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Bugs and other Problems in Disciples 3
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keith1 Offline
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Post: #91
RE: Bugs and other Problems in Disciples 3
Hey everyone. See if someone could help me. Ive been playing the empire campaign for a while now. Other than the bugs, the game is awsome. My problem is this. When i started the second act i noticed a little lag. All i had to do was click my scroll wheel to correct this(weird?). third act more lag and the scroll wheel click would not work as much. Turned all settings to low. Fourth act? Unplayable. Hotseat and single work great on high settings though. Any thoughts?

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09-07-2010 01:29 AM
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Clayman Offline
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Post: #92
RE: Bugs and other Problems in Disciples 3
The Abyssal Devil unit is missing abilities. The error is in the file demons_abyssaldevil_stats.char. Its found in Disciples III/Recources/Profiles/stats/
Now in this file there is a part that looks like this:
Quote://Additional
skill "skill_petrify";
cost 4100;
viewradius 10;

It should be:
Quote:cost 4100;
skill_grid "demons_abyssaldevil";
viewradius 10;

One can easily fix this himself with notepad, but it should be also included in the bug-fix patch.

EDIT: I also believe that the Sorcerer unit is missing the ability Eagle Eye.The error is in the file demons_sorcerer.grid. Its found in Disciples III/Recources/Profiles/skills/

Currently it is:
Quote:grid "demons_sorcerer"
{
unit_start 1 1;
}

I think it should be:
Quote:grid "demons_sorcerer"
{
unit_start 1 1;
unit_skill "n_buff_dex" 1 1 2 1;
uses 1;
}

This can also easily be fixed with notepad.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
(This post was last modified: 09-07-2010 11:15 AM by Clayman.)
09-07-2010 11:09 AM
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D3G Offline
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Post: #93
RE: Bugs and other Problems in Disciples 3
i don't know if someone succeed to put 2 character in the same spot but in my game they did it Tongue
and on act IV empire i get wrong castle all the time. i think i saw someone whit this problem to.

[Image: namnlsft.png]
(This post was last modified: 09-07-2010 11:37 PM by D3G.)
09-07-2010 10:07 PM
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MAURO Offline
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Post: #94
RE: Bugs and other Problems in Disciples 3
(26-06-2010 03:55 PM)Overlord5 Wrote:  hi
i thought that i should let you know that the experience and resource gain ratio for hot seat doesn't work
no biggy but it kind off looks stupid when there are buttons for it
i tried to test it with 10x/10x, 1x/10x, 1x/3x but none of them gave any more than normal experience

confirm too i tryed many combination but it doesnt work
I have bug too,

when i play HOT SEAT, so when i go to atack my friend (in game oponent),
I can use everything ( runes, special abalities ) but my friend doesnt.
And when he goes to atack me then he can use everything but me dont.

I mean, who is on right side during fight cant use runes or special abalities of any unit while player on left side can.


I hope it will help you and you understund meSmile
(This post was last modified: 10-07-2010 06:04 AM by MAURO.)
10-07-2010 05:30 AM
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kornel Offline
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Post: #95
BIG BUGS
1. In the single player map "drive", playing the elves, I casted the "Life water" spell and it doesn't go away. It keeps healing me turn after turn with 150 hp. - even the next game turns -not battle turns !!
2. Very weak AI generally
3. Cannot select difficulty in single player maps
4. While the last unit of the enemy is casting a spell, the human player can strike with the first (my case) melee unit, but after the casting, my first melee unit gets its first turn and another attack. So, two attacks for unit in a turn.
5. Sometimes when I enter the main castle I get into the enemy's castle.
6. Neutral castles remain neutral even after conquer.
7. Very weak AI generally
8. Very weak AI generally
9. At hot seat selection, there are other descriptions for warrior, mage and guildmaster roles than in the campaign selection.
10. Did I mention there's a very weak AI generally speaking?
(This post was last modified: 10-07-2010 12:26 PM by kornel.)
10-07-2010 12:25 PM
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Woterim Offline
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Post: #96
RE: Bugs and other Problems in Disciples 3
MY(I mean, in this case, OUR) INOEL, WHEN REACHING LV15++, and then going to the next chapter, it's RETUUUUURN to lv3.
wtf is this some kind of 50-first-dates?

