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Tropico 4 Interview Analysis - IronFist - 06-01-2011 07:07 PM

Link:
http://news.bigdownload.com/2011/01/04/interview-we-chat-with-the-lead-designer-at-haemimont-games-abo/

Quote:First, was the development team happy with the reception that Tropico 3 received?

We are both very pleased and proud with the positive reception of Tropico 3 and the Absolute Power expansion. Fans and critics appreciated the classic experience of being a dictator over a small Caribbean island and the reaction was very positive since the first days of the beta. We hope everyone will like Tropico 4 even more.

Ok, lets get to the meat..

Quote:When the time came to make Tropico 4 what were the development team's main goals?

When a player buys a game called Something 4, he obviously knows what he wants. As developers we do not wish to disappoint him. Our main goal was to keep everything that the fans liked in Tropico 3 and expand it with even more new options and gameplay mechanics. We took this opportunity to implement some of our ideas that could not make it into Tropico 3 and also to revisit some of the old mechanics that we weren't quite satisfied with. Overall we aim to deliver a deeper, more refined and varied experience.

More buildup, cmon now..

Quote:What can you tell us about the island nation in this new incarnation of Tropico compared to previous games?

We are sticking with the Cold War setting, but we are adding a bit more spice to it. For example, in Tropico 3 you had to deal only with the superpowers USA and USSR in your foreign relations. We are adding several new geopolitical powers such as Europe, China and the Middle East. Although not as influential as the two cold war giants, these new geopolitical powers can still make your life as a dictator easier or harder, depending on your relationship with them.

Oohh, I like this. Juggling foreign relations was a major challenge in Tropico, especially early on when foreign aid was your primary source of income.

I don't see all of these groups giving you money though. I think the new three will be primarily limited to trading partners. Though they might have other roles as well..

Quote:As for the island itself, we are introducing a host of quirky characters to represent the various factions and foreign interests in Tropico. These characters add a healthy dose of flavor and humor to the game, thus preventing the "wall of text" feeling some of the texts in Tropico 3 imposed.

Ok, I like. Variety helps, as long as it fits in the bounds of the game (that is, rather cynical and satirical). I want to see Penultimo and how he tries to screw me over Rolleyes. Yeah, the "walls of text" could be annoying. But sometimes they were pretty funny.

Quote:How many options do you have as the leader of the nation in Tropico 4?

Only one - total unprecedented power over everyone, including Chuck Norris.

Kidding aside, you are now able to appoint a cabinet of ministers - they can be qualified Tropican residents or invited foreign experts. Ministers are very useful, but they can also cause some problems, especially if they are incompetent or corrupt. You can always get rid of them, or even use them as scapegoats and make them take the blame for your own mistakes.

Scapegoats are a good thing to have Wink. Although I suspect ditching them will have negative repercussions. And Nationalists won't like foreigners. And corrupt ones will cut into my Swiss acquisition Wink.

Quote:What sort of new buildings can you construct in this new version of the game?

There are about 20 brand new buildings, including a Chemical Factory, Mausoleum, Roller Coaster, and Fire Station. All buildings from Absolute Power and Tropico 3 are also included in Tropico 4. We tweaked old buildings a bit, especially the ones related to tourism as part of our redesign of the related game mechanics.

As long as the Chemical Factory doesn't blow up on me, I like it. That'd be horrific.

It's good that they are trying to fix tourism-its issues bugged the hell out of everybody.

All the new structures seem to be pretty direct otherwise. Maus is a boost for militarists, Roller coaster is an attraction, Fire Station is disaster control.

Quote:What kinds of new disasters and events can pop up as you play the game?

