Little Dragon
Tropican scholar
    
Posts: 463
Joined: Feb 2010
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Food producion debating
In your opinion and experience, which one is the most efficient for food production?
Based on my experience, ranches are the best, though they make more polution than the farms. It seems that a ranch just takes some months to release food while a farm takes 3 years, right? At the start of the game, I usually plan a wide area for ranches (you would see a wide and smooth area in any island and that area may be good for planning for ranches. A ranch just needs 2 workers but it seems it produces the same quantity of food as a farm does. I built 12 ranches for the island of crowded population (nearly 500) and I found that there were a surplus of food and I could export even (smoked beef).
Btw, any data on how many inhabitants every food farm (corn, banana, papaya), ranch (cattle, goat), fishing wharf could feed? If I'm not wrong in Tropico 1 a farm would feed 40 people, wouldn't it?
(This post was last modified: 18-04-2010 01:08 AM by Little Dragon.)
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| 18-04-2010 01:05 AM |
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random fires
Undecided
 
Posts: 15
Joined: Apr 2010
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RE: Food producion debating
(18-04-2010 01:05 AM)Little Dragon Wrote: In your opinion and experience, which one is the most efficient for food production?
I never even consider food production till I see some tropican die of starvation... Is that bad?
I do like ranches for feeding people.The market always seems to risky to base an economy on in campaign. But if the green space is there, and close to my initial population center, it's the first thing I build. It is the most efficient for food production.
(18-04-2010 01:05 AM)Little Dragon Wrote: Btw, any data on how many inhabitants every food farm (corn, banana, papaya), ranch (cattle, goat), fishing wharf could feed? If I'm not wrong in Tropico 1 a farm would feed 40 people, wouldn't it?
I don't spy on my tropicans enough I guess... No numbers. I'll take a stab at it, saying two different farm types will happily feed 50 people, the people themselves being happy.
As a general rule, I don't worry about food production till someone starves. Usually it's more because of location the resources. I start scanning the population centers I've built. Pause it and take a look around. Maybe some remote place has no market. I use farms to mark and plot out the space I'll use for an given game, so people rarely ever starve. It's how I expand. 2 farms, a town, or a industrial, bank, or housing tourism park and another 2 farms. As always terrain dictates everything, and most people like smoked meat. 
But numbers? No. Gotta go spying....
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| 18-04-2010 08:12 AM |
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BlackXcalibur
Generalissimo
   
Posts: 240
Joined: Apr 2009
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RE: Food producion debating
(18-04-2010 01:05 AM)Little Dragon Wrote: In your opinion and experience, which one is the most efficient for food production?
It depends on the soil quality, sometimes the soil is perfect for pineapples, and other times it is bananas and papaya that grow best.
(18-04-2010 01:05 AM)Little Dragon Wrote: Based on my experience, ranches are the best, though they make more polution than the farms. It seems that a ranch just takes some months to release food while a farm takes 3 years, right? At the start of the game, I usually plan a wide area for ranches (you would see a wide and smooth area in any island and that area may be good for planning for ranches. A ranch just needs 2 workers but it seems it produces the same quantity of food as a farm does. I built 12 ranches for the island of crowded population (nearly 500) and I found that there were a surplus of food and I could export even (smoked beef).
I find that a ranch can take up to 5 years before it produces enough food to feed a decent number of people. Although I do admit that beef production can give your economy a jolt of cash in the first 10-15 years; however, since the ranch doesn't reach full productivity for 5 years, it means that you have to spend very little during that period.
(18-04-2010 01:05 AM)Little Dragon Wrote: Btw, any data on how many inhabitants every food farm (corn, banana, papaya), ranch (cattle, goat), fishing wharf could feed? If I'm not wrong in Tropico 1 a farm would feed 40 people, wouldn't it?
It depends on your character traits. For example if you select you background as 'Farmer', and the means by which you came to power as 'Communist Rebellion', then your farmers produce 60% more food compared to the normal rate. This is good if you want an agrarian economy, or if you want to export certain industrial products like canned pineapples or rum.
Original Tropico and Tropico 2 player. Keeping the Military Junta going strong since 2001.
(This post was last modified: 18-04-2010 11:42 PM by BlackXcalibur.)
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| 18-04-2010 11:42 PM |
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random fires
Undecided
 
