Swixel
Epic Member
      
Posts: 1,087
Joined: Sep 2011
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RE: Tutorial: Tropico 3 Music in Tropico 4
I'll be damned, it works fine externally for that. My guess is I'm doing something beyond evil elsewhere (okay, it's not a guess, I am doing evil things elsewhere) and the load sequence is screwed up as a result. Time to nest me some magic.
Here's my test code for overloading in the way you were (read: not in any packs):
Code:
-- Tropico 4 test 'list'
Playlists = {
DefaultSilenceChance = 25,
DefaultSilenceDuration = 15000,
DefaultCrossfadeTime = 3000,
DefaultFadeTime = 1500,
BattleMusicTimeout = 60000,
AllTracks = {
{
path = "E:/iTunes/The Orion Experience/NYC Girl/01-the_orion_experience-nyc_girl.wav",
frequency = 100,
SilenceDuration = 15000,
SilenceChance = 25
}
},
MainMenu = {
{
path = "E:/iTunes/The Orion Experience/NYC Girl/01-the_orion_experience-nyc_girl.wav",
frequency = 100,
SilenceDuration = 15000,
SilenceChance = 0
}
},
Empty = {}
}
Playlists.Default = Playlists.AllTracks
I suppose the other reason I'm packing is that I HPK it, then tarball the collection, version control it to the laptop, then run post-hg scripts to extract and run, and that's be more painful with more files
@ezwip:
Find
Code:
echo DefaultSilenceChance = 25 >> %_txt%
echo DefaultSilenceDuration = 15000 >> %_txt%
echo DefaultCrossfadeTime = 3000 >> %_txt%
echo BattleMusicTimeout = 60000 >> %_txt%
add
Code:
echo DefaultFadeTime = 1500 >> %_txt%
Lack of fade time is most likely the issue.
edit: oops :3
"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.
"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
(This post was last modified: 20-10-2011 05:30 AM by Swixel.)
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| 20-10-2011 05:27 AM |
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