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Import Bug
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Sovereign Offline
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Post: #1
Import Bug
Regarding the teamsters and imported food.
I dont know if it apply to industry.

I have 8 docks, 21 markets and over a hundred teamsters.

Thing is - when a shipment arrives with 500 corn.
These 500 corn will be distributed to all the 21 markets - One truck will bring 24 corn to a market.

I was wondering why i never seemed to have enough teamsters. One teamster should allways carry 500 goods nomatter where he goes.

Shouldnt require 21 teamsters to handle ONE shipment of 500 corn - thats the problem.

I dont seem to have any issues bringing out supply to my industries wich employes 230 factory workers though. But bringing out corn to my 21 storekeepers thats not working.

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(This post was last modified: 10-12-2011 06:45 PM by Sovereign.)
10-12-2011 06:40 PM
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Swixel Offline
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Post: #2
RE: Import Bug
That sounds more like a feature than a bug.

Why do you have eight docks?

Why do you have over one hundred teamsters?

What is your population?

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
10-12-2011 09:06 PM
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Boston Offline
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Post: #3
RE: Import Bug
I am wondering what the traffic nightmare is like?
10-12-2011 10:54 PM
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Sovereign Offline
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Post: #4
RE: Import Bug
My population was 1030 when i wrote this now im maxed out.

The reason i got 8 docks is that i got 30 factories and 5 Refineries that all need imported goods to work. Each freighter can only carry 500 goods of each kind and with 8 docks i can import engough goods to run them all with some margins.

Allso i import all foods expept papaya, banana and stuff made in ranches.
I have papaya and banana to raise food happiness, and goat cheese etc to make china happy.

Traffic soullution is smooth sailes since i use a 4 lane roadsystem, and a 3 lain road system with underpasses, another "feature".
Heres a example of my traffic road system.

[Image: traffic.gif]

With the overpasses marked out in the red circles you can see how cars can travel over other lanes without interfearing with that lanes traffic.

This, and using 3 or 4 lanes enables me to solve any traffic issue that comes to light.




heres another more extreme example where the road pass over two crossing lanes without actually crossing over them, Letting traffic go smoothly accros both intersecting lanes without having cars stop to let the other one by.

[Image: traffic2c.jpg]


And for those of you who dont see the differense ill make it extra obvious.
Heres a pic where ive placed a regular intersection next to one of the overpasses.
On the one with the intersection, the road intersect, on the one without they aint.

[Image: traffic3z.jpg]

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(This post was last modified: 11-12-2011 12:04 AM by Sovereign.)
10-12-2011 11:36 PM
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Swixel Offline
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Post: #5
RE: Import Bug
(10-12-2011 11:36 PM)Sovereign Wrote:  My population was 1030 when i wrote this now im maxed out.

Okay... maxed out at 1175? You should probably update if that's the case.

(10-12-2011 11:36 PM)Sovereign Wrote:  The reason i got 8 docks is that i got 30 factories and 5 Refineries that all need imported goods to work. Each freighter can only carry 500 goods of each kind and with 8 docks i can import engough goods to run them all with some margins.

I missed the part where it was 2021 (or at least >2000). I thought this was an actual issue, not a post-game-my-population-is-out-of-control-and-there-was-never-a-reason-to-balance-for-this issue.

You can write a mod to raise the goods ceiling if you really need to do so, but until 2000 there's no need to have more than ~4 docks, except for the one mission where you need the fifth for a task.

You could also just use the "unlimited" native raw goods production and using industry to bolster the income from that (cf. Furniture, Agriculture). Using a pure industry base is dangerous due to a couple of price sequences (if you've got that enabled).

If you don't have it balanced, you might want to try it on a harder setting to see what actually works long term.

(10-12-2011 11:36 PM)Sovereign Wrote:  Allso i import all foods expept papaya, banana and stuff made in ranches.
I have papaya and banana to raise food happiness, and goat cheese etc to make china happy.

Which means you have massive piles at the docks. Teamsters do moves based on needs, so carrying 500 of a resource to a single point would be folly as it would stunt movement. Single trips may not seem ideal, but the mechanic works. If you don't like it, you can rewrite the Teamster method which handles it.

(10-12-2011 11:36 PM)Sovereign Wrote:  Traffic soullution is smooth sailes since i use a 4 lane roadsystem, and a 3 lain road system with underpasses, another "feature". Heres a example of my traffic road system.

That's not actually that efficient... and there are better ways to solve the road issues, like convincing people (except teamsters) not to drive in the first place.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
11-12-2011 12:33 AM
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Sovereign Offline
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Post: #6
RE: Import Bug
(11-12-2011 12:33 AM)Swixel Wrote:  
(10-12-2011 11:36 PM)Sovereign Wrote:  My population was 1030 when i wrote this now im maxed out.

Okay... maxed out at 1175? You should probably update if that's the case.

(10-12-2011 11:36 PM)Sovereign Wrote:  The reason i got 8 docks is that i got 30 factories and 5 Refineries that all need imported goods to work. Each freighter can only carry 500 goods of each kind and with 8 docks i can import engough goods to run them all with some margins.

I missed the part where it was 2021 (or at least >2000). I thought this was an actual issue, not a post-game-my-population-is-out-of-control-and-there-was-never-a-reason-to-balance-for-this issue.

You can write a mod to raise the goods ceiling if you really need to do so, but until 2000 there's no need to have more than ~4 docks, except for the one mission where you need the fifth for a task.

You could also just use the "unlimited" native raw goods production and using industry to bolster the income from that (cf. Furniture, Agriculture). Using a pure industry base is dangerous due to a couple of price sequences (if you've got that enabled).

If you don't have it balanced, you might want to try it on a harder setting to see what actually works long term.

(10-12-2011 11:36 PM)Sovereign Wrote:  Allso i import all foods expept papaya, banana and stuff made in ranches.
I have papaya and banana to raise food happiness, and goat cheese etc to make china happy.

Which means you have massive piles at the docks. Teamsters do moves based on needs, so carrying 500 of a resource to a single point would be folly as it would stunt movement. Single trips may not seem ideal, but the mechanic works. If you don't like it, you can rewrite the Teamster method which handles it.

(10-12-2011 11:36 PM)Sovereign Wrote:  Traffic soullution is smooth sailes since i use a 4 lane roadsystem, and a 3 lain road system with underpasses, another "feature". Heres a example of my traffic road system.

That's not actually that efficient... and there are better ways to solve the road issues, like convincing people (except teamsters) not to drive in the first place.

your just mad that i dissed the god fearing people in that other thread Smile

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11-12-2011 12:45 AM
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Rikki Offline
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Post: #7
RE: Import Bug
Too many junctions, and roads needed to transport goods are also being used by workers going for medicals, religion or entertainment. main routes have garages and factories, and other stopping points on the route, All those need to be on long side roads so traffic on main routes are not delayed by cars/trucks stopping to drop people off, with a little forethought you can isolate the routes, giving goods a free run from docks to factories and back, I also normally play the import route and if you are, allowing easy movement to and from the docks is key to making it work.

If you are going to use garages with a population of 1200+ traffic management becomes one of the most important aspects- the easiest way round it to use a non garage strategy and use "clusters" of housing and welfare- this cuts down the traffic, but does raise your costs as you have to over provide the welfare compared to the intensive high density approach
(This post was last modified: 11-12-2011 01:02 AM by Rikki.)
11-12-2011 12:57 AM
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