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Scripting to start people protesting, and lower liberty (building challenge)
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Tropi'je Offline
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Post: #1
Scripting to start people protesting, and lower liberty (building challenge)
*EDIT, changed title cause its pretty obvious there is some confusing on my issue.. Hope this title is more clear


ok,.. why is it noone will ever protest on my island? I have a pre built, pub, fishing dock, and shanty.. thats it.. I modify happiness by -25, (entertainment, religion, housing, and healthcare is around 15%, give or take)

I can start the island, Build nothing, do nothing for 5+ years.. and not a single person will protest then the happiness averages out at about 37%..

I even have the enable subvercive activites active in the first month.. I have no clue why noone will protest..




there a way to lower liberty?

EDIT,, I found how to modify liberty.. But it would seam you can only add to it, not subract.. I dont know if this is an oversite, or it just doesnt work that way


Under gameplay, Area of effect... you can also change polution, humidity, and something else.. Polution is listed twice, Im guessing one of them isnt polution.. Perhaps its crime?..


guess part 1 not solved..
(This post was last modified: 30-09-2011 05:56 PM by Tropi'je.)
28-09-2011 09:34 PM
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Che Guevara Offline
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Post: #2
RE: Grrr, why cant i get people protesting and lower liberty??
Building statues lowers it in T3. I don't know if it is same in T4.


Some
Other buildings that lower liberty:

Guard posts

Police


If this information is wrong please correct me. I didn't play T4 and probably never will. Wink
28-09-2011 09:49 PM
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Caribbean Stud Offline
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Post: #3
RE: Grrr, why cant i get people protesting and lower liberty??
If you lower liberty too much they won't protest, because they're too afraid. Build an immigration office and set it to open doors, then drop a couple food farms with the salary at 1 so the people won't starve. You'll have an angry unemployed mob in no time.
29-09-2011 12:07 AM
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RedCommunist Offline
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Post: #4
RE: Grrr, why cant i get people protesting and lower liberty??
I found if you have high liberty and low happiness then they will protest. Also success followed by failure will lead to protests. People are less likely to protest if their life always sucked as opposed to them having a good job with good pay and a house to living in a shack with a bad job and low pay. All a rollercoaster. Stud hit it on the nose that they are afraid to protest. At the start unhappy people become rebels, once you get liberty up they just protest. I just shoot the protestors and rebels all the same...
(This post was last modified: 30-09-2011 12:53 AM by RedCommunist.)
29-09-2011 12:30 AM
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Tropi'je Offline
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RE: Grrr, why cant i get people protesting and lower liberty?? (building challenge)
sorry i was not clear.. this isnt a sandbox or campain mission.. Im building a challenge, and trying to get protests working..


low liberty doesnt stop them from begining to protest, it just stops the effect.. aka, they want to protest then dont because they feel they cant.. the tropicans arnt evening going through that cycle.
Ok.. I adjusted the map settings, I was able to save it using the map editor save button, while in island builder mode..

I adjusted to rebel yell, and very unstable,, I also delted most of the shanty so now people are starting out living in shacks. this has helped a little, But its still not at the lvl i want..

I guess i should see if there is a way i can use some sorta AOE on liberty,, any thoughts?



*edit, I also found some happiness changes i can do.. some are just reducing the happiness lvls, you see in the almanac, from what i can tell thats just a semi acurate representation of the peoples needs.. there is also another one that seams to manipulate the needs. You can change regeneration, from -100% (im guessing thats slower?? to im not sure, but +200 seamed to work) Perhaps this is a way to get people unhappy to start to protest more?

has anyone played with this stuff in the editor? Im guessing if you set these numbers, or anthing in a sequence, it stays at that setting till you change it?

Im trying to get 2 factions to be very polically unstable,, relgious and eviornmentalists are supose to be at odds on this island.
(This post was last modified: 29-09-2011 01:44 AM by Tropi'je.)
29-09-2011 12:40 AM
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ZalmanK Offline
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Post: #6
RE: Grrr, why cant i get people protesting and lower liberty?? (building challenge)
(28-09-2011 09:34 PM)Tropije Wrote:  ok,.. why is it noone will ever protest on my island? I have a pre built, pub, fishing dock, and shanty.. thats it.. I modify happiness by -25, (entertainment, religion, housing, and healthcare is around 15%, give or take)

I can start the island, Build nothing, do nothing for 5+ years.. and not a single person will protest then the happiness averages out at about 37%..

I even have the enable subvercive activites active in the first month.. I have no clue why noone will protest..


also, is there a way to lower liberty?

