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Sea battle mechanics - Manoeuvrability
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Bagaluth Offline
old patrician addict
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Posts: 1,231
Joined: Mar 2010
Post: #8
RE: Sea battle mechanics - Manoeuvrability
The messege is the video, on how to fight the pirates in a Ai based automated way in manual combat.

Have a look here

Daniel made the video to show how the developers designed the battle, and how they thought the players would play the manual battles. The game was not designed for the way people like me fight the battles against the pirates. Well but it works and you don't get so much damage. But it cost you a lot more time than the way it was designed. The emproved AI in P4 RoaD workes both ways. Not only the pirate AI is better than in P4, also the Ai of your captains is better. So dump sailing behind a foe is only something a captain with a 0, 1 or 2 in fighting will do. All pirates start with a 3 at least and the moment the pirates attack you with 3 ships one of them will get the captain with a 5 in fighting and a 5 in sailing.

Hein

[Image: avatar_gm_buddy.png]
"There is nothing more horrible than a won battle. Except a lost one." (Wellington after Waterloo)
(This post was last modified: 13-04-2011 07:28 AM by Bagaluth.)
13-04-2011 07:20 AM
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RE: Sea battle mechanics - Manoeuvrability - Bagaluth - 13-04-2011 07:20 AM

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