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Tropico 4 - Bug Reports Thread (Version 1.05 only!)
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carto2004 Offline
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Post: #31
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
I cant launch Tropico 4 i can hit the button "Play Tropico" then once i hit it, it crashs. window pops up saying tropico 4 has stopped working and windows is looking for a solution. then it gives you the option to close the progam.
22-04-2012 10:17 PM
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FordGT90Concept Offline
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Post: #32
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
On huge random maps in Sandbox mode, the world generator often places oil deposits out of reach of oil refineries. It would be nice if all oil deposits were within reaching distance of oil refineries on the shore.

On this map, only 3/4 out of 7 are reachable and two of those are on land.
(This post was last modified: 24-04-2012 11:54 AM by FordGT90Concept.)
24-04-2012 11:48 AM
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blighte Offline
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Post: #33
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Any time frame on patch 1.06 that will fix the bugs brought on by patch 1.05? Sad Getting frustrated with all of the bugs, especially the iron mine separator/crusher 0% bonus.

Our Country won't go on forever, if we stay soft as we are now. There won't be any AMERICA because some foreign soldiery will invade us and take our women and breed a hardier race!
Lewis B. "Chesty" Puller - United States Marine
26-04-2012 12:55 AM
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Blanchflower Offline
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Post: #34
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
(03-04-2012 06:21 AM)Mr Cantera Wrote:  Have you guys been experiancing and immense amount of lag on random times during playing the game after the patch? After the new patch. The game will run smooth then on random the game will become extremely laggy for a while.

Yes, I am experiencing this and I bought my game through Steam!

Sad
26-04-2012 08:51 AM
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PlayerX Offline
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Post: #35
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
For me the secret police count works okay for the objectives and did not cause a problem with the scenario. I have noticed that if you tab through the citizen's (secret police) info dialog then the display formatting is corrupted and their info doesn't display properly. After closing the dialog and re-selecting the citizen this clears up until the third or so click on their info icons. Also tried to test the iron mine upgrades and it didn't seem to increase production. Additionally noticed that a horticulture station will reforest no matter what the setting. Havent checked if the GMC or organic options actually work but it did satisfy the objective that appears in #18 - build a horticulture station and set it to GMC.

Visiting islands. Not sure if a bug or feature. I can extinguish fires and remove shipwrecked oil tankers on other players' islands.

I have the retail version with absolutely no DLC installed if that helps.
27-04-2012 08:18 PM
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computertech Offline
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Post: #36
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Locking up on t4 - tutorials - locks up when it tells you to build a foriegn ministry and you have to click ok. The ok button doesn't work. Game seems to be completly locked up.

[Image: tron-legacy-5-1.jpg]
13-05-2012 09:02 PM
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Yuri909 Offline
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Post: #37
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Hi I'm really sorry if this is the wrong place but I am assuming this is the steam version? I keep have the game freeze on the 4th campaign mission when I put roads down as I get later into the mission. No error or crash message just freezes and I have to ctrl alt delete.
14-05-2012 11:21 AM
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commanderkai Offline
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Post: #38
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
I'm having a rather strange issue. I cannot have a customized avatar in any game. Basically I'm stick with dealing with preset dictators, but whenever I attempt to create my own, and start a map (no matter if it's a campaign, sandbox, or extra mission) the game just doesn't do anything once I click play. I'm stuck on this image. The only thing I can do is rotate my character.

Image I'm stuck on:
http://steamcommunity.com/id/commanderka...11?tab=all

I have the Steam edition of Tropico 4, with the three minor DLC additions (not Modern Times). I have verified the cache, uninstalled and reinstalled, I have uninstalled, deleted the Tropico 4 folder in Appdata and anything remaining in the steam folder and then reinstalled, etc) I'm theorizing it might be because of my account itself, although I would not know why that might be. I did have the Tyrannus mod, but I believe I purged it from my system after the first uninstall. I have played Tropico 4 with custom avatars in the past, and I don't believe my system performance has anything to do with the issue.