We are experimenting with the idea for "Interactive Disasters" for Tropico 4. Basically, we want disasters that do more than simply destroy a few of your buildings. The new disasters allow you to respond and react to them in some way. For example, if there is a huge fire in your city, you will be able to prioritize which building the firefighters will try to save first. Or, if a volcano erupts on your island experts will recommend banning air travel because of the ash in the air. But this will cost you, so you may decide to continue the flights regardless of the risk. Alternatively, you can start a volcano-themed tourism campaign trying to capitalize on the unique situation of your island... The interactive disasters are still a work in progress and a lot of details will change before release.

I like this. You can't do much about a hurricane (and I hated the ones that'd blow up five tenements and leave like 2/3 of your pop homeless).
Fires or volcanoes would certainly add some extra flair.

Quote:What can you tell us about the campaign portion of Tropico 4?

The campaign will feature 20 different missions. The campaign starts with the basics and gradually ramps up the difficulty to present a greater challenge in the later missions. Many fans asked for larger islands and we are happy to deliver - true city building enthusiasts will now be able to create even bigger cities than before.

Size matters Wink. I'm glad you answered the call in this regard.

Quote:What other new features have been added to Tropico 4 compared to other games in the series?

One major new feature I haven't yet talked about is the National Agenda. It presents you with a clear way to take, pursue, and track your various objectives in the game, not unlike the quests in an RPG. Let's say you wish to improve your standing with the religious citizens on your island - they will offer you a task and if you accept, it will be added to the National Agenda. Completing the task will improve your standing with them, but failing or abandoning it may make things even worse, unless you offer their leader a fat bribe.

I say these are good. Like election promises but more dynamic (like real life). Possibly quite a bit more involved. Most election promises were an edict, a structure, and so forth. Maybe some more depth or detail? I.e. we want you to appoint this advisor and close down the Casino?

Quote:Any plans for a demo or downloadable content for the game this time?

We haven't announced any plans about DLC content at this time. We will almost certainly publish a demo closer to the game release date.

Please do so. 9/10 says I'll take you up on that demo before buying the game.

Quote:Finally is there anything else you wish to say about Tropico 4?

Only that the game is shaping up great and, like any true Tropico fan, I can't wait to see it finished!

Me too Smile


RE: Tropico 4 Interview Analysis - Timo - 06-01-2011 07:45 PM

Thanks, this absolutely deserved a new thread. I'm hoping to find some more time to hang with you guys and invite the developers to engage in more discussions on our forums. As I said, 2011 is going to be a year to remember for Tropico! Stay tuned for more news while we are nearing release of Tropico 4.

I would also say the Tropico 4 dedicated forum section isn't too far off ... ^^


RE: Tropico 4 Interview Analysis - Inder - 06-01-2011 08:56 PM

The Fire Station will be welcome addition. I have wondered about the lack of fires in Tropico in the past, but just imagined that Tropican humidity was really high Big Grin

Europe and China also make sense as additional powers (especially later in the game), Europe having some of the old superpowers, as well as being a economic powerhouse, and China as a grand export nation and an emerging superpower.
I feel on the other hand that the Middle East don't really fit into the powerhouse category. I guess if Tropico need's to import oil it might be good to have good relations with the Middle East :-/

The ability to use ministers as scapegoats also sounds good Tongue


RE: Tropico 4 Interview Analysis - Wakeupcall - 06-01-2011 11:29 PM

Hurry up and release it!! Smile Enough with all the information already! Big Grin


RE: Tropico 4 Interview Analysis - Dr. Archibald - 07-01-2011 01:18 AM

(06-01-2011 07:07 PM)IronFist Wrote:  Link:
http://news.bigdownload.com/2011/01/04/interview-we-chat-with-the-lead-designer-at-haemimont-games-abo/

Quote:First, was the development team happy with the reception that Tropico 3 received?

We are both very pleased and proud with the positive reception of Tropico 3 and the Absolute Power expansion. Fans and critics appreciated the classic experience of being a dictator over a small Caribbean island and the reaction was very positive since the first days of the beta. We hope everyone will like Tropico 4 even more.

Ok, lets get to the meat..

