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Patrician IV Bug Reports Thread (Version 1.3 only!)
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CaptainPatch Offline
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Post: #151
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(29-06-2011 12:19 AM)billyplod Wrote:  Manual Combat – the AI is unsophisticated – it runs the same “plays” each battle....

This, to me, is what makes Manual combat soooooo lame. Once you've figured out the AI's basic tactics -- that it uses over and over and over.... -- then EVERY Manual combat becomes a foregone conclusion. The only variance seems to be whether your ONE ship took little or _no_ damage. The actual effect is that, essentially, you've just wasted 30+ minutes of your life that you will never get back. The first several battles are entertaining, but after 10, 20, or 30 of them, they become a repetitious bore. So eventually, just to escape that boredom, you start to seriously think it may be worth it to spend a million or two building up several attack convoys commanded by captains with Battle 5 that specialize in chasing down pirates. [This, I believe, is the real underlying objective of the designers: to drain more of player's available cash so he doesn't become too rich, too fast.]

"Until you know what is worth dying for, Life isn't worth living."

"Choose wisely."
29-06-2011 07:37 AM
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billyplod Online
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Post: #152
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
Yes - the AI is there to hinder you - the basic design feature of all strategy games. In Patrician money equals power equals success, so the AI is after your money.

Yes - I agree with the tactic - build a couple of Captain's battle points up, with manual combat or buy them, and build them "Battle Groups", that is the most time effective way of operating.

The AI - in any game or computer simulation - for any situation - follows a set of rules defined by the programming. ( Designers would love to find the code that doesn't follow these rules "I-Robot by I. Asimov") Working out those rules or the outcome of those rules will allow you to plan for or at least know how to react to them. The more detailed the code the more sophisticated the AI seems, the more powerful, faster machine you need to run them on. It life's normal trade off.
29-06-2011 08:12 AM
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Daan Hugo Offline
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Post: #153
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(28-06-2011 07:21 PM)CaptainPatch Wrote:  I rather agree with P_P. If there wasn't such a GREAT disparity between Auto and Manual results, it wouldn't matter.
That is, if I invest 30+ minutes in Manual combat, I can use ONE ship with a half-strength crew to defeat _three_ pirate vessels, and capture one of them as well.
If I allow an auto convoy to use Auto combat with just one armed escort, that's a guaranteed loss of a ship, as well as cargo.
I feel like I'm being blackmailed into using Manual combat! It's either that or spend shiploads of money to arm, crew,
and train EVERY convoy just so they stand a chance in Auto combat.


I can understand you state of view, but I can not share it.
That's nearly exploiting, using the 1-ship-vs.-3-pirates-strategy Tongue
But you're kinda right, but the disparity isn't that great. It is intended like this, so you've to decide: make big profits or save some time.
Try to use 3 Hulks (full armed and so on) for an auto battle and you'll win most of your battles and even capture a ship once in a while.
(In my games I've got a convoy called 'Hunter' started with 9 (fully armed and complement of men and a good captain) Hulks, rotating when damaged.
It's only for auto fights and by hijacking other ships the number of ships increased by more then 200...)


CaptainPatch Wrote:This, I believe, is the real underlying objective of the designers: to drain more of player's available cash so he doesn't become too rich, too fast.

Not exactly...
We want the user to make his own choice (auto fight, manual fight, 'scare tactics', ect.) and I think this is still possible.

billyplod Wrote:The AI - in any game or computer simulation - for any situation - follows a set of rules defined by the programming. ( Designers would love to find the code that doesn't follow these rules "I-Robot by I. Asimov")
Indeed! Tongue
(This post was last modified: 29-06-2011 10:48 AM by Daan Hugo.)
29-06-2011 10:46 AM
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FiatLux Offline
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Post: #154
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(29-06-2011 10:46 AM)Daan Hugo Wrote:  
(28-06-2011 07:21 PM)CaptainPatch Wrote:  I rather agree with P_P. If there wasn't such a GREAT disparity between Auto and Manual results, it wouldn't matter.
That is, if I invest 30+ minutes in Manual combat, I can use ONE ship with a half-strength crew to defeat _three_ pirate vessels, and capture one of them as well.
If I allow an auto convoy to use Auto combat with just one armed escort, that's a guaranteed loss of a ship, as well as cargo.
I feel like I'm being blackmailed into using Manual combat! It's either that or spend shiploads of money to arm, crew,
and train EVERY convoy just so they stand a chance in Auto combat.


I can understand you state of view, but I can not share it.
That's nearly exploiting, using the 1-ship-vs.-3-pirates-strategy Tongue
But you're kinda right, but the disparity isn't that great. It is intended like this, so you've to decide: make big profits or save some time.
Try to use 3 Hulks (full armed and so on) for an auto battle and you'll win most of your battles and even capture a ship once in a while.
(In my games I've got a convoy called 'Hunter' started with 9 (fully armed and complement of men and a good captain) Hulks, rotating when damaged.
It's only for auto fights and by hijacking other ships the number of ships increased by more then 200...)


CaptainPatch Wrote:This, I believe, is the real underlying objective of the designers: to drain more of player's available cash so he doesn't become too rich, too fast.

Not exactly...
We want the user to make his own choice (auto fight, manual fight, 'scare tactics', ect.) and I think this is still possible.

billyplod Wrote:The AI - in any game or computer simulation - for any situation - follows a set of rules defined by the programming. ( Designers would love to find the code that doesn't follow these rules "I-Robot by I. Asimov")
Indeed! Tongue

First of all : Then please do not let anything that I have written or am writing make the discussions here too heated......

Mr. 'Daan Hugo' , with all due respect , then I think that all the discussing here , proves my point exactly.
You have all your explanations as 'mindset' but apparantly keep overlooking the main issue here which is that some of us simply do not wish to use so much energy, strategy planning and time on the whole pirate thing. The name of the game is , after all , not "Pirates of 'whatever' " but "Patrician IV" and to expect people to invest so much energy, strategy planning and time on the whole pirate thing is simply downright wrong.
"CaptainPatch" were kind enough to admit to at least some kind of "frustration" (?). Other forum participants seems consumed of telling about how to handle things (the pirates).
Whatever happened to the attitude from games like Patrician II & III where ordinary people could sit down and enjoy a nice game of "Patrician" without having to go to a forum for advice about how to handle pirates and without needing the elaborate advice of the participants here....

I think that you keeps being locked in your 'mindset' , rather than concede that the game could have worked better with respect to the pirate thing, all this because you have a game that you do not wish to use more time on making having a higher configurability with respect to the pirates difficulty in the game.
Anyone who understands "PC gaming" will understand that opinions, attitudes and abilities differs from one person to another, thus configurability with respect to how the game behaves and how difficult it is always ought to be really high! (wanna see configurability then look at the old , low graphics, "Stars! " , and try a custom game with custom made race) .

