Johnny_Vegas
Newbie

Posts: 7
Joined: Jan 2012
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RE: Fog of War
It seems like without fog of war there will be no need for scouting/recon. I remember in the old game I'd have my weakest merc "be on lookout", facing in the opposite direction of everyone else, as sometimes an enemy would approach from behind. Also I'd do things like sneak up to the corner of a building, peek around it to make sure the area was clear, before moving on. Unless there is something I am missing that kind of gameplay is not present in the new game correct?
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| 27-01-2012 09:35 PM |
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mrgray
Newbie

Posts: 1
Joined: Feb 2012
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RE: Fog of War
IMHO by removing FoW concept from the game u gonna lose bunch of customers because:
- no more enemy possibilites to flanking, surprise approaches or ambushes. Planing save way to aproch a door\building\supspicious bushes is i big part of JA2 game, AI will "shine" because you removed last advanted of silicon brain;
- preconstracted battle (like fighting a garrison of SAM post or something like that) gonna be much more easier, because AI lost his last advantage - desined snipers\muchinegunners positions. Why so? Because from start of the battle u can just look at each enemy and decide r u gonna go that way or not, find a best perfect way to neutralize\flank them without any scouting actions. No more surprises.
Overall game will be much easier than it can be, removed FoW just killed a big part of gameplay. You made it because or real time battles? With all autopause options chacked in menu "active pause " works just great, i dont know why u need to remove it.
Been a big fan of JA franchise im very disapointed, i went through the demo mission 3 times, watched all gameplay video on youtube (there is some rumours about FoW in release build), but after reading that thread... Im sorry, but im not gonna buy you product.
P.S. Im sorry about mistakes, eng is my third language.
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| 03-02-2012 02:11 PM |
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