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[MOD] XBox360/Controller Mode (for PC)
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Swixel Offline
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Post: #1
[MOD] XBox360/Controller Mode (for PC)
This mod is entirely unsupported by Kalypso, Haemimont, and myself. Expect funky things to happen, and for random crashes to kick in.

Use it at your own risk.

DISCLAIMER:
THIS SOFTWARE IS PROVIDED BY A.W. 'SWIXEL' STANLEY ''AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL A.W. 'SWIXEL' STANLEY OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.


The following code is an updated version of the original mod. Save it into a lua file in the Game directory (make a "Game" directory in the Tropico 4 directory if you don't already have it)

Code:
-- Call as early as we could reasonably be expected to be called ...

-- Stop this from loading more than once
local FiredOnce = false
local ExpansionMode = false

-- Style it up like we're on an XBox ;)
AreScreensXboxStyle = function()
    return true
end

function DoXBoxMod()
    -- Fake Xbox compatibility
    const.XBOX = true

    -- Enable XInput
    config.XInput = true
    
    -- Invoke XInput
        -- Load base game
        dofile("HGE/UI/xinput.lua")
        dofile("Game/xinput.lua")
        
        if ExpansionMode then
            -- Load MT version (shouldn't matter)
            dofile("ex/HGE/UI/xinput.lua")
            dofile("ex/Game/xinput.lua")    
        end
    -- End XInput loading
    
    -- Force a few things
    XInput.CurrentState = {}
    
    -- "Reset" position
    XInput.defaultState = {
        Left = false,
        Right = false,
        Up = false,
        Down = false,
        A = false,
        B = false,
        X = false,
        Y = false,
        LeftThumbClick = false,
        RightThumbClick = false,
        Start = false,
        Back = false,
        LeftShoulder = false,
        RightShoulder = false,
        LeftTrigger = 0,
        RightTrigger = 0,
        LeftThumb = point(0, 0),
        RightThumb = point(0, 0)
    }
    
    XInput.defaultState.__index = XInput.defaultState
    
    XInput.UpdateStateFunc = XInput.__GetState

    -- Terminal notifications
    XInput.NotifyTerminal = {true, true, true}
    XInput.NotifyTerminal[0] = true
    
    XInput.Callback = {}
    XInput.ComboCache = {}
    XInput.RepeatButtons = {}
    XInput.RepeatButtonTimeSpecific = {}
    XInput.IncompatibleButtons = {}

    -- Dirty, but it works.
    ShowMouseCursor = function(reason) HideMouseCursor(reason) end

    -- Turn off compatibility now that we have binds
    const.XBOX = false
    
    -- Save old version
    oldGameTerminalXButtonCapture = gameTerminalTarget.OnXButtonDown
    
    -- Make a new one
    gameTerminalTarget.OnXButtonDown = function(self, button, nCtrlId)
        -- Add the left shoulder press
        if button == "LeftShoulder" then
            if IsInfoPanelOpened() and IsAlmanacOpened() then
                CloseInfoPanel(true)
                return
            end
            if CloseInGameUITools() and not IsPopUpNotificationDlgOpen() then
                return
            end
            if GameType == "ChallengeTest" then
                return
            end
            if GetDialog("InGameMainMenuWizard") then
                GetDialog("InGameMainMenuWizard"):ActivateState("idBack")
            elseif GetMap() and GetMap() ~= "" and not GetDialog("SelectTrait") and not GetDialog("AvatarTraits") and not GetDialog("SelectAvatarDlg") and not GetDialog("CreateAvatar") then
                OpenDialog("InGameMainMenuWizard")
            end
        else
            -- Use the old binds
            oldGameTerminalXButtonCapture(self, button, nCtrlId)
        end
    end
    
    -- Back up the old menu
    oldMainMenuInit = MainMenu.Init
    
    -- Create our own based on what we actually want.
    MainMenu.Init = function(self)
        AreScreensXboxStyle = function() return false end
        oldMainMenuInit(self)
        AreScreensXboxStyle = function() return true end
    end
end

