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MOD: Tyrannus Populusque Tropicanus
Author Message
Swixel Offline
Epic Member
*******

Posts: 1,087
Joined: Sep 2011
Post: #31
RE: MOD: Tyrannus Populusque Tropicanus
(04-10-2011 04:07 PM)khamus Wrote:  with activated car edict workers can ride a car but they go without a car =(

Is this 1.03 or the original (read: unpatched release) version? If it's not 1.03, please patch it and see what happens.

The edict should be blocking them from going to the garage at all.

Note: The edict takes some time to take effect, anyone who has committed to drive when you set it will still drive.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
04-10-2011 09:15 PM
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TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #32
RE: MOD: Tyrannus Populusque Tropicanus
All right, here's the log.

Code:
*** executable info
Name:              C:\Program Files\Kalypso Media\Tropico 4\Tropico4.exe
Timestamp:         4e6f3a7c
Date:              Tue Sep 13 07:11:56 201


*** hardware info
CPU               AMD Athlon(tm) 64 X2 Dual Core Processor 5200+
CPU count         2
Phys. Memory       1918 MBytes
Memory In Use      47%
Disk Free          1096 MBytes


*** OS info
Windows Vista
Version            6.0.6001 Service Pack 1
MyDocs folder:     C:\Users\owner\Documents
AppData folder:    C:\Users\owner\AppData\Roaming


*** Debug::Init()
Time               1461726341 milliseconds


[Debug Error] could not load packfile Packs/Boot/TPQT.hpk : File Sytem Error
[Debug Error] could not load packfile Packs/Boot/Persist/TPQT.hpk : Block Error
[Debug Error] could not load packfile Packs/Boot/Preload/TPQT.hpk : Block Error


*** Build version: 1.03.301


Creating a DirectX interface...

*** RenderDevice::Init: started...

    1280 x 768, 0 Hz, vsync: OFF, pure device: ON
    video hardware: 10de,03d0 (NVIDIA GeForce 6150SE nForce 430 )
    approx video memory: 128MB
    approx texture memory: 817MB
    depth format: D3DFMT_RAWZ

*** RenderDevice::Init: done.

ERROR: can not create shader pack file: Path Not Found
[Console Error] signin:  Tracking signin changes:  no
[Console Error] signin:  false false
DLC enum: Waiting wakeup

PlayLogo, MainMenuWizard
signin:  PushSigninPredicate
signin:  Tracking signin changes:  yes
signin:  .../Tropico4/Tools/Build/__game/HGE/xbox/xboxSignin.lua(142) .../Tropico4/Tools/Build/__game/HGE/xbox/xboxSignin.lua(142)
All DLCs mounted, loading Lua
  ...loaded
Available DLCs: {  = true, false = true }
signin:  PopSigninPredicate
signin:  Tracking signin changes:  no
signin:  false false
signin:  signin 0
request DLC enumeration on signin
signin:  Check predicate
[ * ] Terminal events disabled
Reloading assets from folder <root>
GrannyBinaryPack :: LoadMeshes: 1085.10998 ms
GrannyBinaryPack :: LoadAnimations: 508.37999 ms
[DTM] DTM starting in 64 mb
[DTM] DTM Reset slots:
[DTM]     512 - 171
[DTM]     256 - 342
[DTM] dxt1 slots created: 257
[DTM] dxt5 slots created: 256
CMap::Free
Realm :: Load: 96.42000 ms
CreateRealm: 96.50000 ms
[Debug Error] could not load packfile Packs/dirs/TPQT.hpk : File Sytem Error
Post-processing reloaded!
[ * ] Terminal events enabled
[ * ] Terminal events disabled
[ * ] Terminal events enabled
Tsunami grid mask generated.
Creating question: You will receive $825 if you stop this construction. Press OK to stop this construction. OK Cancel
Waiting question result: You will receive $825 if you stop this construction. Press OK to stop this construction. ok OK
Creating question: You will receive $825 if you stop this construction. Press OK to stop this construction. OK Cancel
Waiting question result: You will receive $825 if you stop this construction. Press OK to stop this construction. ok OK
[ * ] Terminal events disabled
Saving AppData/users/user1/ExSaves/autosave.sav

*************** Map Usage ***************
Total GameObject : 31277
Top 5:
SeaWeedShort_01: 2415
SeaWeedShort_03: 2085
FicusBush_02: 5114
FicusTree_02: 1742
FicusBush_01: 4733

Total GameObjectEx : 987
Top 5:
RoadSpline: 64
Turtle: 30
FarmerWoman: 26
Tucan: 30
Albatross: 120


Waiting for GC:
Total GameObject : 13
Top 5:
ParSystem: 1
ArrowUnits: 6
UnitAttach: 6
: 16121856
: 361077752

Total GameObjectEx : 13
Top 5:
ParSystem: 1
ArrowUnits: 6
UnitAttach: 6
: 16121856
: 925600528


Chunks created: 6695(x7 Objects supported: 46865), Wasted Objects: 15702, Used: 66
Chunk usage --> Avg : 56, Min: 0, Max: 100
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1284|  456|  259|  286|  273|  246|  228| 3663|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  283|  274|  597|  425|  318|  202|  104|   55|   21|    5|    7|    5|    5|    2|    1|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 6719/39286 (max 7080)
****************************************************
After compacting during persist
*************** Map Usage ***************
Total GameObject : 31277
Top 5:
SeaWeedShort_01: 2415
SeaWeedShort_03: 2085
FicusBush_02: 5114
FicusTree_02: 1742
FicusBush_01: 4733

Total GameObjectEx : 987
Top 5:
RoadSpline: 64
Turtle: 30
FarmerWoman: 26
Tucan: 30
Albatross: 120


Waiting for GC:
Total GameObject : 13
Top 5:
ParSystem: 1
ArrowUnits: 6
UnitAttach: 6
: 16121856
: 361077752

Total GameObjectEx : 13
Top 5:
ParSystem: 1
ArrowUnits: 6
UnitAttach: 6
: 16121856
: 925600528


