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MOD: Tyrannus Populusque Tropicanus
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Nasty Offline
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Post: #61
RE: MOD: Tyrannus Populusque Tropicanus
(22-11-2011 05:58 AM)Swixel Wrote:  I suspect the problem is in TyrantIsland. If you extract the HPK and rebuild it after removing "Maps\TyrantIsland\sequence.lua", it might fix it. This will turn the sequences off, so Tyrant Island will be completely sandboxed instead of seriously weird events.

I tried that, but it didn't fix it (though I have serious doubt about my HPK making). I used this to make my HPK: http://www.techpowerup.com/forums/showth...?p=1733957
22-11-2011 06:13 PM
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Swixel Offline
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Post: #62
RE: MOD: Tyrannus Populusque Tropicanus
That's the right application, and if the any of the TPQT stuff turns up then that resolution is in place.

There must be something else causing the problem.

I've identified the endless loop in vanilla Tropico 4, but it's rare. TPQT seems to cause it to do this 90% of the time, but the only thing that should be near enough to anything is that ... the only thing I can rule out (or at least have tested individually) is the car edict, which is the only thing that will survive the rewrite anyway.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
22-11-2011 08:27 PM
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Nasty Offline
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Post: #63
RE: MOD: Tyrannus Populusque Tropicanus
(22-11-2011 08:27 PM)Swixel Wrote:  There must be something else causing the problem.

I've identified the endless loop in vanilla Tropico 4, but it's rare. TPQT seems to cause it to do this 90% of the time, but the only thing that should be near enough to anything is that ... the only thing I can rule out (or at least have tested individually) is the car edict, which is the only thing that will survive the rewrite anyway.

Is there a way I can break the 3 buildings out of the rest of the mod and just use them? I'm happy to do experiment with the files if you'll give me an idea of what to remove.
22-11-2011 10:31 PM
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Swixel Offline
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Post: #64
RE: MOD: Tyrannus Populusque Tropicanus
The buildings don't follow the standard building data type, so they're presently worthless without the menu. The bigger problem is that the custom destruction code is flagged in my debugging efforts as being a potential sequence-breaker.

These issues require a lot of research, and I don't have time.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
22-11-2011 10:37 PM
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Nasty Offline
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Post: #65
RE: MOD: Tyrannus Populusque Tropicanus
(22-11-2011 10:37 PM)Swixel Wrote:  The buildings don't follow the standard building data type, so they're presently worthless without the menu. The bigger problem is that the custom destruction code is flagged in my debugging efforts as being a potential sequence-breaker.

These issues require a lot of research, and I don't have time.

Ok. Thanks for the cool mod. I love the new apartment buildings. I'll just play in sandbox mode for now and turn off the disasters so I can keep using it.
(This post was last modified: 23-11-2011 01:02 AM by Nasty.)
23-11-2011 01:01 AM
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Swixel Offline
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Post: #66
RE: MOD: Tyrannus Populusque Tropicanus
As certain members have incoming private messages disabled ...

Pertaining to the removal of the mod:

Just back up any save which has mod data (buildings, traits loaded), etc. Past that, the only other data listed will be the profile information (the ranks for the Tyrannus traits).

You might want to start a new sandbox game with non-Tyrannus traits, you don't need to save it, just start it, then quit out. Once you've done that you shouldn't won't have any problems and you can just delete TPQT.hpk.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
(This post was last modified: 23-11-2011 06:53 AM by Swixel.)
23-11-2011 06:53 AM
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ezwip Offline
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Post: #67
RE: MOD: Tyrannus Populusque Tropicanus
Amazing, I ask Swixel a question and he not only responds to that but solves another problem that I didn't know I had. Thanks again. Smile
24-11-2011 02:23 AM
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Polycrates Offline
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Post: #68
RE: MOD: Tyrannus Populusque Tropicanus
This sounds amazing! Thankyou for your hard work!
Just one question: does it allow tourists to make use of cars from garages? They'll happily drive all the way to my cool pyramid but then they always insist on walking back...
28-12-2011 10:16 PM
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Swixel Offline
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Post: #69
RE: MOD: Tyrannus Populusque Tropicanus
You're most welcome Smile

Unfortunately the "where may I drive from" query is in a fairly nasty place, so I can't actually modify that at this time. I've been considering doing nasty things to get it to work, but I haven't had the time.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
28-12-2011 10:23 PM
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