Ok, my first post here... and I start of with a few heavy questions.
First I must say that everything I have read and learned about this game seem to indicate that it will be a fun and interesting experience.
I'm also somewhat surprised that this forum have such low activity, what's up with that?
The game seem quite close to release so I was just surprised, that's all.
I find, that, for a game this close to release there seem to be a rather low amount information available so I wanted to ask a few questions. If your able to answer them that is.
Space combat is full 3D and real-time. Now, I do have a few questions about this. The first being if I will be able to pause the game and give order to my ships in single player mode?
This is important for an old strategy gamer like me that can't handle much stressful input and enjoy a battle at the same time.
Another question is about fleet engagement and the size of them. Are we talking about a few ships a side up to a few dozen ships in bigger battles or hundreds of ships?
I'm not counting fighters as ships in this equation. Personally, I like battles with fewer more important ships, it makes large engagements feel more epic when you follow the exchange of fire between ships or have your fighters swarm an important enemy capital ship etc...
Another question regarding space combat is fleet control and formations. Are we going to need to control every ships movement individually or will there be some formation control option available?
I don't call band boxing ships as formation control here. By formation I mean assigning smaller vessels as escort for a bigger vessel or simply have some form of formation manager where we can create formations that can then be used in combat or some such. Just some info on the control of the fleets would be nice.
In regards to empire management my main concern in any game like this is the one of balance. Most games have a huge problem with the snowball effect. Especially where the acquirement of more systems/planets always is better than keeping things small and specialized. That is, there is hardly any problem of keeping your population happy and there are usually no internal function for presenting the problems of huge empires.
This, I know, usually stems from the fact that Galaxy conquest are usually one of the main goals in sandbox mode and are probably one of the main problem why this is a problem.
So, how is the snowball effect curbed in the game to allow for a multitude of play-styles?
I'm thankful for any insight...