Chunks created: 6695(x7 Objects supported: 46865), Wasted Objects: 15702, Used: 66%
Chunk usage --> Avg : 56%, Min: 0%, Max: 100%
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1284|  456|  259|  286|  273|  246|  228| 3663|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  283|  274|  597|  425|  318|  202|  104|   55|   21|    5|    7|    5|    5|    2|    1|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 6719/39286 (max 7080)
****************************************************
Save game succeeded, stream size is 17825792
Save result: 0 No error
[ * ] Terminal events enabled
Creating question: Are you sure you want to issue this order? OK Cancel
Waiting question result: Are you sure you want to issue this order? ok OK
[ * ] Terminal events disabled
Saving AppData/users/user1/ExSaves/autosave.sav

*************** Map Usage ***************
Total GameObject : 31790
Top 5:
SeaWeedShort_01: 2398
FicusTree_02: 1740
FicusBush_02: 5082
SeaWeedShort_03: 2077
FicusBush_01: 4671

Total GameObjectEx : 1377
Top 5:
RoadSpline: 64
Tucan: 30
Albatross: 90
FarmerWoman: 44
Turtle: 30


Waiting for GC:
Total GameObject : 8
Top 5:
ParSystem: 1
Destlock: 1
ArrowGarage: 1
ArrowUnits: 2
UnitAttach: 2

Total GameObjectEx : 6
Top 5:
ParSystem: 1
Destlock: 1
ArrowUnits: 2
UnitAttach: 2
: 154319856


Chunks created: 6849(x7 Objects supported: 47943), Wasted Objects: 16344, Used: 65
Chunk usage --> Avg : 55, Min: 0, Max: 100
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1366|  470|  262|  274|  277|  250|  225| 3725|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  254|  286|  601|  427|  318|  198|  110|   59|   22|   11|    5|    5|    8|    1|    0|    0|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 6856/39286 (max 7558)
****************************************************
After compacting during persist
*************** Map Usage ***************
Total GameObject : 31790
Top 5:
SeaWeedShort_01: 2398
FicusTree_02: 1740
FicusBush_02: 5082
SeaWeedShort_03: 2077
FicusBush_01: 4671

Total GameObjectEx : 1377
Top 5:
RoadSpline: 64
Tucan: 30
Albatross: 90
FarmerWoman: 44
Turtle: 30


Waiting for GC:
Total GameObject : 8
Top 5:
ParSystem: 1
Destlock: 1
ArrowGarage: 1
ArrowUnits: 2
UnitAttach: 2

Total GameObjectEx : 6
Top 5:
ParSystem: 1
Destlock: 1
ArrowUnits: 2
UnitAttach: 2
: 154319856


Chunks created: 6849(x7 Objects supported: 47943), Wasted Objects: 16344, Used: 65%
Chunk usage --> Avg : 55%, Min: 0%, Max: 100%
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1366|  470|  262|  274|  277|  250|  225| 3725|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  254|  286|  601|  427|  318|  198|  110|   59|   22|   11|    5|    5|    8|    1|    0|    0|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 6856/39286 (max 7558)
****************************************************
Save game succeeded, stream size is 18874368
Save result: 0 No error
[ * ] Terminal events enabled
Creating question: You will receive $400 if you stop this construction. Press OK to stop this construction. OK Cancel
Waiting question result: You will receive $400 if you stop this construction. Press OK to stop this construction. cancel CANCEL
Creating question: You will receive $400 if you stop this construction. Press OK to stop this construction. OK Cancel
Waiting question result: You will receive $400 if you stop this construction. Press OK to stop this construction. cancel CANCEL
RenderDevice::Reset begin
  > RenderDevice::Reset - clearing frames...
  > RenderDevice::Reset - clearing DEFAULT resources...
  > RenderDevice::Reset - HW reset...
  > RenderDevice::Reset - restoring DEFAULT resources...
RenderDevice::Reset end.
[ * ] Terminal events disabled
Saving AppData/users/user1/ExSaves/autosave.sav

*************** Map Usage ***************
Total GameObject : 31764
Top 5:
SeaWeedShort_01: 2398
FicusBush_02: 5074
FicusTree_02: 1739
SeaWeedShort_03: 2077
FicusBush_01: 4662

Total GameObjectEx : 1705
Top 5:
RoadSpline: 64
Garbage_02: 31
UnemployedMan: 40
FarmerWoman: 51
Albatross: 110


Waiting for GC:
Total GameObject : 129
Top 5:
ForestESO: 4
Destlock: 16
ArrowUnits: 35
UnitAttach: 35
TobaccoPlantHarvested: 36

Total GameObjectEx : 89
Top 5:
ParSystem: 2
Destlock: 16
ArrowUnits: 35
Car_01: 1
UnitAttach: 35


Chunks created: 6854(x7 Objects supported: 47978), Wasted Objects: 16502, Used: 65
Chunk usage --> Avg : 55, Min: 0, Max: 100
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1393|  454|  263|  293|  264|  256|  236| 3695|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  252|  278|  590|  435|  325|  200|  113|   63|   19|   12|    6|    4|    6|    1|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 7181/39286 (max 7558)
****************************************************
After compacting during persist
*************** Map Usage ***************
Total GameObject : 31764
Top 5:
SeaWeedShort_01: 2398
FicusBush_02: 5074
FicusTree_02: 1739
SeaWeedShort_03: 2077
FicusBush_01: 4662

Total GameObjectEx : 1705
Top 5:
RoadSpline: 64
Garbage_02: 31
UnemployedMan: 40
FarmerWoman: 51
Albatross: 110


Waiting for GC:
Total GameObject : 129
Top 5:
ForestESO: 4
Destlock: 16
ArrowUnits: 35
UnitAttach: 35
TobaccoPlantHarvested: 36

Total GameObjectEx : 89
Top 5:
ParSystem: 2
Destlock: 16
ArrowUnits: 35
Car_01: 1
UnitAttach: 35