-- Load it early/fast.  We'll reload for MT, so it's not a problem.
OnMsg.ClassesGenerate = function()
    DoXBoxMod()
end


-- MT Compatibility "Boot" loader
OnMsg.UASetMode = function(actions,mode)
    if not FiredOnce then
        if(mode == "Boot") then
            FiredOnce = true
            CreateRealTimeThread(function()
                -- Expansion
                OnMsg.ReloadLua = function()
                    ExpansionMode = true
                end
                -- Setup post-load
                OnMsg.XPlayerSignin = function()
                    -- Modern Times loader :3
                    if FiredOnce and ExpansionMode then
                        DoXBoxMod()
                    end
                end
            end)
        end
    end
end

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
(This post was last modified: 23-05-2012 10:54 PM by Swixel.)
13-01-2012 10:11 PM
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BHunterSEAL Offline
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Post: #2
RE: [MOD] XBox360/Controller Mode (for PC)
This is absolutely brilliant. Thank you very much--definitely post a link to this in the Steam forums, I'm sure there will be some interest in this.

I spent some time testing and it works exactly as described. Stability was fine, loaded/saved games with and without the mod were perfect, and all functions work as the should given the button art in the game. Graphics settings were unchanged from when it was in PC mode.

I use Microsoft Xbox 360 Wireless Controllers with the Wireless Adapter for Windows USB device.Testing with a wired Logitech F310 (the one that has PS3 sticks and Xbox buttons) was not successful, but this was expected. However back when I used that as my primary device it worked well with X360CE on games that didn't recognize it as a 360 controller--which it tries to emulate--so I would expect that it would work fine on Tropico 4.

A few minor notes that don't really have a huge impact:
1) The mouse cursor is still present on-screen, even if you start the game without a mouse plugged-in. If you try to move it off-screen, the map will scroll (obviously). So it makes sense to just keep it over the panel with the minimap where it is out of the way.
2) The Start button on the controller does not work--the only way of accessing the menu (that I could tell) was to use the mouse or hit Escape on the keyboard. I'm not sure if there is another way of saving the game.

Thanks again--this is amazing.
13-01-2012 11:32 PM
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Swixel Offline
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Post: #3
RE: [MOD] XBox360/Controller Mode (for PC)
Not a problem, thanks for the feedback.

I'll look into this in the afternoon/evening when I'm back, but I'll add a TODO and some clarification about a few things.

If I can get the other XBox inputs (the unused ones) bound, I'll do that too.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
13-01-2012 11:53 PM
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Swixel Offline
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Post: #4
RE: [MOD] XBox360/Controller Mode (for PC)
Bumping for the update... see the first post.

Summary of changes:
- Main menu reverted to PC version through a nasty hack (but it won't make a difference to you guys, it works as normal);
- Hidden mouse cursor;
- LeftShoulder now triggers the in-game menu (you lose the ability to step back to the last notification as a result, but it seems like a good trade).

If someone with an actual XBox controller could test to see if the Guide button does anything, that'd be awesome -- I don't have one.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
21-01-2012 03:22 AM
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tamed Offline
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Post: #5
RE: [MOD] XBox360/Controller Mode (for PC)
Hello,
windows 7 with ms xbox 360 controller,
works 30 times out of 100, when it works, it works great!
Sometimes you are unable to rotate buildings using the Dpad.
Guide button does nothing. Left shoulder button does nothing.
Retail.
(This post was last modified: 25-03-2012 12:38 PM by tamed.)
25-03-2012 12:35 PM
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Swixel Offline
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Post: #6
RE: [MOD] XBox360/Controller Mode (for PC)
Guide button is beyond the scope of my knowledge/coding --- I don't have an official controller.

Left shoulder should be loading the menu ... but recently ESC doesn't work for me either, so I'm thinking something's up there globally (or one of my other dev util mods is breaking my game, again).

It should be working (save for those two issues?) ... is anyone else having trouble, or is this a situation where xinput is causing grief for one user?