Any help would be greatly appreciated.
19-05-2012 09:08 AM
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PizzaVideos555 Offline
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Post: #39
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Sorry if wrong thread, and sorry if this was already posted. I have modern times installed and working. Whenever I look at my toursim rating, it is terrible. When I go to my 7-star hotel (my only hotel), no one is leaving and all my attractions are useless Sad, so I had to demolish it and replace it with luxury hotels/hotels, beach villas. Another problem (no idea if it has to do with modern times) is the "Tax Cut" task. When I use the tax cut edict, the task isn't completed, and I don't gain Military support. Another is that secret agents have the same avatar as a miner, but that might be because they are in "disguise".
19-05-2012 10:51 PM
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nuke Offline
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Post: #40
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
In Modern Times: If I modernize my palace ( presidency task ) one garden in front is wrong type ( second biggest instead of third )

Also bugs posted above me:

Can't place destination flag for the tourist guide.
Secret agent have miner icon in building.
20-05-2012 05:33 AM
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Antimony Offline
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Post: #41
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
(19-05-2012 10:51 PM)PizzaVideos555 Wrote:  Whenever I look at my toursim rating, it is terrible. When I go to my 7-star hotel (my only hotel), no one is leaving and all my attractions are useless Sad, so I had to demolish it and replace it with luxury hotels/hotels, beach villas.

I have the same problem. those tourist never left the seven-star hotel till the end of time limit. any other hotel works properly. this is frustrating. please fix.
21-05-2012 08:26 AM
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Bri Offline
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Post: #42
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Most of the bugs I've come across others have mentioned, so if this is a repeat, please ignore it.

1. On the misson Search for Intelligent life one can get after building the Space Shuttle. There is a requirement to have 10 SWAT members...which doesn't disappear as being finished.

2. Grade Schools, High Schools, and Colleges don't seem to create any of the converted people (Loyalists for the Grade School, Militarists/Religious for High Schools and Colleges) when set on the proper mode.

3. Issue Special Diplomas doesn't register as being fulfilled.
(This post was last modified: 22-05-2012 03:39 AM by Bri.)
22-05-2012 03:06 AM
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CoconutKid Offline
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Post: #43
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
(22-05-2012 03:06 AM)Bri Wrote:  ... 2. Grade Schools, High Schools, and Colleges don't seem to create any of the converted people (Loyalists for the Grade School, Militarists/Religious for High Schools and Colleges) when set on the proper mode. ...

What evidence are you looking for?

Do you expect a complete conversion for every graduate?

Wink
22-05-2012 02:58 PM
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Bri Offline
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Post: #44
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
(22-05-2012 02:58 PM)CoconutKid Wrote:  What evidence are you looking for?

Do you expect a complete conversion for every graduate?

Heh, I know there isn't going to be total conversions, however in setting those modes, and playing a game (whether in sandbox mode, or campaign mode) for 50 years, and there is not one conversion/creation at all (whether it is 200 high school students, or 50 college students, or 100 grade school students), there should be some conversions.

I mean, if you really wish me to get a screenshot, I can try to do so.

Then again, there may be some actual conversions going on. If so, though, they aren't being counted.

Other things like the Eternal Flame, or the Art Museum (when set on surrealist, it creates intellectuals) do show the numbers converted (and usually only around the 5%-10% range)

Certainly not a gamebreaker by any means...and it may just be my own game.
(This post was last modified: 22-05-2012 11:26 PM by Bri.)
22-05-2012 11:25 PM
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CoconutKid Offline
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Post: #45
Wink RE: Conversions?
Thank you for your reply. I was not being sarcastic; I really didn't know.

(22-05-2012 11:25 PM)Bri Wrote:  ... in setting those modes, and playing a game (whether in sandbox mode, or campaign mode) for 50 years, and there is not one conversion/creation at all (whether it is 200 high school students, or 50 college students, or 100 grade school students), there should be some conversions. ... Then again, there may be some actual conversions going on. If so, though, they aren't being counted. Other things like the Eternal Flame, or the Art Museum (when set on surrealist, it creates intellectuals) do show the numbers converted (and usually only around the 5%-10% range). ...