Take starting backgrounds and/or traits that reduce Liberty. Invoke edicts that reduce liberty. Destroy all media. Build Police and Military assets near major residential areas. Start shooting people. Make living on your island a living hell: once enough people start dying from hunger, lack of healthcare and executions, they will protest and/or rebel. Also, don't build any amenities, including ANY housing, religion or entertainment. Work them to the bone and set all wages to 1. If you do all this, I guarantee that your citizens would consider 37 happiness to be Utopia.
29-09-2011 02:19 PM
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Tropi'je Offline
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RE: Grrr, why cant i get people protesting and lower liberty?? (building challenge)
thats not it.. there is something that im not doing in the island set up.. Other islands you start, and protests can begin right off the bat. Its something in the scripting..

I just cant figure out what it is. Ive played other islands with more starting buildings and if you dont do anything protests are constant.

I use the same set up pretty much all the time, so why is it i load one island, and protests are in the first 6 months, but any island ive tried to make, nothing.

Just like some times you veiw liberty on campain islands and it starts off the entire island is red, there is some way to script lowering the liberty.,
29-09-2011 02:37 PM
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ZalmanK Offline
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RE: Grrr, why cant i get people protesting and lower liberty?? (building challenge)
(29-09-2011 02:37 PM)Tropije Wrote:  thats not it.. there is something that im not doing in the island set up.. Other islands you start, and protests can begin right off the bat. Its something in the scripting..

I just cant figure out what it is. Ive played other islands with more starting buildings and if you dont do anything protests are constant.

I use the same set up pretty much all the time, so why is it i load one island, and protests are in the first 6 months, but any island ive tried to make, nothing.

Just like some times you veiw liberty on campain islands and it starts off the entire island is red, there is some way to script lowering the liberty.,

Maybe low liberty is the reason for rare protests, now that I think about it. Have you tried maximizing liberty (via perks, edicts, media, etc) while maintaining poor living conditions? I generally start getting protests and rebels around 40% happiness due to my starting perks which increase liberty. I think that the higher your liberty is, the higher your chance of protests are (if you low enough happiness) and the likelihood of citizens becoming criminals.
29-09-2011 02:53 PM
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Tropi'je Offline
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RE: Grrr, why cant i get people protesting and lower liberty?? (building challenge)
liberty represses people from displaying protests, But it doesnt stop the trigger for it. What i mean is, if liberty is low, the protest event triggers, BUT then they decide if they should or should not protest in public, when liberty is low, they pop rebel instead of protesting, or atleast have a chance to. But it still went through the cycle.. low or high liberty doesnt change how the protesting is triggered, just the outcome.

*edit, found how to effect liberty, updates first post with correct answere..




People protest cause of needs, and i found the triggers for needs, But i cant seam to get them working right.

I tried looping the sequence, but that hasnt worked, and just creates a loop bug. that cause all needs to stay a zero, with fun going from full to none every few seconds.. (definatly not the effect im looking for) The confusing part is how do i keep the setting to stick without causing it to bug?

you can notice the change if you set to 1000% degeneration. But it seams after a few cycles it stops and is no longer at that rate. i dont want to keep it at 1000%, but im using it for testing atm as its easy to see the difference..

But i just cant seam to keep this state permament.


the way this is senario is supose to work.. at the start..

All people need to fill "food" more often.. (basically after a short time people should be starting to starve due to the infux of the population doubling from the shipwreck)

All religious need to fill "faith" need more often. (main faction in the faction war)

all envoirnmentalists need to fill "fun" need more often (the opposing faction in the faction war, but the larger faction)

All people from tropico are feeling repressed.. (half the people that are on the island at start are not tropicans due to a shipwreck)


Basically what im trying to do is get the mission started with a little faction war going,, environmentalists and religious are trying to get the new el presidente to side with them..

when you do things to make the other side happy, im trying to get the other side to protest the changes


obviously i need to change some scripting, but im having issues with this.. there are settings to do this, and its obvious from playing other islands/campaigns, cause just having a couple houses and a food place, people will protest, but for the life of me im not sure how to speed all this up. I know some campaigns ive played i have 2-3 protests in the first few months.. its obviously scripted, but how they do it is beyond me..

ive been working on this a few hours a day for the last week and still im at a loss..
(This post was last modified: 30-09-2011 05:05 PM by Tropi'je.)
30-09-2011 03:20 PM
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Tropi'je Offline
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RE: Scripting to start people protesting, and lower liberty (building challenge)
ok.. it seams i have found my missing componet.. It was just more people, and some shacks...

with my changes, i had 18 protests happen in the first year.... Now thats what im talking about!!


Now time to tweak it so people arnt just droping like flys Big Grin
30-09-2011 06:13 PM
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