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Tropico 4 Modern Times 30 Buildings.
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Col. Stark Offline
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Post: #31
RE: Tropico 4 Modern Times 30 Buildings.
(07-02-2012 11:29 PM)tropicoer Wrote:  
(07-02-2012 08:13 PM)astondb9 Wrote:  Where is the proof of the automobile factory? It sounds good though! A modern industry for a modern island.

In a interview about Tropico 4 modern times I saw words in the corner saying automobile commodity prices are 20% higher.

Yea I saw that too, however it may mean that you can only import cars, like Luxury Goods. I.e. when you import automobiles the cars on your island slowly upgrade. I also remember reading somewhere about an electronics factory.
http://www.gamefront.com/tropico-4-moder...s-preview/
08-02-2012 09:59 AM
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Pimpmaster Offline
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Post: #32
RE: Tropico 4 Modern Times 30 Buildings.
I'd love to see the space shuttle launcher have some options:

1) Space Shuttle - Produces Small Revenue + halves upkeep (reusable after all)
2) Unmanned Rockets - Produces Big Revenue (ie, delta rockets for commercial launches)
3) Lunar - Triples upkeep, no revenue, but increases tourism, world faction and island faction (Saturn V type of rocket)

Then of course the graphic is according to which option you've chosen.

  • Industrial slaughter houses and industrial farms (think of plantation-like food farms and ranches)
  • Twinkie Factory (high-school educated industry that produces food, requires sugar as raw material)
  • Warehouse (allows the ability to stop some, say 50%, or all export of selected items, for release later, up to the capacity of that building - maybe 10,000 units)
  • Uranium Mines - or maybe mines can get a uranium processor addon that will grant a small amount for your power plant and export
  • Brothels (cuz I'm a perv and it's good money - religious will hate it though! Tongue )
  • Distillery - similar to the Rum plant, but produces whiskey from corn. You can select how many years it ages - longer it ages, the longer it takes to produce the first batch, but the higher the value, ranging from "blended" which is cheap and available immediately, 3yr, 5yr, 10yr, 15yr.

I'd also really like to see an Equal Rights edict that removes gender requirements for all jobs - although that's not a building idea.
(This post was last modified: 08-02-2012 11:25 PM by Pimpmaster.)
08-02-2012 11:02 PM
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genfinity Offline
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Post: #33
RE: Tropico 4 Modern Times 30 Buildings.
I know this comes out some time in March for about $20US (PC) but has an official release date been issued yet?

Not panicing. Just wondering. I want to show this game to a friend but not until this update is released.

Thanks and keep up the great work!
09-02-2012 12:24 AM
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Swixel Offline
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Post: #34
RE: Tropico 4 Modern Times 30 Buildings.
Prior to release they're looking at all of the fun bureaucratic nonsense, like final testing, certifications, any potential issues being fixed for re-certification, etc..

I'd wait until late February to hear about a set date.

EDIT: Guess I should point out to those pushing an agenda/wishlist that they're probably already done and just waiting on the rubber stamping joys -- why else would they even announce it?

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
(This post was last modified: 09-02-2012 12:35 AM by Swixel.)
09-02-2012 12:34 AM
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beancounter Offline
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Post: #35
RE: Tropico 4 Modern Times 30 Buildings.
(09-02-2012 12:34 AM)Swixel Wrote:  EDIT: Guess I should point out to those pushing an agenda/wishlist that they're probably already done and just waiting on the rubber stamping joys -- why else would they even announce it?


Can't hurt to give them ideas for the next update...Smile
09-02-2012 07:49 PM
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Swixel Offline
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Post: #36
RE: Tropico 4 Modern Times 30 Buildings.
(09-02-2012 07:49 PM)beancounter Wrote:  
(09-02-2012 12:34 AM)Swixel Wrote:  EDIT: Guess I should point out to those pushing an agenda/wishlist that they're probably already done and just waiting on the rubber stamping joys -- why else would they even announce it?