Quote:When the time came to make Tropico 4 what were the development team's main goals?

When a player buys a game called Something 4, he obviously knows what he wants. As developers we do not wish to disappoint him. Our main goal was to keep everything that the fans liked in Tropico 3 and expand it with even more new options and gameplay mechanics. We took this opportunity to implement some of our ideas that could not make it into Tropico 3 and also to revisit some of the old mechanics that we weren't quite satisfied with. Overall we aim to deliver a deeper, more refined and varied experience.

More buildup, cmon now..

Quote:What can you tell us about the island nation in this new incarnation of Tropico compared to previous games?

We are sticking with the Cold War setting, but we are adding a bit more spice to it. For example, in Tropico 3 you had to deal only with the superpowers USA and USSR in your foreign relations. We are adding several new geopolitical powers such as Europe, China and the Middle East. Although not as influential as the two cold war giants, these new geopolitical powers can still make your life as a dictator easier or harder, depending on your relationship with them.

Oohh, I like this. Juggling foreign relations was a major challenge in Tropico, especially early on when foreign aid was your primary source of income.

I don't see all of these groups giving you money though. I think the new three will be primarily limited to trading partners. Though they might have other roles as well..

Quote:As for the island itself, we are introducing a host of quirky characters to represent the various factions and foreign interests in Tropico. These characters add a healthy dose of flavor and humor to the game, thus preventing the "wall of text" feeling some of the texts in Tropico 3 imposed.

Ok, I like. Variety helps, as long as it fits in the bounds of the game (that is, rather cynical and satirical). I want to see Penultimo and how he tries to screw me over Rolleyes. Yeah, the "walls of text" could be annoying. But sometimes they were pretty funny.

Quote:How many options do you have as the leader of the nation in Tropico 4?

Only one - total unprecedented power over everyone, including Chuck Norris.

Kidding aside, you are now able to appoint a cabinet of ministers - they can be qualified Tropican residents or invited foreign experts. Ministers are very useful, but they can also cause some problems, especially if they are incompetent or corrupt. You can always get rid of them, or even use them as scapegoats and make them take the blame for your own mistakes.

Scapegoats are a good thing to have Wink. Although I suspect ditching them will have negative repercussions. And Nationalists won't like foreigners. And corrupt ones will cut into my Swiss acquisition Wink.

Quote:What sort of new buildings can you construct in this new version of the game?

There are about 20 brand new buildings, including a Chemical Factory, Mausoleum, Roller Coaster, and Fire Station. All buildings from Absolute Power and Tropico 3 are also included in Tropico 4. We tweaked old buildings a bit, especially the ones related to tourism as part of our redesign of the related game mechanics.

As long as the Chemical Factory doesn't blow up on me, I like it. That'd be horrific.

It's good that they are trying to fix tourism-its issues bugged the hell out of everybody.

All the new structures seem to be pretty direct otherwise. Maus is a boost for militarists, Roller coaster is an attraction, Fire Station is disaster control.

Quote:What kinds of new disasters and events can pop up as you play the game?

We are experimenting with the idea for "Interactive Disasters" for Tropico 4. Basically, we want disasters that do more than simply destroy a few of your buildings. The new disasters allow you to respond and react to them in some way. For example, if there is a huge fire in your city, you will be able to prioritize which building the firefighters will try to save first. Or, if a volcano erupts on your island experts will recommend banning air travel because of the ash in the air. But this will cost you, so you may decide to continue the flights regardless of the risk. Alternatively, you can start a volcano-themed tourism campaign trying to capitalize on the unique situation of your island... The interactive disasters are still a work in progress and a lot of details will change before release.

I like this. You can't do much about a hurricane (and I hated the ones that'd blow up five tenements and leave like 2/3 of your pop homeless).
Fires or volcanoes would certainly add some extra flair.

Quote:What can you tell us about the campaign portion of Tropico 4?