I infer that something, somewhere gives a tabulation of numbers of people who change their support of the various factions. It used to be possible for people to support more than one faction; am I correct in the inference that now they exclusively support only one faction at a time?

So a person who supports the Loyalist faction enters a HS set to the Military Education option should - upon graduation - drop his\her support of the Loyalist faction and take up exclusive support of the Militarist faction -- at least within a given range of possibility.

Then measuring the usefullness of the options over the total number of people moving through the schools (graduates) rather than looking at each individual, a percentage will "convert" to support of the designated faction, while the residue retain their original faction of support. Therefore, your view is that it is a "bug" that the summary statistics do not show (in any way) any such changes in faction support. You really don't know if any such changes actually do occur at the individual level.

I take it that the assumption is that the "General Education" option for HSs and Colleges is assumed not to make any change in the entering faction support. In T1, it strongly tends to produce supporters of the Intellectual and/or Environmentalist factions.

I'd conclude that the developers have not given the players a consistent and/or accurate summary report of the effects of the various ways of tinkering with factional support by the citizens. Whether or not that is a "bug" is another question.

Wink
23-05-2012 06:03 PM
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Bri Offline
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Post: #46
RE: Conversions?
(23-05-2012 06:03 PM)CoconutKid Wrote:  Thank you for your reply. I was not being sarcastic; I really didn't know.

It's quite alright. If I had thought you were being sarcastic, I would have said so Wink

And I had no problem with the 'total conversion' question. Some people may think it should give total conversion (though the descriptors in the game only says a certain percentage may change)

Quote: It used to be possible for people to support more than one faction; am I correct in the inference that now they exclusively support only one faction at a time?

Actually, people can certainly belong to more than one faction.

Quote:So a person who supports the Loyalist faction enters a HS set to the Military Education option should - upon graduation - drop his\her support of the Loyalist faction and take up exclusive support of the Militarist faction -- at least within a given range of possibility.
I don't think they lose their original position, just get the extra leaning added to it. In the game, there many people with multiple group leanings, like:
Environmental: ++
Loyalist: +
Militarist: +++

The pluses indicate which has a stronger influence, of course.
Quote:Therefore, your view is that it is a "bug" that the summary statistics do not show (in any way) any such changes in faction support. You really don't know if any such changes actually do occur at the individual level.

Exactly. There certainly can be conversion going on. If it does, then it isn't registering. No actual conversion would be a much bigger bug than something not being reported in the statistic line
Quote:I take it that the assumption is that the "General Education" option for HSs and Colleges is assumed not to make any change in the entering faction support.

Correct. The 'General Education' process just sends them out, enabling them to work at jobs that require that level of education. It may make them more prone to the Intellectual/Environmental faction, though I haven't read anything in the game about that.

Quote:I'd conclude that the developers have not given the players a consistent and/or accurate summary report of the effects of the various ways of tinkering with factional support by the citizens. Whether or not that is a "bug" is another question.
Well, before Modern Times and Patch 1.05, it did show the overall number created by the school. Now it doesn't.

The modes may be working fine, and if so, that is great. Then again, it may not be.

However, I'm just reporting it. If it turns out to just being the number not being reported right, then the 'bug' would just be along the lines of the

"my secret agents looks like miners when I click on the Secret Police building". Doesn't change how they work, and hasn't hurt the game...but it certainly didn't do that before the last patch/and or Modern Times.

Anyways, I won't take up more bandwidth on this bit.
23-05-2012 09:21 PM
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CoconutKid Offline
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Post: #47
At @ Bri
Thank you for your clear reply. It was very helpful.