Game configurability is a very important thing when designing a game, so that you can meet the needs of those that prefers the game to be "a stroll in the park" along side with those that really wished to be punished , stressed and beaten (or meeting the needs of those that simply want to spend all their time thinking out strategies how to beat pirates (and using a lot of time beating them if they wish a "satisfactory result") as well as those that don't have that need)

So : game configurability !, game configurability !, game configurability ! .
It really ought to be a no-brainer as far as the game maker ought to understand that....... And as I already have written once then : I would like to add that rather than saying "nay" then "Kalypso Media" ought to realize that the higher the configurability of the game is the broader an audience it might appeal to.

Kind regards , and thanks for a sober discussion about things.
(This post was last modified: 29-06-2011 04:40 PM by FiatLux.)
29-06-2011 03:38 PM
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FiatLux Offline
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Post: #155
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(29-06-2011 08:12 AM)billyplod Wrote:  The AI - in any game or computer simulation - for any situation - follows a set of rules defined by the programming. ( Designers would love to find the code that doesn't follow these rules "I-Robot by I. Asimov")

While that perhaps is true then the socalled AI behaviour in any game is, to much further extend than people might imagine, only limited by the skill , knowledge, imagination, and so on..................... , of the programmer(s). (I will refuse to discuss that matter any further and can not be goated into doing so either)
I have never made the transition to programming on modern computer systems - I utterly hate the whole "caught up in square boxes" (the modern Windows RAD programming enviroment).
29-06-2011 05:37 PM
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Daan Hugo Offline
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Post: #156
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
Hi!

I can understand your point. My argumentation was lead to slightly different way, because of the fact that pirates has always been a part of the 'Patrician' series an a part of the RL-Hanseatic League.
A huge lot of gamers don't have any problems with piracy; quite the contrary - they love to fight the pirates. An annonymous quote: "It would be damn boring without pirates!".
I don't want to know how many of them never even took a look at this board, because they didn't felt that annoyed by pirates.

We are putting a lot of emphasis on the community and our fan base. We had a demo, several beta versions and so on tested by 'old patrician addicts' (some of them have been beta testers scince Patrician I[!]).
The result: We brought you the possibilty to set activity to low, not to turn them off (regardless of functionality). This option can be used at ANY time of the game! (Furthermore, didn't I mentioned that modding (tests are running; don't ask me for a date) will be available for interested fans?)
Game configurability is just one of many aspects (seems to be the most important to you). Kids, older people and people who never even heard of 'Partician' before have to understand the game.
We're even getting some fan mail, telling us what's historicly correct and what's not. Usabillity, difficulty, historic accuracy and many many more factors are important. ...and don't forget that every studio got its limits (man-power, release dates, buget and so on).
Put all these facts together and objectively see, that P IV has a plenty to offer.

BUT, it important to get your feedback and therefore many thanks. We will keep your point of view on our mind Smile

Best regards,

Daan
29-06-2011 05:45 PM
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Thorin Oakshield Offline
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Post: #157
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
Just a few comments:

1) This thread was a bug-report thread. Now it's turned into another "I don't like the current naval combat system and GM have to change it"-thread. Of which we already have enough.
Pitty.

2) I'm not a fan of the current system and I most likely never will be. Personally I prefer the way naval combat is being fought as is shown in the games "Commander: Conquest of the America's" and "East India Company".
However since the current system is part of Patrician IV, I have two choices. To keep my mouth shut and accept the way it is, or to keep complaining about it as a spoiled little brad, hoping that whining eventually gives me what I want.
Frankly speaking, I'm too wise and too old to be the latter, so I decided to be the first.

3) I see comments mentioning that the system in P3 was easier.
It wasn't actually, the only difference is that the AI in P4 has become smarter.

In P3 the pirates tried to capture your fighting ship at all cost. That could be exploited by firing one salvo at the pirate and flee; while your merchant ships sailed into another direction. The pirate would try to encircle your armed ship with two ships; which would fire upon you to damage you, offering the 3rd ship the possibility to board you.

In P4 the AI pirates have a simular mission; except with a major difference. Not to eliminate the escort "at all costs".
So they stay at a distance, use solid shot only to destroy your ship and try to avoid your salvo's. A human player wants to capture the ships and the goods, thus have to take a bit more risk. Which is exactly what the AI pirate is waiting for. All in all it's making manual combat harder as it was in P3

4) As Falko already pointed out in another naval-battle thread; training captains is cheapest when you have a low rank. If you want to train a captain in fighting, you need to pay quite a sum to do the last two steps.
There's however a nice exploit available (as I pointed out in the same thread) to train a captain for automatic combat up to level 5 without lacking the money.
One of the early promotions requires to have 25 workers. So all you need to do is avoiding building any industries, but invest the money in ships instead. Extend your trade routes until you're making quite a sum a month. Use single ship (snaikka / crayer) routes as Pirates tend to leave those alone.
Next you select a captain with high sailing skill, send him to Reval and train him in fighting until he's managed to get to level 5.
When that's done, assign him to a hunter convoy, made of Cogs and Crayers (50/50).
Repeat this for a second captain, just make sure he doesn't get too many ships to keep expenses low.
The moment a pirate shows up, you're able to send a hunter fleet at him. The number of ships and the amount of cannons as well as crew tells you what ships you can expect. Create a war fleet of either Cogs or Crayers and attack the pirates. Chances are big you'll win the auto fight.
When your second captain has had his full training, assign him to a trade route and train the next captain. When all your major routes are protected by captains with high fighting skill, build that industry and get promoted.

5) Pay attention to your chronicle. The moment it shows that a certain city is under siege by pirates you know you need to fight there. That's giving you the choice to do that fight manual or automatic; both with their advantages and disadvantages; or to avoid that city with your convoys.
Single ship convoys or convoys with lots of guns keep pirates away. If you don't want to fight a battle by hand or at auto, use multiple convoys to supply the same city. It'll cost a bit more, but at least you're certain you'll be left alone.



Thorin Smile

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29-06-2011 06:05 PM
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FiatLux Offline
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RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(29-06-2011 05:45 PM)Daan Hugo Wrote:  Put all these facts together and objectively see, that P IV has a plenty to offer.

Ooohh! , 'Daan Hugo' , but that seemingly is what you fail the most to see.
I can see that P IV has a plenty to offer , and never said it had not.
Why else would I "sign on" here to have this discussion with you........
However with the lack of proper (lower) difficulty settings with respect to pirates then I think that the cons outweigh the the pros far too much for me to enjoy the Patrician IV game.

