hey all, adding some more suggestions, some of the suggestions i will be adding here are suggestions from other users expanded on by myself with my own additions.
currently we have the option "no emmigration" and "Tropico First" i however would like to see either illegal immigrats try to arrive by rafts ect. (who can be dealt with by ideas expanded on in the "military and law and order" section) and on "no emigration" unhappy citizens (with low happiness) or members of persecuted or neglected political factons (a faction with less than 30% satisfaction) will try to escape the island.
Immigration options should also have an effect on liberty, "open doors" should have a moderate increase in liberty, "skilled workers" has a minor negative effect on liberty, "Tropico First" has a moderate negative effect on liberty, "love it or leave it" has an extremely high increase in liberty and "No emmigration" has an extremely negative decrease in liberty.
Military and Law & Order
alot of people have been asking for increased military control and for military to play a stronger part in the game, which makes sense, what dictator is safe without a large amount of loyal goons backing them?
1) Border Control units.
If you have your immigration policy set to "No Emmigration" or "Tropico First" you can build a Border Control Station, this hires 6 sailors (2 for each patrol boat, a maximum of 3 patrol boats per station) and has several options for operating. Upgrades for this building would be "Modern Tech" - increases the speed of Patrol boats. Patrol boats are out of dock for 6 months at a time.
if you have "Tropico First" the options avaliable are:
"send them home!" -with this option patrol boats will intercept rafts and re-direct them back where they came from, no effects.
"Arrest on arrival" - the patrol boats will escort the raft to shore and then the immigrant will be sent through the court system (also to be expanded on).
"Spare none!" - the patrol boats will fire on the rafts and kill the immigrants - significant reduction in liberty.
If you have "No Emmigration" option then the avaliable actions are:
"Bring them back!" - the patrol boats will escort all escaping citizens back to the island without punishment"
"return and arrest" - the patrol boats will escort the escaping citizens back to the island where they will be sent into the court system
"no one leaves here alive!" - the patrol boats will fire upon the escaping citizens, killing them, again, significant reduction in liberty.
2) Coast Guard
The coast Guard station is similar to the Border Control Station in the way it operates, it hires 6 sailors, 2 for each boat who patrol your waters, however instead of dealing with immigration/emigration it deals with smuggling and trade. it also has several options
"arrest smugglers" - smugglers will attempt to bring goods to your island for organised crime, the ships will intercept the smuggling boats, scuttle them and take the smugglers home to face the court system
"let it burn!" - the patrol boats will destroy the smuggling boats, killing all onbaord and destroying all merchandise, however, given the...illegal nature of the smuggled goods, this option causes damage to fishing quality in the area where the ship was destroyed
"escort duty" - the boats from this station will be sent to escort trade ships of superpowers, gains profit for each boat that returns from a mission.
-however, smugglers will fire back on patrol boats and there is a risk they will be sunk, if they are, then the entire crew will be lost and the smugglers will land on the island, increasing crime. Also patrol boats on "escort duty" may not return due to piracy and war.
3) Admirals office.
The Admirals office is required to build Border Control and Coast Guard Stations, so it is in essence a naval armory. the Admirals office hires 3 Admirals, however, only 1 Border control or Coast Guard Station can be constructed per admiral, and you can only build 1 Admirals Office, so
choose wisely based on the needs of your island!
Regarding Sailors and Admirals
Sailors and Admirals may live in Army Bases as soldiers and Generals do, Sailors and Admirals will also partake in rebel attacks, revolutions and military coups the same way that soldiers and generals do, however Sailors combat efficency is significantly less than that of a soldier, indeed they are not armed with assault rifles and instead with pistols (as the police use in uprisings) and thus do not fare as well in combat as soldiers do. Admirals combat efficency is the same as that of a general.
4), Conscript Base
it always bugged me that conscription simply allowed uneducated people to become professional soldiers, however, this idea will change that. instead of the conscription edict will allow a single "conscript base" to be constructed. this is similar to the Army Base, however it hires only a single general and houses 12 conscripts. Conscripts are 12 citizens, male and female, randomly selected from the workforce and made into conscripts. Conscripts serve a 2-year military tour of duty, after this is over they return to their previous job (or a new job) and new conscripts are selected. Conscripts however have poorer equipment than professional soldiers and thus will fair much worse in combat than regular soldiers, relying on sheer numbers to overcome the enemy. having a conscript base causes a significant reduction in liberty and loses the respect of the intellectuals, however it increases respect with the military and communists.