The campaign will feature 20 different missions. The campaign starts with the basics and gradually ramps up the difficulty to present a greater challenge in the later missions. Many fans asked for larger islands and we are happy to deliver - true city building enthusiasts will now be able to create even bigger cities than before.

Size matters Wink. I'm glad you answered the call in this regard.

Quote:What other new features have been added to Tropico 4 compared to other games in the series?

One major new feature I haven't yet talked about is the National Agenda. It presents you with a clear way to take, pursue, and track your various objectives in the game, not unlike the quests in an RPG. Let's say you wish to improve your standing with the religious citizens on your island - they will offer you a task and if you accept, it will be added to the National Agenda. Completing the task will improve your standing with them, but failing or abandoning it may make things even worse, unless you offer their leader a fat bribe.

I say these are good. Like election promises but more dynamic (like real life). Possibly quite a bit more involved. Most election promises were an edict, a structure, and so forth. Maybe some more depth or detail? I.e. we want you to appoint this advisor and close down the Casino?

Quote:Any plans for a demo or downloadable content for the game this time?

We haven't announced any plans about DLC content at this time. We will almost certainly publish a demo closer to the game release date.

Please do so. 9/10 says I'll take you up on that demo before buying the game.

Quote:Finally is there anything else you wish to say about Tropico 4?

Only that the game is shaping up great and, like any true Tropico fan, I can't wait to see it finished!

Me too Smile

To me, it's the tweaks and expansion on mechanics that are the most important. While I love the possibilities brought about by chemicals, ministers and other foreign powers, it is things like imports, a building per building privatization, fees for food and other services, and of course a more detailed, more organized, almanac coupled with more city planning that makes the game.

RolleyesBig GrinRolleyes

Still extremely, dare I say, orgasmicly, happy with the new info!


RE: Tropico 4 Interview Analysis - Gen.Armando - 07-01-2011 03:26 AM

Promising... Can't wait for the release

Chemical Factory sounds fun... I imagine the options

Pesticides (Normal $)
Nerve Gas (Extra $, Saddam Hussein loves you, nerd rage from the US)


RE: Tropico 4 Interview Analysis - ezwip - 07-01-2011 05:54 AM

Quote:These characters add a healthy dose of flavor and humor to the game, thus preventing the "wall of text" feeling some of the texts in Tropico 3 imposed.

Everything else has been streamlined. Kidding, I hope. Sounds great. Cool


RE: Tropico 4 Interview Analysis - Mikeeboy - 07-01-2011 11:01 AM

Any update on a console version yet?


RE: Tropico 4 Interview Analysis - RedRalph - 07-01-2011 07:34 PM

Looks great, I can't wait. One thing: Please let us place the palace where we want it, and while you're at it, let us start off with a tiny 'palace' and upgrade it progressively as the game goes on. It slightly bugs me how you start off with this one massive building surrounded by shacks.


RE: Tropico 4 Interview Analysis - TurtleShroom - 08-01-2011 03:09 AM

You know, someone suggested Ministers a while back. One could choose any Tropican and a Mansion to designate as an office, and "pop!". Minister. Each mister, the man suggested, would add respect to the factions they supported, subtract from their enemies, and anger the Loyalists, unless a die-hard Loyalist because a minister, in which he would buttkiss and rubberstamp Presidente (and be his humble servant), reducing the Loyalist hatred on the ministry.

His idea was here: ttp://forum.kalypsomedia.com/showthread.php?tid=5879&pid=73049#pid73049

I think you folks should look into that!! Shy


Also, as the Masses have pleaded, will there be an overhaul on Privitization? It was a great idea that could be made far better with mechanic tweaks.

Also, when you release patches, have them add more features and stuff instead of just bug fixes. That way, you can keep improving the game long after you've released it!!
(07-01-2011 01:18 AM)Dr. Archibald Wrote:  It is things like imports, a building per building privatization, fees for food and other services, and of course a more detailed, more organized, almanac coupled with more city planning that makes the game.

