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D3 Resurrection map music is AWFUL
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Vasot Offline
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Posts: 38
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Post: #1
D3 Resurrection map music is AWFUL
*Sigh*
What is wrong with this new awful map music in the new D3 Resurrection !!
Sounds like some Middle Eastern/turkish mixed cr*p !!

Is there any way to change the music of the game my ears are bleeding from this new awful music track in the map of the game
(This post was last modified: 15-10-2011 04:40 PM by Vasot.)
15-10-2011 04:37 PM
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wabbit Offline
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Post: #2
RE: D3 Resurrection map music is AWFUL
I don't like it either, though I've read a lot of positive posts about people thinking it's great. Music taste is subjective though.. and one man's food is another man's poison.

But yeah, you can mod it all up. Go to..

Disciples III/Resources/Profiles/Music

Contains all the music files. There are two types. Ambience (amb) and Battle (battle). Numbered accordingly, and differentiated by faction type. They are in .ogg format. If you're looking for a very good, and free, audio convertor (and editor) check out http://audacity.sourceforge.net/ I used this to convert .mp3 files to .ogg, but also to edit my battle music (instrumental battle stuff) and chained several songs together into 6-8 minute loop files; I found the current 3 minute loop gets repetitive in battle.

So, make your music files and plop them in the folder stated above. But you're not done yet.

Disciples III/System/DCSArenaEx.ini

Near the beginning are script commands which tell the game to load up the music files. Again, this is sorted by faction type. You can actually make a ton of music that exceeds the amount the game defaults at. The game selects music randomly from the script files.

Here is a cut and paste of what mine looks like to give you a sense of scale (don't mind the Russian acryllic.. I'm running off of their version). You'll see I have unique sounds for ambient (which paints a flavour), but I've opened up the battle music to be the same random palette across all matches. I think combat music is chosen based on your enemy's faction type, so in the end I decided to max out the versatility of the combat score.

//Èìïåðèÿ ãðóçèì íà âîðëä ìàï, êîãäà èãðàåì çà äàííóþ ðàñó empire
dcsmusic { file "resources\\music\\humans_amb1.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb2.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb3.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb4.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb5.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb6.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb7.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb8.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb9.ogg"; attr "worldmap"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_amb10.ogg"; attr "worldmap"; attr "Empire";}

//Ýëüôû ãðóçèì íà âîðëä ìàï, êîãäà èãðàåì çà äàííóþ ðàñó elves
dcsmusic { file "resources\\music\\elves_amb1.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb2.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb3.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb4.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb5.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb6.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb7.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb8.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb9.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb10.ogg"; attr "worldmap"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_amb11.ogg"; attr "worldmap"; attr "Elves";}

//Äåìîíû ãðóçèì íà âîðëä ìàï, êîãäà èãðàåì çà äàííóþ ðàñó legion
dcsmusic { file "resources\\music\\demon_amb1.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb2.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb3.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb4.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb5.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb6.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb7.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb8.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb9.ogg"; attr "worldmap"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_amb10.ogg"; attr "worldmap"; attr "Legions";}

//Íåæèòü ãðóçèì íà âîðëä ìàï, êîãäà èãðàåì çà äàííóþ ðàñó undead
dcsmusic { file "resources\\music\\undead_amb1.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb2.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb3.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb4.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb5.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb6.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb7.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb8.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb9.ogg"; attr "worldmap"; attr "Undead";}
dcsmusic { file "resources\\music\\undead_amb10.ogg"; attr "worldmap"; attr "Undead";}


//Ìóçûêà âî âðåìÿ áîÿ
//Ìóçûêà çàãðóæàåòñÿ è íà÷èíàåò èãðàòü êàê òîëüêî ïîÿâèëñÿ èíòåðôåéñ çàãðóçêè áîÿ