Wink
24-05-2012 01:18 PM
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Bri Offline
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Post: #48
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Also, I can confirm that when the Gen Rodriguez (head of the Militarist faction) asks for a tax cut, the request doesn't disappear when the tax cut is given (and this happened in sand box mode)
26-05-2012 02:14 AM
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akuthia Offline
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Post: #49
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
I've hit a game stopping issue on level 8, in dealing with Don Aemillo. For some reason, the game is not recognizing him as a character, but it recognizes him at some point as being a zoo attendent, however, in a year and a half, he has yet to have left that space. and I have not been able to arrest, murder, or "accidentally" kill him. I have quit and restarted the game, the first time i probably went a decade waiting for it to happen.

edit: A restart of the map allowed me to pass the level, i do still have the save game that shows the behavior, if anyone on the dev team wishes to see the behavior.
(This post was last modified: 28-05-2012 01:17 PM by akuthia.)
27-05-2012 07:48 PM
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marburg Offline
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Post: #50
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Mission 12: The Olympic Heist

Near the end of the mission, you get the following task:

Hold Pan-Caribbean Games.
Reward: Move up 20 places.


However, if you have already issued the "Pan-Caribbean Games" edict (which can only be issued once per game), you cannot complete this task, and it seems like you cannot move forward in the mission. Previous tasks (like "Build a Skyscraper Hotel") would detect instantly if you already completed the task, but this one does not.

This mission has my most successful island to-date, I'll be bummed if I have to start over the entire mission from the beginning Sad
28-05-2012 06:59 PM
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Simanos Offline
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Post: #51
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
from:
http://forum.kalypsomedia.com/showthread.php?tid=14970

I did a few tests and it seems that Restaurants are FUBAR!
It seems Tropicans go to Restaurants to satisfy their Fun need, but if their Food need bar is low too then it gets filled up too, sometimes (it doesn't matter if they sit on outside tables or inside.
BUT! Their hunger isn't really satisfied. If they have a fork&knife icon overhead they still retain that after leaving with a full Food need bar!
Also I kinda doubt they succeed in the action called getting meals for home. I figured Tropicans eat at home and they take food to their residence often (from marketplaces and farms).
It's very weird but with Restaurants only (no farms and stuff), your people will have good food quality and Food satisfaction bar will be good, but they will still miss meals and starve to death.

It's frackin weird! I'd like to call it a bug. It's possible (but extremely improbable) that a Tropican keeps "eating" at a Restaurant and not at home or at farms and dies of starvation even if you have a lot of real food available. The thing is that the Food-need bar can empty and refill (at a Restaurant) many times before actual death occurs. They should probably fix this bug, remove any food (for Tropicans) code from Restaurants.
Comments?
30-05-2012 07:08 PM
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simcutie Offline
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Post: #52
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
(22-05-2012 11:25 PM)Bri Wrote:  Heh, I know there isn't going to be total conversions, however in setting those modes, and playing a game (whether in sandbox mode, or campaign mode) for 50 years, and there is not one conversion/creation at all (whether it is 200 high school students, or 50 college students, or 100 grade school students), there should be some conversions.

I mean, if you really wish me to get a screenshot, I can try to do so.

Then again, there may be some actual conversions going on. If so, though, they aren't being counted.

Other things like the Eternal Flame, or the Art Museum (when set on surrealist, it creates intellectuals) do show the numbers converted (and usually only around the 5%-10% range)

Certainly not a gamebreaker by any means...and it may just be my own game.
For converts number in all schools, 1.05 is bugged and I fixed it.
(This post was last modified: 06-06-2012 02:40 AM by simcutie.)
06-06-2012 02:39 AM
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Hyperion35 Offline
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Post: #53
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
I posted a separate thread for this, but I'll note it here as well:

It is possible for campaign progress to become completely lost even though the save files are still working. As a result, you can load a game in a mission, complete it, and then get sent to mission 1. I do not know if this means that you are storing save files and mission progress separately, or if the bug is in how the game determines and loads mission progress. The only thing worse than having to go back and play through a bunch of missions I've already completed is knowing that even if I do, there's a chance of this happening again and losing all my campaign data. It doesn't matter which save I load from, I wind up in the same situation.