Chunks created: 6854(x7 Objects supported: 47978), Wasted Objects: 16502, Used: 65%
Chunk usage --> Avg : 55%, Min: 0%, Max: 100%
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1393|  454|  263|  293|  264|  256|  236| 3695|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  252|  278|  590|  435|  325|  200|  113|   63|   19|   12|    6|    4|    6|    1|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 7181/39286 (max 7558)
****************************************************
Save game succeeded, stream size is 20971520
Save result: 0 No error
[ * ] Terminal events enabled
Creating question: Are you sure you want to convert Foreign Office to a Secret Police HQ? OK Cancel
Waiting question result: Are you sure you want to convert Foreign Office to a Secret Police HQ? ok OK
TropicoClient: Connecting to 94.75.242.20:40556
TropicoClient: TropicoClient connected to 94.75.242.20:40556
TropicoClient: Access granted, account id: -526879154
[ * ] Terminal events disabled
Saving AppData/users/user1/ExSaves/myisland

*************** Map Usage ***************
Total GameObject : 31607
Top 5:
SeaWeedShort_01: 2398
FicusBush_02: 5069
FicusTree_02: 1739
SeaWeedShort_03: 2077
FicusBush_01: 4657

Total GameObjectEx : 1720
Top 5:
RoadSpline: 64
Boy: 41
UnemployedMan: 34
FarmerWoman: 53
Albatross: 100


Waiting for GC:
Total GameObject : 0
Top 5:

Total GameObjectEx : 0
Top 5:


Chunks created: 6849(x7 Objects supported: 47943), Wasted Objects: 16601, Used: 65
Chunk usage --> Avg : 55, Min: 0, Max: 100
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1408|  466|  261|  275|  264|  259|  234| 3682|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  250|  274|  594|  434|  327|  201|  112|   62|   23|   11|    6|    4|    6|    0|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 6850/39286 (max 7558)
****************************************************
After compacting during persist
*************** Map Usage ***************
Total GameObject : 31607
Top 5:
SeaWeedShort_01: 2398
FicusBush_02: 5069
FicusTree_02: 1739
SeaWeedShort_03: 2077
FicusBush_01: 4657

Total GameObjectEx : 1720
Top 5:
RoadSpline: 64
Boy: 41
UnemployedMan: 34
FarmerWoman: 53
Albatross: 100


Waiting for GC:
Total GameObject : 0
Top 5:

Total GameObjectEx : 0
Top 5:


Chunks created: 6849(x7 Objects supported: 47943), Wasted Objects: 16601, Used: 65%
Chunk usage --> Avg : 55%, Min: 0%, Max: 100%
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1408|  466|  261|  275|  264|  259|  234| 3682|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  250|  274|  594|  434|  327|  201|  112|   62|   23|   11|    6|    4|    6|    0|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 6850/39286 (max 7558)
****************************************************
Save game succeeded, stream size is 20971520
Save result: 0 No error
TropicoClient: Uploading hog size 4765398
[ * ] Terminal events enabled
TropicoClient: Hog upload stopped
TropicoClient: Upload successful
storage:  Starting device selection for  0
storage:  Beginning a device selection operation
storage:  device selection mode  check
storage:  Storage device selected: pc HDD xplayer: 0
storage:  Ending a device selection
[ * ] Terminal events disabled
Saving AppData/users/user1/ExSaves/FRUITAS.sav

*************** Map Usage ***************
Total GameObject : 31609
Top 5:
SeaWeedShort_01: 2398
FicusBush_02: 5069
FicusTree_02: 1739
SeaWeedShort_03: 2077
FicusBush_01: 4657

Total GameObjectEx : 1721
Top 5:
RoadSpline: 64
Boy: 41
UnemployedMan: 34
FarmerWoman: 52
Albatross: 100


Waiting for GC:
Total GameObject : 15
Top 5:
Destlock: 11
Truck: 1
MeadowESO: 3
: 16121856
: 360656792

Total GameObjectEx : 12
Top 5:
Destlock: 11
Truck: 1
: 0
: 16121856
: 925602816


Chunks created: 6848(x7 Objects supported: 47936), Wasted Objects: 16586, Used: 65
Chunk usage --> Avg : 55, Min: 0, Max: 100
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1408|  468|  264|  267|  262|  252|  244| 3683|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  250|  275|  593|  432|  329|  201|  113|   62|   22|   11|    6|    4|    6|    0|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 7022/39286 (max 7558)
****************************************************
After compacting during persist
*************** Map Usage ***************
Total GameObject : 31609
Top 5:
SeaWeedShort_01: 2398
FicusBush_02: 5069
FicusTree_02: 1739
SeaWeedShort_03: 2077
FicusBush_01: 4657

Total GameObjectEx : 1721
Top 5:
RoadSpline: 64
Boy: 41
UnemployedMan: 34
FarmerWoman: 52
Albatross: 100


Waiting for GC:
Total GameObject : 15
Top 5:
Destlock: 11
Truck: 1
MeadowESO: 3
: 16121856
: 360656792

Total GameObjectEx : 12
Top 5:
Destlock: 11
Truck: 1
: 0
: 16121856
: 925602816


Chunks created: 6848(x7 Objects supported: 47936), Wasted Objects: 16586, Used: 65%
Chunk usage --> Avg : 55%, Min: 0%, Max: 100%
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1408|  468|  264|  267|  262|  252|  244| 3683|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  250|  275|  593|  432|  329|  201|  113|   62|   22|   11|    6|    4|    6|    0|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 7022/39286 (max 7558)
****************************************************
Save game succeeded, stream size is 20971520
Save result: 0 No error
[ * ] Terminal events enabled
Creating question: All unsaved progress will be lost. Are you sure you want to abandon your current game? Quit Cancel
Waiting question result: All unsaved progress will be lost. Are you sure you want to abandon your current game? ok QUIT
[ * ] Terminal events disabled
OnScreenNotesDlg, TropicoLoading, OnScreenTasksDlg
Trying to close dialog OnScreenNotesDlg
Skipping dialog TropicoLoading
Trying to close dialog OnScreenTasksDlg
CMap::Free
MainMenu, TropicoLoading, MainMenuWizard, ChooseProfile
[ * ] Terminal events enabled
[ * ] Terminal events disabled
Using assets from folder <root> (already loaded)
CMap::Free
Realm :: Load: 57.63000 ms
CreateRealm: 57.74000 ms
[ * ] Terminal events enabled
[ * ] Terminal events disabled
[ * ] Terminal events enabled
Tsunami grid mask generated.
Anouncment with id 'Museum constructed' not found
[HR Error] Path Not Found
[HR Error] Path Not Found
[HR Error] Path Not Found
RenderDevice::Reset begin
  > RenderDevice::Reset - clearing frames...
  > RenderDevice::Reset - clearing DEFAULT resources...
  > RenderDevice::Reset - HW reset...
  > RenderDevice::Reset - restoring DEFAULT resources...
RenderDevice::Reset end.
Creating question: Are you sure you want to disable the hints? Yes No
Waiting question result: Are you sure you want to disable the hints? cancel NO
[SetStateDbg Error] Invalid state idleSandwich set for object [TouristSlobMan@-260169]
AutoAttach: unknown class/particle "Balloon1" for [object "Balloon_01", spot "Particle1"]
[ * ] Terminal events disabled
Saving AppData/users/user1/ExSaves/autosave.sav