Can't hurt to give them ideas for the next update...Smile

You could always add them yourselves ...

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
09-02-2012 08:36 PM
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beancounter Offline
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Post: #37
RE: Tropico 4 Modern Times 30 Buildings.
(09-02-2012 08:36 PM)Swixel Wrote:  You could always add them yourselves ...

Not everyone is a programmer/modder, or has the time to do it.
09-02-2012 08:58 PM
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Swixel Offline
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Post: #38
RE: Tropico 4 Modern Times 30 Buildings.
I, for one, have no time, and I'm not a programmer either. That said, it's not like Haemimont (the Tropico devs) have unlimited time either. I've made the point in other threads: yes, some of the ideas are great, some are simple enough to actually have a shot at being done (though I'm sure the metro-link/subway was in Kalypso's back pocket this whole time), but for the most part the investment of time would require vast rewrites and higher costs users don't want to pay. If people got together to actually get things done on the game's engine (i.e. modded it, or at least tweaked it), then maybe we'd get the content people want, without others complaining about not wanting it for X or Y or Z.

Anyway, the point I was making was neither here nor there, other than to say that I've not seen a full second expansion on a small-ish publisher's title in a while. (This isn't to say I'm not hoping for it, but if the community displays some active interest in having more content, then maybe we'll get it.)

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
09-02-2012 09:18 PM
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beancounter Offline
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Post: #39
RE: Tropico 4 Modern Times 30 Buildings.
(09-02-2012 09:18 PM)Swixel Wrote:  I, for one, have no time, and I'm not a programmer either. That said, it's not like Haemimont (the Tropico devs) have unlimited time either. I've made the point in other threads: yes, some of the ideas are great, some are simple enough to actually have a shot at being done ( but for the most part the investment of time would require vast rewrites and higher costs users don't want to pay.

Anyway, the point I was making was neither here nor there, other than to say that I've not seen a full second expansion on a small-ish publisher's title in a while. (This isn't to say I'm not hoping for it, but if the community displays some active interest in having more content, then maybe we'll get it.)


I never implied that Haemimont should incorporate everyones ideas. Obviously that's not workable on any level. However, I bet having the ability to draw from a pool of user ideas actually reduces development time - because it frees the devs from having to come up with a bunch of fresh ideas on their own.

(09-02-2012 09:18 PM)Swixel Wrote:  I've not seen a full second expansion on a small-ish publisher's title in a while.

Once a game catches on, it's in the company's interest to keep on pumping out new expansions, regardless of their size.

I think Stardock would be a good example of this.
09-02-2012 09:40 PM
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CoconutKid Offline
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Post: #40
Big Grin Original Ideas
(09-02-2012 09:40 PM)beancounter Wrote:  ... However, I bet having the ability to draw from a pool of user ideas actually reduces development time - because it frees the devs from having to come up with a bunch of fresh ideas on their own. ...

That is certainly confirmed. A great many, if not most, of Haemimont's "innovations" in T3 and T4 can be tracked to suggestions posted on the Cafe Tropico forum within the first two years after the initial publication of T1.

Sadly, too many of them were considered "crackpot" then, and 3D didn't make them any better.

Wink
10-02-2012 05:16 PM
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BHunterSEAL Offline
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Post: #41
RE: Tropico 4 Modern Times 30 Buildings.
Whatever happened to Cafe Tropico? I miss that place. Forums with the best color scheme on the 'web.