Mr. Thorin Oakshield speaks of "keep complaining about it as a spoiled little brad" (which Brad would that be? , Pitt? Wink ) , which certainly is not what I have been doing. The world functions this way : unless you motivate people to fix or alter things then they are probably not going to do so - so ofcourse I have written here because I wished to try to motivate you to make some improvements - however that ought to be obvious.

Since Mr. Thorin Oakshield strays off topic then I would like to say that with a little fixing then Patrician IV would be a far better game than both "Commander: Conquest of the America's" and "East India Company".
I got both these games also.
The "East India Company Collection" is very heavy loading, saving and running + it got bugs that the developer has no intention fixing (As this has been discussed in private conversation between me and the developer I will not comment further on that either!).
I have however found the "East India Company Collection" entertaining to some extend.
The "CCoA" got a much better game engine than the "EICC" it runs smoother and I haven't seen any of the bugs from the "EICC", after the initial excitement (first couple of hours of gaming) then I however find the "CCoA" a total bore. Nomatter how many colonies you smash or take over then more pops up (the companies seemingly does not quit as they did in the "EICC") and the potential micromanagement of the "CCoA" seems endless.
Of the two then I think that the "EICC" is the better game on a poorer game engine.
Also the "EICC" will run your ships on rocks even in "arcade mode" - I mean how stupid is that.

However the Patrician IV is , as game, completely out-classing both the "EICC" and the "CCoA" (not that those can not have their own charm - I spent many hours playing the "EICC" ) and with some good will and some effort from Patrician IV makers with repect to a lot greater possibility of configuring game difficulty (yes the pirates) then it could have been one greatest trading games on the market....

With repect to the Patrician IV game , then I am sorry , I do not consider the Patrician IV game to be a historical simulation game though it has some of those elements and are inspired from real life history , so my opinion is : "For Pete's sake , it's just a game" so I don't care if it is not 100% historically correct, as long as it keeps the game world as of that period (I mean no high tech and UFOs for me there) .

I consider the Patrician IV game a trading and city building game first and foremost (and that is what I like about it) - but perhaps that is were I fail......

anyway , Mr. Thorin Oakshield or no Mr. Thorin Oakshield , I will keep wishing for a game publisher made MOD or fix with respect to the, yes , pirate difficulty in the Patrician IV game......

With kind regards

Patrician_Player
(This post was last modified: 29-06-2011 08:49 PM by FiatLux.)
29-06-2011 07:38 PM
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Daan Hugo Offline
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Post: #159
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
Hi!

Thanks for your contructive critism!
(even though it is a bit off topic, I'm trying to give you answers...)
Patrician_Player Wrote:I can see that P IV has a plenty to offer , and never said it had not.
I don't wanted to assume that, I just wanted to mention it, to explain that 'Patrician IV' didn't had as much man-power, time for development and so on as several other games with comparable(/less) features.

Furthermore, I think many P II (P III) fans wanted the features they enjoyed (and everyone has different things on his/her mind). We knew about this and discussed it (even before release) with the community and the beta testers. For some people 'Patrician' is only about trading, to others it is the politics or the piracy or whatever.... Anyway, the gamers goal is still the same: Be as successful as you can be. ...and we leave it to the player so he/she can decide how.
We tried to delever that by using a more modern ways to be a little more contemporary.
To bring you more than that (in your case settings and options) more time/man-power/ect. would be needed, so we concentrated on the features you can enjoy now (I guess Tongue ).
But, we'll always listen if someone of the community has ideas to improve 'P IV' and we appreciate every mentioned thing (regardless of 'good' or 'bad' content). Thx again!

However, (to find the right way back to the topic) the things you mentioned are mostly (feature) requests and no bugs. So, we shoud move the discusson (if anymore is neccessary) to another topic.

Best regards,

Daan
(This post was last modified: 30-06-2011 01:43 PM by Daan Hugo.)
30-06-2011 01:41 PM
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hibee94 Offline
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Post: #160
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
Hi,

Im having serious problems with this game in terms of speed. It runs so slow that there really isn't any point. Scrolling and clicking on things seems to be where the main problem is. It takes a good 4 or 5 seconds for anything to work after being clicked.

I have windows 7 with a pentium dual-core T4300 2.10 GHz and I have 4GB of RAM. I have the latest directX.

The menu location works fine, it's just ingame. I would give my graphics card details but i have no idea where to find it.

can anyone help?

cheers
04-07-2011 05:06 PM
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billyplod Online
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Post: #161
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(04-07-2011 05:06 PM)hibee94 Wrote:  Hi,

Im having serious problems with this game in terms of speed. It runs so slow that there really isn't any point. Scrolling and clicking on things seems to be where the main problem is. It takes a good 4 or 5 seconds for anything to work after being clicked.

I have windows 7 with a pentium dual-core T4300 2.10 GHz and I have 4GB of RAM. I have the latest directX.

The menu location works fine, it's just ingame. I would give my graphics card details but i have no idea where to find it.

can anyone help?

cheers

Run DXDIAG
Press the Windows Start Key & R - together - or START MENU & select RUN

Dialog BOX will open

type in DXDIAG - the Direct X Diagnostics tool will open

press ENTER or Select "SAVE ALL INFOMATION"

save the file in a .txt file

Copy into a post BUT

please enclose in formated code (#) and (/#) using the "insert formated code" selection on the post editor, but with [].

When you have done this - I would suggest that you check the file yourself your graphics card is displayed under Display Devices.
I've put in an extract from my DXDIAG file.
Then go the manufacturers web site and check you have the latest drivers installed.
BUT it maybe that you have 3D set on your card - Patrician 4 does not support 3D.
You should have a graphics configuration application that came with the card -
AMD (Catalyst Control Centre);
NVIDIA (NVIDIA Control Panel);
If you INTEL Integrated Graphics - see below.
Look for 3D settings and select the "Let Game/Application Decide - Option.

Code:
---------------
Display Devices
---------------
          Card name: AMD Radeon HD 6600 Series
       Manufacturer: ATI Technologies Inc.
          Chip type: ATI display adapter (0x6758)
           DAC type: Internal DAC(400MHz)
         Device Key: Enum\PCI\VEN_1002&DEV_6758&SUBSYS_00121028&REV_00
     Display Memory: 743 MB
   Dedicated Memory: 1008 MB
      Shared Memory: 3831 MB
       Current Mode: 1280 x 800 (32 bit) (60Hz)
       Monitor Name: Dell 3007WFP
      Monitor Model: DELL3007WFPHC
         Monitor Id: DEL4016
        Native Mode: unknown
        Output Type: DVI
        Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,a​tidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm​64.dll
Driver File Version: 8.17.0010.1077 (English)
     Driver Version: 8.850.0.0
        DDI Version: 11
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 4/20/2011 02:07:48, 795648 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71EE2-2418-11CF-AD77-1820BEC2C535}
          Vendor ID: 0x1002
          Device ID: 0x6758
          SubSys ID: 0x00121028
        Revision ID: 0x0000