//Èìïåðèÿ ãðóçèì âî âðåìÿ áîÿ, êîãäà èãðàåì çà äàííóþ ðàñó empire
dcsmusic { file "resources\\music\\humans_battle1.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle2.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle3.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle4.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle5.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\elves_battle1.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle2.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle3.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle4.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle5.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\demon_battle1.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle2.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle3.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle4.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle5.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\Undead_Battle1.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle2.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle3.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle4.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle5.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle6.ogg"; attr "arena"; attr "Undead";}

//Ýëüôû ãðóçèì âî âðåìÿ áîÿ, êîãäà èãðàåì çà äàííóþ ðàñó elves
dcsmusic { file "resources\\music\\humans_battle1.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle2.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle3.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle4.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle5.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\elves_battle1.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle2.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle3.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle4.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle5.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\demon_battle1.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle2.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle3.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle4.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle5.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\Undead_Battle1.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle2.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle3.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle4.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle5.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle6.ogg"; attr "arena"; attr "Undead";}



//Äåìîíû ãðóçèì âî âðåìÿ áîÿ, êîãäà èãðàåì çà äàííóþ ðàñó demons
dcsmusic { file "resources\\music\\humans_battle1.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle2.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle3.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle4.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle5.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\elves_battle1.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle2.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle3.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle4.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle5.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\demon_battle1.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle2.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle3.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle4.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle5.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\Undead_Battle1.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle2.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle3.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle4.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle5.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle6.ogg"; attr "arena"; attr "Undead";}


//Íåæèòü ãðóçèì âî âðåìÿ áîÿ, êîãäà èãðàåì çà äàííóþ ðàñó undead
dcsmusic { file "resources\\music\\humans_battle1.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle2.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle3.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle4.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\humans_battle5.ogg"; attr "arena"; attr "Empire";}
dcsmusic { file "resources\\music\\elves_battle1.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle2.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle3.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle4.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\elves_battle5.ogg"; attr "arena"; attr "Elves";}
dcsmusic { file "resources\\music\\demon_battle1.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle2.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle3.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle4.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\demon_battle5.ogg"; attr "arena"; attr "Legions";}
dcsmusic { file "resources\\music\\Undead_Battle1.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle2.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle3.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle4.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle5.ogg"; attr "arena"; attr "Undead";}
dcsmusic { file "resources\\music\\Undead_battle6.ogg"; attr "arena"; attr "Undead";}
(This post was last modified: 15-10-2011 06:17 PM by wabbit.)
15-10-2011 06:09 PM
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Gizmo Offline
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Posts: 25
Joined: Oct 2011
Post: #3
RE: D3 Resurrection map music is AWFUL
(15-10-2011 06:09 PM)wabbit Wrote:  I don't like it either, though I've read a lot of positive posts about people thinking it's great. Music taste is subjective though.. and one man's food is another man's poison.
Thanks for the script example. Cool
For my game I might fill the D3 music folder with the D2:Gold tracks 1:1, combat:combat, and ambient:ambient.

I just skimmed through the Undead themes, and have no problems with them... I think them apropos.

(Reminds me slightly of the GLA themes in C&C ZeroHour)
(This post was last modified: 18-10-2011 03:48 PM by Gizmo.)
18-10-2011 03:46 PM
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nimretil Offline
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Posts: 120
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Post: #4
RE: D3 Resurrection map music is AWFUL
As for me I do love the music of Resurrection. Big Grin
Renaissance is good, but Res is even better.
18-10-2011 05:37 PM
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Vermilion Offline
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Posts: 217
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Post: #5
RE: D3 Resurrection map music is AWFUL
(18-10-2011 05:37 PM)nimretil Wrote:  As for me I do love the music of Resurrection. Big Grin
Renaissance is good, but Res is even better.

Yes. me too. The Undead ambient is good and the undead battle-music has also great battle tracks. The Elves ambient and one of the battletracks is also great. Just stupid that the ambient always changes when different player has its turn.
(This post was last modified: 29-01-2012 07:12 PM by Vermilion.)
02-12-2011 08:18 AM
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