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Tutorial: Tropico 3 Music in Tropico 4
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Swixel Offline
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Posts: 1,087
Joined: Sep 2011
Post: #29
RE: Tutorial: Tropico 3 Music in Tropico 4
I'll be damned, it works fine externally for that. My guess is I'm doing something beyond evil elsewhere (okay, it's not a guess, I am doing evil things elsewhere) and the load sequence is screwed up as a result. Time to nest me some magic.

Here's my test code for overloading in the way you were (read: not in any packs):
Code:
-- Tropico 4 test 'list'
Playlists = {
    DefaultSilenceChance = 25,
    DefaultSilenceDuration = 15000,
    DefaultCrossfadeTime = 3000,
    DefaultFadeTime = 1500,
    BattleMusicTimeout = 60000,
    AllTracks = {
        {
            path = "E:/iTunes/The Orion Experience/NYC Girl/01-the_orion_experience-nyc_girl.wav",
            frequency = 100,
            SilenceDuration = 15000,
            SilenceChance = 25
        }
    },
    MainMenu = {
        {
            path = "E:/iTunes/The Orion Experience/NYC Girl/01-the_orion_experience-nyc_girl.wav",
            frequency = 100,
            SilenceDuration = 15000,
            SilenceChance = 0
        }
    },
    Empty = {}
}
Playlists.Default = Playlists.AllTracks

I suppose the other reason I'm packing is that I HPK it, then tarball the collection, version control it to the laptop, then run post-hg scripts to extract and run, and that's be more painful with more files Wink

@ezwip:

Find

Code:
echo DefaultSilenceChance = 25 >> %_txt%
echo DefaultSilenceDuration = 15000 >> %_txt%
echo DefaultCrossfadeTime = 3000 >> %_txt%
echo BattleMusicTimeout = 60000 >> %_txt%

add

Code:
echo DefaultFadeTime = 1500 >> %_txt%

Lack of fade time is most likely the issue.

edit: oops :3

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"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
(This post was last modified: 20-10-2011 05:30 AM by Swixel.)
20-10-2011 05:27 AM
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RE: Tutorial: Tropico 3 Music in Tropico 4 - Swixel - 20-10-2011 05:27 AM

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