OPEN INTEL Integrated Graphics
Click Start.
Click Control Panel.
Click Appearance and Personalization, and then Personalization (or click Classic View, and then double-click Personalization).
Click Display Settings.
Click Advanced Settings.
Click the Intel Graphics Media Accelerator Driver tab.
Click the Graphics Properties button.
(This post was last modified: 04-07-2011 05:53 PM by billyplod.)
04-07-2011 05:49 PM
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hibee94 Offline
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Post: #162
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
Thanks for the reply

I did the DXDIAG thing but beware the code is huge

Code:
------------------
System Information
------------------
Time of this report: 7/4/2011, 17:53:19
       Machine name: USER-PC
   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.110408-1633)
           Language: English (Regional Setting: English)
System Manufacturer: Hewlett-Packard
       System Model: HP G61 Notebook PC
               BIOS: Default System BIOS
          Processor: Pentium(R) Dual-Core CPU       T4300  @ 2.10GHz (2 CPUs), ~2.1GHz
             Memory: 4096MB RAM
Available OS Memory: 3998MB RAM
          Page File: 1825MB used, 6170MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode

------------
DxDiag Notes
------------
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (retail)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
          Card name: Mobile Intel(R) 4 Series Express Chipset Family
       Manufacturer: Intel Corporation
          Chip type: Mobile Intel(R) 4 Series Express Chipset Family
           DAC type: Internal
         Device Key: Enum\PCI\VEN_8086&DEV_2A42&SUBSYS_3069103C&REV_07
     Display Memory: 1695 MB
   Dedicated Memory: 64 MB
      Shared Memory: 1631 MB
       Current Mode: 1366 x 768 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: LP156WH1-TLA3
         Monitor Id: LGD01C2
        Native Mode: 1366 x 768(p) (59.973Hz)
        Output Type: Internal
        Driver Name: igdumd64.dll,igd10umd64.dll,igdumdx32,igd10umd32
Driver File Version: 8.15.0010.2202 (English)
     Driver Version: 8.15.10.2202
        DDI Version: 10
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 8/25/2010 20:36:02, 6547968 bytes
        WHQL Logo'd: Yes
    WHQL Date Stamp:
  Device Identifier: {D7B78E66-6902-11CF-167B-6310A7C2C535}
          Vendor ID: 0x8086
          Device ID: 0x2A42
          SubSys ID: 0x3069103C
        Revision ID: 0x0007
Driver Strong Name: oem11.inf:Intel.Mfg.NTamd64:iCNT0:8.15.10.2202:pci\ven_8086&dev_2a42
     Rank Of Driver: 00E62001
        Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_B ModeWMV9_C ModeVC1_B ModeVC1_C
   Deinterlace Caps: {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
                     {BF752EF6-8CC4-457A-BE1B-08BD1CAEEE9F}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_EdgeFiltering
                     {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend DeinterlaceTech_BOBVerticalStretch
                     {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY VideoProcess_AlphaBlend
       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers and Headphones (IDT High Definition Audio CODEC)
Default Sound Playback: Yes
Default Voice Playback: Yes
            Hardware ID: HDAUDIO\FUNC_01&VEN_111D&DEV_7608&SUBSYS_103C3069&REV_1002
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6225.0000 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: Yes
          Date and Size: 7/22/2009 02:33:32, 487936 bytes
            Other Files:
        Driver Provider: IDT
         HW Accel Level: Basic
              Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Internal Mic (IDT High Definition Audio CODEC)
  Default Sound Capture: Yes
  Default Voice Capture: No
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6225.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/22/2009 02:33:32, 487936 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: External Mic (IDT High Definition Audio CODEC)
  Default Sound Capture: No
  Default Voice Capture: Yes
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6225.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/22/2009 02:33:32, 487936 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

            Description: Stereo Mix (IDT High Definition Audio CODEC)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: stwrt64.sys
         Driver Version: 6.10.6225.0000 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/22/2009 02:33:32, 487936 bytes
              Cap Flags: 0x1
           Format Flags: 0xFFFFF

-------------------
DirectInput Devices
-------------------
      Device Name: Mouse
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Keyboard
         Attached: 1
    Controller ID: n/a
Vendor/Product ID: n/a
        FF Driver: n/a

      Device Name: Microsoft Hardware USB Mouse
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: Micr
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: Micr
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: Micr
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

      Device Name: Micr
         Attached: 1
    Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
        FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x2936
| Matching Device ID: usb\root_hub
| Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ Standard 101/102-Key or Microsoft Natural PS/2 Keyboard with HP QLB
| Matching Device ID: *pnp0303
| Upper Filters: HpqKbFiltr
| Service: i8042prt
|
+ HID Keyboard Device
| Vendor/Product ID: 0x045E, 0x0745
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ Synaptics PS/2 Port TouchPad
| Matching Device ID: *syn1e08
| Upper Filters: SynTP
| Service: i8042prt
|
+ Microsoft USB Dual Receiver Wireless Mouse (IntelliPoint)
| Vendor/Product ID: 0x045E, 0x0745
| Matching Device ID: hid\vid_045e&pid_0745&mi_01&col01
| Upper Filters: Point64
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
      Drive: C:
Free Space: 221.1 GB
Total Space: 292.1 GB
File System: NTFS
      Model: SAMSUNG HM321HI ATA Device

      Drive: D:
Free Space: 2.2 GB
Total Space: 12.9 GB
File System: NTFS
      Model: SAMSUNG HM321HI ATA Device

      Drive: E:
      Model: hp DVDRAM GT20L ATA Device
     Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (English), , 0 bytes

--------------
System Devices
--------------
     Name: Mobile Intel(R) 4 Series Express Chipset Family
Device ID: PCI\VEN_8086&DEV_2A43&SUBSYS_3069103C&REV_07\3&21436425&0&11
   Driver: n/a

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2939
Device ID: PCI\VEN_8086&DEV_2939&SUBSYS_3069103C&REV_03\3&21436425&0&EB
   Driver: n/a

     Name: Intel(R) ICH9M/M-E Family 4 Port SATA AHCI Controller - 2929
Device ID: PCI\VEN_8086&DEV_2929&SUBSYS_3069103C&REV_03\3&21436425&0&FA
   Driver: n/a

     Name: Mobile Intel(R) 4 Series Express Chipset Family
Device ID: PCI\VEN_8086&DEV_2A42&SUBSYS_3069103C&REV_07\3&21436425&0&10
   Driver: n/a

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2938
Device ID: PCI\VEN_8086&DEV_2938&SUBSYS_3069103C&REV_03\3&21436425&0&D1
   Driver: n/a

