RE: Grrr, why cant i get people protesting and lower liberty?? (building challenge)
liberty represses people from displaying protests, But it doesnt stop the trigger for it. What i mean is, if liberty is low, the protest event triggers, BUT then they decide if they should or should not protest in public, when liberty is low, they pop rebel instead of protesting, or atleast have a chance to. But it still went through the cycle.. low or high liberty doesnt change how the protesting is triggered, just the outcome.
*edit, found how to effect liberty, updates first post with correct answere..
People protest cause of needs, and i found the triggers for needs, But i cant seam to get them working right.
I tried looping the sequence, but that hasnt worked, and just creates a loop bug. that cause all needs to stay a zero, with fun going from full to none every few seconds.. (definatly not the effect im looking for) The confusing part is how do i keep the setting to stick without causing it to bug?
you can notice the change if you set to 1000% degeneration. But it seams after a few cycles it stops and is no longer at that rate. i dont want to keep it at 1000%, but im using it for testing atm as its easy to see the difference..
But i just cant seam to keep this state permament.
the way this is senario is supose to work.. at the start..
All people need to fill "food" more often.. (basically after a short time people should be starting to starve due to the infux of the population doubling from the shipwreck)
All religious need to fill "faith" need more often. (main faction in the faction war)
all envoirnmentalists need to fill "fun" need more often (the opposing faction in the faction war, but the larger faction)
All people from tropico are feeling repressed.. (half the people that are on the island at start are not tropicans due to a shipwreck)
Basically what im trying to do is get the mission started with a little faction war going,, environmentalists and religious are trying to get the new el presidente to side with them..
when you do things to make the other side happy, im trying to get the other side to protest the changes
obviously i need to change some scripting, but im having issues with this.. there are settings to do this, and its obvious from playing other islands/campaigns, cause just having a couple houses and a food place, people will protest, but for the life of me im not sure how to speed all this up. I know some campaigns ive played i have 2-3 protests in the first few months.. its obviously scripted, but how they do it is beyond me..
ive been working on this a few hours a day for the last week and still im at a loss..
(This post was last modified: 30-09-2011 05:05 PM by Tropi'je.)
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