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
27-03-2012 12:14 AM
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Bullishproof Offline
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RE: [MOD] XBox360/Controller Mode (for PC)
Hi,

Great work! Im only having a pretty annoying problem, the screen keeps pulling to one of the sides, like when you put the mouse cursor inn one of the corners. Ive tried to disconnect the xbox controller, but it didn't change anything. Do you know what the problem might be?

Edit: Installed the newest patch, and now its working:-)

Edit 2: Not working with the dlc though. The arrow is gone, and many of the functions are not working. Main problem is option screens not showing up, and the A button is not working.
(This post was last modified: 30-03-2012 01:44 PM by Bullishproof.)
30-03-2012 10:44 AM
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Swixel Offline
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Post: #8
RE: [MOD] XBox360/Controller Mode (for PC)
Unfortunately I have no idea on the ETA for fixing this for MT.

I have MT, but nobody I know has cracked the change causing the crash. I have a fair idea as to what's causing it, but until I get my extraction code working on T4, I can't even start to work towards it... and I barely have the time to work on fixing it --- I benched the code as the only person who needed the on-the-fly extraction code was me (or so I knew), but without Ford's extractor in play, I need it again.

no controller and emulation may lead to different results.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
30-03-2012 08:00 PM
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Bullishproof Offline
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Post: #9
RE: [MOD] XBox360/Controller Mode (for PC)
I see, thanks for the great work you have done so far anyway! Still enjoying the original game with your mod.
30-03-2012 10:48 PM
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BridgetFisher Offline
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Post: #10
RE: [MOD] XBox360/Controller Mode (for PC)
What is a lua file?

I dont have one of those.
also can someone just upload a file that works when I copy paste that code into my wordpad nothing happens.
10-05-2012 10:27 PM
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BHunterSEAL Offline
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Post: #11
RE: [MOD] XBox360/Controller Mode (for PC)
Lua is the programming language T4 is written--all of those .hpks you see in the game directory are archives of lua files. You will probably need to copy/paste this into a lua editor and compile it; I haven't personally tested.

I saw a reference to MT in the code, does that mean it's working with the expansion now?
11-05-2012 01:31 AM
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Swixel Offline
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Post: #12
RE: [MOD] XBox360/Controller Mode (for PC)
I can't remember if I patched it, to be honest. It should be. I don't have a controller here at the moment, so I can't test it, but that block down the bottom is the compat/workaround, so it should be.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
11-05-2012 01:42 AM
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BridgetFisher Offline
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Post: #13
RE: [MOD] XBox360/Controller Mode (for PC)
Thanks for the information and help.

I am using the xbox controller and I complied the code using google docs to make a pdf which I renamed the extension to lua and that did not work. What is the right extension I should change it to or is there a working lua I could download? If worried about posting it on the forum please private message it to me.

Big fan of tropico here since the days of Pirate island and would love to play it on my couch since I am not very good with a mouse.
11-05-2012 09:49 PM
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Swixel Offline
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Post: #14
RE: [MOD] XBox360/Controller Mode (for PC)
1. Make a folder called "Game" in your Tropico 4 directory (it has Tropico 4.exe in it).
2. Open "Notepad" from the start menu (Start -> "notepad" in the search box, it should have a blue icon).
3. Copy the code from the first post into it.
4. File -> Save As ... Navigate to the "Game" directory inside the Tropico 4 directory you just made). In the name box, type in "xboxmod.lua"
5. Check that it is called xboxmod.lua in the directory, not xboxmod.lua.txt
6. Make sure the controller is plugged in and then open Tropico 4.
7. Enjoy (if all goes well)

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
11-05-2012 10:54 PM
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BHunterSEAL Offline
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Post: #15
RE: [MOD] XBox360/Controller Mode (for PC)
(11-05-2012 09:49 PM)BridgetFisher Wrote:  ...I complied the code using google docs to make a pdf which I renamed the extension to lua and that did not work.

You know, I was having kind of a crappy day until I read this. Smile




I don't mean to make fun, this is awesome.
(This post was last modified: 12-05-2012 01:33 AM by BHunterSEAL.)
12-05-2012 01:33 AM
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BridgetFisher Offline
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RE: [MOD] XBox360/Controller Mode (for PC)
Thanks following your walkthrough I was successful at making a lua file and it works, there are even button prompts in the game that pop up showing what button to hit.

