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Tropico Reloaded, "Tropmina", Mission help needed!
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Tropi'je Offline
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Tropico Reloaded, "Tropmina", Mission help needed!
there is no tropico reloaded forum.. (i wonder why kaylpso!!)

that said,.. I need help. I have been trying to win the mission "tropiminia" for atleast 3+ weeks, if not more. try as i might, i just can't seem to beat this one. I have huge trouble starting, and get kicked outta office by my first election most of the time, and if that doesnt happen, i have gotton invaded by the US more times than i can count.

My main issues.. pleasing the capitalists, Getting enough money from mining, (the gold mines are in the middle of the map, and i can never get a city built out there in time to get um working) and lastly the tourism.. By the time i deal with the mining and keeping people happy, i have like 20 years left if im lucky, and i can never get it up in running.

So yes i fail in all 3 parts!!

Anyone have any tips on build order to start, atleast some basics, Or maybe just some tips in general. I have beaten almost every other mission in t1, and most of paradice island, but this one is giving me absolute fits..
(This post was last modified: 19-02-2012 06:06 PM by Tropi'je.)
19-02-2012 02:53 PM
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CoconutKid Offline
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Exclamation RE: Tropico Reloaded, "Tropiminia", Mission help needed!
Correct name:
Tropmina

http://www.the-nextlevel.com/tropico/caf...pic=4601.0

Rob the Slob (snips from 2002): The key is to win every election and to build four mines early.
The first thing I did was changed two farms to tobacco. I spent the initial money on a diplomacy building, the anti-litter edict, an iron mine and a construction office which I built first right between the iron and bauxite deposits. When those were built, I bought the housing aid from the Russians.
You can win the mining requirements of the game with just those four mines on the two spots near where you start. Just build them early. and remember when you get the power plant to use all the mines electrical bonuses. That is key.
You can wait 20 years to start building hotels. I built mine on the north east side of the map. Just make sure you have two fully loaded construction offices over there when you start. You'll need to get them up fast. Bring more tourists in with the help of tv adv. edict. Also open up the colonial fort and you can use that one time eco-tourist edict thing as a last ditch measure to finalize the tourism requirements.

Cam (snips from 2004): My strategy wasn't too different from Rob's. I initially went with three mines near the town and a papaya farm. I switched the eastern farm to papaya also. It wasn't long before I added another construction office, a fourth mine near the town, four cattle ranches, and a second teamsters office.
Like Rob, the tourism objective wasn't pursued for quite some time. Three hotels and a dozen bungalows were built about twenty-five years into the game (in the north east), supported by two beach sites, a scenic outlook, pool, nature preserve, cheap-ish charter fishing, arts and crafts shop, and El Presidente's artifact dig. A TV station was added.
'The final act' was reasonably predictable; a handful of positive edicts such as the Tourism Ad Campaign, '100% occupancy rate' in the hotels, cheap residential accommodation, and big pay rises.
  • With free tourism rates in the hotels, the 50 tourist target was filled within a couple of months.
  • The happiness target was only 50, so teamsters and construction workers could remain on 'sweat shop' while the tax break, 'food for the people', and mardi gras edits were active.
  • With seven mines, including three gold mines, the $300K mining target was more than achieved.
Pollution wan't too problematic, as I built all of the pollution-making items in the north-west. My economy had no factories, which may have helped.
I have found that the difficulty with this scenario is winning elections fairly and surviving coup(s). Covering the 'happiness' basics, having at least two jailors, and a bank balance in the black (should you need to issue a few edits during a coup) should pretty well cover these problems while pursuing; initially the mining, and then tourism objectives. Comparatively little mirco-management is needed, and the game can be completed several years ahead of the deadline.



Try coddling (bribes, etc.) the leader of the militarist faction - even if not an army employee - to head off coups.

Wink
19-02-2012 04:53 PM
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Tropi'je Offline
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RE: Tropico Reloaded, "Tropmina", Mission help needed!
thanks.. those are similar to what i've tried.. But silghtly different. Guess ill try again.. I just failed yet again.. another 4+ hours ending in a coup this time close to year 30.. I ran into money problems right as i built my highschool/collage/power plant, couldn't recover.. I knew i needed another money maker first! I thought it might hold out enough to get power and then upgrades.. but it didn't


perhaps ill try again later.. Wink
19-02-2012 06:09 PM
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CoconutKid Offline
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Question RE: Tropico Reloaded, "Tropmina", Mission help needed!
(19-02-2012 06:09 PM)Tropije Wrote:  ... another 4+ hours ending in a coup this time close to year 30. ...

I hope you checked the link. My snips are quite abbreviated.

My curiosity makes me ask, what specific actions do you take when you get notice that a military Coup is underway? How big an army do you establish?

I have the impression that most players think the Coups -- along with Elections, Protesters, Rebel Attacks, and Uprisings -- are just entertaining animations to be watched passively as they play out. That is not true.

Taking action to swing the Election is most obvious, but all the others are subject to more than just preventive actions. But after they start, it is not intended that the player has to be passive.



Two things I learned about Tropico today. « on: December 11, 2001 »
by Rum_Chugger:
You can arrest soldiers whilst in the middle of a coup hence putting a quash on the coup.
The wheel on your mouse will shrink or enlarge your screen.

Wink
(This post was last modified: 25-02-2012 05:07 PM by CoconutKid.)
20-02-2012 04:49 PM
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Tropi'je Offline
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RE: Tropico Reloaded, "Tropmina", Mission help needed!
Um when it is going on nothing, i didn't think there was anything you can do during an event.

well elections you can raise salleries or enact an edict, but i havent found manything helpfull.

not sure what else to do during an event though. I guess im still a t1 noob even after 10 years, cause the game gives me fits most of the time.. atleast it is a real challenge though!

thanks for the info though.. Big Grin
24-02-2012 09:17 PM
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