dadadadadanny
Newbie

Posts: 2
Joined: Jun 2009
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RE: T3 architecture
Ardanwen has a point, your tropico island has some history before 1950, you pick how your dictator came to power in T1, which has to mean their were leaders before. CoconutKid, with your line of thinking, then the tropico palace from T1 also wouldnt have a logical connection to the game, because that definitely isnt a typical 1950's building either.
Ardanwen Wrote:CoconutKid Wrote:dadadadadanny Wrote:that looks like a pretty typical church to me guys, it is covered by blue tile on the exterior, which the portuguese are known for doing, along with the spanish, its a big thing in the Iberian penn. (spain/portugal) it came from the moors originally, and the portuguese/spanish brought it over with them to the 'new world' ...
Your examples are from the 18th century. Is there a logical connection with the story line of the game?
An essay on church architecture is not needed to establish that a small island in the Caribbean which started from next to nothing for population and infrastructure in 1950 would be unlikely to have faux 18th century churches -- or even structures resembling them which might be recycled churches.
What may be needed is an essay on anachronisms.
First of all, not all Tropico Islands just 'started', some do have a longer history.
Second, what makes you believe that Caribbean churches constructed in the '50's would not resemble the traditional architectural styles?
How would a 1950 Caribbean church look like in your book?
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| 21-06-2009 04:25 PM |
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CoconutKid
Has Been or Never Was?
      
Posts: 2,011
Joined: Nov 2008
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RE: T3 architecture
dadadadadanny Wrote:Ardanwen has a point, your tropico island has some history before 1950, you pick how your dictator came to power in T1, which has to mean their were leaders before. CoconutKid, with your line of thinking, then the tropico palace from T1 also wouldnt have a logical connection to the game, because that definitely isnt a typical 1950's building either.
From the February Bulgarian interview which was withdrawn:
Boian Spassov: The beginning island is inhabited by only a few, primitive people living in shacks and earning a living solely by farming. The Player starts in the role of dictator who is only interested in staying in office. But we will also provide alternatives for the Player who does not want to be dictator but would rather be a paternalistic "leader" ...
I have said before:
This is the habitual and formulaic approach of game developers to purely city and/or civilization building games. It has its appeal for a generalized situation which has a time line that runs over several hundred years.
It simply does not fit the situation of a Caribbean island in the mid-20th century at the start of the cold war. Almost all of these islands already had three or four centuries of history of the rise and fall of cultures and economies. They were primitive only in the sense of modern poverty, and being in the back-water of WWII.
One of the greatest weaknesses of T1 was the AI which set-up the buildings for a "random" game/map. The programming of that AI was the only "primitive" thing about the Tropico it produced. Many experienced players soon decided to start with a blank island and add their own rational positioning of start-up buildings.
Players chose the 'dictator characteristics' with great care, but the set of buildings and their locations [provided by the AI] had no link to the dictator's character [or the story line it implied] .
Haemimont should consider a wider concept for the "beginning island" configuration for the typical start in T3.
What I have stated in this thread is simply the logical follow-on of the development decision to start from a zero base as T1 did.
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| 21-06-2009 05:47 PM |
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CoconutKid
Has Been or Never Was?
      
Posts: 2,011
Joined: Nov 2008
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RE: ... (is it a church? or a temple? or a motel? or all three combined?)
Ardanwen Wrote:... The flaw in your idea about this is that there is no reason to mark these Churches in Tropico as an anachronism, it's not because Tropico is a new island that its buildings can't be designed after or inspired by the 'traditional' architectural styles.
I have to suggest that this is devolving into an un-game related argument.
I don't care what might actually inspire the architectural style of a Caribbean church.
In the game, you are going to get one style church and one style cathedral which last for the entire period of the game.
If the people who buy the game are satisfied that those buildings look like what is on a small Caribbean island during their gameplay, then all is well.
Frankly, I hadn't considered it before you started flogging it -- but now I am unhappy with the T1 "New England" style Church and "Pseudo-Something" Cathedral.
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| 21-06-2009 07:06 PM |
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Icke
Junior Member
 
Posts: 36
Joined: May 2009
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RE: ... (is it a church? or a temple? or a motel? or all three combined?)
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| 21-06-2009 08:36 PM |
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Richmond
Member
  
Posts: 54
Joined: Jul 2009
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RE: ... (is it a church? or a temple? or a motel? or all three combined?)
Well, there is a man walking by the enterence wearing a bowler hat, so it could be a bank. In some screen shots there are two very close to each other. In some of the early screen shots it was right next to the church on the square. It also seems to be near the palace in a lot of shots. Makes me think that it is a basic need building. I would guess that it is a clinic.
I think the church is next to the blue building in this picture
http://forum.kalypsomedia.com/attachment.php?aid=121
And the cathedral is opposite the blue building in this picture
http://forum.kalypsomedia.com/attachment.php?aid=119
(This post was last modified: 19-07-2009 04:31 PM by Richmond.)
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| 19-07-2009 04:27 PM |
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El Meck
Junior Member
 
Posts: 12
Joined: Apr 2009
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RE: ... (is it a church? or a temple? or a motel? or all three combined?)
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| 30-07-2009 10:48 AM |
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Richmond
Member
  
Posts: 54
Joined: Jul 2009
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RE: ... (is it a church? or a temple? or a motel? or all three combined?)
Well, I assume that the pub will be similar in size and shape to the the restaurant (at least that is how it looks in the building manager of this shot http://tropico.simlish.co.uk/images/shot...-06b.jpg). There is what I believe to be a restaurant in this shot,
http://tropico.simlish.co.uk/images/shot...ce-05b.jpg
over the road from the bank/hosptal building at the intersection. I assume therefore that the pub will be a single story (though perhaps wider) building. The shot in the building manager does not look like the brown building, and I think the building is probably to big for a pub.
It is possible that the building in front of the casino in this shot is a pub, but the screen cuts most of it off so it is hard to say. There is also a restaurant and a gourmet restaurant in this shot very near by.
http://tropico.simlish.co.uk/images/shot...ce-02b.jpg
I wonder what the building next to the one I identifyed as the restaurant is? Also, what are the small buildings on the road to the left of the second screen shot I references? Are they shops or something?
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| 30-07-2009 10:37 PM |
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mee
Member
  
Posts: 50
Joined: May 2009
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RE: ... (is it a church? or a temple? or a motel? or all three combined?)
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| 31-07-2009 08:53 AM |
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