I think my graphics are messed up is this due to the lua? I am on a 1920x1080 tv, I am not sure why but I cant find any option to adjust the graphics and I am unsure what the resolution is set to now The wheel of stuff that appears when I hit the y button is off screen to the left I am not sure why. Is there a way I can fix this?

This is amazing I am very happy now I just need to figure out why the menus are not on screen and graphics look not as good as they should.

Are these the same controls from the xbox they feel different. I cant seem to demo buildings but any help is appreciated maybe I could write a walkthrough for the controls.
(This post was last modified: 12-05-2012 07:26 AM by BridgetFisher.)
12-05-2012 06:26 AM
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Swixel Offline
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Post: #17
RE: [MOD] XBox360/Controller Mode (for PC)
My understand is that they're most or less the exact controls, with the exception being that I modded in a couple of things you need.

As for resolution switching, you'll need to move the lua folder out of the Game directory (move it into the Tropico 4 directory), launch the game normally, set the resolution, then put it back and reload.

The Xbox version has no need to set the resolution Smile

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
12-05-2012 06:41 AM
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BHunterSEAL Offline
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Post: #18
RE: [MOD] XBox360/Controller Mode (for PC)
When I played using a gamepad, I found this to be a very good resource, it lists all of the XBoX 360 controls:
http://www.gamefly.com/Rent-Tropico-4/14...7BYCZ9Yvhs

Note that as per Swixel's mod, the left shoulder button now opens the menu, not whatever other function is listed here.
(This post was last modified: 14-05-2012 01:58 AM by BHunterSEAL.)
14-05-2012 01:58 AM
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Swixel Offline
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Post: #19
RE: [MOD] XBox360/Controller Mode (for PC)
There's a help/info panel in the game (somewhere off the menu/main menu?) which shows you everything (if you're in 360 mode). I forget where.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
14-05-2012 04:39 AM
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AreaMan Offline
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RE: [MOD] XBox360/Controller Mode (for PC)
Thanks Swixel, and and anyone else working on this mod.

I could not get it to work :-(

I'm running Windows 7, Tropico 4 with all DLC and MT. Is that why? Mod isn't compatible yet with MT and DLC?

I followed the helpful instructions per post #14 and restarted the game. First, all my saved games and profiles were inaccessible (not erased, just couldn't get to them). Second, the mouse pointer was invisible, but still interacted with some of the menus. Third, the menu showed the xbox button options, but the xbox gamepad did not activate those options, just didn't work.

I removed the xboxmod.lua file from the games folder and everything runs fine afterward so nothing lost from experimenting, but is there a fix for this?

Any thoughts/help appreciated.
(This post was last modified: 22-05-2012 06:34 PM by AreaMan.)
22-05-2012 06:32 PM
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Swixel Offline
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Post: #21
RE: [MOD] XBox360/Controller Mode (for PC)
I updated the mod a while ago to have MT compatibility, so I'm lost as to why it'd break. All it does is call/setup/configure the core functions from the XBox release for PC.

It sounds like you've got a local AppData dir which isn't being loaded ... that's the only time I've had that sort of an issue with profiles before.

The mouse is hidden in the code, what that means (precisely) is up to what Haemimont defined in HGE2 -- it should be middle of the screen on load (where the XBox controller's focus is), so you shouldn't notice unless you moved it.

If the buttons are showing, it should be working. I assume this is an official XBox gamepad and the system recognises it as such?

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
22-05-2012 09:20 PM
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AreaMan Offline
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RE: [MOD] XBox360/Controller Mode (for PC)
Thanks Swixel for your quick response.

Yes, I have an xbox 360 wireless controller. It works fine with Skyrim and I've used some 3rd party apps to get it to work with other games. I don't know exactly what you mean by 'system recognizes' it, but the lights on the controller stop flashing in the top left like normal. New batteries, so I don't think it's the controller.

I tried recopy and repasting the code just in case I effed that up. I tried restarting my whole system, thus steam and T4. Still nothing.

