Post Reply 
 
Thread Rating:
  • 3 Votes - 3.67 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Modern Times, how are you finding it?
Author Message
cornfuzed Offline
Junior Member
**

Posts: 16
Joined: Dec 2009
Post: #31
RE: Modern Times, how are you finding it?
(02-04-2012 01:40 AM)Tropije Wrote:  It has nothing to do with balance
02-04-2012 04:17 AM
Find all posts by this user Quote this message in a reply
Timo Offline
Kalypso Media
**********
Administrators

Posts: 4,524
Joined: Apr 2009
Post: #32
RE: Modern Times, how are you finding it?
If you have Modern Times, you can run both vanilla ("classic") and Modern Times (as in, new buildings, edicts + timeline feature) sandbox games. You can also start in a later year to have more of the new buildings available right from the start.

We simply can not retroactively redesign the classic campaign to accomodate all the new features, buildings and edicts. Instead, we created a new "Modern Times" campaign. This is standard practice for expansion packs.

I fail to see why this would be an issue for anyone.

El Presidente on Twitter | Official Tropico 4 Steam Community Group | Tropico 4 on Facebook
(This post was last modified: 02-04-2012 07:48 PM by Timo.)
02-04-2012 01:22 PM
Visit this user's website Find all posts by this user Quote this message in a reply
ezwip Offline
Member
***

Posts: 146
Joined: Nov 2010
Post: #33
RE: Modern Times, how are you finding it?
Thank you for clearing that up Timo. I was waiting for an answer before I bought the expansion. Off to Steam I go. Smile
02-04-2012 04:26 PM
Find all posts by this user Quote this message in a reply
Tropi'je Offline
Epic Member
*******

Posts: 1,807
Joined: Nov 2009
Post: #34
RE: Modern Times, how are you finding it?
(02-04-2012 04:17 AM)cornfuzed Wrote:  
(02-04-2012 01:40 AM)Tropije Wrote:  It has nothing to do with balance

right, and timo explained why.. As i said, while a bio-farm in 1950 might make the game out of balance, it wouldn't show up anyways as that isn't how the game is designed. I really don't get the confusion here. Again, the reason why the expansion isn't in the campaign has zero to do with balance.

Though if someone wanted to spend a few weeks modding a single mission, perhaps in 6 months we could see the orginal campaign playable with full modern times. Though personally i have no desire to undertake that task.. maybe someone does?
02-04-2012 07:47 PM
Find all posts by this user Quote this message in a reply
LifeAlert Offline
Surgeon General
**

Posts: 20
Joined: Aug 2011
Post: #35
RE: Modern Times, how are you finding it?
I've actually really enjoyed the expansion so far. The new buildings and upgrades really give something to look forward to, especially in sandbox. I don't like how the modern apartments look though, it would have been better to just make them square instead of the strange bent shape with the helicopter pad. Other than the look and the amount of space the new buildings take up, I've really enjoyed reaping the profits of hundreds of Tropicans crammed into small cubicles.
02-04-2012 09:30 PM
Find all posts by this user Quote this message in a reply
gbboone Offline
Junior Member
**

Posts: 12
Joined: Mar 2012
Post: #36
RE: Modern Times, how are you finding it?
(02-04-2012 01:22 PM)Timo Wrote:  If you have Modern Times, you can run both vanilla ("classic") and Modern Times (as in, new buildings, edicts + timeline feature) sandbox games. You can also start in a later year to have more of the new buildings available right from the start.

We simply can not retroactively redesign the classic campaign to accomodate all the new features, buildings and edicts. Instead, we created a new "Modern Times" campaign. This is standard practice for expansion packs.

I fail to see why this would be an issue for anyone.

Wait, how do you do this?
02-04-2012 10:53 PM
Find all posts by this user Quote this message in a reply
ezwip Offline
Member
***

Posts: 146
Joined: Nov 2010
Post: #37
RE: Modern Times, how are you finding it?
It's 1978 and just finished my first mission. I like the expansion enough already to endorse it to anyone on the edge. The new apartments are a bit odd, but you can still build tenements. I'm using an ATI card and haven't had any of the problems of other posters yet. It's a lot more content and if you love Tropico that's always a good thing.
(This post was last modified: 02-04-2012 11:05 PM by ezwip.)
02-04-2012 10:54 PM
Find all posts by this user Quote this message in a reply
Tropi'je Offline
Epic Member
*******

Posts: 1,807
Joined: Nov 2009
Post: #38
RE: Modern Times, how are you finding it?
(02-04-2012 10:53 PM)gbboone Wrote:  
(02-04-2012 01:22 PM)Timo Wrote:  If you have Modern Times, you can run both vanilla ("classic") and Modern Times (as in, new buildings, edicts + timeline feature) sandbox games. You can also start in a later year to have more of the new buildings available right from the start.

