Poll: Would you like to see the Greenskin Tide released in a future expansion?
Yes, it would be interesting.
No thanks, Disciples has enough races.
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pensuke89 Offline
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Post: #31
RE: Comprehensive New Race Suggestion (The Greenskin Tide)
Orc King in Disciples III seems... weak. If they do implement this, they should remodel the Orc King. Is it possible for user to create a new race altogether (in the form of mod)?

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31-07-2010 02:07 AM
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Clayman Offline
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Post: #32
RE: Comprehensive New Race Suggestion (The Greenskin Tide)
(31-07-2010 02:07 AM)pensuke89 Wrote:  Is it possible for user to create a new race altogether (in the form of mod)?
Yes. AFAIK Erion's tool can do this.

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31-07-2010 09:38 AM
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Kyerea Offline
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Post: #33
RE: Comprehensive New Race Suggestion (The Greenskin Tide)
(31-07-2010 09:38 AM)Clayman Wrote:  
(31-07-2010 02:07 AM)pensuke89 Wrote:  Is it possible for user to create a new race altogether (in the form of mod)?
Yes. AFAIK Erion's tool can do this.

The backstory for the Orcs in D3 is incredibly weak to say the least. I think they are the least viable option for an additional race. The sea dwellers/Naga are a better option since they are wrought from Gallean's hand. There would be an interesting dichotomy at play there story-wise b/w themselves, the Elven Alliance and the Dwarves.

As it is now, they need to fix the effing bugs so the game's playable. Then we can worry about another race in the expansion that's supposed to be coming out in the RF during November.

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31-07-2010 09:46 AM
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Clayman Offline
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Post: #34
RE: Comprehensive New Race Suggestion (The Greenskin Tide)
(31-07-2010 09:46 AM)Kyerea Wrote:  The backstory for the Orcs in D3 is incredibly weak to say the least. I think they are the least viable option for an additional race. The sea dwellers/Naga are a better option since they are wrought from Gallean's hand. There would be an interesting dichotomy at play there story-wise b/w themselves, the Elven Alliance and the Dwarves.
First of all, the Merfolk were created by Solonielle the goddess of life, now known as Mortis the fleshless goddess. Sure, there isn't much Greenskin lore, but it happens that we know more of them than any of the other non-playable races. Dark Elves are a good second alternative for a new race, due to their past and their god, the insane Gallean.

(31-07-2010 09:46 AM)Kyerea Wrote:  As it is now, they need to fix the effing bugs so the game's playable. Then we can worry about another race in the expansion that's supposed to be coming out in the RF during November.
Way to miss the point of the thread. I agree, bugs should be first priority, but in this thread we're discussing beyond the first two expansions (the first being undead and second the mountain clans).

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31-07-2010 10:00 AM
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Kyerea Offline
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Post: #35
RE: Comprehensive New Race Suggestion (The Greenskin Tide)
(31-07-2010 10:00 AM)Clayman Wrote:  
(31-07-2010 09:46 AM)Kyerea Wrote:  The backstory for the Orcs in D3 is incredibly weak to say the least. I think they are the least viable option for an additional race. The sea dwellers/Naga are a better option since they are wrought from Gallean's hand. There would be an interesting dichotomy at play there story-wise b/w themselves, the Elven Alliance and the Dwarves.
First of all, the Merfolk were created by Solonielle the goddess of life, now known as Mortis the fleshless goddess. Sure, there isn't much Greenskin lore, but it happens that we know more of them than any of the other non-playable races. Dark Elves are a good second alternative for a new race, due to their past and their god, the insane Gallean.

(31-07-2010 09:46 AM)Kyerea Wrote:  As it is now, they need to fix the effing bugs so the game's playable. Then we can worry about another race in the expansion that's supposed to be coming out in the RF during November.
Way to miss the point of the thread. I agree, bugs should be first priority, but in this thread we're discussing beyond the first two expansions (the first being undead and second the mountain clans).

I didn't miss the point of the thread.