*************** Map Usage ***************
Total GameObject : 12012
Top 5:
CivPalm_02: 785
FicusBush_01: 3667
CivPalm_01: 803
BeachRocksWhite_01: 531
CivPalm_03: 791

Total GameObjectEx : 1021
Top 5:
RoadSpline: 29
Turtle: 30
ParSystem: 61
BeachPropsBench_01: 29
Albatross: 104


Waiting for GC:
Total GameObject : 4
Top 5:
Destlock: 3
ForestESO: 1
: 371519630
: 16121856

Total GameObjectEx : 3
Top 5:
Destlock: 3
: 1
: 0


Chunks created: 3780(x7 Objects supported: 26460), Wasted Objects: 14601, Used: 44
Chunk usage --> Avg : 34, Min: 0, Max: 100
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1181|  585|  260|  177|  148|  127|  118| 1184|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  740|  300|  826|  209|   99|   57|   31|   23|   11|    8|    0|    0|    0|    1|    0|    0|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 3782/39286 (max 7558)
****************************************************
After compacting during persist
*************** Map Usage ***************
Total GameObject : 12012
Top 5:
CivPalm_02: 785
FicusBush_01: 3667
CivPalm_01: 803
BeachRocksWhite_01: 531
CivPalm_03: 791

Total GameObjectEx : 1021
Top 5:
RoadSpline: 29
Turtle: 30
ParSystem: 61
BeachPropsBench_01: 29
Albatross: 104


Waiting for GC:
Total GameObject : 4
Top 5:
Destlock: 3
ForestESO: 1
: 371519630
: 16121856

Total GameObjectEx : 3
Top 5:
Destlock: 3
: 1
: 0


Chunks created: 3780(x7 Objects supported: 26460), Wasted Objects: 14601, Used: 44%
Chunk usage --> Avg : 34%, Min: 0%, Max: 100%
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1181|  585|  260|  177|  148|  127|  118| 1184|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  740|  300|  826|  209|   99|   57|   31|   23|   11|    8|    0|    0|    0|    1|    0|    0|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 3782/39286 (max 7558)
****************************************************
Save game succeeded, stream size is 15728640
Save result: 0 No error
[ * ] Terminal events enabled
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
HGE::l_StepSL:
arg 2 - 'point' expected, got 'nil'.
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method Step
...pico4/Tools/Build/__game/Game/Classes/Units/Unit.lua(0): method WalkTo
...ld/__game/Game/Classes/Buildings/BalloonRideImpl.lua(0): method Visit
...o4/Tools/Build/__game/Game/Classes/Units/Tourist.lua(0): field ?
...co4/Tools/Build/__game/HGE/Classes/CommandObject.lua(0):  <>
        --- end of stack
Creating question: Are you sure you want to convert Pub to a Secret Police HQ? OK Cancel
Waiting question result: Are you sure you want to convert Pub to a Secret Police HQ? cancel CANCEL
Creating question: Are you sure you want to convert Restaurant to a Secret Police HQ? OK Cancel
Waiting question result: Are you sure you want to convert Restaurant to a Secret Police HQ? ok OK
storage:  Starting device selection for  0
storage:  Beginning a device selection operation
storage:  device selection mode  check
storage:  Storage device selected: pc HDD xplayer: 0
storage:  Ending a device selection
Creating question: Are you sure you want to overwrite your save? Overwrite Cancel
Waiting question result: Are you sure you want to overwrite your save? ok OVERWRITE
[ * ] Terminal events disabled
Saving AppData/users/user1/ExSaves/autosave.sav

*************** Map Usage ***************
Total GameObject : 12165
Top 5:
CivPalm_01: 798
BeachRocksWhite_01: 528
FicusBush_01: 3659
CivPalm_02: 783
CivPalm_03: 787

Total GameObjectEx : 1030
Top 5:
RoadSpline: 34
Turtle: 30
PlacementCursorAttachment: 29
BeachPropsBench_01: 31
Albatross: 84


Waiting for GC:
Total GameObject : 5
Top 5:
Destlock: 3
CliffESO: 2
: 26881
: 556135204
: 5270443

Total GameObjectEx : 3
Top 5:
Destlock: 3
: 2
: 0


Chunks created: 3823(x7 Objects supported: 26761), Wasted Objects: 14751, Used: 44
Chunk usage --> Avg : 33, Min: 0, Max: 100
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1202|  573|  269|  177|  164|  116|  122| 1200|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  738|  293|  825|  222|   96|   60|   33|   22|    7|    7|    0|    0|    1|    0|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 3848/39286 (max 7558)
****************************************************
After compacting during persist
*************** Map Usage ***************
Total GameObject : 12165
Top 5:
CivPalm_01: 798
BeachRocksWhite_01: 528
FicusBush_01: 3659
CivPalm_02: 783
CivPalm_03: 787

Total GameObjectEx : 1030
Top 5:
RoadSpline: 34
Turtle: 30
PlacementCursorAttachment: 29
BeachPropsBench_01: 31
Albatross: 84


Waiting for GC:
Total GameObject : 5
Top 5:
Destlock: 3
CliffESO: 2
: 26881
: 556135204
: 5270443