We simply can not retroactively redesign the classic campaign to accomodate all the new features, buildings and edicts. Instead, we created a new "Modern Times" campaign. This is standard practice for expansion packs.

I fail to see why this would be an issue for anyone.

Wait, how do you do this?

When you start a sandbox game, isn't there a place that you can change your start year, and game durration?
(This post was last modified: 03-04-2012 01:02 AM by Tropi'je.)
03-04-2012 01:01 AM
Find all posts by this user Quote this message in a reply
ivory_malinov Offline
Member
***

Posts: 75
Joined: Sep 2011
Post: #39
RE: Modern Times, how are you finding it?
I've seen the game duration in sandbox mode, but never the start year. Might have to have a closer look.
03-04-2012 01:11 AM
Find all posts by this user Quote this message in a reply
gbboone Offline
Junior Member
**

Posts: 12
Joined: Mar 2012
Post: #40
RE: Modern Times, how are you finding it?
(03-04-2012 01:01 AM)Tropije Wrote:  
(02-04-2012 10:53 PM)gbboone Wrote:  
(02-04-2012 01:22 PM)Timo Wrote:  If you have Modern Times, you can run both vanilla ("classic") and Modern Times (as in, new buildings, edicts + timeline feature) sandbox games. You can also start in a later year to have more of the new buildings available right from the start.

We simply can not retroactively redesign the classic campaign to accomodate all the new features, buildings and edicts. Instead, we created a new "Modern Times" campaign. This is standard practice for expansion packs.

I fail to see why this would be an issue for anyone.

Wait, how do you do this?

When you start a sandbox game, isn't there a place that you can change your start year, and game durration?

There's a place to change the game duration, but not the starting year. Also, I have modern times activated, if that would effect anything.
03-04-2012 01:12 AM
Find all posts by this user Quote this message in a reply
ivory_malinov Offline
Member
***

Posts: 75
Joined: Sep 2011
Post: #41
RE: Modern Times, how are you finding it?
I just checked, there is no option to change the starting year in sandbox mode.

Perhaps that is in the challenge editor???
03-04-2012 01:24 AM
Find all posts by this user Quote this message in a reply
jboom91 Offline
Junior Member
**

Posts: 17
Joined: Mar 2012
Post: #42
RE: Modern Times, how are you finding it?
It was a fun campaign and I really enjoyed it, I wish you guys would make the campaign a lot harder for some of us who master this game, like instead of having to pay 100,000 make it 3 million, or if you need the overall happiness to be like 60 it should be made to 80 to make it harder for us, maybe as separate difficulty options.
03-04-2012 02:44 AM
Find all posts by this user Quote this message in a reply
Tropi'je Offline
Epic Member
*******

Posts: 1,807
Joined: Nov 2009
Post: #43
RE: Modern Times, how are you finding it?
(03-04-2012 01:24 AM)ivory_malinov Wrote:  I just checked, there is no option to change the starting year in sandbox mode.

Perhaps that is in the challenge editor???

yea... you definatly can do it there.

the only issue with that, is the game might be a bit to easy for ya. As an unscripted challenge editor is basically sandbox mode.

that said, You can make a simple challenge, and boost the difficulty by adding a few scripts.

basically you just raise the tropicans needs degeneration rates. Also a simple script that reduces overall happiness at the start is a good way to make things a bit more unstable.


A more difficult sandbox is on the list of things i wanna do.. maybe after i finish my first rebel challenge
(03-04-2012 02:44 AM)jboom91 Wrote:  It was a fun campaign and I really enjoyed it, I wish you guys would make the campaign a lot harder for some of us who master this game, like instead of having to pay 100,000 make it 3 million, or if you need the overall happiness to be like 60 it should be made to 80 to make it harder for us, maybe as separate difficulty options.