Posts: 15
Joined: Apr 2010
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RE: Food producion debating
(21-04-2010 09:47 AM)redScare Wrote: Could someone post some tips regarding markets?? Most of the time I see those with 0 meals served. I understand that farms must be over 200 for the rest to be sent to the market, but even then they don't seem to do much. After my population reaches about 250, I'm always getting 3-5 deaths from starvation every year no matter the number of food production buildings nor the number of markets I build.
I find if farms are around a population center, the trops will just go to a farm, even if the market is right there. I've also noticed that if the market is not close to a road or a garage(right next to, especially a garage) I get a no meals served as well.
Typically I'll build a market only for an isolated pop center, the college type. It might also be possible that if your farms produce enough food, there may not be enough teamsters.. Thus my reason for building a market next to a garage.
(21-04-2010 09:47 AM)redScare Wrote: Also, do military bases provide food? I tend to build my bases in little, beautiful corners of the island to minimize the impact on liberty and keep the space in the center for more important buildings. So... should I build a market by the army base?? I usually do, just in case.
I don't think so, but I've never paid close enough attention to the movement of tropicans... I do however always build a pub for entertainment next to the base. Since like you, I tend to place a base on the outskirts, I usually have a farm or two kicking close by.
That's my two cents.
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| 21-04-2010 01:16 PM |
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Little Dragon
Tropican scholar
    
Posts: 463
Joined: Feb 2010
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RE: Food producion debating
In conclusion, marketplaces are efficient only if we build a couples of food production buildings (the more the better, based on my experience an isolated area for ranches is good idea, you would see a smooth and empty area in any island and that plcae is an ideal one for an agricultural area) and the stock at the buildings must be over 200 (you have to look at the stock, time goes by with your population increasing, you have to add more farms.wharf/ranches, just check the stock, if it's over 200, even a little bit, i.e the marketplace is running well).
Besides, a teamster office must be placed right next to the marketplace, so its no.1 duty is to serve the marketplace 1st.
I'm running by this way and never found any death due to starvation.
And, locating the food production area away from the residence area keeps the polution away. It's realistic as any city administration's doing so.
Anyway, I watched some documentary film on CNN and saw that people sometimes lived near the farms (They were farmers). So, for quick movement to work, we could place some houses for the farmer near the farms but they would be suffered from pollution.
Btw, I think country houses in Tropico aren't efficient. Are they for farmers? They cost high price (1,000$) hold only 1 family, rating is just 50.
(This post was last modified: 22-04-2010 01:18 AM by Little Dragon.)
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| 22-04-2010 12:46 AM |
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Little Dragon
Tropican scholar
    
Posts: 463
Joined: Feb 2010
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RE: Food producion debating
(22-04-2010 06:03 PM)BlackXcalibur Wrote: You had to actually watch a documentary to learn that farmers live near their farms?? Are you one of those city boys that doesn't know where things like milk and bread come from?
Hehe,
You may be right. I'm just wandering around the urban area almost night and day. But, I was so curious abt how the farmers lived their daily life.
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Country houses are a waste of time, if you have the space you should just build an apartment block, as it can hold all the families from one farm.
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You are right, again.
Anyway, I love the country houses in real life. they look so peaceful, stress released,...but almost disappointed with the country houses in Tropico 3, what a pity!
Should we propose a change (improvement)?
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| 22-04-2010 06:28 PM |
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Little Dragon
Tropican scholar
    
Posts: 463
Joined: Feb 2010
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RE: Food producion debating
If the Tropican country houses look so crappy, even the tenements look better, I think its rating 50 is a bit high.
In case changing its model is unneccessary, I think its price should be decreased. 1000$ is so high compared with its actual value. The size of country house is near to the common houses but just can contain 1 household, it must be 2-3 households and emphasized that the farmers prefer country houses, you could see, when we set up an agricultural/suburban area, it will be more stylish if it's around with all the country houses nearby not seen as of now, the farmers live in multifloor tenements, that's life in urban area, it's strange for farmers.
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| 24-04-2010 12:55 AM |
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