It does show the xbox buttons on the menus, so it would seem I put the xboxmod.lua file in the 'game' folder in the right directory. Also, the hiding of my profiles and saved games is kind of weird.

Again, any thoughts greatly appreciated.
(This post was last modified: 23-05-2012 12:09 AM by AreaMan.)
22-05-2012 11:47 PM
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Swixel Offline
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Post: #23
RE: [MOD] XBox360/Controller Mode (for PC)
Turns out I broke it in the last edit. I removed a single line from it when I pasted in the legacy code (to make sure people with MT could use it)... but even with that fixed, it's broken on the Steam version. I'm not sure what the last ninja update on Steam (36mb?) changed in terms of HPKs, as I haven't been tracking it closely (real life has been eating my time, I've barely been gaming, let alone modding).

I'll have a look tonight (it's 9:34am here now, so, factor 6+ hours before I have time to look).

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
23-05-2012 12:34 AM
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AreaMan Offline
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Post: #24
RE: [MOD] XBox360/Controller Mode (for PC)
Thanks again Swixel.

I know my wrist will appreciate it if you can find a fix (using the mouse on the sofa is not ideal). That said, please don't feel rushed in any way on my account.
23-05-2012 03:12 AM
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Swixel Offline
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Post: #25
RE: [MOD] XBox360/Controller Mode (for PC)
Updated the first post. Was working on the menu, haven't got a lot of time to test it in game unfortunately. Still not sure what broke it, my guess is multiple reloads were causing it to eat a function it shouldn't.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
23-05-2012 10:55 PM
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AreaMan Offline
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Post: #26
RE: [MOD] XBox360/Controller Mode (for PC)
Soooo close.

Profiles and saves are available. Main menu functions. In game I can get to the construction menu and then rotate and place a building. After that function stops.

Can't select any existing buildings or people. Can't select those exclamation points. Well, can't really select anything. The mouse pointer was invisible until I pressed down on the left joystick and then I was able to use that to select stuff.

I've subscribed to this thread, so if you ever get time to mess with it again, I'll get the notice.

Thanks again Swixel.
24-05-2012 12:58 AM
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Swixel Offline
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Post: #27
RE: [MOD] XBox360/Controller Mode (for PC)
I'm a bit pressed for time for other types of code, but if I take a break tonight (didn't take much of one last night), I'll take a look to see if I can get my Logitech controller (xinput emulation) to work.

I suspect there's something beyond where I looked. I'm curious as to how/why this would have broken. While I'm at it, I should probably throw in a bind for the main menu which opens the info panel with the controls on it.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
24-05-2012 02:52 AM
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bewitched Offline
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Post: #28
RE: [MOD] XBox360/Controller Mode (for PC)
Ive got the same problem with MT but it worked great without the DLC.
Would be awesome if you find some time to fix it somehow.

Can't wait to go back to my sofa xD
08-06-2012 11:15 PM
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Kwissy Offline
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Post: #29
RE: [MOD] XBox360/Controller Mode (for PC)
I've just started using your xbox controller mod, it works amazingly! Big Grin
(Pre-patch)

However, having just got Modern times, everyting is messed up >_<, the xbox focus has disappeared, the start button now fails to work, and the xbox button guides (whem pressing right trigger, and while in menus) has started showing keyboard controlls only.
[/php]
i understand you've been working hard to fix this, and i'm sure we are all thankfull, esspecially if you can get it working Smile
(This post was last modified: 21-07-2012 10:36 PM by Kwissy.)
20-07-2012 07:43 AM
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BridgetFisher Offline
Junior Member
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Posts: 10
Joined: Dec 2010
Post: #30
RE: [MOD] XBox360/Controller Mode (for PC)
Thanks so much for all of your efforts with making this mod for the controller. The few of us who post represent thousands of gamers from the views on the thread.

I just got Modern Times and noticed the controls sorta work. The build menu comes up and the thumbs work but the rest got broken.

Hope this info helps, if you have any questions I will help as well since this helps many of us who cant use a mouse for pc gaming.
09-09-2012 02:01 PM
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