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Cheats like AT1?
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pantonyp Offline
Junior Member
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Posts: 21
Joined: Oct 2011
Post: #31
RE: Cheats like AT1?
(17-10-2011 10:09 AM)Wizz219 Wrote:  Hey all, first post here! Just wondering Kalypso is there any cheats in Airline Tycoon 2 like there was with AT1? I remember the donaldtrump one fondly Tongue Now dont everyone have a go at me for 'ruining the game e.t.c' im only asking if there is any. Thanks Smile

OK instead all those complitcated intructions about changing this line and adding this line why not just use art money se or cheat engine for xtra cash ingame?
27-09-2012 05:27 AM
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preak Offline
Newbie
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Posts: 1
Joined: May 2013
Post: #32
RE: Cheats like AT1?
Hi guys.

I also had a problem with mission 3, so i found a way (cheat) to complete it Wink

go to :

example

C:\Airline Tycoon 2\init\quest\location\meetingroom

open file meetingroom_smokealarm.qst with notepad (or whatever text editor you want)

and paste this code inside :

Code:
<quest>
    <objectiveconjuction.b>1</objectiveconjuction.b>
    <type.st>primary</type.st>
    <text.st></text.st>
    <assignedlocation.st></assignedlocation.st>
    <visible.b>0</visible.b>    

    <precommandlist>
        <count.ul>4</count.ul>
        <pre0>
            <type.st>objectsetparameter</type.st>
            <objectname.st>meetingroom_smokealarm</objectname.st>
            <objectfolder.st>location\meetingroom</objectfolder.st>
            <objectnumber.ul>1</objectnumber.ul>
            <hashkey.st>time</hashkey.st>
            <datatype.st>float</datatype.st>
            <value.st>0</value.st>
        </pre0>    
        <pre1>
            <type.st>objectsetparameter</type.st>
            <objectname.st>meetingroom_smokealarm</objectname.st>
            <objectfolder.st>location\meetingroom</objectfolder.st>
            <objectnumber.ul>1</objectnumber.ul>
            <hashkey.st>started</hashkey.st>
            <datatype.st>bool</datatype.st>
            <value.st>1</value.st>
        </pre1>    
        <pre2>
            <type.st>playsound</type.st>
            <name.st>electric</name.st>
            <folder.st>sound</folder.st>
        </pre2>

<pre3>
            <type.st>playerwinmission</type.st>
            <playernumber.l>0</playernumber.l>
        </pre3>
    </precommandlist>
    
    <objectivelist>                
        <count.ul>1</count.ul>
        <obj0>
            <type.st>executecommands</type.st>                 
        </obj0>
    </objectivelist>
</quest>

Now, every time you click on the alarm in the meeting room, the mission will be complete.

greetings Wink
03-05-2013 07:19 PM
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