5, Establish Judicary
Establish Judicary: Establishes a judicary for Tropico, expanding on the crime in Tropico 4, people arrested will be held in the police station before beeing sent to the courthouse for trial.
The Courthouse hires 3 judges and has 3 options for running:
Free and Independent Judicary, the judicary is free from government policy and judges are impartial, judges are taken from the 3 most popular political groups (judges are chosen automatically and not appointed by the president). this option will give the following punishments: Fine, 5 years hard labour and life imprisonment, increases respect with the US, Europe and intellectuals. Occasionally criminals are let out.
People's Legal Tribunal, this option is a communist option . and is a puppet of the government, the judges are assigned from members of the communist party, this option gives the following punishments: Life imprisonment, life in labour camp and execution. increases respect with USSR, China and Communists, anyone from the Nationalist or Capitalist factions will be sentenced for execution without question.
Special Military Tribunal this option is a total puppet of the President, judges are appointed from the Military Faction, this option gives the following punishments:Life in Labour Camp, Execution, significant reduction in liberty, increases respect of Middle East and Military. instead of the judges choosing if the criminal is guilty or not, the president is prompted instead, as well as asked for his recommended punishment.
This is for the criminals arrested for commiting crimes by the police automatically, the President can still issue his regular options for individuals (Execution, Accident, Bribe, Prison) ect.
the Military Headquarters is a building that helps you direct the focus of your armed forces, you can also change the name of your army, similar to how the Ministry allows you to select "Council of Ministers" "People's Committee" and "Junta", then names avaliable are as follows:
"National Army of Tropico" - increases nationalist respect
"Tropican People's Army" - increases communist respect
"Tropican Self Defence Force" - increases intellectual respect - option forbids Warsaw Pact or NATO foreign missions
the Headquarters hires 1 Field Marshal, whom is appointed from a selection of experienced Generals by El Presidente and 3 Bureaucrats. Only one Military Headquarters can exist at a time, the HQ has several options for running, which are
"Offensive training" - increases the affectiveness of troops sent on "Search and Destroy" missions (explained later)
"Defensive training" - increases the affectiveness of troops defending tropico from rebel attack.
"NATO Foreign Missions" - requires alliance with U.S., 10% of troops are sent on NATO missions, recieves a fixed sum from US for each troop active, each soldier is gone for a year, there is a chance that a soldier may die on duty, loses respect with nationalists and middle east but increases respect of capitalists and U.S.
"Warsaw Pact Foreign Missions" Requires alliance with USSR, 10% of troops are sent on Warsaw Pact missions, recieves a fixed sum from USSR each soldier active, each soldier is gone for a year, there is a chance that a soldier may die on duty, loses respect with nationalists and China (The USSR and China had fairly bad relations after the Sino-Soviet split). but increases respect of Communists and USSR
"UN peacekeeping Missions" requires unalligned, not avaliable if allied with US or USSR, 10% of troops are sent on UN peacekeeping missions, recieves a fixed sum of money to treasury for each soldier sent , each soldier is on duty for a year, soldier may die on duty. loses respect with Nationalists, US and USSR but improves relations with EU, Mid East, China and intellectuals.
The Police headquarters is like the Military Headquarters, bt is used to direct the focus of your police forces, The Police forces hires 1 Police Chief, appointed by El Presidente from a list of suitable canidates and 3 bureaucrats Only one Police Headquarters can be constructed at a time. The HQ has several options for running, which are
"Public Relations" - the police will address the concerns of the public and act upon them most, police have a less negative effect on liberty (much like the sensitivity training edict)
"Criminal Crackdown" - the police will brutally persue known criminals, with or without evidence to ensure there is zero crime on the streets of Tropico, increases negative effect on liberty, however criminals are arrested or shot on sight (explained later with edict)
"paramilitary force" - the police are trained in weapon and explosive skills, during a rebel attack or a search and destroy mission the police will supplement the military, however their combat effectiveness is significantly reduced compared to that of professional soldiers
"Political Police" - enables "Political repression" edicts (explained later)
Military and Law & Order Edicts
Search and Destroy mission
requires 2 soldiers/conscripts/police (if conscription and "paramilitary force" are active) for each rebel, Military respect of 70%, Military Headquarters. When this edict is issued the number of soldiers will be sent into the woods to engage rebel forces, depending on effectiveness of military will reduce the number of rebels or totally eliminate them, each search and destroy mission takes 5 months so the troops will be unavaliable till the mission is completed, some soldiers may die on the mission.