Has there been any more info released on Modern Times? I've been checking in rather regularly but it doesn't look like the devs have come out with anything new. Still curious about the new privatization mechanic and what that will offer, along with the new buildings of course.
15-02-2012 12:51 PM
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gheorghie Offline
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Post: #42
RE: Tropico 4 Modern Times 30 Buildings.
(08-02-2012 09:59 AM)Col. Stark Wrote:  http://www.gamefront.com/tropico-4-moder...s-preview/

Well that was an incredibly negative article...
(This post was last modified: 15-02-2012 07:56 PM by gheorghie.)
15-02-2012 07:55 PM
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hert Offline
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Post: #43
RE: Tropico 4 Modern Times 30 Buildings.
So I guess Metros are defiantly confirmed. Guess that explains why the roads are empty in the screenshots. And yea that article really exposed some of Tropico 4 "weaknesses".
16-02-2012 04:52 AM
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tropicoer Offline
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Post: #44
RE: Tropico 4 Modern Times 30 Buildings.
El Presidente get a new building that can be upgraded to a palace.
01-03-2012 10:46 PM
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gyrobot Offline
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Post: #45
RE: Tropico 4 Modern Times 30 Buildings.
(16-02-2012 04:52 AM)hert Wrote:  So I guess Metros are defiantly confirmed. Guess that explains why the roads are empty in the screenshots. And yea that article really exposed some of Tropico 4 "weaknesses".

You will still have to use roads if you are transporting goods, Afterall, it would be a hassle to cart 100 units of gold on a metro train.

And I guess the business center is like a factory for bankers to work there who makes a sizable income
The aerodome I presume to have jets doing airshows which can be used to impress foreigners or tropican respect and provides entertainment but will require upkeep.

The Electronics Factory I see converting bauxite to electronics.
03-03-2012 06:15 AM
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Col. Stark Offline
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Post: #46
RE: Tropico 4 Modern Times 30 Buildings.
I guess Condos should be added to the list. I think there is a new monument-type structure It's in one of the screen shots and at about 44 secs in the new trailer, has a flame on top.
There is also the Burj Khalifa-Willis Tower love child skyscrapper, but a better name for it is needed Smile
03-03-2012 01:44 PM
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Dicktator Offline
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Post: #47
RE: Tropico 4 Modern Times 30 Buildings.
(03-03-2012 06:15 AM)gyrobot Wrote:  The Electronics Factory I see converting bauxite to electronics.

My inner electronics engineer screams for correction: bauxite is aluminum ore, while modern electronics (for the moment) starts life as silicon dioxide aka silica, our main source of silicon, out of which everything from the most basic diodes and transistors to the most complex integrated circuits and processors are made (at least in part)</nerd_rant>

But if they indeed put it that way in the game as long as it's reasonably balanced I won't care, I'll just take it as proof of the superiority of Tropican scientists and stand in awe of their next generation aluminum computers Big Grin

BTW, anyone else get the feeling that Tropico is becoming more and more like an uber-micro version of Simcity? I mean if I want skyscrapers and subways I don't care much about how each individual citizen is faring or what faction leaders and foreign dignitaries think of me; I'll just re-install SC4...
03-03-2012 03:50 PM
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gyrobot Offline
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Post: #48
RE: Tropico 4 Modern Times 30 Buildings.
(03-03-2012 03:50 PM)Dicktator Wrote:  
(03-03-2012 06:15 AM)gyrobot Wrote:  The Electronics Factory I see converting bauxite to electronics.

My inner electronics engineer screams for correction: bauxite is aluminum ore, while modern electronics (for the moment) starts life as silicon dioxide aka silica, our main source of silicon, out of which everything from the most basic diodes and transistors to the most complex integrated circuits and processors are made (at least in part)</nerd_rant>

But if they indeed put it that way in the game as long as it's reasonably balanced I won't care, I'll just take it as proof of the superiority of Tropican scientists and stand in awe of their next generation aluminum computers Big Grin

BTW, anyone else get the feeling that Tropico is becoming more and more like an uber-micro version of Simcity? I mean if I want skyscrapers and subways I don't care much about how each individual citizen is faring or what faction leaders and foreign dignitaries think of me; I'll just re-install SC4...

Well, someone has to fill in that empty void of economic simulation, and Simcity V is finally coming after a 5 year period, Then again Simcity usually have a development period of 5 years average
03-03-2012 10:50 PM
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