It's like my Presidente called up yours for ideas... I think services, except church, should have the option of costing money at the expense of angering the Nationalists and Communists. Also, PRIVITIZATION OVERHAUL AND CITY PLANNING FTW. Big Grin


RE: Tropico 4 Interview Analysis - Dr. Archibald - 08-01-2011 04:33 AM

(08-01-2011 03:09 AM)TurtleShroom Wrote:  You know, someone suggested Ministers a while back. One could choose any Tropican and a Mansion to designate as an office, and "pop!". Minister. Each mister, the man suggested, would add respect to the factions they supported, subtract from their enemies, and anger the Loyalists, unless a die-hard Loyalist because a minister, in which he would buttkiss and rubberstamp Presidente (and be his humble servant), reducing the Loyalist hatred on the ministry.

His idea was here: ttp://forum.kalypsomedia.com/showthread.php?tid=5879&pid=73049#pid73049

I think you folks should look into that!! Shy


Also, as the Masses have pleaded, will there be an overhaul on Privitization? It was a great idea that could be made far better with mechanic tweaks.

Also, when you release patches, have them add more features and stuff instead of just bug fixes. That way, you can keep improving the game long after you've released it!!
(07-01-2011 01:18 AM)Dr. Archibald Wrote:  It is things like imports, a building per building privatization, fees for food and other services, and of course a more detailed, more organized, almanac coupled with more city planning that makes the game.

It's like my Presidente called up yours for ideas... I think services, except church, should have the option of costing money at the expense of angering the Nationalists and Communists. Also, PRIVITIZATION OVERHAUL AND CITY PLANNING FTW. Big Grin

Haha, maybe he did, using the red phone in his office Wink.

I think an additional interesting idea would be to have many different kinds of ownership, such nationalized, tropican owned private, foreign owned private, or cooperative.

Nationalized firms (SOEs) have their efficiency (in terms of profit) determined by the wages, fees and investment El President sets. Cappies dislike much, commies like, nationalists like.

Tropican owned firms (TOFs) will tend to be less efficient (less money spent on upgrades, low wages though), and give less upfront money, but you can squeeze more rent/tax out of them without much difficulty. Cappies like , commies dislike, nationalists like much.

Foreign owned firms (FOFs) tend to be the most efficient (upgrades a decent amount, very low wages), give the most upfront money, but will threaten the government if it does not give concessions and rent/taxdecreases. Cappies like much, commies dislike much, nationalists dislike much.

Finally, cooperatives tend to be more or less as efficient as Tropican owned firms (low upgrades, high wages, however people work better), give more upfront money than TOFs less than FOFs, will not ask for concessions but will get very rebellious if rent/tax is too high. Cappies dislike, Commies like much, Nationalists divided on the issue.

Something to this effect could be interesting, but really if I can have my building per building privatization, I will be more than happy.


RE: Tropico 4 Interview Analysis - Gen.Armando - 08-01-2011 04:46 AM

Dr Archibald

While I would also be satisfied with per building privatisation,

I'd love to see that economic model into the game. Love how politics and economics would be integrated

I'm eager to see how the new economic model with imports will work out, though I have a hard time seeing how we'll have incentives to maintain food-crops. I imagine tropican islands will now be either cash-crops or giant industrial metropolis


RE: Tropico 4 Interview Analysis - RedRalph - 08-01-2011 10:22 AM

Public transport would be cool too.


RE: Tropico 4 Interview Analysis - Lenin Cat - 09-01-2011 09:15 PM

EDIT: DELETE PLEASE.