requires police officers, can not be activated if the "Sensitivty training" edict is active". With this edict active the government gives the police instructions that all criminals are to be eliminated, whatever the costs. instead of arresting criminals, they are shot if found commiting a crime. causes a significant reduction in liberty, loses respect of intellectuals and EU, however significantly increases crime safety and heavily reduces chance of new criminals popping up.
Political Repression Edicts
What are Political Repression Edicts?
Political Repression edicts are an idea of my own, taken from my study of totalitarian police states that existed during the cold war, the ideas are based on the actions of the police in eastern bloc countries, allowing those who turn Tropico into a totalitarian dictatorship (like me
) to further their goal towards a total police state. Now, onto the edicts themselves. All Political Repression edicts cause a significant reduction of respect with Europe and the Intellectuals.
To activate all Political Repression edicts the Police Headquarters must be set to "Political Police"
-When this edict is activated, you select a political faction you wish to "persecute". instead of banning the political faction like "Ban Faction" does it essentially makes the police bully members of the faction, through threatening letters, beatings in a dark ally, kidnapping of loved ones and so on. The actual effect of this edict is that it causes significantly less people to join this political faction, and members will often leave the faction. the downside however is that members of this faction are much more likely to protest and rebel, causes significant reduction in liberty and reduction of respect with intellectuals (especially if your persecuting the intellectuals
Public "awareness" program
-Requires TV set to "Propaganda TV" and Radio set to "Presidente, All Day" Launch a public awareness propaganda program against a political faction, warn them of the devious ways of the money-grubbing capitalists, or the classist hate of the communists, while this edict is activated members of the victim faction will become "socially unacceptable" and forbidden from having a high-school education job or college education job (due to being socially unaccpetable). They will also be denied access to most entertainment buildings (only the resturaunt and pub will allow them), oh, and the police might arrest a few them on trumped up charges, after all, they are dangerous dangerous people, and why would the government lie to you?
Stop the Protests!
-When this edict is issued, it effectively outlaws protesting against the regime, however it won't stop it, If a faction is persecuted or unhappy then one will happen almost instantly, that is ofcourse until an actual protest happens. The protesters are in for a rather nasty surprise. The Protest will be treated as a "riot" and police will brutally respond to it, tear gas, beatings and shootings ensure, police and protesters will brawl in the streets. Protesters will be arrested and killed with only a few escaping. causes a significant reduction in liberty, significantly reduces the chance of future protests (which will be dealt with the same way) surviving protesters will have a significant chance of rebelling.
Entertainment and Brainwashing
I've always found it odd that there is no library in Tropico, i myself often enjoy reading a good book as opposed to watching some over-budget holywood special effects demonstration called a "film". The Library in Tropico is free to use, however it can be used for political purposes and has the following options to run, depending on the running option, certain benefits will befall your Island
The Communist Manifesto: The Works of Marx and Engels have finally been brought to the Tropican People, teaching the rights of the proletariat and the oppression of the bourgeois, improves relations with the Communist Faction, may convert visitors to communists and improves overall production in farms/lumbermills.
The Wealth of Nations: The Magnum Opus of Adam Smith, delivered to the Tropican elite, teaches the importance of firm management and the need of a wealthy class. improves relations with Capitalists, may convert visitors to the capitalist faction and improves service quality of service buildings (resturaunts ect.)
The Art of War: The Time-Honoured works of Histories greatest military commander and strategist, Sun Tzu, teaches the importance of strong strategy and the importance of information to Tropicans, improves relations with Militarists, may convert visitors to the military faction, improves effectiveness of soldiers in battle
Mystery Novels: Mind-Boggling Epics crammed full of unexpected twists and plot changes, even the most open of minds will have some difficulty guessing "who did it", improves relations with intellectuals, may make visitors into intellectuals, improves radius of media buildings.
Bible Group: Study the word of God together in one big group and discuss inteperetations of the holy scriptutre as well as how God wants a Tropican to lead his/her life, improves relations with religious, may convert visitors to religious faction, improves service quality of religious buildings.