I'm at Elves' campaign VI/VII, i forgot,..
when I succeed defeating wizard that holds the key to the sphere, and then the sphere is gone, I can pass by,
and then...some nasty Legions showed up with his unit's lvl are 45++, I REMEMBER IT VERY CLEARLY IT's INFERNAL KNIGHT WAS LVL 46 and totally IMBALANCE,
My brigand was just lvling up to Marauder and we have to face something lvl 45++?
and what's cool about it? I'm playing on EASY diff.
Seriously NASTY CHEATING AI we got here,..
Sad
(This post was last modified: 10-07-2010 01:46 PM by Woterim.)
10-07-2010 01:42 PM
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pensuke89 Offline
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Post: #97
RE: Bugs and other Problems in Disciples 3
New bugs: Part III
  • General: There's an undocumented "AllStatsN" buff with "AllStatsD" description.
    [Image: th_DisciplesIII2010-07-1021-41-52-45.jpg]
    AllStatsN
  • General: Occasionally, units can stack in a single grid
    [Image: th_DisciplesIII2010-07-1023-21-06-50.jpg]
    Knights in the Stacking Armor
  • Text: Sphere of Time's effect in the game is "+20 to Action Point", but there's no clear indication on what is Action Point (Initiative(?) and Agility(?)).
  • Interface: Missing leader in the party screen.
    [Image: th_DisciplesIII2010-07-1022-21-59-39.jpg]
    Leader ran away!?
  • AI: AI doesn't train units to defend their captured neutral towns.
  • Graphic: Unit may disappear in combat.
    [Image: th_DisciplesIII2010-07-1021-32-41-19.jpg]
    Look at my Invisibility Cloak!
  • Elves Campaign VI: According to the objective, the player needs to collect 5000 life mana to summon a "beast", but after collecting enough resources and the "beast" was summoned, the life mana doesn't get deducted.
  • Elves Campaign VII: The player can bypass the guard without getting the stone or killing them.
  • Elves Campaign VII: Weird camera angle in 1 specific cutscene(?)
    [Image: th_DisciplesIII2010-07-1023-30-55-56.jpg]
    Say hi to the angel, oh wait, where's his face..
  • ????: Where's the spoiler function in the forum?

Disciples III Bug List
Disciples III FAQs cr. Clayman
(This post was last modified: 10-07-2010 04:41 PM by pensuke89.)
10-07-2010 01:49 PM
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Clayman Offline
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Post: #98
RE: Bugs and other Problems in Disciples 3
@Woterim: Spoilertag damn it! Sad

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
10-07-2010 08:11 PM
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D3G Offline
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Post: #99
RE: Bugs and other Problems in Disciples 3
i don't know if this is a bug.. but the battle sound is strange

hero attack - no sound
archer attack - no sound
sword attack - no sound
mage attack - sound turns down and then up again? ( should sound like i lightening or boom or somthing)
healer - no sound
the healer you get in empire campain - have sound
dragon - i think it have sound

is it only i that have this??
if not, then they should fix battle sounds.
sorry my bad!
my sound config was wrong! ^^
(This post was last modified: 10-07-2010 10:09 PM by D3G.)
10-07-2010 09:59 PM
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Clayman Offline
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Post: #100
RE: Bugs and other Problems in Disciples 3
EDIT: Nvm.
EDIT 2:
Might aswell add some new bugs that I found.

1) You can gain experience from Rotundas and Tombs, even if you've reached the experience cap of the map.
2) Potions aren't always displayed when trading items between two leaders. The spot that the potion is in is displayed as empty. All other items are displayed fine.
3) The intro video(=the one telling the background of the game), that the game starts with, can't be skipped for the first few seconds. In the Russian release you could immediately skip it. It's not a major bug, but very annoying.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
(This post was last modified: 10-07-2010 10:40 PM by Clayman.)
10-07-2010 10:31 PM
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Moon Pine Offline
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Post: #101
RE: Bugs and other Problems in Disciples 3
Sad I just found:
1. The statue skill of the gargoyle's broken - it only makes the gargoyle immobilized.
2. Once a time, the elven +150 regeneration lasts forever on the effected units.
3. The leader of a creep group should always be the strongest, not Zombie leads necromancers; Possessed leads Berserkers Sad
11-07-2010 03:56 PM
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D3G Offline
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Post: #102
RE: Bugs and other Problems in Disciples 3
the minimap is buged.. sometimes it is black and then go back to normal agian
11-07-2010 06:10 PM
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D3G Offline
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Post: #103
RE: Bugs and other Problems in Disciples 3
i found a bug.... in one battlefield map the way is blocked!

