TheShanks
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Posts: 144
Joined: Dec 2009
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Is this Mod possible? Tourism (again) + Misc
Hi
I have to ask, is there anyway that one can mod the tourism element of the game...?
Let me explain, I am sure you have realised that tourism could be a fantastic and environmentally friendly way to make lots money; the only problem is that it doesn't even make $65 000 per year (you might as well have 2 sugar factories)...
Problem 1:
I have heard that there is a cap on the number of tourist on the island, if this is the case, is there a way to mod the hotel rates so that when it is set to "100% occupancy" the price always stays fixed at $50 for luxury hotels and the skyscraper?
When you try to set any manual fees on hotels greater than $40, tourist stop coming to the island, and if you select 100% occupancy, you get loads of tourist arriving on your island, but they don't are paying something like $7 to stay in you luxury hotel which is just silly, hence my hotels hardly make any money.
Problem 2:
If there is a tourist cap (please clarify if this is the case), then is there any way one could mod the game so that this "cap" could be increased?
Problem 3:
Is there a way to mod the game so that tourist can visit more than 2 attractions by allowing them to spend more time on the island?
Misc problem 1:
Is there a way to mod the game to increase the number of people living in mansions and condos... ?
Less buildings on my island seems to improve the performance (its seems), so the more people I could get into a building the more efficient the game would run when you population is 1400+ (this is a hypothesis, I could be wrong).
Misc problem 2:
Is there a way to mod the game to increase the number of people that can visit churches, hospitals and entertainment attractions... ?
Again, my theory is that less buildings on my island would improve the overall performance when you have a population of 1400+ (its seems).
Post your thoughts...
Thank you.
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| 19-03-2012 11:34 AM |
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TheShanks
Member
  
Posts: 144
Joined: Dec 2009
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RE: Is this Mod possible? Tourism (again) + Misc
(19-03-2012 12:07 PM)Swixel Wrote: 1. Possible to fix, not even that hard ...
Any suggestions on how I could do this as I am not sure where to start?
(19-03-2012 12:07 PM)Swixel Wrote: 2. There is a cap, and I couldn't work that one out easily. It's done in an unusual way (when compared to the population cap and game entity cap).
Fair enough...
(19-03-2012 12:07 PM)Swixel Wrote: 3. Sure.
Any ideas on how I would approach this problem?
(19-03-2012 12:07 PM)Swixel Wrote: M1. Yes, look at my basic tutorial ... change it to the Mansion or Condo...
Thanks for that, I will look around for that tutorial
(19-03-2012 12:07 PM)Swixel Wrote: M2. Yes, again, look for my basic building information stuff ...
Same as above.
Thanks for your response.
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| 19-03-2012 12:45 PM |
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Swixel
Epic Member
      
Posts: 1,087
Joined: Sep 2011
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RE: Is this Mod possible? Tourism (again) + Misc
For 1-3, you'll need to reverse the Lua functions ... which is a pain.
1 involves rewriting the auto-code, which is just a workmode, I believe.
2 involves digging around the `import' points for tourists (Dock + Airport).
3 involves rewriting rewritign the tourist code (which is a subset of the Unit code).
You'll need to reverse a lot for all three.
For M1+2: http://forum.kalypsomedia.com/showthread.php?tid=11497
M1: num_families = 6, -- Number of families allowed to live there
M2: num_people_serviced = 12, -- (From the `Church' struct)
"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.
"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
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| 19-03-2012 01:19 PM |
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TheShanks
Member
  
Posts: 144
Joined: Dec 2009
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RE: Is this Mod possible? Tourism (again) + Misc
(20-03-2012 12:21 PM)Tropije Wrote: (19-03-2012 11:34 AM)TheShanks Wrote: I am sure you have realised that tourism could be a fantastic and environmentally friendly way to make lots money; the only problem is that it doesn't even make $65 000 per year (you might as well have 2 sugar factories)...
that is on the low side for a good tourism bussiness.. you can have it up over 100k a year when it is running well.. I can't say exactly what i have seen it get to but i'd like to say 150k+..
A good factory will make less, but a whole team of factories will make more. 60+ wealthy tourist, with enough placed to drop 30-50 bucks is a pretty nice chunk of money.
Hmm, I already have 60+ tourist on my island with a 80 - 100+ tourist rating, and my islanders with at least 89% overall happiness, so I think I have exhausted all avenues to be honest...
Anyway, are these codes correct or not because I am trying to increase the number of people who can visit a cathedral and a shopping mall, but every time I try and load tropiico,. it crashes?
Codes for cathedral
OnMsg.ClassesPreprocess = function()
cathedral.num_people_serviced = 20 -- Default
end
Codes for shopping mall
OnMsg.ClassesPreprocess = function()
shoppingMall.num_people_serviced = 24 -- Default
end
Cheers
(This post was last modified: 20-03-2012 04:48 PM by TheShanks.)
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| 20-03-2012 04:47 PM |
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TheShanks
Member
  
Posts: 144
Joined: Dec 2009
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RE: Is this Mod possible? Tourism (again) + Misc
(21-03-2012 02:59 PM)Tropije Wrote: (20-03-2012 04:47 PM)TheShanks Wrote: Hmm, I already have 60+ tourist on my island with a 80 - 100+ tourist rating, and my islanders with at least 89% overall happiness, so I think I have exhausted all avenues to be honest...
And what are your hotels priced at? what do you have for entertainment? what is that priced at? Are they going to low end entertainment ment for locals? there is a lot more to it than just happiness..
Follow some tourists and see what they are doing, and how much are they spending.
Also, having a few low end hotels can actually help. Lets you charge more for the good ones, while the few cheap-o's stay in low end hotels. so instead of getting 45 in your luxoury, some poor bastard is bringing the whole thing down to 18.. this all adds up over time.
DO you have a high end caberet charging 45 and packed at all times? Or perhaps a high end pyrimid?
What are your worker ratings? this all effects it in the end.
Hi thanks for getting back to me... I have tried everything you have said months ago. I think it is a flaw within the game itself, hence I thought I might as well ask if there was a way to tweak the game to improve this situation - given the constraints placed on the number of tourists that can visit your island at a specific time.
(20-03-2012 05:53 PM)Swixel Wrote: You don't need the comment (the '-- Default').
Also, it crashes because it's case sensitive: 'Cathedral' and 'ShoppingMall'.
Hi there, I tried the whole case sensitive thing, but I find that the game still won't load, so maybe I am just not doing it properly.
Thanks for pointing it out to me though.
(This post was last modified: 24-03-2012 05:16 PM by TheShanks.)
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| 24-03-2012 05:15 PM |
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