Total GameObjectEx : 3
Top 5:
Destlock: 3
: 2
: 0


Chunks created: 3823(x7 Objects supported: 26761), Wasted Objects: 14751, Used: 44%
Chunk usage --> Avg : 33%, Min: 0%, Max: 100%
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1202|  573|  269|  177|  164|  116|  122| 1200|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  738|  293|  825|  222|   96|   60|   33|   22|    7|    7|    0|    0|    1|    0|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 3848/39286 (max 7558)
****************************************************
Save game succeeded, stream size is 16777216
Save result: 0 No error
[ * ] Terminal events enabled
storage:  Starting device selection for  0
storage:  Beginning a device selection operation
storage:  device selection mode  check
storage:  Storage device selected: pc HDD xplayer: 0
storage:  Ending a device selection
Creating question: Are you sure you want to overwrite your save? Overwrite Cancel
Waiting question result: Are you sure you want to overwrite your save? ok OVERWRITE
[ * ] Terminal events disabled
Saving AppData/users/user1/ExSaves/autosave.sav

*************** Map Usage ***************
Total GameObject : 12162
Top 5:
CivPalm_01: 798
BeachRocksWhite_01: 528
FicusBush_01: 3659
CivPalm_02: 783
CivPalm_03: 787

Total GameObjectEx : 1027
Top 5:
RoadSpline: 34
Turtle: 30
PlacementCursorAttachment: 29
BeachPropsBench_01: 31
Albatross: 84


Waiting for GC:
Total GameObject : 8
Top 5:
Destlock: 5
MeadowESO: 1
ForestESO: 2
: 556135204
: 5270443

Total GameObjectEx : 5
Top 5:
Destlock: 5
: 1
: 0
: 16121856
: 368040320


Chunks created: 3823(x7 Objects supported: 26761), Wasted Objects: 14744, Used: 44
Chunk usage --> Avg : 33, Min: 0, Max: 100
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1202|  574|  270|  178|  150|  125|  124| 1200|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  738|  293|  828|  220|   92|   62|   34|   22|    7|    7|    0|    0|    1|    0|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 3857/39286 (max 7558)
****************************************************
After compacting during persist
*************** Map Usage ***************
Total GameObject : 12162
Top 5:
CivPalm_01: 798
BeachRocksWhite_01: 528
FicusBush_01: 3659
CivPalm_02: 783
CivPalm_03: 787

Total GameObjectEx : 1027
Top 5:
RoadSpline: 34
Turtle: 30
PlacementCursorAttachment: 29
BeachPropsBench_01: 31
Albatross: 84


Waiting for GC:
Total GameObject : 8
Top 5:
Destlock: 5
MeadowESO: 1
ForestESO: 2
: 556135204
: 5270443

Total GameObjectEx : 5
Top 5:
Destlock: 5
: 1
: 0
: 16121856
: 368040320


Chunks created: 3823(x7 Objects supported: 26761), Wasted Objects: 14744, Used: 44%
Chunk usage --> Avg : 33%, Min: 0%, Max: 100%
Histogram of chunks, by object count in each chunk:
+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |
+-----+-----+-----+-----+-----+-----+-----+-----+
| 1202|  574|  270|  178|  150|  125|  124| 1200|
+-----+-----+-----+-----+-----+-----+-----+-----+
Histogram of slots, by chunk count in each slot:
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|   0 |   1 |   2 |   3 |   4 |   5 |   6 |   7 |   8 |   9 |  10 |  11 |  12 |  13 |  14 |  15 |
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
|  738|  293|  828|  220|   92|   62|   34|   22|    7|    7|    0|    0|    1|    0|    0|    1|
+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+
ChunkAllocator: ChunkAllocator: 3857/39286 (max 7558)
****************************************************
Save game succeeded, stream size is 16777216
Save result: 0 No error
[ * ] Terminal events enabled
Creating question: All unsaved progress will be lost. Are you sure you want to abandon your current game? Quit Cancel
Waiting question result: All unsaved progress will be lost. Are you sure you want to abandon your current game? ok QUIT
[ * ] Terminal events disabled
OnScreenNotesDlg, TropicoLoading, OnScreenTasksDlg
Trying to close dialog OnScreenNotesDlg
Skipping dialog TropicoLoading
Trying to close dialog OnScreenTasksDlg
CMap::Free
ChooseProfile, TropicoLoading, MainMenuWizard, MainMenu
[ * ] Terminal events enabled
Creating question: Do you really want to exit the game? Exit Keep playing
Waiting question result: Do you really want to exit the game? ok EXIT
[AsyncReader destructor]
[AsyncReader destructor] - waiting for the reader thread to finish
Total/current/peak reads: 7143 / 0 / 1228
Shader :: CompileEffect: 307.94000 ms in 6 calls, 51.32333 per call
[AsyncReader destructor]
[AsyncReader destructor] - waiting for the reader thread to finish
Total/current/peak reads: 7143 / 0 / 1228


*** Debug::Done()
Time (ms)    2842836686

Jesus loves you and died for you!!
---

Religious (+++) Leader
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06-10-2011 12:23 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Swixel Offline
Epic Member
*******

Posts: 1,087
Joined: Sep 2011
Post: #33
RE: MOD: Tyrannus Populusque Tropicanus
TPQT should only be in Packs/Boot/Persist Smile

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

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06-10-2011 12:31 AM
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TurtleShroom Offline
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Post: #34
RE: MOD: Tyrannus Populusque Tropicanus
All right. I cleared it all out and will load Tropico in that manner. Let's hope it works!
YES YES YES!!!!!!!!!

IT LOADED! I CAN'T WAIT TO PLAY IT!!!

Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin Big Grin

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(This post was last modified: 06-10-2011 12:43 AM by TurtleShroom.)
06-10-2011 12:39 AM
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TurtleShroom Offline
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Post: #35
Big Grin RE: MOD: Tyrannus Populusque Tropicanus
The Mod works perfectly, but there is ONE bug.

ATTEMPTING TO UPLOAD THE ISLAND CAUSES TROPICO TO COMPLETELY CRASH.