only way to attack is magic or archerTongue
11-07-2010 08:35 PM
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Metroplex Offline
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Post: #104
RE: Bugs and other Problems in Disciples 3
I think the apprentice mage and elven dryad say words that are in Russian when they attack as I can't understand what they say.

When you're given a quest or update to it, the words are hard to read as they are in white.

If you place a guardian on the capital you can't come in if you are playing one of the campaign leaders and click on it, nothing happens, once you switch to the guardian and click on the capital you are able to come in.
11-07-2010 10:05 PM
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Clayman Offline
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Post: #105
RE: Bugs and other Problems in Disciples 3
(11-07-2010 03:56 PM)Moon Pine Wrote:  3. The leader of a creep group should always be the strongest, not Zombie leads necromancers; Possessed leads Berserkers Sad
Not a bug, has been like this in previous versions of the game.


(11-07-2010 10:05 PM)Metroplex Wrote:  I think the apprentice mage and elven dryad say words that are in Russian when they attack as I can't understand what they say.
Yeah, I think all units have left the sound when they attack or heal a target. Some have words, some just shout. Adept sounds like "tsilitsin" while Knight has "hu-ah!".

I don't think it's a bug, probably just some mumbo jumbo to make it sound like a spell.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
11-07-2010 10:53 PM
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D3G Offline
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Post: #106
RE: Bugs and other Problems in Disciples 3
auto combat funktion bugs sometimes for me.
and sometimes i kill an enemy hero but after the battle he still alive and run away ????????
(This post was last modified: 11-07-2010 11:04 PM by D3G.)
11-07-2010 11:02 PM
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Humanoid Typhoon Offline
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Post: #107
RE: Bugs and other Problems in Disciples 3
(11-07-2010 11:02 PM)D3G Wrote:  auto combat funktion bugs sometimes for me.
and sometimes i kill an enemy hero but after the battle he still alive and run away ????????

I think this is if they have a ressurection potion in thier inventory. It has happened to me, i think they auto consume if they are defeated.
12-07-2010 07:19 AM
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Rygaros Offline
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Post: #108
RE: Bugs and other Problems in Disciples 3
Dunno if this is a bug.
Yesterday when I played(third campaign empire) I went to learn new spells. Checked the third and fourth spelltree. At lv 3 I could learn heal for the price of 1500 life mana along with two other which I dont remember exactly.
And at lv 4 spelltree there was a better heal for only 800 life mana...have they mixed up those two or did I only have a bug during tha map?
12-07-2010 09:18 AM
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sullon Offline
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Post: #109
RE: Bugs and other Problems in Disciples 3
Not sure if its a bug or feature:

When fighting several critters (6+) I usual end up with one enemy in my left down corner. A sneaky attack...
12-07-2010 01:00 PM
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Moon Pine Offline
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Post: #110
RE: Bugs and other Problems in Disciples 3
(11-07-2010 10:53 PM)Clayman Wrote:  
(11-07-2010 03:56 PM)Moon Pine Wrote:  3. The leader of a creep group should always be the strongest, not Zombie leads necromancers; Possessed leads Berserkers Sad
Not a bug, has been like this in previous versions of the game.
But it's surely annoying - for the newbie, the only way to determine the strength of a group is looking at the leader, then looking at the amount of units the group. It's really confusing as I thought no one's stronger than the leader and underestimate the group.

Also, the Ork looks like a mage Sad I don't think it's good. When I looked at it, I thought it's a mage with 160 all damage......
(This post was last modified: 12-07-2010 01:45 PM by Moon Pine.)
12-07-2010 01:41 PM
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Nightsorrow Offline
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Post: #111
RE: Bugs and other Problems in Disciples 3
Some minor bugs I have run into so far:

Armor doesn't cap
- During the Empire campaign, I have used a whole bunch of static armor potions to my leader, so that his armor is above 100. This makes him "block" all weapon attacks on him, and makes the AI ignore him with everything except their mages. Suggest to cap armor att 75-95.

