Timo
Kalypso Media
         
Posts: 4,530
Joined: Apr 2009
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| 05-03-2010 03:57 PM |
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El De Facto
Junior Member
 
Posts: 17
Joined: Feb 2010
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RE: Transportation for the military, please.
Thank you Timo for answering. I did have the guard shacks next to garages, in the little districts where the mines are, but they still run on foot. Also, the El Presidente does not always go for the limo even when I have him go help production at farms or other buildings. Instead, he doesn't go to the garage nearest him, he runs across the land (as the crow flys) to get to where he is going. I have to reclick for him to get closer to the garage, (maybe 10 steps) then redirect him to go to the farm or wherever. I also noticed the builders don't even drive to the building site, they will run across the land, too (often enough to annoy me). I don't mean to gripe, I would just like the Army to use the trucks more often as this makes many get killed before they all arrive cause they were hanging out at the pub, and decided to walk to the battle.
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| 06-03-2010 02:38 PM |
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CoconutKid
Has Been or Never Was?
      
Posts: 2,011
Joined: Nov 2008
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RE: Transportation for the military, please.
(21-09-2009 05:09 PM)chrono Wrote: .... One guy fighting four does *not* die 4 times as fast.
The fighting logic is rather complex, so I won't be explaining it here, but the idea is that at the beginning it's like a civil war / uprising. The people haven't prepared extensively, and the army is caught off-guard. Every participant starts fighting wherever the fight catches him. As the fight progresses, one side may gain numerical advantage and seize "The hill" (what they're fighting about, usually the palace). Then they'll group around that building. But that does *not* mean that the conflict has a clear winner.
Once again, the numbers are complex and I'm oversimplifying but think of it as always fighting one-on-one. It's made so that the geographical positions of the fighters are not too relevant (i.e. if you have soldiers on the other side of the Island, they should still count in the fight).
So, if one soldier kills 3 people (not sure if it's set up like that in the game, just giving an example) and he's fighting four people, he *most probably* will kill 3 guys and die. If two soldiers are fighting 5 people, they'll survive. If one soldier is fighting 5 people, he should kill 3 and die. Then the second one should kill the rest.
There are, however, many factors in the fight. The avatar may be a coward/war hero. The soldiers may be underpaid. El prez may just be a bad ruler and then there will simply be too many rebels / citizens to fight against. The soldiers don't gain experience overnight and the campaigns are rather short. Give them time. Also, generals are stronger than soldiers, I believe. ...
The single most important factor that will ensure victory in fights is having high respect (in a civil war) and high soldier training (in a rebel attack).
It seems to me that - according to that abbreviated description - how the soldiers arrive at the scene of the attack does not make that much difference.
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| 08-03-2010 02:39 PM |
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CoconutKid
Has Been or Never Was?
      
Posts: 2,011
Joined: Nov 2008
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RE: Transportation for the military, please.
(08-03-2010 05:45 PM)whybuybeta Wrote: ^^ fair enough, but don't you think it's still a bit nonsensical for it to work like this? ...
Oh my word! All I was trying to do as a sideline observer was to try to clarify what I think is happening. Far be it from me to suggest that the effect of the "road & garage" system coupled with the concept of one person unit equals one vehicle unit can rise to the level of "nonsense" for the Army of Tropico vs the Rebels.
Whatever the merits of Haemimont's addition of vehicles to Tropico, the visual and gameplay effects for the military and the rebels are ludicrous and not worthy of being called "tongue-in-cheek" humor.
While the visuals have been redone to suit the citybuilders and the gameplay logic from the original has been "tweeked" heavily, who is going to say that red jeeps being driven by invisible rebels are closer to the Caribbean than the Canals of Mars are to Flash Gordon? Maybe they can be seen sometimes -- but getting into line at a public garage to draw their red jeeps to drive to the attack? Even Buck Rodgers or Dick Tracy would gag at that. Then we go the the AoT side of things. When the Rebels attack -- or is it an uprising of many people - sometimes called an 'Uprising'? The players have little experience to report since they struggle to be so corrupt and mean as to trigger an uprising.
As a gameplay element, it seems reasonable that the AoT is always going to be unprepared. (That's another debate if you don't mind.) Therefore, the members are not all going to be at their places of employment -- besides not all such places have built-in garages. Guess what !! Given the alarm (I wonder how, but then the rebels attack at only one place, eh?), most of them rush to a public garage and fight for a place in line with the rebels also waiting to draw vehicles from the bottomless store of vehicles kept there.
Then there comes the visual of the battle. Hopefully the rebels have picked a well situated building on a main highway if not the Palace. That way everyone from both sides can drive up and transmogrify back into people so as to have a nice battle to satisfy the player. First there might have to be a sorting-out of the traffic jam to allow the driverless vehicles to return to a garage. After all, we don't wish to upset the player with a visual of a vehicle just going poof and vanishing as the driver transmogrifies back into a person.
Did I cover "nonsensical" to your satisfaction?
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| 08-03-2010 08:10 PM |
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El De Facto
Junior Member
 
Posts: 17
Joined: Feb 2010
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RE: Transportation for the military, please.
I must say, I have no idea what you all are talking about. I was thinking the game engine is geared like any other game to "take the shortest distance" to the place they are trying to go. I only wanted that fixed. It seems to me, the shortest distance sometimes includes going through a mountain instead of up the road that is going across it, and sometimes running up a hill (builders) instead of driving up the hill. This explains why El Presidente runs up a hill or through it (as the crow flys) instead of turning to his left or right and going to the garage, first.
Even when my Army are natives, and the El Presidente (custom) is not a coward they still run away, get there late, arrive one at a time sometimes, do not drive but walk/run even when they are well paid, job happiness 100%. Even when in their thoughts they state it is an honor to serve the El Presidente...so it has to do with the island shape, the shortest distance, and whether the were near a garage (though if their need meters are almost full) they shouldn't be at a pub or somewhere else but on the job. I only want the 'shortest distance rule' to include some logic. A garage, or hmmm, I will run across the land and get there much too late.
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| 09-03-2010 02:10 PM |
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