It would be wonderfull if they would release the Scripts for all the campaign missions so we can use their editor to go back and mod them.. that would be a wonderfull project for the fan base..

cause i'm with ya.. modern times is even easier than t4, which really lacked a challenge. T1 on the other hand gives me fits to this day... 5-10 trys just to beat a mission is average..
(This post was last modified: 03-04-2012 08:30 PM by Tropi'je.)
03-04-2012 08:28 PM
Find all posts by this user Quote this message in a reply
Swixel Offline
Epic Member
*******

Posts: 1,087
Joined: Sep 2011
Post: #44
RE: Modern Times, how are you finding it?
The game runs until 2000 (for scoring purposes), decrease the number of years and the start year moves ...

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
03-04-2012 08:37 PM
Find all posts by this user Quote this message in a reply
Krisz87 Offline
Newbie
*

Posts: 6
Joined: Sep 2011
Post: #45
RE: Modern Times, how are you finding it?
I have mix feelings about modern times.. Like the new building some what.

Do not lke that you can not build the old ones later, not every dicator wants rich citizens, i want them to live in there shity aparments! muhaha

Please make the game some what more realistic when it comes to rebel fights, firefighter and when police trys to take in a criminal!
The rebel fights, my soldiers should group first and then attack, not running one by one, this is not call of duty!
Should be diffrent kind of rebels, communist, nationlists and so on, and that rebels sould target goverment buildings, not farms and factorys where normal people work.

The firefighters when they are putting out a fire, the come whit there fireturks, they get out of them and the firetrucks just drives away to nearest garage or firestation, this is waaaay wrong, the truck should stay in the same place where it stopt and they should come out more firefighters then just on fire fighter from a truck! This goes for other trucks as well, like army trucks, police, taxi. And teantmasters trucks should be two people in them, helping ech other getting gods, so that we dont need to see them running whit there one wheel shit.

Only new buildings i want to see, is a strip clubTongue, two types of parkinglots one whit cement and the other one whit dirt (farmlike) so trucks can stop there when collecting gods from farms or other industrys. Smal Navy base whit smal ships whit machine guns on and mabey a canon AND mabey a little submarine. Same goes for a smal airbase whit choppers. And some new army cars whit machine gun on.

This is what i want the most and has botherd me since tropico 3.
03-04-2012 10:39 PM
Find all posts by this user Quote this message in a reply
TurtleShroom Offline
Censor
****

Posts: 238
Joined: Aug 2010
Post: #46
RE: Modern Times, how are you finding it?
(30-03-2012 12:33 AM)Guidrion Wrote:  I'm annoyed by the way many upgrades work. For example, I don't like the fact that I can only build Cabarets ands classical restaurants on the early years of my rule. Theater are nice but the Cabaret has such style that it's a shame we can't build it anymore(and I also always use it as my secret service HQ).
Nevertheless, I don't regret buying it!

(01-04-2012 03:19 AM)UsF Wrote:  The new buildings are a good addition, but shouldn't be forced to you. Increasing the number of buildings over time and adding much better but more expensive versions of buildings later, increases the fun factor in the middle and endgame phases (city building with lots of cash at hand), while still allowing for dictatorships to keep their old run down look if they so desire.

(03-04-2012 10:39 PM)Krisz87 Wrote:  Do not lke that you can not build the old ones later, not every dicator wants rich citizens, i want them to live in their aparments! muhaha


AAAAAAAAAAAAAAAAAAAAAAAAAAAAGGGHHHH WHY CAN'T I CHOOSE WHAT BUILDINGS I WANT DON'T FORCE IT ON MEEEEEEEE

Sad


[/hr]

(30-03-2012 12:33 AM)Guidrion Wrote:  Nevertheless, I don't regret buying it!

Same here.
Sad

I really hate the forced buildings. I beseech that you will, in the next update (as soon as possible), allow me to choose between the more expensive, say, Bio-Farm, as opposed to the cheaper Farm Farm.

I don't always want to use the updgraded building. For example, if I had the choice, I wouldn't have changed my Apartments to Hyper Apartments, because I don't usually build a Power Plant until the 1990s. The upgrades force me to erect Universities and expensive, draining buildings faster than I want.

Tropico is supposed to be about ME, EL PRESIDENTE, not building to the future.
I want to choose when I want to place a Ship-Restuarant, if I do at all, and how. I want my Fish Wharf next to my Fish Farm. I want to build Cabarets in 2000, and maybe a Theater later on.

I don't like to replace my Ranch with a Bio-Ranch, because I can't see the llamas and cattle as easy.

I want my Farm Farm to specialize, for example.
The list goes on and on and on!

Please, allow us to choose! Move the obsolete buildings to a new tab (e.g. Ancient Times), and let us pick and choose!

