blainedeyoung
Junior Member
 
Posts: 12
Joined: Jun 2011
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ship battles, size, and wind
I'm curious if anyone else has reached the conclusion that I have. I think the crayer is the best fighting ship in the game. The hulk is better if all your opponents are cogs or hulks, but you can't depend on anyone not to use some smaller ships in their convoys. And it's really difficult to destroy small ships with hulks; they're just too damn agile.
I'd rather fight a hulk with a hulk, but I'd rather fight a crayer with a crayer. And fighting hulks with crayers isn't a problem; it takes a while to wear them down, but on the x5 speed using the x10 consistently, it goes by pretty fast. Meanwhile, fighting crayers with hulks is a problem, and it's a worse problem if you turn the game speed up.
A while ago, I was reading a thread about ship battles that said you should always sail with the wind. I think that's a mistake, and it's the second part of my thinking in preferring crayers. I probably never would have noticed this except that it's a big part of Sid Meier's Pirates (one of my favorite games); small ships handle going against the wind much better than large ships do.
If you're in a crayer fighting larger ships, you should sail directly into the wind. The larger ships will be paralyzed. It's not a dramatic difference, but it gives you an edge. If you're fighting ships in your size class, sail with the wind at your back. That means, in a hulk, you can never take advantage of the wind.
I completely alone in preferring crayers? Has anyone else noticed the difference in how different sized ships handle the wind?
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| 05-10-2011 07:00 AM |
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