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06-10-2011 11:32 PM
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ivory_malinov Offline
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Post: #36
RE: MOD: Tyrannus Populusque Tropicanus
Just wanted to say, I downloaded and installed your Mod and its 99% perfect! Big Grin Woot. The only problem I've found is my avatar is a bit skewered graphically... she has little arms and legs hovering above her head. Smile Will try to capture a screenshot next time.

PS. It would be nice if your tenements and apartments could have a new skin in the future if possible. Brown just doesn't suit the atmosphere of my island. Smile
06-10-2011 11:38 PM
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Swixel Offline
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Post: #37
RE: MOD: Tyrannus Populusque Tropicanus
(06-10-2011 11:32 PM)TurtleShroom Wrote:  The Mod works perfectly, but there is ONE bug.

ATTEMPTING TO UPLOAD THE ISLAND CAUSES TROPICO TO COMPLETELY CRASH.

Probably for the best that it does that. I can remove the button if that helps? Tongue

I believe the reason it crashes is that the uploader isn't aware of my buildings or edicts -- only the game is. So if you haven't used any buildings or edicts you might be fine (read: can still play normally). Though the data in the save is tainted by my code in a rather nifty way (read: the car edict is stored in it).

(06-10-2011 11:38 PM)ivory_malinov Wrote:  Just wanted to say, I downloaded and installed your Mod and its 99% perfect! Big Grin Woot. The only problem I've found is my avatar is a bit skewered graphically... she has little arms and legs hovering above her head. Smile Will try to capture a screenshot next time.

The Avatar isn't anything to do with my code as far as I know ... I'm not touching the avatar at all. (I don't even influence the avatar when doing the edict!) It sounds like a bit of a weird graphical thing, but I'm not touching anything anywhere near it at the moment -- at least the released version of the shouldn't have.

(06-10-2011 11:38 PM)ivory_malinov Wrote:  PS. It would be nice if your tenements and apartments could have a new skin in the future if possible. Brown just doesn't suit the atmosphere of my island. Smile

Yeah ... I'm working on that. I think it might be possible to reskin, but I've been torn away to work on a community project on another game so I stopped looking. I'll poke around a bit today.

The other issue is that the flickering drives me nuts, and if I can replace the skin I can remove my "Paint" function (which really just tints it).

Unfortunately a remodel would require a significant investment in time, as even though I'm fairly sure I can inject models, I'd need to write tools to import/export data into the same format (neat format, I can see why they're using it, just a bit of a pain Wink).

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

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06-10-2011 11:59 PM
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flipstar Offline
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Post: #38
RE: MOD: Tyrannus Populusque Tropicanus
Thnx for the mod mate!

Packing in all those people like sardines really helps with building my Tropico 'utopia' Big Grin
07-10-2011 12:22 PM
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TurtleShroom Offline
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RE: MOD: Tyrannus Populusque Tropicanus
Ah, I see I see. Yeah, the next udate should DEFINATELY remove the "Submit" button from the "You Win" button. I've been excercising caution, but I'll slip up again.


[/hr]

All right, here's some MORE bugs. I hope I can help you improve the Mod by telling the problems I face:
  • If I install a "Subdivision" upgrade of any kind, starting with the thirty megawatt one... well, after I click the query, the prompt will come on on the far-right side of the screen and read "INFO". Under that is a whole swath of nothing and a scroll bar the size of Manhattan. I might need a picture to show it. If I click another, un-upgraded Tyrannus Tenement, it'll take me and show the people as normal, and then I can click the upgraded one and if I'm lucky, the proper screen with people and upgrades will appear.
  • For some reason the "Pub Without Beer" factory won't hire workers on its own unless I import them from abroad (AKA foreign specialists). I've had one sit there for game years with no production because it isn't hiring workers! So, after I hire foreign specialists, it's all goiod and functioning perfectly. Tropicans can now fill the vacant slots, but only after I first "unlock" the slot by hiring a foreign specialist.
  • The buildings are pitch black, almost sillouetted, and suddenly, the randomly chang eback to their real textures, and flicker from this back and forth.

Those are the errors I've seen thus far. I hope that helps; keep it up!

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07-10-2011 06:36 PM
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Swixel Offline
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Post: #40
RE: MOD: Tyrannus Populusque Tropicanus
First, thank you for the bug reports -- even if I can't see some of them (as below), something is going wrong somewhere and needs to be fixed! Smile

[quote='TurtleShroom' pid='109099' dateline='1318008967']
Ah, I see I see. Yeah, the next udate should DEFINATELY remove the "Submit" button from the "You Win" button. I've been excercising caution, but I'll slip up again.[/quote]

To clarify what I mean: if I can remove it safely (read: without messing up their files), I'll remove it, or break the button's functionality (so nothing happens on click, which is probably the next best thing).

[quote='TurtleShroom' pid='109099' dateline='1318008967']
If I install a "Subdivision" upgrade of any kind, starting with the thirty megawatt one... well, after I click the query, the prompt will come on on the far-right side of the screen and read "INFO". Under that is a whole swath of nothing and a scroll bar the size of Manhattan. I might need a picture to show it. If I click another, un-upgraded Tyrannus Tenement, it'll take me and show the people as normal, and then I can click the upgraded one and if I'm lucky, the proper screen with people and upgrades will appear.[/quote]

I'm not sure why you're experiencing that. The bug you're talking about is caused by too many things or incorrect things showing in the window, or incorrect information. If the upgrade breaks the display then something weird is happening.

Is this in a new game (created after you got the mod working) or an old game (created prior to having the mod working)?

Have you got any more details on how you get to this? (e.g. are you low on power?; which "work mode" (the drop down list at the top) are you on?) If it's the power code is causing issues (Read: it probably has no idea what to do if you're low on power, I'm inheriting it from the game's base code) I'll remove it in the next update and hike the upkeep instead. It could als obe your work mode is set to something that's giving negative quality (due to bad quality tied to the base from something else).

If you have the issue again try clicking the ? icon in the info panel (should still be there) and clicking it again to see if that resolves it. My guess is the power code is to blame here, as I had that bug very early on and that was the best/closest thing to the cause.

