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Question about specific buildings per populations
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genfinity Offline
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Post: #1
Question about specific buildings per populations
Can anyone answer a few questions for me?

How many Tropicans per marketplace?
& how many tropicans per teamster office?

Thanks!
17-12-2011 07:08 AM
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Swixel Offline
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Joined: Sep 2011
Post: #2
RE: Question about specific buildings per populations
(17-12-2011 07:08 AM)genfinity Wrote:  How many Tropicans per marketplace?

Depends on age, if they're married, and if they're eating from local food production sources.

(17-12-2011 07:08 AM)genfinity Wrote:  & how many tropicans per teamster office?

Depends on industry, not on population, and that depends on output from things like traits and other modifiers.



My rule of thumb is this: Build what works, tweak when it doesn't. There are formulae which I could put out there, but, like revealing the score mechanism, it would ruin the game.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
17-12-2011 07:13 AM
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genfinity Offline
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Post: #3
RE: Question about specific buildings per populations
(17-12-2011 07:13 AM)Swixel Wrote:  
(17-12-2011 07:08 AM)genfinity Wrote:  How many Tropicans per marketplace?

Depends on age, if they're married, and if they're eating from local food production sources.

(17-12-2011 07:08 AM)genfinity Wrote:  & how many tropicans per teamster office?

Depends on industry, not on population, and that depends on output from things like traits and other modifiers.



My rule of thumb is this: Build what works, tweak when it doesn't. There are formulae which I could put out there, but, like revealing the score mechanism, it would ruin the game.

I'd rather not have a spoiler (thanks).

I ran into a problem were people "refused" to work at the marketplaces even when the wages were high.

I guessed it was because I didn't have enough teamsters so I went on a teamster building marathon (adding garages as well) but it didn't work.

I'd have to check the saved game for specifics.
17-12-2011 07:31 AM
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Swixel Offline
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Post: #4
RE: Question about specific buildings per populations
To be completely honest, placement is the key to fixing that. Not to mention keeping the education distributed, and not having everyone top-tier when you can't use them.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
17-12-2011 10:09 AM
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