RE: Kalypso Announces "Tropico 4: Modern Times" Expansion
I wish Tropico 4 would've been the expansion to Tropico 3, and that this would be Tropico 4.
It would also be fitting for there to be rail roads on the island... wasn't it in Tropico 1 where characters would think "the island needs a good rail simulation." ? Although the makers of tropico then had made a railroad tycoon.
Well, I'm going to suggest things easy to program (some are quasi-bugs to fix):
-Special forces sneaking onto the island to support the rebels (represented by foreign nationality (of a major power) rebels suddenly appearing), or former emigrants might attempt to storm the island. And if rebel forces are supported by a foreign power, they could be encouraged to attack certain buildings (destroy the nuclear program). Their rebel skill rating and weapons would also improve if improved by a foreign power.
-Be able to pay people $100 per month.
-A menu window which shows all your buildings and occupation types, allowing you to have centralized access to fees and payments, and how many buildings you have.
-Old widows don't remarry. Really. It gets kind of weird when 70 year olds marry 20 year olds, and two 40 year olds have a 40 year old child.
-I think when same sex marriage is enacted, 50% of the population marries the opposite sex. In RL, numbers of LGBT rarely exceed 20% in large populations.
-Have rebels wait until they are at least 25% of the military size before attacking. 3 rebels against an army of 25. Who will win I wonder?
--In a battle, if 25% or more of a group retreat or are killed, the group should admit defeat.
-Show a gender symbol under a person's stats.
-People cannot be both capitalist and communist faction members. Or at least put them in an asylum building.
-Give secret police ministers different icons. It's disorienting when there is a woman with a policeman's model.
-Allow generals to eliminate people.
-Add a cheat code to spawn rebels. Self-imposed difficulty.
Slightly less easy to program/change/do:
-Pre-military modernization soldiers would be equipped with what appears to be bolt-action/WWII rifles.
--Only if your nation has good relations with the US after 1965 would your soldiers run around with M16s.
-Allow both men and women to be bureaucrats.
-Require buildings to have different jobs (buildings with three or more employees to have a male college educated manager, the palace to have bureaucrats). Managers obviously improve productivity, and palace bureaucrats collect taxes.
--Equal opportunity edict allows women to manage buildings as well.
--Guard stations perform better with a high school educated sergeant. Or the soldiers of a guard station train faster with a sergeant.
---Generals are needed to manage sergeants.
-Use the voice actor from the First Tropico as the announcer, he sounds more hispanic
-Instead of blowing up buildings, rebels could attempt to rob them instead. Particularly banks. Would allow more rebels to live, and would make it harder to defend. If the rebels succeed, their weapons are improved somehow.
-Hire foreign mercenaries, who are also more likely to stage a coup, but also come with their own military camp.
--Remove the ability to hire foreign trained soldiers.
-For higher political difficulty levels, if a building maintains a profit for over a decade, workers will want wages that will gradually approach 25% of the building's profits per worker, or they will organize strikes or become communists.
-The ability to end strikes by firing/firing upon strikers.
-Allow criminals to resist arrest. Their models include pistols. Let them use them.
-Add an ethics stat. People with high ethics cannot commit crimes for el presidente (send money to a swiss bank account), nor eliminate non-criminal citizens. Citizens with high ethics stats don't become criminals or secret police either. Soldiers mutiny/join the rebels if told to do something inethical. Other citizens will just simply quit their job.
--Tropicans with low ethics might steal on the job.
--Ethics screening edict, allows for both ways; screen for/against ethics. Requires a college.
--Grade schools and high schools could be set to citizenship classes to improve graduate ethics.
--Tropicans inherit the ethics of their parents, that is if they aren't orphans.
-If you shoot both of a child's biological parents, that child should grow up with an unending hate of El Presidente.
-If a faction is not heard, and El Presidente is unlikely to be overthrown through elections/coup/rebellion, the faction should do something. Like secretly support rebels or encourage mass protests.
-Not all rebels have guns. Kind of realistic, and requires faction/foreign power support to arm rebels.
--Also allows more people to join the rebels without making the game too difficult.
-I want to commence purges! I want to be able to order the arrest and/or elimination of say 10%, 20% or 33% of a faction. Twice that number will decide to either leave the faction or join the rebels. The number to be arrested will be decided by the player, but will depend on free prison cells. Who will be arrested or killed would be whoever is the most dedicated faction supporters, and the game automatically will work down the list under the number requested to be arrested/eliminated have been ordered to be so. Oh also, people don't join purged factions for 5 years.
--Prisons set to reeduction should remove the faction support of the prisoners, and replace them with loyalist and/or nationalist faction support.
--Some tropicans ought to be apolitical.
-The ability to designate housing as retirement homes.
-Not all citizens vote. If they are only mildly unhappy and it looks like el presidente may not win, they may not vote. If they are only mildly happy, and it looks like el presidente may win, they may not vote.
-Marketplaces requires only someone with a minimum of grade school education.
-Chemical factories produce luxury goods.
Really hard to do:
-Robust fiscal/monetary system, local and foreign investors propose construction projects (it doesn't take el presidente to build a pub or a market), el presidente/player approves building permits, and the treasury receives money from import and/or export tariffs, business taxes, and income taxes. Foreign-owned buildings could receive different taxes. Private buildings could be nationalized (detrimental to future investments and foreign relations). Service buildings are far more effective when privately owned, although are more likely to charge higher fees or in the case of media, say things against el presidente. Private buildings should be able to set their own wages, and private owners could petition el presidente to crush those pesky unionists.
--People save for retirement. I find it hard to believe well paid (for a tropican) doctors haven't saved enough to live in a tenement.
---People save for investment. Or let them be able to take out loans.
----If their business can't keep up loan payments, then seize the property. This would tick off the business owner(s), though.
---Private construction offices ought to exist, but won't work for el presidente unless contracted.
-Have soldiers use cover when fighting. Or at least fire from the prone or crouching position.
-Allow for a criminal economy. Criminals would sell black market food or goods if the needs of average citizens weren't met.
-Ever play Floor 13? This idea is based upon that game. Secret Police investigate tropicans. Tropicans have a number of friends they never hang out with (too complex to simulate, and would take too much game time away from them working), that they make in school, or at work. Their friends will support them if they join a rebellion, and their friends would be upset if you shot their friends. Some of their friends/associates could in fact be criminal partners or plotting conspiracies. Prevent coups through investigation!
Although I really suspect if any of my ideas will be implemented, it will be in Tropico 5 :/
(This post was last modified: 13-02-2012 01:42 AM by rizt.)
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