TurtleShroom
Censor
   
Posts: 238
Joined: Aug 2010
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Rebels Won't Attack, Coups Won't Exist, Uprisings Never Come, Nothing Works
Hello.
I am having a collosal problem with Tropico. Namely, THE REBELS WON'T ATTACK.
Get this: I'm playing Tropico IV's Sparta missions from the Junta Expansion Pack, and one of the requirements calls forth a Rebel Attack.
So, I sit and wait............
-and nothing.
Years pass, and the mission can no longer progress because the Rebels won't attack. I tried to force them to come by "Lure the Rebels". Still nothing.
I once had a military morale warning so low that I had a "Coup Threat" of "High", and an attack was imminent.
It never came.
Nothing can get them to come. They literally will not come. Whether I have one Rebel or twenty Rebels, nothing happens.
Even when all triggers are set and it's supposed to come, nothing happens. If the Scenario forces one to come, IT DOESN'T, and the mission permanently stalls!!
Even cheat codes won't invoke anything! It... won't... work!!!
What's going on? Is it the Mods? I have Tyranus and Swixel Cars installed, as well as the five thousand Population Cap.
Help! Please, help me!!!
In worry,
-TS
Jesus loves you and died for you!!
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(This post was last modified: 15-11-2011 10:11 PM by TurtleShroom.)
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| 15-11-2011 10:10 PM |
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Swixel
Epic Member
      
Posts: 1,087
Joined: Sep 2011
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RE: Rebels Won't Attack, Coups Won't Exist, Uprisings Never Come, Nothing Works
All I can say is "it'll happen when it happens". I've got a lot of things happening in real life which prevent me from restructuring my code in the way I'd like. The most important thing for Tropico 4 Modding is trying to get my kit written, and I've barely scratched the surface on that. Once that's done, Tyrannus will be ported as modules to it.
I believe the real problem is the map and its custom sequences. As a temporary measure you could rebuild the HPK without the "Maps" folder to see if that makes a difference. That just requires using the HPK Extractor and deleting a folder:
- 1. Move TPQT.hpk out of the packs/boot/persist directory
- 2. Extract it somewhere (e.g. C:\HPK_work\Tyrannus)
- 3. Go to the extracted folder and delete 'Maps' (e.g. delete C:\HPK_work\Tyrannus\Maps)
- 4. Re-archive it using the HPK Extractor. (in my example paths you'd point to: C:\HPK_work\Tyrannus)
- 5. Put the new version back in the folder. from the extracted area, then Archive/Compile a new HPK and putting that there instead (so TQPT_new.hpk or whatever would go into packs/boot/persist).
That's the only thing that goes near the sequence code, and it shouldn't be causing the problem, but if you really want the Car Edict (which is why I think most people use it), that's the way to go.
"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.
"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
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| 15-11-2011 10:35 PM |
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Che Guevara
Account Closed-Requested by Member
Posts: 732
Joined: Mar 2010
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RE: Rebels Won't Attack, Coups Won't Exist, Uprisings Never Come, Nothing Works
Oops wrong topic
(This post was last modified: 18-11-2011 09:10 PM by Che Guevara.)
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| 18-11-2011 09:07 PM |
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