     Name: Intel(R) ICH9M LPC Interface Controller - 2919
Device ID: PCI\VEN_8086&DEV_2919&SUBSYS_3069103C&REV_03\3&21436425&0&F8
   Driver: n/a

     Name: Mobile Intel(R) 4 Series Chipset Processor to DRAM Controller - 2A40
Device ID: PCI\VEN_8086&DEV_2A40&SUBSYS_3069103C&REV_07\3&21436425&0&00
   Driver: n/a

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2937
Device ID: PCI\VEN_8086&DEV_2937&SUBSYS_3069103C&REV_03\3&21436425&0&D0
   Driver: n/a

     Name: Intel(R) 82801 PCI Bridge - 2448
Device ID: PCI\VEN_8086&DEV_2448&SUBSYS_3069103C&REV_93\3&21436425&0&F0
   Driver: n/a

     Name: Intel(R) ICH9 Family PCI Express Root Port 2 - 2942
Device ID: PCI\VEN_8086&DEV_2942&SUBSYS_3069103C&REV_03\3&21436425&0&E1
   Driver: n/a

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2936
Device ID: PCI\VEN_8086&DEV_2936&SUBSYS_3069103C&REV_03\3&21436425&0&EA
   Driver: n/a

     Name: Atheros AR9285 802.11b/g/n WiFi Adapter
Device ID: PCI\VEN_168C&DEV_002B&SUBSYS_3040103C&REV_01\4&67B1FC7&0&00E0
   Driver: n/a

     Name: Intel(R) ICH9 Family PCI Express Root Port 1 - 2940
Device ID: PCI\VEN_8086&DEV_2940&SUBSYS_3069103C&REV_03\3&21436425&0&E0
   Driver: n/a

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2935
Device ID: PCI\VEN_8086&DEV_2935&SUBSYS_3069103C&REV_03\3&21436425&0&E9
   Driver: n/a

     Name: Realtek PCIe FE Family Controller
Device ID: PCI\VEN_10EC&DEV_8136&SUBSYS_3069103C&REV_02\4&91C4099&0&00E1
   Driver: n/a

     Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_293E&SUBSYS_3069103C&REV_03\3&21436425&0&D8
   Driver: n/a

     Name: Intel(R) ICH9 Family USB Universal Host Controller - 2934
Device ID: PCI\VEN_8086&DEV_2934&SUBSYS_3069103C&REV_03\3&21436425&0&E8
   Driver: n/a

     Name: Intel(R) ICH9 Family USB2 Enhanced Host Controller - 293C
Device ID: PCI\VEN_8086&DEV_293C&SUBSYS_3069103C&REV_03\3&21436425&0&D7
   Driver: n/a

     Name: Intel(R) ICH9 Family Thermal Subsystem - 2932
Device ID: PCI\VEN_8086&DEV_2932&SUBSYS_3069103C&REV_03\3&21436425&0&FE
   Driver: n/a

     Name: Intel(R) ICH9 Family USB2 Enhanced Host Controller - 293A
Device ID: PCI\VEN_8086&DEV_293A&SUBSYS_3069103C&REV_03\3&21436425&0&EF
   Driver: n/a

