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one little modding question
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Vermilion Offline
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Post: #1
one little modding question
Hello, I want to mod two aspects:

When undead race AI has its turn, the pic of the demons is shown, I want to change that (make a undead pic and let it to be chosen)

Also, is it possible to mod/turn off that the music changes when in hotseat different player has its turn?
28-01-2012 04:02 PM
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wabbit Offline
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Post: #2
RE: one little modding question
(28-01-2012 04:02 PM)Vermilion Wrote:  When undead race AI has its turn, the pic of the demons is shown, I want to change that (make a undead pic and let it to be chosen)

Yep, I believe this is the reference:

Disciples III/System/DCSArenaEx

You'll find the following text which should do the trick

icon_playside "elves","resources\\interface\\signs\\sign_worldmap_turnelves.t";
icon_playside "legions","resources\\interface\\signs\\sign_worldmap_turndemons.t";
icon_playside "empire","resources\\interface\\signs\\sign_worldmap_turnempire.t";
icon_playside "dwarves","resources\\interface\\signs\\sign_worldmap_turndemons.t";
icon_playside "undead","resources\\interface\\signs\\sign_worldmap_turnundead.t";

(28-01-2012 04:02 PM)Vermilion Wrote:  Also, is it possible to mod/turn off that the music changes when in hotseat different player has its turn?

Not 100% sure what you're asking here. But I'll point you to a music mod post which covers a lot of stuff - hope it helps you out.

http://forum.kalypsomedia.com/showthread.php?tid=11844
28-01-2012 11:05 PM
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Vermilion Offline
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Post: #3
RE: one little modding question
Thank you wabbit, that helps me out a lot.

That about music, I meant if Player A (e.g. plays Empire) finishes his turn and Player B (plays Demons) goes to his leader and moves, the music changes into the current player's faction theme (e.g. Demons). I want the music to continue playing while different players make their moves. (Like in Disciples 2)
29-01-2012 07:10 PM
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wabbit Offline
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Post: #4
RE: one little modding question
Hmmm, haven't seen a way to do this. Sounds like it might be hardcoded.

The .ini file I stated above contains all the ambient sound file references. I guess you could delete them all except for one faction, which might make the game not bother trying to load a new song when a new player's turn comes up. However, if the faction's sound files that you keep happens to be a faction that isn't on the map, the game probably won't play any ambient tunage at all.

All just hyperbole, but maybe it is something worth messing around with.
29-01-2012 10:45 PM
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Vermilion Offline
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Post: #5
RE: one little modding question
(28-01-2012 11:05 PM)wabbit Wrote:  You'll find the following text which should do the trick

icon_playside "elves","resources\\interface\\signs\\sign_worldmap_turnelves.t";
icon_playside "legions","resources\\interface\\signs\\sign_worldmap_turndemons.t";
icon_playside "empire","resources\\interface\\signs\\sign_worldmap_turnempire.t";
icon_playside "dwarves","resources\\interface\\signs\\sign_worldmap_turndemons.t";
icon_playside "undead","resources\\interface\\signs\\sign_worldmap_turnundead.t";

Works fine, akella just forgot to change correct entrance. :-) Thanks man!
(This post was last modified: 30-01-2012 03:12 PM by Vermilion.)
30-01-2012 02:35 PM
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