Entering the wrong town
- On the third Empire campaign, I enter the Elven Alliance town when pressing build. A save and load allows me to enter my own town again, untill the next turn, when it goes back to the elves.

Can't use the +skill point locations on the map
- In some cases, when I get to a new +skill point location (don't remember what they're called), I can't use it. It gives me the same message as if I had already used it.

Units don't vanish when they die
- This is just a graphics bug. It looks like the unit is still standing there, with 0 hp, but you can pass through it, stand on it, can't attack it and it doesn't get a turn.


This is the ones I remember which I have found so far, haven't gotten through the Empire campaign yet.

Looking forward to seeing some of these bugs disapear. This game has a "lot" of potential, but it is somewhat dragged down by bugs, and seriously overpowerd leaders.
12-07-2010 02:39 PM
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D3G Offline
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Post: #112
RE: Bugs and other Problems in Disciples 3
(12-07-2010 02:39 PM)Nightsorrow Wrote:  Can't use the +skill point locations on the map
- In some cases, when I get to a new +skill point location (don't remember what they're called), I can't use it. It gives me the same message as if I had already used it.

Units don't vanish when they die
- This is just a graphics bug. It looks like the unit is still standing there, with 0 hp, but you can pass through it, stand on it, can't attack it and it doesn't get a turn.

i have never sen those bug.
12-07-2010 03:19 PM
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Clayman Offline
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Post: #113
RE: Bugs and other Problems in Disciples 3
(12-07-2010 02:39 PM)Nightsorrow Wrote:  Can't use the +skill point locations on the map
- In some cases, when I get to a new +skill point location (don't remember what they're called), I can't use it. It gives me the same message as if I had already used it.
Not a bug, AI was already there.

"I have chosen the element of wind" - Elementalist
Attack Source: Water

Read First: FAQ

[Image: 10255846.jpg]
12-07-2010 05:01 PM
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jaredbb Offline
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Post: #114
RE: Bugs and other Problems in Disciples 3
Just started playing on normal mode and here's what I've seen:

1. When a Boundary Guardian levels (automatically, due to time) it looses all runes and potions in its inventory.
2. My squire jumped from lvl 1 to a lvl 5 knight after a normal battle where everyone lived (no huge xp gain).
12-07-2010 07:49 PM
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dracolusus Offline
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Post: #115
RE: Bugs and other Problems in Disciples 3
Seen a lot of bugs in this game, so goddamn disappoint. Waited years for this and it turns out like this, even AFTER 6 months of waiting for the English version. As an IT Business Analyst, I'd lose my job if I released a system with even half the amount of bugs in this game Sad

New bug, besides the fact that you can MOVE your capitals defender (Myzrael) into a party. Was buying a buttload of random units to keep my town safe. Tried moving units around into different formations and somehow the one "got stuck" hard to explain, but it was when I tried to move an apprentice to replace an archer. Never did it, then I couldn't put it back to its original position. tried clicking a few times, it eventually looked like it took, but the icon block wasn't properly aligned and then couldn't pick up any, then presto! Both units, apprentice and archer disappeared! Went out, and back into town, still gone.

Another one, to add onto the fact that you can attack and in the animation, still use your powers. You an also attack and go into defensive mode.

Also, when healing with Inoel, then trying to use the lightning attack at the same time, as previously reported like attacking and using Titan earthquake. Sometimes it work (like the bug) and sometimes it doesn't, but then when you try attack with the next unit, it will use the lightning instead of its actual attack. Works the same for Imperial Assasin's poison skill (had my battle mage poison an enemy instead of attack)

Another, my friend was playing and same thing happened to him as other users in the forum; both his armies just vanished and luckily he had normal saves, since autosave didn't revert back, had to go a few saves back.