     Name: Intel(R) ICH9 Family SMBus Controller - 2930
Device ID: PCI\VEN_8086&DEV_2930&SUBSYS_3069103C&REV_03\3&21436425&0&FB
   Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16597
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
MainConcept (Muvee) MPEG Demultiplexer,0x00400001,1,2,muveempgdmx.ax,7.03.0000.38002
CyberLink Audio Decoder (QP),0x00200900,1,1,CLAud.ax,6.03.0000.1222
WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
Record Queue,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,15.04.3508.1109
WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,15.04.3508.1109
CyberLink MPEG Video Encoder,0x00200000,1,1,P2GVidEnc.ax,6.00.0001.2226
Cyberlink Track Filter,0x00200000,1,1,YCTrack.ax,1.01.0000.0222
CyberLink MP3/WAV Wrapper,0x00200000,1,1,P2GMP3Wrap.ax,3.07.0000.1314
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7600.16385
CyberLink AudioCD Filter,0x00200000,0,1,P2GAudioCD.ax,5.00.0000.1321
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7600.16490
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7600.16385
QuickPlay Audio Wizard (HP),0x00200910,1,1,CLAudWizard.ax,1.00.0000.1215
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7600.16385
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7600.16490
MainConcept (Muvee) MP4 Multiplexer,0x00200000,1,1,muveemp4mux.ax,7.07.0000.38002
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7600.16490
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7600.16724
CyberLink Editing Service 3.0 (Source),0x00200000,0,2,P2GEdtKrn.dll,3.00.0000.2911
CyberLink TimeStretch Filter,0x00200000,1,1,clauts.ax,1.00.0000.3111
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7600.16724
MainConcept MPEG Splitter,0x001fffff,1,2,mcspmpeg.ax,1.01.4178.0000
MainConcept MPEG Encoder,0x001fffff,2,1,mcesmpeg.ax,1.02.4178.0000
MainConcept MPEG Video Encoder,0x001fffff,1,1,mcevmpeg.ax,1.02.4178.0000
MainConcept MPEG Audio Encoder,0x001fffff,1,1,mceampeg.ax,1.02.4178.0000
MainConcept MPEG Multiplexer,0x001fffff,1,1,mcmuxmpeg.ax,1.30.4178.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7600.16724
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7600.16490
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
P2G Video Decoder,0x00200000,2,3,P2GVSD.ax,6.00.0000.2310
MainConcept (Muvee) Stream Parser,0x00400001,1,2,muveempgdmx.ax,7.03.0000.38002
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7600.16724
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7600.16385
MainConcept (Muvee Consumer) AVC/H.264 Video Decoder,0x00400001,1,2,muveestdavcvd.ax,7.05.0000.38002
YC_EVRWindow,0x00200000,0,0,YCEvr.dll,1.00.0000.2531
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7600.16724
MediaWriter Filter,0x00200000,1,0,mediawriter.ax,6.00.0060.9859
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490
CyberLink Video Regulator,0x00200000,1,1,P2GRGL.ax,2.00.0000.3328
P2G Audio Decoder,0x00200000,1,1,P2GAud.ax,6.01.0000.3601
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7600.16490
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7600.16385
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7600.16490
CyberLink Video Effect,0x00200000,1,1,P2GVidFx.ax,1.00.0000.2030
MainConcept (Muvee) AAC Decoder,0x00400001,1,1,muveedaac.ax,7.06.0000.38002
muvee Music Analyser,0x00200000,1,0,mvmanalyse.ax,6.00.0058.9792
muvee Source Filter,0x00200000,0,1,muveesource.ax,6.00.0060.9859
CyberLink Audio Noise Reduction,0x00200000,1,1,P2GAuNRWrapper.ax,2.00.0000.1017
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7600.16385
CyberLink Load Image Filter,0x00200000,0,1,CLImage.ax,3.00.0000.2307
CyberLink MPEG-2 Splitter,0x00200000,1,2,P2Gm2spliter.ax,2.04.0000.2301
QuickPlay Demultiplexer,0x00200000,1,0,CLDemuxer.ax,1.00.0000.5609
CyberLink Audio VolumeBooster,0x00200000,1,1,P2GVB.ax,1.00.0000.1008
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7600.16490
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7600.16724
Cyberlink Dump Dispatch Filter,0x00200000,1,0,P2GDumpDispatch.ax,1.02.0001.2412
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7600.16385
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7600.16490
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7600.16490
QuickTime Encoder,0x00200000,1,0,quicktimesink.ax,6.00.0060.9859
CyberLink Audio Resampler,0x00200000,1,1,P2GAuRsmpl.ax,1.00.0000.2625
File Writer,0x00200000,1,0,WLXVAFilt.dll,15.04.3508.1109
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7600.16385
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7600.16385
CyberLink MPEG-1 Splitter,0x00200000,1,2,P2Gm1spliter.ax,2.04.0000.2301
MES Video Source,0x00200000,0,1,mesvideosource.ax,6.00.0060.9859
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7600.16385
File writer,0x00200000,1,0,qcap.dll,6.06.7600.16385
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7600.16385
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7600.16385
Cyberlink File Reader (Async.),0x00200000,0,1,P2GReader.ax,3.00.0000.3016
CyberLink M2V Writer,0x00200000,1,0,P2GM2VWriter.ax,1.03.0000.2017
Cyberlink Dump Filter,0x00200000,1,0,P2GDump.ax,3.00.0000.7122
CyberLink Line21 Decoder Filter (QP),0x00200000,0,2,CLLine21.ax,4.00.0000.7602
CyberLink Video Stabilizer,0x00200000,1,1,P2GVideoStabilizer.ax,1.00.0000.1017
CyberLink TL MPEG Splitter,0x00200000,1,2,YCTLMSplter.ax,3.02.0000.2219
CyberLink MPEG Splitter,0x00200000,1,2,CLSplter.ax,3.02.0000.3829
muvee Video Analyser,0x00200000,1,0,mvvanalyse.ax,6.00.0058.9792
CyberLink PCM Wrapper,0x00200000,1,1,P2GPCMEnc.ax,1.01.0000.0321
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7600.16385
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7600.16385
mvAudioScope,0x00200000,1,0,mvaudioscope.ax,6.00.0060.9859
MainConcept (Muvee2) Layer II Audio Decoder,0x00400001,1,1,muvee2l2ad.ax,7.04.0000.34713
MainConcept (Muvee) MPEG Multiplexer-Plus,0x00200000,1,1,muveempeg2mux.ax,7.06.0000.38003
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7600.16490
MainConcept (Muvee) MPEG Multiplexer,0x00200000,1,1,muveemuxmpeg.ax,7.03.0000.38003
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
muvee Deinterlace Filter,0x00200000,1,1,mvdeinterlace.ax,6.00.0060.9859
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7600.16385
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7600.16724
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7600.16385
MainConcept (Muvee) MPEG-2 Video Decoder,0x00400001,2,2,muveem2vd.ax,7.05.0000.38003
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7600.16385
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7600.16385
CyberLink WebCamera NULL Render,0x00200000,0,0,YCWEBCAMERARENDER.ax,2.00.7673.3115
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7600.16385
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7600.16385
CyberLink Video Regulator,0x00200000,1,1,YCRgl.ax,3.00.0000.1228
CyberLink Video/SP Decoder (QP),0x00200000,2,3,CLVSD.ax,8.02.0000.0619
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7600.16724
muvee FileDump Filter,0x00200000,1,0,mvfiledump.ax,6.00.0060.9859
CyberLink TimeStretch Filter (CES),0x00200000,1,1,P2Gauts.ax,1.00.0000.2212
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7600.16385
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7600.16385
CyberLink TL MPEG Splitter,0x00200000,1,2,P2GTLMSplter.ax,3.02.0000.2219
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490
CyberLink MPEG Muxer,0x00200000,2,1,P2GMpgMux.ax,5.01.0000.1723
CyberLink Video Effect,0x00200000,1,1,CLVidFx.ax,1.00.0000.2024
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7600.16490
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7600.16490
MES Audio Source,0x00200000,0,1,mesaudiosource.ax,6.00.0060.9859
CyberLink WMV Dumper,0x00200000,2,0,YCWMVDump.ax,1.00.0000.2625
QuickTime Source Filter,0x00200000,0,1,quicktimesource.dll,6.00.0060.9859
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7600.16724
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7600.16385
CyberLink DVD Navigator (QP3),0x00200000,0,3,CLNavX.ax,7.00.0008.5403
muvee WAV Encoder,0x00200000,0,0,mvwavencoder.ax,6.00.0060.9859
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7600.16490
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7600.16490
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7600.16490
P2G Video Regulator,0x00200000,1,1,P2GResample.ax,2.05.0000.1818
P2G Audio Encoder,0x00200000,2,0,P2GAudEnc.ax,2.00.0000.4815
CyberLink AudioCD Filter,0x00600000,0,1,CLAudioCD.AX,5.00.0000.3111
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7600.16385
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7600.16385
MainConcept (Muvee) MP4 Demultiplexer,0x00400001,1,2,muveemp4demux.ax,7.07.0000.38002
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7600.16385
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7600.16490
CyberLink MPEG Decoder,0x00200000,2,3,P2GMVD.ax,5.00.0000.0929

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.16490
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7600.16385
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7600.16385
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7600.16385

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
PCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7600.16490
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7600.16490
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7600.16490

Audio Capture Sources:
Internal Mic (IDT High Definiti,0x00200000,0,0,qcap.dll,6.06.7600.16385
External Mic (IDT High Definiti,0x00200000,0,0,qcap.dll,6.06.7600.16385
Stereo Mix (IDT High Definition,0x00200000,0,0,qcap.dll,6.06.7600.16385

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7600.16724
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16724
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16724

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7600.16490
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7600.16490

WDM Streaming Capture Devices:
MuxedIn1,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
MuxedIn,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
,0x00000000,0,0,,
HP Webcam-101,0x00200000,1,2,ksproxy.ax,6.01.7600.16385

WDM Streaming Rendering Devices:
,0x00000000,0,0,,
,0x00000000,0,0,,
Speaker,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16648

Video Capture Sources:
HP Webcam-101,0x00200000,1,2,ksproxy.ax,6.01.7600.16385
CyberLink Web Camera Filter,0x00200000,0,1,YCWebCameraSource.ax,2.00.7673.3115

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7600.16724
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7600.16724
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7600.16724
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7600.16724