RE: Tropico 4 Interview Analysis - spicy - 09-01-2011 09:46 PM

(08-01-2011 10:22 AM)RedRalph Wrote:  Public transport would be cool too.

i agree. third world farmers should not be able to afford to own a car and drive it to work. maybe only citizens who get paid 1.5x the caribbean average wage spawn a car at a garage, the rest have to take a bus (which is slower and more expensive for the player) which spawns at a bus stop and travels in a circuit among all the bus stops on the island. tropicans will go to the nearest bus stop and wait until a bus arrives to take them to their stop. subways and anything heavier isn't really theme appropriate, so all you need is a (old, beat up) bus. the current car mechanic is a lot easier on AI pathfinding though


RE: Tropico 4 Interview Analysis - whiplash27 - 10-01-2011 01:29 AM

In which case you'd need to create bus depots and bus stops (or maybe combine both).


RE: Tropico 4 Interview Analysis - Wakeupcall - 10-01-2011 03:44 AM

I hope graphics are getting a massive upgrade and efficiency improvement Smile


RE: Tropico 4 Interview Analysis - Tropi'je - 12-01-2011 05:34 PM

Quote:As for the island itself, we are introducing a host of quirky characters to represent the various factions and foreign interests in Tropico. These characters add a healthy dose of flavor and humor to the game, thus preventing the "wall of text" feeling some of the texts in Tropico 3 imposed.



You know, this bugs me.. What do people have against reading a paragraph?

Write more than 3 sentences and people want cliff notes..

Do we always have to dumb things down for the laziest amoung us?



the little stories was one of my favorite parts of T3, the campains were ilke quests/stories. going back playing t1, that was one of the things i noticed most. Please dont dumb down the campian texts.. If someone really hates them let um play sandbox.


RE: Tropico 4 Interview Analysis - Timo - 12-01-2011 09:52 PM

It's not like the campaign mission "stories" are gone entirely, we are merely moving from lots of text to a little less text and more actual game world feedback, such as more animations, cutscenes and the mentioned special characters.


RE: Tropico 4 Interview Analysis - Mr.Purple - 12-01-2011 11:21 PM

Nice find IronFist just stumbled upon this.Smile

Quote:Kidding aside, you are now able to appoint a cabinet of ministers - they can be qualified Tropican residents or invited foreign experts. Ministers are very useful, but they can also cause some problems, especially if they are incompetent or corrupt. You can always get rid of them, or even use them as scapegoats and make them take the blame for your own mistakes.

I especially like this one cause it gives you some more incentive to keep an eye on at least some of the people.
I just hope it won´t end up too gamey that you just shuffle through them if you don´t need them anymore without repercussions.

But generally almost everything i read (except the rollercoaster:rolleyesSmile seems very good, looks like you cherrypicked some of the good community ideas and added your own.

Only thing i would really wish was some harder difficulty settings especially for Sandbox.
While Tropico 1 regularly kicks my ass on the harder settings Tropico 3 mostly seems like a breeze after the initial 10 years.


RE: Tropico 4 Interview Analysis - Tropi'je - 13-01-2011 01:22 AM

(12-01-2011 09:52 PM)Timo Wrote:  It's not like the campaign mission "stories" are gone entirely, we are merely moving from lots of text to a little less text and more actual game world feedback, such as more animations, cutscenes and the mentioned special characters.


well that does sound more promissing than how it was portrayed in the inveiw. It kinda reads as you were just cutting back so people dont have to read.

If the flavor of the story is more involved, and more interactive in game, i think that could be good. Like i was saying, that is one aspec of t3 that i really thought went to a whole other lvl over t1. So if its an edition that could be a good thing

as for more animations, Does this have anything to do with edicts or daily living? I always thought that it would be really cool to see more animated lives. Like people getting married, or muggings when crime is up, or homless gathering on a skid row type of place, bringing down property values. Rebels passing out anit-presidente flyers, or see them littering the street. edicts like marti-gras, Or papal vist, presidents day parade and so on all animtated. could really bring a lot more life to the game.


RE: Tropico 4 Interview Analysis - Luke159 - 13-01-2011 01:32 AM

The one thing i would like to see is public transport like buses, the ability to place a depot and bus stops around your city cutting traffic drastically as thats been a huge issue in Tropico 3. Maybe even trains underground shuttle services or something or transport freight underground.