Anyways, my Disciples lore has been off and shit since I only just started playing D3 again after a what, 3 year hiatus from Nevendaar? Chillax kid, I messed up the bint's name, big deal.

Anyways, the Greenskins are still extremely lackluster as an additional race backstory wise. Unit-wise it's entirely plausible, but they gotta do something about their almost non-existent role in the greater story of Nevendaar. Dark Elves? Uh, like every other game or fantasy backstory doesn't have that these days. That's something you possibly want to stray from. Hell, even W40K has Dark Eldar (Dark Space Elves). I personally think the current race line-up is fine since the other two need to be released. But yes, the Merfolk are still a better option (called 'em Naga since that's the lolWarcraft terminology for a similar backstory i.e. related to their version of High Elves). And the point of this thread is putting that race suggestion through the ropes. Expect rhetoric.

I also advise Valentine, that you change a bit of the beginning of your backstory so it doesn't sound ripped from the "Orks" in Warhammer Fantasy/40K i.e. Waaaagh [insert Orky name here with 3 exclamations!!!] that swept across the planet/galaxy respectively. Try something that seethes with Disciples out of every pore. It is hard to do anything that hasn't been done already with the Orcs, but a little more originality into this dichotomy wouldn't hurt (though I do kind of like the aspiring God idea). Maybe more of an underdog story? Or if the Orcs are the descendants of a once proud and ancient race that was brought low/disfigured by some petty God's curse? Thus resulting in the banishment/imprisonment/or death of their God. Being Godless, they had to struggle for recognition, then some prophecy is foretold which would result in a being born that would be the rebirth of their long dead God, et cetera...

You can see where I'm going from there, either way, even a little more originality can go a long way. Just trying to offer some creative input, would rather not see more of the same stuff for Orcs.
(28-07-2010 06:00 PM)Merchant of Tartarus Wrote:  
(28-07-2010 05:39 PM)mACAk Wrote:  BTW it is better to make Ashliga God for all greenskin, they mention her before and we can have (maybe fusion orcs/goblins with medusas), instead rise new God.....

The thing is, Gromdok IS a god. This is canon. I just think he's a minor god, not on par with the Big 4. My story idea isn't that some non-divine character wants to ascend to godhood, but that of a demigod wanting to join the higher pantheon.

Ashliga (can't remember the correct spelling) is also a demigod like Gromdok. I don't see why she should be the greenskins' god over Gromdok at all.

Gromdok is technically the Greenskin's closest thing to a divine entity. Ashliga is only a Demigod, though should not be ruled out completely. Either way, I'd like to see a backstory less simplistic and stereotypical for the Greenskins. Or Hell, just go with the Merfolk who already have a whole damned Mythos backing them up (not to mention could be considered Godless).

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(This post was last modified: 31-07-2010 10:44 AM by Kyerea.)
31-07-2010 10:23 AM
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Clayman Offline
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Post: #36
RE: Comprehensive New Race Suggestion (The Greenskin Tide)
(31-07-2010 10:23 AM)Kyerea Wrote:  Anyways, the Greenskins are still extremely lackluster as an additional race backstory wise. Unit-wise it's entirely plausible, but they gotta do something about their almost non-existent role in the greater story of Nevendaar. Dark Elves? Uh, like every other game or fantasy backstory doesn't have that these days. That's something you possibly want to stray from. Hell, even W40K has Dark Eldar (Dark Space Elves). I personally think the current race line-up is fine since the other two need to be released. But yes, the Merfolk are still a better option (called 'em Naga since that's the lolWarcraft terminology for a similar backstory i.e. related to their version of High Elves). And the point of this thread is putting your race suggestion through the ropes. Expect rhetoric.
You went easily into defensive. Wink

I don't like Dark Elves either, but there is one big difference between them and Dark Elves in other fantasy games, namely that they're undead. I also hate how the generic Dark Elves are everywhere, but the ones in Disciples could be something different.

I got nothing against Merfolk as a playable race, I'd just prefer Marshdwellers or Greenskins over them, simply because they have more lore. Marshdweller presence might not be that noticeable but Greenskin are found all over the world, they are a major faction.