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Audio Renderers:
Speakers and Headphones (IDT Hi,0x00200000,1,0,quartz.dll,6.06.7600.16490
CyberLink Audio Renderer,0x00200000,1,0,CLADR.ax,6.00.0000.2108
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16490
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16490
DirectSound: Speakers and Headphones (IDT High Definition Audio CODEC),0x00200000,1,0,quartz.dll,6.06.7600.16490

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
  Quality Flags: 2576
    Enabled:
    Force throttling
    Allow half deinterlace
    Allow scaling
    Decode Power Usage: 100
  Balanced Flags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 50
  PowerFlags: 1424
    Enabled:
    Force throttling
    Allow batching
    Force half deinterlace
    Force scaling
    Decode Power Usage: 0
04-07-2011 06:17 PM
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billyplod Online
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Posts: 799
Joined: Sep 2010
Post: #163
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
First thing - go here ---> http://downloadcenter.intel.com/SearchRe...set+Family

There is a later driver version available.
Then check the 3D thing. - It looks like you have 3D enabled.
Other things to check :-
Did you install the DirectX 9 when prompted, you should have a Folder:-
c:\Program Files(x86)\Kalypso Media\Patrician 4\Direct X - if not reinstall the game from scratch.

Also worth while running Windows Update - if you haven't got it set to automatic.
(This post was last modified: 04-07-2011 10:38 PM by billyplod.)
04-07-2011 08:52 PM
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CaptainPatch Offline
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Posts: 796
Joined: May 2010
Post: #164
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(04-07-2011 08:52 PM)billyplod Wrote:  Did you install the DirectX 9 when prompted, you should have a Folder:-

????

Doesn't DirectX 10 (Vista) and DirectX 11 (Win 7) provide all of the DirectX 9.0c functionality (plus more advanced features that are used for Vista and Win 7 programs)?

"Until you know what is worth dying for, Life isn't worth living."

"Choose wisely."
04-07-2011 10:47 PM
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billyplod Online
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Post: #165
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(04-07-2011 10:47 PM)CaptainPatch Wrote:  
(04-07-2011 08:52 PM)billyplod Wrote:  Did you install the DirectX 9 when prompted, you should have a Folder:-

????

Doesn't DirectX 10 (Vista) and DirectX 11 (Win 7) provide all of the DirectX 9.0c functionality (plus more advanced features that are used for Vista and Win 7 programs)?

Yes - but some applications /game require the Direct X 9 files - not sure if this game does BUT the copying of DX9 files is the last stage of the installation process and indicates a clean install.
(This post was last modified: 05-07-2011 12:22 AM by billyplod.)
05-07-2011 12:21 AM
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Dorimil Online
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Posts: 1,876
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Post: #166
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
be glad that the game runs! After reading your dxdiag i would bet, it would not run! Onboard graphic with only 64 MB Ram dedicated memory is nothing you can use for gaming.
check the graphic options and set them to the lowest. maybe this helps to run the game more fluently...

Lebe jeden Tag, als wäre es Dein Letzter! / Live each day as it would be your last!
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05-07-2011 12:40 PM
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hibee94 Offline
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Post: #167
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 12:40 PM)Dorimil Wrote:  be glad that the game runs! After reading your dxdiag i would bet, it would not run! Onboard graphic with only 64 MB Ram dedicated memory is nothing you can use for gaming.
check the graphic options and set them to the lowest. maybe this helps to run the game more fluently...

Did that ages ago but it doesn't work and after trying all thats been suggested, it still doesn't run any faster.

Oh Well, money well spent Tongue
05-07-2011 01:43 PM
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billyplod Online
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Post: #168
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 12:40 PM)Dorimil Wrote:  be glad that the game runs! After reading your dxdiag i would bet, it would not run! Onboard graphic with only 64 MB Ram dedicated memory is nothing you can use for gaming.
check the graphic options and set them to the lowest. maybe this helps to run the game more fluently...

That isn't the problem. Integrated Chipsets work that way - everything shares - in this case there is 64 Mb dedicated but the graphics will "borrow" the on board memory up to 1600 Mb - it's a trade off but it usually works pretty seamlessly.
Smaller form factor mobile devices are going down that route.
05-07-2011 01:46 PM
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Daan Hugo Offline
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Posts: 878
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Post: #169
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
min. system requirements:
•OS: Windows XP / Vista / 7
•CPU: 2 GHz Intel Pentium 4 / AMD Athlon 64
•Memory: 1 GB RAM
•HDD: 5 GB free storage
•Graphics: Shader Model 2.0 PCIe (Geforce 6 Serie, Radeon X1000-Serie), 256 MB, DirectX 9.0c
05-07-2011 01:49 PM
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billyplod Online
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Post: #170
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 01:43 PM)hibee94 Wrote:  Did that ages ago but it doesn't work and after trying all thats been suggested, it still doesn't run any faster.

Oh Well, money well spent Tongue

Upgrade the chipset driver, turn off 3D. Run Windows Update. If there is still a problem do a full reinstall.
Still a problem.
Then do another DXdiag and post it.
Smile
05-07-2011 01:50 PM
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hibee94 Offline
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Posts: 6
Joined: Jul 2011
Post: #171
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 01:50 PM)billyplod Wrote:  Upgrade the chipset driver, turn off 3D. Run Windows Update. If there is still a problem do a full reinstall.
Still a problem.
Then do another DXdiag and post it.
Smile

I've just started re-installation. I upgraded the driver yesterday but the 3D thing is bugging me as it doesn't seem to give me an option to turn it off. Now i know why this laptop was 75% off! Tongue
05-07-2011 01:53 PM
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billyplod Online
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Post: #172
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 01:53 PM)hibee94 Wrote:  I've just started re-installation. I upgraded the driver yesterday but the 3D thing is bugging me as it doesn't seem to give me an option to turn it off. Now i know why this laptop was 75% off! Tongue

I've only had limited exposure to the later Intel Integrated Graphics BUT
Go to Control Panel | Appearance and Personalization | Display | Screen Resolution | Advanced Settings | Troubleshoot, "Change Settings"

or
Go to Computer | Manage | Device Manager | Display Adapters. Right click your display adapter and choose Properties. Go to the Driver tab. Click the Disable 3D button NOT the Driver itself.
Quote:Daan Hugo -
min. system requirements:
•OS: Windows XP / Vista / 7
•CPU: 2 GHz Intel Pentium 4 / AMD Athlon 64
•Memory: 1 GB RAM
•HDD: 5 GB free storage
•Graphics: Shader Model 2.0 PCIe (Geforce 6 Serie, Radeon X1000-Serie), 256 MB, DirectX 9.0c