A couple of notes:
  • The first upgrade doesn't do enough to show too many things; the second upgrade might; the third really does, but the game is fine with up to 500 families for me;
  • Even though it's not showing anything, the building is still functional.

I've tried and can't reproduce it, but I'll try again to see if it can reproduced under a couple of edge cases. Though it shouldn't arise from what I know ... particularly not on the first upgrade. Oh well, more testing.

Status of this bug is set to 'cannot reproduce even on old games'. More information is required.

[quote='TurtleShroom' pid='109099' dateline='1318008967']For some reason the "Pub Without Beer" factory won't hire workers on its own unless I import them from abroad (AKA foreign specialists). I've had one sit there for game years with no production because it isn't hiring workers! So, after I hire foreign specialists, it's all goiod and functioning perfectly. Tropicans can now fill the vacant slots, but only after I first "unlock" the slot by hiring a foreign specialist.[/quote]

That's even stranger -- it's in the building list and workers of the skill level can find it the moment it's there. There's literally nothing in the mod which could be causing that, so I don't know how that's possible unless it's from a save created prior to using the mod (which may have some weird data there/some data missing -- the save system is still a mystery).

Status of this bug is set to 'cannot reproduce even on old games'. More information is required.

[quote='TurtleShroom' pid='109099' dateline='1318008967']
The buildings are pitch black, almost sillouetted, and suddenly, the randomly chang eback to their real textures, and flicker from this back and forth.[/list]

Already covered that one, the only bug is them changing back. If I can use custom texture code I'll be patching that in. But it's undocumented (and unused) by the game itself (I had to reverse the ASM in the binary to get the structure of the call it), so this'll take a little while longer.

If/when I can get that I'll have something better for the building colour change.

Also: your gamma is set too low if they're pitch black. They should just be very dark but details still visible.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
(This post was last modified: 08-10-2011 12:27 AM by Swixel.)
08-10-2011 12:11 AM
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khamus Offline
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Post: #41
RE: MOD: Tyrannus Populusque Tropicanus
where this tyrannus and imperator character options ?
08-10-2011 01:23 PM
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Swixel Offline
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Post: #42
RE: MOD: Tyrannus Populusque Tropicanus
They should be under the "Rise To Power" options.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
08-10-2011 01:28 PM
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Praetyre Offline
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Post: #43
RE: MOD: Tyrannus Populusque Tropicanus
In future versions, will I have to level up the Battle Hardened and Made Man traits again (which I assume don't count for the Expert achievement, and are incidentally *perfect* for my Militarist and Corrupt games) or is their level recorded in the save.lua file?
09-10-2011 05:34 AM
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Swixel Offline
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Post: #44
RE: MOD: Tyrannus Populusque Tropicanus
They should be auto-backed up. If they're not wiping now (they shouldn't be), they're in your profile data Smile

EDIT: There's a chance they'll factor into the expert achievement...

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
(This post was last modified: 09-10-2011 05:38 AM by Swixel.)
09-10-2011 05:38 AM
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Swixel Offline
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Post: #45
RE: MOD: Tyrannus Populusque Tropicanus
Due to some interesting quirks that I can't resolve, I'm contemplating stripping the Car Edict out of Tyrannus and making it standalone (so you no longer need Tyrannus).

Is there anyone using the rest of Tyrannus (buildings or traits)?

If there are, I'll look into stripping each bit down and building a lot of standalones instead... but the buildings, I believe, are the root of the issue.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
19-10-2011 03:28 AM
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DaKhalli Offline
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Post: #46
RE: MOD: Tyrannus Populusque Tropicanus
well i just downloaded it, ill try it and see what happens Smile

It sound like a REALLY nice mod tho, and dude your awesome (specially since you also dedicate time in helping out other game community's, excellent dude)
well i ran the mod in your nice designed lvl, nice work. I didnt actually start building, since i realized i had to do 2 more sandbox lvls in the regular version.

So i renamed the file to .OLD load up the sandbox and try to pick any island

I choose custom avatar, then choose the treats i want, click play and it just sits there. The game won't launch. I can play around with the arrows next to my avatar, but thats it.

If i however start a sandbox and pick any pre-made presidento's i can start and play.

Any idea whats going on?
(This post was last modified: 19-10-2011 09:22 PM by DaKhalli.)
19-10-2011 08:49 PM
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Swixel Offline
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Post: #47
RE: MOD: Tyrannus Populusque Tropicanus
(19-10-2011 08:49 PM)DaKhalli Wrote:  So i renamed the file to .OLD load up the sandbox and try to pick any island

I'm not sure what you did here.

(19-10-2011 08:49 PM)DaKhalli Wrote:  I choose custom avatar, then choose the treats i want, click play and it just sits there. The game won't launch. I can play around with the arrows next to my avatar, but thats it.

If i however start a sandbox and pick any pre-made presidento's i can start and play.

Any idea whats going on?

Nothing that the mod is doing. It's tested on several systems. Do you have the same problem without the mod installed?

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
19-10-2011 10:37 PM
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DaKhalli Offline
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Post: #48
RE: MOD: Tyrannus Populusque Tropicanus
well i renamed the mod file, made the extension .OLD instead of .hpk

so it is removed, thats why i was wondering if the mod leaves any traces if it has been enabled once (been to the character treat screen to see what your new treats would be, loaded you nice map then closed tropico)

After that i renamed the file and reloaded tropico, and the "bug" was there.

Now i have to admit one thing, i didn't play any sandbox yet, so it might be that it was there before i tried.

So basically im just wondering whether it can be the cause, or that i have to look somewhere else? My thoughts went to something bugged with the treats, but if this mod doesn't change anything permanent, i might have to look elsewhere.
20-10-2011 12:45 AM
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Swixel Offline
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Post: #49
RE: MOD: Tyrannus Populusque Tropicanus
The traits are in your profile data once the mod has been loaded. However, it should revert to "nothing" when you unload it as a safety/fallback that it's in Kalypso's/Haemimont's code.

The traits will be ignored as they're no longer injected for selection. So unless you've somehow managed to leave the traits turned on without the mod loaded (which is impossible as the game's failsafes should boot them), then it's something localised to your system.