Why do you think the current five races are enough? Don't you want to enjoy the game even longer(more played hours) and see the story gain more depth, like RotE? I'm not sure what you mean with "through the ropes" but presumably you think we (or just me?) are only for Greenskins. That's not the case, we're just thinking "what if Greenskin were announced as the 6th race".

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31-07-2010 10:56 AM
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Kyerea Offline
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Post: #37
RE: Comprehensive New Race Suggestion (The Greenskin Tide)
(31-07-2010 10:56 AM)Clayman Wrote:  
(31-07-2010 10:23 AM)Kyerea Wrote:  Anyways, the Greenskins are still extremely lackluster as an additional race backstory wise. Unit-wise it's entirely plausible, but they gotta do something about their almost non-existent role in the greater story of Nevendaar. Dark Elves? Uh, like every other game or fantasy backstory doesn't have that these days. That's something you possibly want to stray from. Hell, even W40K has Dark Eldar (Dark Space Elves). I personally think the current race line-up is fine since the other two need to be released. But yes, the Merfolk are still a better option (called 'em Naga since that's the lolWarcraft terminology for a similar backstory i.e. related to their version of High Elves). And the point of this thread is putting your race suggestion through the ropes. Expect rhetoric.
You went easily into defensive. Wink

I don't like Dark Elves either, but there is one big difference between them and Dark Elves in other fantasy games, namely that they're undead. I also hate how the generic Dark Elves are everywhere, but the ones in Disciples could be something different.

I got nothing against Merfolk as a playable race, I'd just prefer Marshdwellers or Greenskins over them, simply because they have more lore. Marshdweller presence might not be that noticeable but Greenskin are found all over the world, they are a major faction.

Why do you think the current five races are enough? Don't you want to enjoy the game even longer(more played hours) and see the story gain more depth, like RotE? I'm not sure what you mean with "through the ropes" but presumably you think we (or just me?) are only for Greenskins. That's not the case, we're just thinking "what if Greenskin were announced as the 6th race".


The Dark Elves in Warhammer Fantasy are basically grumpy and sadistic/masochistic ass High Elves (BUT they still have a pretty decent backstory wrought from the usual Cain and Abel dichotomy which led to a High and Dark Elf split. Something that's obviously missing with the Dark Elf mythos in Disciples since they are just Elf Zombies.). The Dark Eldar in Warhammer 40,000 are more or less Slaanesh worshippers. Thus making them pseudo-Daemonkin since he/she (Slaanesh) is the Chaos God of Pleasure, Fine Art/Expression, et cetera. Since Nurgle is also a Chaos God of Death, Decay, Stagnation and Depression that makes his Daemons the Undead in that lore (you read that right, Zombie Daemons, shit just got real). Now that has a difference to at least warrant a separate faction (not too mention the events leading from the War in Heaven with the Old Ones and their Ork/Eldar creations against the Necrontyr, blah, blah, nerd ramble about 40K) into the universe. The Dark Elves of Disciples are not in high number, are basically just zombies (so I'd like to see Dark Elf units in a Horde of Mortis, but that does not warrant it's own race since they are just undead who serve Mortis) who posssssibly don't sssssspeak like thissssss all the tiiiiiiiime. Lol. I keed ofc.

Disciples in the end, is probably the least apt choice for a Dark Elf mythos imo. With that said, there's so much backstory alone and future content to explore with the current five races that I'll be happy for years to come. Now the Marshdwellers, that's a damn good idea right there. They even have a Demigod of sorts already, but yes I stand by either the Merfolk or potentially the Marshdweller's suggestion over Greenskins. Though, since I'm a realist, the Greenskins will end up getting picked because every fantasy game needs Orcs. :/

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31-07-2010 11:45 AM
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Woterim Offline
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Post: #38
RE: Comprehensive New Race Suggestion (The Greenskin Tide)
so, the Orc Fighter starts at T2, that means they're special units?
31-07-2010 04:22 PM
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