Your system is above minimum
05-07-2011 02:03 PM
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hibee94 Offline
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Posts: 6
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Post: #173
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 02:03 PM)billyplod Wrote:  I've only had limited exposure to the later Intel Integrated Graphics BUT
Go to Control Panel | Appearance and Personalization | Display | Screen Resolution | Advanced Settings | Troubleshoot, "Change Settings"

or
Go to Computer | Manage | Device Manager | Display Adapters. Right click your display adapter and choose Properties. Go to the Driver tab. Click the Disable 3D button NOT the Driver itself.
Quote:Daan Hugo -
min. system requirements:
•OS: Windows XP / Vista / 7
•CPU: 2 GHz Intel Pentium 4 / AMD Athlon 64
•Memory: 1 GB RAM
•HDD: 5 GB free storage
•Graphics: Shader Model 2.0 PCIe (Geforce 6 Serie, Radeon X1000-Serie), 256 MB, DirectX 9.0c

Your system is above minimum

First way won't let me change setting because it needs admin despite my account being the admin and the second way, the only disable option was for the whole driver. Bloody HP.Tongue
05-07-2011 02:11 PM
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billyplod Online
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Post: #174
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 02:11 PM)hibee94 Wrote:  First way won't let me change setting because it needs admin despite my account being the admin and the second way, the only disable option was for the whole driver. Bloody HP.Tongue

The option under XP and Vista was :-

Start | Control Panel | Personalization (or Appearance and Personalization I Personalization) | Display Settings | Advanced Settings | Intel® Graphics Media Accelerator Driver tab | Graphics Properties... | 3D Settings.

it could well have changed in Windows 7, if that option isn't available try looking --->
http://www.intel.com/p/en_US/support/detect/graphics
and let Intel decide what you need.

Failing that :-

It maybe because you are using 3D - try restarting the machine in "Safe" mode and look if you have the option then.
(This post was last modified: 05-07-2011 02:29 PM by billyplod.)
05-07-2011 02:21 PM
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hibee94 Offline
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Post: #175
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 02:21 PM)billyplod Wrote:  Using control panel the button is there?
If so it maybe because you are using 3D - try restarting the machine in "Safe" mode and look if you have the option then.

Yeah the button is there but its greyed and cant be clicked on but t does have the symbol which means an admin may access.

what it actually says is "If your current display driver allows you to change settings, click this button to troubleshoot problems with your computers display"


(05-07-2011 02:21 PM)billyplod Wrote:  The option under XP and Vista was :-

Start | Control Panel | Personalization (or Appearance and Personalization I Personalization) | Display Settings | Advanced Settings | Intel® Graphics Media Accelerator Driver tab | Graphics Properties... | 3D Settings.

This bit i could get to but the problem is once im there, no off button. I've got a three way choice for preference as to whether it favours performance, Quality or is a balance of both.

Or i can have custom settings in which i can change Texture Quality, Anisotrophic filtering, vertex processing and vertical sync.
(This post was last modified: 05-07-2011 02:40 PM by hibee94.)
05-07-2011 02:27 PM
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billyplod Online
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Post: #176
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 02:27 PM)hibee94 Wrote:  This bit i could get to but the problem is once im there, no off button. I've got a three way choice for preference as to whether it favours performance, Quality or is a balance of both.

Or i can have custom settings in which i can change Texture Quality, Anisotrophic filtering, vertex processing and vertical sync.

Things to try :-
- unplug the USB Mouse and test with the "TouchPad" only.
- is that better - then update you USB mouse driver or firmware (Especially if it's a "Razor" mouse.)
- same result slow - plug in the USB mouse in and try disabling the TouchPad.

Check the HP support site for updates to your system -->
start here ---> http://h20180.www2.hp.com/apps/Lookup?h_...+PC+series

Finally try running the game and then look in Windows Task Manager to see if there is any other process / applications running that are using a lot of system resources.

Windows Task Manager --> http://support.microsoft.com/kb/323527
05-07-2011 03:47 PM
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Dorimil Online
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Post: #177
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(05-07-2011 01:46 PM)billyplod Wrote:  That isn't the problem. Integrated Chipsets work that way - everything shares - in this case there is 64 Mb dedicated but the graphics will "borrow" the on board memory up to 1600 Mb - it's a trade off but it usually works pretty seamlessly.
Smaller form factor mobile devices are going down that route.

I know that, but that is very often the problem. Min. requirements mean 256 MB dedicated RAM! Wink "Borrowing" the missing RAM from the mostly slower board memory is not a good solution for gaming. In this case it can be nearly half of the board memory...
That works for Office, Internet and also watching movies, but not necessarly for gaming.

Lebe jeden Tag, als wäre es Dein Letzter! / Live each day as it would be your last!
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05-07-2011 04:23 PM
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Snootch Offline
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Post: #178
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
I found one and a half bugs. Wink

1) The Expedition trades are supposed to allow me to sell more and more goods each time that I hit the city, right? So once I get up to 5 stars, I am expecting a larger amount to be sold. However, when I bring 250 or 2,500 of an item, I still only sell about 200 goods per Expedition trip, even with a 5-star city rating. I also read in the game manual that if we bring too many goods than are necessary, the price is affected negatively. However, this has not been the case. All that happens is that I sell about 200 goods (185-210, give or take) and return with the remainder plus the goods I bought from the Mediterranean town.

1.5) The mod tools do not work for the American boxed version of Patrician IV, which was a major reason why I bought the game in the first place. Without the ability to mod the game, I will be forced to return it due to a lack of interest in the title, as well as remembering this for my next video game purchase opportunity from Kalypso. (To note, I will not buy any games from Paradox Interactive, for example, as their customer support, forums, and unresolved bug problems won't have me risking my money like that. I am hoping that Kalypso instead makes Patrician IV: Conquest by Trade at least as moddable as Patrician III was. It is the only sensible thing to do at this point besides patch up the game further.)

Thank you.


Snootch
27-07-2011 11:52 PM
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Daan Hugo Offline
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Post: #179
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
(27-07-2011 11:52 PM)Snootch Wrote:  1.5) The mod tools do not work for the American boxed version of Patrician IV

Hi!
That is definitely not correct. Have a look at the modding thread, you got an answer there (sry, I can't reply that fast, but there some kind of time difference between Europe and the U.S. Tongue ).

Regards the bug #1) Did you sold only the same commodity or different?

Kind regards,

Daan
28-07-2011 10:09 AM
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Snootch Offline
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Post: #180
RE: Patrician IV Bug Reports Thread (Version 1.3 only!)
I brought 3,500+ of pitch and 3,500+ of Metal Goods to an Expedition city with 5 Stars. When the Expedition came back, it had only sold 195 and 201 of each, respectively. This is all that I have been able to accomplish with Expedition trading so far, even with multiple attempts. Not sure if I am misunderstanding something... as usual.
29-07-2011 04:34 AM
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