If you try to load an old game which had the mod in it, and you had the car edict on, nobody will drive until something toggles that flag (which I don't think anything does). However, unless you used a Tyrannus building, or had a trait on, it won't crash -- only if missing data is needed will it crash. To reiterate, buildings or traits are needed if they are present, but the edict should be outside of this for a few reasons. However, if you're removing it, you should remove the edict, save, and then remove the mod, making sure there are no lingering effects.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
20-10-2011 01:00 AM
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DaKhalli Offline
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Post: #50
RE: MOD: Tyrannus Populusque Tropicanus
ok i fixed the issue. i think its considered a "bug" with the mod.

1: You install the mod
2: You open up a sandbox with chosing one of the new treats
3: look around the map, do nothing
4: exit the map, exit the game without starting a new game
5: delete/rename the mod file
6: start the game now try a sandbox
7: you end up at the treats screen, however all previous treats are reset (e.g. you have to select them again, all options were cleared)
8: Can't start the game after you choose you treats

The solution is to open up another game with the mod enabled, chosing any other treat EXCEPT the new ones. then exit the map and game, remove mod and all is fine Smile
(This post was last modified: 20-10-2011 09:32 AM by DaKhalli.)
20-10-2011 09:23 AM
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Swixel Offline
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Post: #51
RE: MOD: Tyrannus Populusque Tropicanus
The achievements, campaign progress, and available traits are tied into the profile.

What you can do is re-enable the mod, go into the game, start a new sandbox, change all of your traits OFF those added by the mod, and then quit the sandbox, check by trying to create another that the traits changed, then if they have, quit the game, and disable the mod.

I don't have problems doing it that way (and believe me, by now I would given that I've got another 30-40 traits in my profile that you guys have never seen -- never balanced them, so I just disabled them).

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
20-10-2011 09:28 AM
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DaKhalli Offline
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Post: #52
RE: MOD: Tyrannus Populusque Tropicanus
lol you were too fast swixel nice Big Grin

but yeah your solution worked as a charm, i figured it out myself but thats irrelevant

ps i WILL play this mod in a later stage! its awesome!

Btw is there a way you could mod the game so cars will pass through each other rather then wait on each other? It would completely solve the traffic issues Smile
(This post was last modified: 20-10-2011 09:35 AM by DaKhalli.)
20-10-2011 09:33 AM
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Che Guevara Offline
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Post: #53
RE: MOD: Tyrannus Populusque Tropicanus
Do you plan go make a youtube video of this mod ? Wink
20-10-2011 06:36 PM
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Swixel Offline
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Post: #54
RE: MOD: Tyrannus Populusque Tropicanus
(20-10-2011 06:36 PM)Che Guevara Wrote:  Do you plan go make a youtube video of this mod ? Wink

Not sure why I'd do that.

(20-10-2011 09:33 AM)DaKhalli Wrote:  Btw is there a way you could mod the game so cars will pass through each other rather then wait on each other? It would completely solve the traffic issues Smile

That's possible using a few different approaches, but the imbalance is severe (whereas the minor penalty and the productivity penalty balances out the existing edict).

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
20-10-2011 09:03 PM
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Che Guevara Offline
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Post: #55
RE: MOD: Tyrannus Populusque Tropicanus
I was just curious Big Grin.
20-10-2011 09:42 PM
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DaKhalli Offline
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RE: MOD: Tyrannus Populusque Tropicanus
yeah i guess i just suck at road designing, i took a few hard long looks at fritappa (not sure if i spelled correctly) guides, but no matter how many loops i put down, traffic always clogs up.

Imagine this:

3 factorys (pure imports, no farms or whatever)
2 dock west of my settlement


400-500ish people town is packed with apartments/entertainment/marketplace etc, so people dont need cars to visit those

I always get traffic jams in town, 10-12 cars just waiting on other cars to make a turn.

When i open up other pieces, or use roundabouts i eventually get the same results.

everywhere on this forum i read that when having a small population like 500 shouldnt give you traffic issues. But somehow it does with me. I put 3 teamster offices and i think 6 garages, you think thats too much for import only ?

I know placing too many teamsters can clog up traffic, but i haven't figured out the correct factory/dock > teamster offices ratio

If here would be no collisions imho you should get fluent traffic, which in turn optimizes my factory output.

I dont see how that will imbalance things, ill be happy to get enlightened by the swixel tho Smile
21-10-2011 04:56 PM
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CoconutKid Offline
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Post: #57
Question RE: MOD: Tyrannus Populusque Tropicanus
(21-10-2011 04:56 PM)DaKhalli Wrote:  yeah i guess i just suck at road designing, ..., i'll be happy to get enlightened by the swixel tho

I will be interested to see if Swixel's MOD covers road design in gameplay.

Big GrinBig GrinCoolCool

Wink
21-10-2011 05:32 PM
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Swixel Offline
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Post: #58
RE: MOD: Tyrannus Populusque Tropicanus
My mod doesn't touch the road system. The closest the mod gets is telling people they can't drive, which is a nasty per-unit workaround.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
21-10-2011 10:39 PM
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Nasty Offline
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Post: #59
RE: MOD: Tyrannus Populusque Tropicanus
This is a great mod. It solves one of my biggest gripes about this game -- as the population grows you need zillions of apartments.

One thing I've noticed after playing with it a bit, when there's a natural disaster it never stops. I've seen it twice -- tornadoes that never ended and a volcano eruption that never ended. Really strange, and I've never seen this in many hours of playing without the mod.
22-11-2011 05:49 AM
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Swixel Offline
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Post: #60
RE: MOD: Tyrannus Populusque Tropicanus
As said in a few other threads, I know about this, and I'm trying to work out what (precisely) is causing issues.

I suspect the problem is in TyrantIsland. If you extract the HPK and rebuild it after removing "Maps\TyrantIsland\sequence.lua", it might fix it. This will turn the sequences off, so Tyrant Island will be completely sandboxed instead of seriously weird events.

I've got a fair bit on my plate outside of Tropico modding, so finding and testing the solution is (unfortunately) a low priority.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
22-11-2011 05:58 AM
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