How on earth was this play tested? Can someone please explain...I'm so miffed right now, feel like putting the away and trying again in a year, when enough fixes are out. I mean I waited this long for Version 1.6! VERSION 6??? My developers have all the bugs out by the second release normally Sad Sorry for the rant, just had high expectations for the game and being in the software design business, its baffling that this was even released. Sure you can't get all the bugs out in something as intricate as a PC game, but sheesh, some are VERY obvious, that should NEVER have been missed, like being able to move Myzrael out...
(This post was last modified: 12-07-2010 10:32 PM by dracolusus.)
12-07-2010 10:30 PM
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stormy Offline
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Post: #116
RE: Bugs and other Problems in Disciples 3
It would be nice to see the list of bugs which have actually been acknowledged by the developers and are being patched. This would cut down on posts of the same bugs and give all the disappointed fans something to look forward to. Is there any indication of when we can expect a patch?
13-07-2010 07:53 AM
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pensuke89 Offline
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Post: #117
RE: Bugs and other Problems in Disciples 3
(13-07-2010 07:53 AM)stormy Wrote:  It would be nice to see the list of bugs which have actually been acknowledged by the developers and are being patched. This would cut down on posts of the same bugs and give all the disappointed fans something to look forward to. Is there any indication of when we can expect a patch?

This is the compiled list:
Part 1 and 2
Part 3

I've noticed a lot of users are posting the same bugs again and again..

Disciples III Bug List
Disciples III FAQs cr. Clayman
(This post was last modified: 13-07-2010 07:58 AM by pensuke89.)
13-07-2010 07:56 AM
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Larkin Offline
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Post: #118
RE: Bugs and other Problems in Disciples 3
(13-07-2010 07:56 AM)pensuke89 Wrote:  
(13-07-2010 07:53 AM)stormy Wrote:  It would be nice to see the list of bugs which have actually been acknowledged by the developers and are being patched. This would cut down on posts of the same bugs and give all the disappointed fans something to look forward to. Is there any indication of when we can expect a patch?

This is the compiled list:
Part 1 and 2
Part 3

I've noticed a lot of users are posting the same bugs again and again..

Compiled list of all bugs reported or compiled list of bugs found be you ?

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13-07-2010 08:23 AM
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pensuke89 Offline
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Post: #119
RE: Bugs and other Problems in Disciples 3
(13-07-2010 08:23 AM)Larkin Wrote:  
(13-07-2010 07:56 AM)pensuke89 Wrote:  
(13-07-2010 07:53 AM)stormy Wrote:  It would be nice to see the list of bugs which have actually been acknowledged by the developers and are being patched. This would cut down on posts of the same bugs and give all the disappointed fans something to look forward to. Is there any indication of when we can expect a patch?

This is the compiled list:
Part 1 and 2
Part 3

I've noticed a lot of users are posting the same bugs again and again..

Compiled list of all bugs reported or compiled list of bugs found be you ?
It's the list of bugs that happened during my campaign gameplay session. But I think a lot of users are reporting the same bugs over and over again.

I didn't play the Hotseat so I don't really know about bugs from hotseat.

Disciples III Bug List
Disciples III FAQs cr. Clayman
13-07-2010 10:48 AM
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War-Neck Offline
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Post: #120
RE: Bugs and other Problems in Disciples 3
(13-07-2010 10:48 AM)pensuke89 Wrote:  
(13-07-2010 08:23 AM)Larkin Wrote:  
(13-07-2010 07:56 AM)pensuke89 Wrote:  
(13-07-2010 07:53 AM)stormy Wrote:  It would be nice to see the list of bugs which have actually been acknowledged by the developers and are being patched. This would cut down on posts of the same bugs and give all the disappointed fans something to look forward to. Is there any indication of when we can expect a patch?

This is the compiled list:
Part 1 and 2
Part 3

I've noticed a lot of users are posting the same bugs again and again..

Compiled list of all bugs reported or compiled list of bugs found be you ?
It's the list of bugs that happened during my campaign gameplay session. But I think a lot of users are reporting the same bugs over and over again.

I didn't play the Hotseat so I don't really know about bugs from hotseat.

Since you are rather good at spotting and explaining bugs:
Please play hotseat and gather all bugs you can find there.
I think you must play about 10+ maps to be able to spot most bugs, since some are more rare than others.
13-07-2010 12:13 PM
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