New Transportation Modes
Hey guys,
A topic I know that has been beaten around and talked about a few times, but I suppose I wanted to lay down my own ideas. I've been reading this forum since TR 3, and just want to speak my own mind on a topic which I feel interesting and possibly needed for certain games of TR.
I realize I may be a new account here on the forums, but I assure you all, I've been reading and keeping up with whats been going on here since Tropico 3 came out.
The current TR transport system is... Interesting... To say the least in both TR 3 and 4. The roads only transport system, one style garage (Bleh, needs to be a small type for long distance mines/oil rigs, ect), and convoluted traffic laws has made things difficult for many players.
But I had an idea, to which I wanted to ask the opinions and a question, which was inspired by a few games which I used to frequent that are more transportation/supply related builders (Locomotion, Sid Meier's Railroads, Transport Giant, Industry Giant... Ect ect).
The idea is a simple one though, for a railroad suggestion, it is common place in Cuba (The REAL place, and other REAL countries, I've seen it in person... Rather efficient to a degree) to have small depots where the local farms and industry deposit their goods, then a daily narrow gauge train comes and transports it to a central warehouse. Then the goods are delivered and sent as needed.
For Tropico, why not create something like this. Small teamster (3 men maybe) station that are connected to a railway line. This station (and its teamsters) would pick up 'local' goods from the area bound for the docks. This railroad line would run to a dock 'add on' which would add a railroad stop set up next to it.
The track for this line would be laid by the player like road was, and would create small/rural 'crossings' (And maybe a different, more modern, kind for paved streets) across dirt roads. The track would have to be connected to the dock from the teamster union depot, and additional lines would have to be laid in a loop (or 'wye') like fashion for the train to stop at each stop along the line from one end to the other (Or be able to run up a line, turn around or switch back, and head to the next stop after that.)
The train would be rezed on a time basis, twice a month, from the end of the line. It could be too that you could have a selector window to choose when trains should be sent to pick up goods. Same thing for the teamster 'stations' which you could choose what buildings it is meant to supply/take from. The train would go about its route, then head for the docks.
The cargo would be unloaded directly into the 'exports' spot for the docks. The freighter would come, and poof, there ya go. A small narrow gauge railway to move goods much more easily on larger more expansive island operations.
This system would certainly cost, but if your producing and sending right, it could easily be covered for. It could also have addons for new engines, larger/more cars, faster track speed, ect ect. Start off with an older steam engine, and as the years and dollars roll in and tech comes readily open to you, you can upgrade.
Any thoughts or ideas? Opinions?
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