Keldan Quaph
Newbie

Posts: 2
Joined: Apr 2012
|
Unfilled positions
I have recently bought Tropico 4 and I am enjoying playing it. However I seem to have a problem filling positions at my work places. When I first build a cannery for example it will fill with workers. But after several years the workers start leaving. I have tried putting the wages up to full, about 50 and changing the work mode to 'easy does it'. I have tried hiring forign experts from abroad but they leave as well after several months. This it true for many of my buildings including furniture factories and power plants. The eneducated workers seem quite happy earning 10 wages and the positions stay filled, on the farms etc. Please help.
Keldan Quaph
|
|
| 04-04-2012 01:54 PM |
|
Keldan Quaph
Newbie

Posts: 2
Joined: Apr 2012
|
RE: Unfilled positions
I have tried with a high school and a college, but with similar ressults. I have also tried with a immigration office set to skilled workers policy and the open doors policy. Please can you help.
|
|
| 16-04-2012 04:18 PM |
|
Tweakoid
Newbie

Posts: 8
Joined: Apr 2012
|
RE: Unfilled positions
(16-04-2012 04:18 PM)Keldan Quaph Wrote: I have tried with a high school and a college, but with similar ressults. I have also tried with a immigration office set to skilled workers policy and the open doors policy. Please can you help.
Can you give us a screenshot of the info panel from one of those factories?
|
|
| 16-04-2012 09:45 PM |
|
ZalmanK
Member
  
Posts: 97
Joined: Sep 2011
|
RE: Unfilled positions
After I build my first factory, I like to fill it with foreign specialists. I edict Humanitarian Aid as soon as possible. Once I get enough money to build a Ministry, I hire a Foreign Affairs minister for USSR Development Aid and an Economy Minister for Building Permit. I build a dock for more imports then about 5 or so Tenements, a Church and a Clinic set to Obstetrics to keep the people just happy enough to stop becoming rebels. After that, my priority is maximizing population growth and education speed. I hire a full staff of ministers (set to Council of Ministers), build an Immigration Office set to Skilled Workers (and increase their wages), build a High School (and increase their wages higher than the Immigration Office), build a College (and increase their wages), build a Weather Station set to Always Sunny (and decrease their wages to default College pay) and finally I edict Learning Program and Contraception Ban. Many of my workers will quit working at the factory for other jobs, so I wait to expand (except for basic needs such as housing, healthcare, religion and food) until it fills back up again. Usually I'll build another factory and two more docks, then to maximize my productivity and education speed, I edict US Development Aid, build a Power Plant set to Natural Gas and build a TV Station set to Learning with Larry that covers both my industrial section and my education section. After all of this, my workers will learn their skills as fast as possible and graduate as quickly as possible. I also always take the rank 5 trait Scholarly which further increases their skill and education speed by 30%.
|
|
| 17-04-2012 06:01 AM |
|