Campaign Mission 4 - Printable Version
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Campaign Mission 4 - CaptainPatch - 03-09-2011 06:01 PM
So El Prez has partnered up with CEO Preston to develop an island with very few resources. Preston sets a task of exporting 1000 units of Canned Coffee. Besides a Cannery, it would seem that you need to build some Coffee plantations. HOWEVER, "Penultimo seems to have lost those plans" for the Farm.
So, how are you supposed to complete that mission if you can't build Farms?
RE: Campaign Mission 4 - saxon1 - 03-09-2011 06:56 PM
You can import coffee
RE: Campaign Mission 4 - CaptainPatch - 03-09-2011 09:11 PM
How? All I can see is that imports in general are allowed. How do you specify that Coffee should be imported, and that thereafter _Canned_ Coffee should be exported?
This mission just keeps getting weirder.
The Environmentalists have shut down the Cannery with a demonstration. However, when Viewing the Cannery, there are no demonstrators anywhere in sight. The Cannery is not operating because of the ongoing demonstration (which can't be seen), but I can't put an end to it by arresting the demonstrators because there is literally no one gathered outside of the Cannery.
Then there's the starving people. Since I can't build Farms, I've built Fishing Wharves and Cattle Ranches. LOTS of those. The Fishing Wharves fish out the nearby fishing grounds almost immediately, so that leaves just the Beef from the Ranches -- which seems to be inadequate. I had started with Feed The People, but canceled that edict when it became obvious food would not be plentiful. Every population concentration has both a Marketplace and a Restaurant, so distribution isn't the problem. All food-producing structure is fully staffed, so it's not lack of manpower.
I just don't get this scenario. It seems that everything that you need to do can't be done.
RE: Campaign Mission 4 - FalconerHG - 03-09-2011 10:12 PM
Nothing weird here. That mission actually 'teaches' you about importing stuff. There's not much to it though, simply click on "allow imports" at the cannery and make sure your dock isn't set to "0" for import funds. To have it canned, just upgrade the cannery.
Demonstration: Would you have the funds/police/prison to arrest them? Just give it some time, they'll leave.
Starving: check if there's any food actually on the marketplace. Also, they will need to import stuff too.
Many of the missions are weird at first, until you figure out a way around the problem. It's part of the fun.
RE: Campaign Mission 4 - CarloTheCurious - 03-09-2011 10:17 PM
(03-09-2011 09:11 PM)CaptainPatch Wrote: How? All I can see is that imports in general are allowed. How do you specify that Coffee should be imported, and that thereafter _Canned_ Coffee should be exported?
You can specify imports & exports in the almanac, trade tab - just turn off the goods that you don't want.
RE: Campaign Mission 4 - ArmaDeFuego - 04-09-2011 04:21 AM
Just go to the cannery & make sure allow imports is turned on. I tried to only import coffee but I dont think you can. You have to import pineapples & fish as well. Its ok though cause the way the mission is set up you will get lots of money for both of those too. Just have 2 canneries going & you should export the coffee pretty quickly.
As far as food goes, the FIRST thing you should do as soon as the mission starts is to build a marketplace & make sure corn imports are on. As long as you have that going your people should never starve, unless you run out of money, which is hard with all the foreign aid you get every year. I only had like 3 ranches & the 2 wharves I started with when I beat the mission in like 1965.
Also, restaurants have NOTHING to do with food distribution. They are strictly for entertainment.
RE: Campaign Mission 4 - Timo - 04-09-2011 11:51 AM
I recommend playing the tutorial, which covers all of the new import/export mechanics. And since the original question is now answered, I'm closing the thread.