I am playing Tropico 4 Steam Special Edition, no DLCs. I never had this problem playing Tropico 3. I have seen at least two threads here about this with little or no response, and another thread in Steam's Tropico forum in which several users reported this problem. This bug is a showstopper. The game is broken until it is fixed. Fix it. I'm a part-time professional programmer too, I know that no software is bug free. Bugs that render software unusable, that turn a game into what amounts to an expensive demo, those are fixed. Those are the bugs where you get a text message at home from your boss telling you there's a bug, and not even needing to include "fix it now" because competent professionals should know this.

If the problem is that progress is stored with the Kalypso account rather than in the save file, then that needs to change. if the problem is in how the game loads, stores, or overwrites campaign progress, then find and fix it. I understand the advantages of keeping the campaign progress saved separately from the saved game file in case the latter gets corrupted, but the problem with doing so is evident here, because if the campaign progress gets corrupted or deleted, no amount of backed up saved game files will restore it, AND the user has no means of protecting against it by backing it up.

That's why I'm a bit upset about this, because this appears to be a design flaw rather than a true accidental bug.
18-06-2012 10:12 PM
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Simanos Offline
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Post: #54
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
The mission progress is stored in the user profile. The saves have nothing to do with it.
If you create a new user profile you can use cheats to win instantly the missions you already completed on your other profile and get on with the remaining ones.
19-06-2012 01:13 PM
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Hyperion35 Offline
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Post: #55
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
That would make more sense, at least from a design standpoint. Also explains why I get the same behavior regardless of which save point I use. I only have a single profile, and it is the only one that I have been using. Is there a way to back up an existing profile, so that I can do so regularly, and prevent this sort of problem from happening again?
19-06-2012 04:43 PM
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Simanos Offline
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Post: #56
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
http://forum.kalypsomedia.com/showthread.php?tid=11205
%APPDATA%\Tropico 4\users
I frackin hate games that install/save stuff outside the directory I install them in.
It's a frackin stupid trend and I blame Micro$oft for it.
I don't want my documents folders flooded with games stuff, nor do I want semi-secret apps folders and shit like that.
Some days I long for good old DOS...
(This post was last modified: 21-06-2012 08:30 PM by Simanos.)
21-06-2012 08:25 PM
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Ieuan Offline
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Post: #57
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
12. income for people who work in offices can not be manually changed

This is not a glitch the income for ofice workers comes from a third party which means you do not have to pay and it will increas decrease depending on the avrage wage of the uneducated citizens on your island
23-06-2012 07:28 PM
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Bri Offline
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Post: #58
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Some further information on the Space Quests not finishing. I reported that the Search for Alien Life (and has Miss Pineapple's input wasn't counting SWAT members). Well, the Higgs Boson wasn't working either (the one with El Diablo) and wouldn't count the professors. However, I recall actually finishing both before. The only difference is that these playthroughs were in Sandbox mode, specifically on Isla Divina


Playing the Modern Times Campaign (more specifically the very last mission) did allow both quests to finish properly...so I think it may be something in the Sandbox mode causing the problem (Or else the island itself)
(This post was last modified: 27-06-2012 01:55 AM by Bri.)
27-06-2012 01:47 AM
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lockeslylcrit Offline
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Post: #59
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
Mission 18 on the vanilla campaign, the first secret agent will not appear for me. Went through the mission as normal, then immediately did the 55 crime safety to reduce the number of suspects. Now I cant find a single suspect, and Penultimo is not giving me a "View" option when I review the "I Expect You To Die" mission objective. Is this really bugged or do I just have bad eyes? I've search EVERYWHERE on my island. I do not want to restart the mission if I can avoid it.

Save file: http://dl.dropbox.com/u/52845763/Mission%2018.zip
09-07-2012 02:11 AM
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mckracken Offline
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Post: #60
RE: Tropico 4 - Bug Reports Thread (Version 1.05 only!)
I am also experiencing the 0% bug in regards to mining upgrades and inability to place the tour office flag.
15-07-2012 10:13 PM
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