The Tropican Struggle: The ramblings of Tropico's resident Nationalists, containing they're thoughts on the greatness of Tropico and how Tropicans should be filled with national pride. improves relations with Nationalists, may convery visitors to the nationalist faction, decreases overall immigration.
With the Century
By El Presidente: How did you come to power? tell the people through this dictated autobiography, tell them of your struggles against the capitalists forces, or how you built your vast wealth, teach them how God led you on the path to greatness, or how you reject the lies of faith, improves relations with Loyalists, may convert some members to the loyalist faction, adds 10 dollars to the swiss account with each visit.
Ecodefence! why the enviroment needs us: Teaches the Tropican people of the importance of clean air, recycling and protecting the enviroment, and how if we don't change our polluting ways we will carve our own destruction. improves relations with enviromentalists, may convert some visitors to enviromentalist faction, decreases pollution of industrial buildings.
Bestselling novels: give the bestselling novels from history to the Tropican People, generates 10 dollars for each visitor (note, the library is always free to use, this option works much like the "let it flow" option for the Stadium).
MORE IDEAS INCOMMING
More poses for el presidente statues are needed, and perhaps a smaller, bronze version of the golden statue.
Cult of Personality options and buildings
as many of you who are familar with me know, i run Tropico like North Korea, a brutal totalitarian stalinist dictatorship, behind all the grand squares, propaganda gardens and magnificant golden statues lies a core of pure oppression. I like to force my people to love me, so much that after 40 years have passed, people truely worship me, the saviour of Socialist Tropico, as a god!
anyway, i'd like more options to make my stalinist paradise in Tropico, such as.
Building: Propaganda Murals
These are large concrete slabs with a Propaganda image of El Presidente on, changing this building "variant" (like changing the size of tennements) sets a different image, El Presidente waving to crowds of soldiers, el presidente in the farms with the people ,or just a giant portrait of El Presidente, these increase beauty, but lower liberty.
Upgrade: Giant Palace Portrait
Above the balcony on the palace, i want to place a giant portrait of myself, how do you do this you ask? well, at Character creation, the game shows you what your portrait will look like, taking the facial design of your character and increasing its size for the Portrait. this can be an upgrade for the Palace, it gives more resepct when your President gives speeches from the balcony, but significantly reduces liberty.
Upgrade: Hammer & Sickle flag or Tropican flag
this is two upgrades for the palace, but only one can be used. The first drapes a large red flag with a hammer and sickle in the center from the balcony which stops just before the doorway, this increases the respect of the communists, but reduces respect with capitalists and nationalists, the second is a Tropican flag done in the same way, this increases respect of the nationalists
Edict: Grand Image
This edict is like polit education, but instead of taking time out of the work day, it forces all Tropicans to hang a portrait of El Presidente in their home. Significantly increases respect of the Loyalists but reduces respect for everyone else initally, if used with Polit education negates the reduce of respect.
Public Relations Office
This is a building where El Presidente can change his image for the nightly broadcast, how does the news portray el presidente? El Presidnte decides! This building is to further expand on El Presidente's ever-growing cult of personality. this very building existing reduces the respect of the intellectuals, but increases respect of the loyalists, and has different operating options that give additional effects. The Public Relations office requires 5 Journalists to operate.
El Presidente: The Great Businessman
Portrays El Presidente as a Great Entrepenuer and Financial thinker, a true master of the international market! increases respect of Capitalists, but reduces that of Communists
El Presidente: man of nature
portrays El Presidente as the ultimate enviromentalist, his love for nature is paramount to all others of Tropico! increases respect of enviromentalists
El Preisdente: Guardian of the Socialist Cause!
portrays El Presidente as the Dictator of the Proleteriat, the guilding light that will lead Tropico to True Communism, increases respect with communists, but decreases respect with capitalists
El Presidente: Aegis of Tropico!
Portrays El Presidente as the ultimate warrior for Tropican independence! increases respect with the Nationalists (once they figure out what "Aegis" means)
El Presidente: humble servant of the Lord
portrays El Presidente as a mere servant of God, a man who rules on behalf of the big man in the sky, and does the work of the saviour on earth. Increases respect with Religious.
thats all for now
more ideas to come soon
More to come, gonna leave it at this for now....Let me know your thoughts on my ideas