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Spoilers: Strange happenings in the Cement DLC Scenario
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Hordriss Offline
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Post: #1
Spoilers: Strange happenings in the Cement DLC Scenario
I've not put this in the bug reports thread as I'm not sure if it's a bug or just a strange feature.

I was playing the scenario this afternoon and had made it to the final part. The wind goddess was sending her incredibly irritating tornadoes and it was starting to drive me mad.

When I reached 50 or so housing buildings, a ship docked with 100 immigrants on board. My immigration office was set to Tropico First at this point, so it seemed a bit odd. I continued to build and to frantically find jobs for the newcomers, when at 80-ish housing buildings, the same thing happened again.

As there was no mention/warning of this from, e.g. Penultimo, and as my immigration office was staffed and set to Tropico First, I'm curious about whether it's a bug and if it's happened to anyone else. If it's working as intended, some in-scenario explanation/warning would've been nice.
(This post was last modified: 08-02-2012 09:24 PM by Hordriss.)
08-02-2012 09:23 PM
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ivory_malinov Offline
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Post: #2
RE: Spoilers: Strange happenings in the Cement DLC Scenario
I had my immigration office set to Tropico First also, and received 150 blooming immigrants in one boat!
09-02-2012 12:40 AM
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Tropi'je Offline
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RE: Spoilers: Strange happenings in the Cement DLC Scenario
did you recently switch it to tropico first? or was it set that way for many years??

I've run into this problem before, But i think i've tracked it down to the ships spawning, vrs actually getting to the port.

Basically i think, the boat spawns some where you can't see it, and that is where the immigrant count is generated, By the time the ship finally comes into veiw and docks the number has long been set.

Now, that said, there can also be scripting, If it's an even number like 100, Id have to think that it's one of the scripted varriety. It could have some varriables, or counters, that if X condition is met, then it fires off the script and you get the immigrants.
09-02-2012 04:01 AM
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hert Offline
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Post: #4
RE: Spoilers: Strange happenings in the Cement DLC Scenario
I got 163 immigrants in one ship dock. Lol it was funny to see the giant shanty town, and this was even with all the tenements/apartments/houses.

I did notice some spelling errors through. Like when the Wind Goddess is near and it says "hold tigh" instead of "hold tight" But I do have to say that the Cement Factory is pretty awesome. And also when it said that you would get 300 per housing building, the actual number is 100 not 300.
09-02-2012 04:32 AM
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Hordriss Offline
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Post: #5
RE: Spoilers: Strange happenings in the Cement DLC Scenario
Yeah - there were a few standout typos in this one.

Thinking about it, one of the boats had 150 and the other had 100. In any case, my immigration office had been on Tropico First for many years (certainly 5, probably more). It seems like it's scripted/part of it - maybe the assumption is that you'll have been losing citizens to the disasters and need a population boost by that point? I had a fully upgraded weather station (one of my first priorities, given the pre-scenario briefing) which maybe I could do without next time...

Thanks for the replies.
09-02-2012 11:10 AM
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eirynfox Offline
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Post: #6
RE: Spoilers: Strange happenings in the Cement DLC Scenario
Maybe they were ships that were 'blown over by the rough wind?" Tongue

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10-02-2012 01:08 AM
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ticapnews Offline
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RE: Spoilers: Strange happenings in the Cement DLC Scenario
(09-02-2012 04:32 AM)hert Wrote:  I did notice some spelling errors through. Like when the Wind Goddess is near and it says "hold tigh" instead of "hold tight"

Maybe it was written by a Battlestar Galactica fan Wink
10-02-2012 01:44 AM
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