RE: Tropico 4 Interview Analysis - Che Guevara - 15-01-2011 03:33 PM

(13-01-2011 01:32 AM)Luke159 Wrote:  The one thing i would like to see is public transport like buses, the ability to place a depot and bus stops around your city cutting traffic drastically as thats been a huge issue in Tropico 3. Maybe even trains underground shuttle services or something or transport freight underground.

Subway ?! Come on, Tropico is a country in development and subway7metro is only in huge cities like Paris or London and they are much larger than the whole Tropico map


RE: Tropico 4 Interview Analysis - Dr. Archibald - 15-01-2011 03:36 PM

(15-01-2011 03:33 PM)Che Guevara Wrote:  
(13-01-2011 01:32 AM)Luke159 Wrote:  The one thing i would like to see is public transport like buses, the ability to place a depot and bus stops around your city cutting traffic drastically as thats been a huge issue in Tropico 3. Maybe even trains underground shuttle services or something or transport freight underground.

Subway ?! Come on, Tropico is a country in development and subway7metro is only in huge cities like Paris or London and they are much larger than the whole Tropico map

Perhaps an option for the late game when if you managed your economy in an extraordinary (Asian-Tigeresque way) you would be able to afford it with the help of a superpower. The effects would be that Tropicans would travel very very quickly between the entrances you place, although electricity consumption would be high (perhaps you could also have the option to use diesel though, for a hit with environmentalist support).


RE: Tropico 4 Interview Analysis - Che Guevara - 15-01-2011 03:42 PM

How much would it cost ? nuclear program cots 10000 and it would cost millions in real life


RE: Tropico 4 Interview Analysis - Dr. Archibald - 15-01-2011 06:01 PM

(15-01-2011 03:42 PM)Che Guevara Wrote:  How much would it cost ? nuclear program cots 10000 and it would cost millions in real life

I think it is safe to say that all costs need to be adjusted. And sometimes the occupancy too. So for example an apartment building in 1950 should costs at least 20000$ but hold as much as would be visually accurate (so for 2x6 floors it should 12 married couples & their children).

Also if there are building material requirements given the addition of imports, global inflationary pressure could scale the costs upwards (Such that the above mentioned apartment building costs 1.5 million in 2010, assuming 7.5% global inflation per year... or about 120000 dollars per couple, rather close to what condos cost in the suburbs (here in Canada anyways))


RE: Tropico 4 Interview Analysis - General Fear - 16-01-2011 02:39 AM

Sounds like Tropico 4 is more of the same.


RE: Tropico 4 Interview Analysis - IronFist - 16-01-2011 07:34 PM

(16-01-2011 02:39 AM)General Fear Wrote:  Sounds like Tropico 4 is more of the same.

Why so pessimistic? That's my job..


But in all honesty, which would you prefer? A Tropico that is completely different, unrecognizable to its predecessor? Or a Tropico that has made numerous systematic and logical improvements to gameplay, both mechanics and interface?

Which is better?


RE: Tropico 4 Interview Analysis - General Fear - 17-01-2011 03:53 AM

I hate to toot my own horn. But I will.

I created a thread called Tropico 4 ideas: Evil despot ideas thread. The point behind the thread is to get the game to go into another direction. The present game is for guys who want to play nice. If my ideas were adopted, then the game will have both a good and evil path.

Creating Tropico 3 with a few more industries is just not much of a change for me.


RE: Tropico 4 Interview Analysis - jerry1305 - 17-01-2011 04:03 AM

is it just me or is there never a night time in tropico. i would very much like to see a little bit of night, see the neon and houses light up. im not asking for a complete 20 minute time frame just maybe a good 1 or 2 minuets ever so often, it'll make it look more realistic. and open up to annual presidential fireworks show to really kick up the declaring yourself a holiday edict.