Do this now, and I'll love you forever!
I don't regret buying the game, because the buildings are great and the edicts are brilliant.

I just hate being forced into things. I want to choose when, and if, I place the new MT Buildings.

Please...

Jesus loves you and died for you!!
---

Religious (+++) Leader
Capitalists (++)
Intellectuals (+)
Militarists (+)
Communists (---)
Environmentalists (---)
(This post was last modified: 04-04-2012 01:42 AM by TurtleShroom.)
04-04-2012 01:35 AM
Visit this user's website Find all posts by this user Quote this message in a reply
swedude Offline
Newbie
*

Posts: 1
Joined: Apr 2012
Post: #47
RE: Modern Times, how are you finding it?
I really enjoy modern times, a very good expansion pack, but as many others said: I want to be able to use the old buildings aswell, especially the Apartment blocks (they are beautiful).
Gripes:
I think that the models for the new condominiums and the new Apartments should be switched, considering that the modern condos looks like upgraded apartments (and the description of them seems to hint at this aswell saying "This is just the old buildings with extra walls added").
Considering the year that the new apartments are added and the fact that you usually have more apartments than condos would make the cities look much better when fully upgraded to modern times (few glass skyscrapers and many concrete apartments).

The new industry chains are nice, and finally there is actually some use for bauxite besides exporting it raw.
04-04-2012 03:50 AM
Find all posts by this user Quote this message in a reply
ivory_malinov Offline
Member
***

Posts: 75
Joined: Sep 2011
Post: #48
RE: Modern Times, how are you finding it?
(03-04-2012 08:37 PM)Swixel Wrote:  The game runs until 2000 (for scoring purposes), decrease the number of years and the start year moves ...

This doesn't work for me. No matter if I choose 10, 20 or 30 year game it still starts at 1950. ???
04-04-2012 05:54 AM
Find all posts by this user Quote this message in a reply
Swixel Offline
Epic Member
*******

Posts: 1,087
Joined: Sep 2011
Post: #49
RE: Modern Times, how are you finding it?
Weird.

That said, I'm probably the only guy with working mods ... so who knows what I've broken in the name of science.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
04-04-2012 06:06 AM
Find all posts by this user Quote this message in a reply
ivory_malinov Offline
Member
***

Posts: 75
Joined: Sep 2011
Post: #50
RE: Modern Times, how are you finding it?
(04-04-2012 06:06 AM)Swixel Wrote:  Weird.

That said, I'm probably the only guy with working mods ... so who knows what I've broken in the name of science.

Here are two examples for you Swixel... just from a random sandbox map.

[Image: 2012-04-04_00002.jpg]
[Image: 2012-04-04_00001.jpg]
04-04-2012 06:16 AM
Find all posts by this user Quote this message in a reply
Tropi'je Offline
Epic Member
*******

Posts: 1,807
Joined: Nov 2009
Post: #51
RE: Modern Times, how are you finding it?
Ivory...

If you would like i can make you a challenge that starts later.. give me some idea of what you are looking for, or if you have a specific map in mind.. I'd be happy to build you something.

Would you like it a bit more challenging than the basic vanillia? I can add a few basic scripts too..
04-04-2012 06:47 PM
Find all posts by this user Quote this message in a reply
Luwinkle Offline
Member
***

Posts: 130
Joined: May 2009
Post: #52
RE: Modern Times, how are you finding it?
I'll let you know if the bloody thing ever hgjklhjwekltdjrfklgjlksdjlfgjlsdkgh'ing works.
04-04-2012 07:07 PM
Find all posts by this user Quote this message in a reply
vmp0514 Offline
Junior Member
**

Posts: 46
Joined: Dec 2010
Post: #53
RE: Modern Times, how are you finding it?
In response to the OP, rather than re-hash what I said, you can read my review here:

http://vincentpaone.wordpress.com/2012/0...es-review/

There's some guides for Tropico there as well, if you are interested, links at the bottom of the article.
04-04-2012 07:26 PM
Visit this user's website Find all posts by this user Quote this message in a reply
jztemple Offline
Newbie
*

Posts: 8
Joined: Oct 2011
Post: #54
RE: Modern Times, how are you finding it?
(04-04-2012 07:26 PM)vmp0514 Wrote:  In response to the OP, rather than re-hash what I said, you can read my review here:

http://vincentpaone.wordpress.com/2012/0...es-review/

There's some guides for Tropico there as well, if you are interested, links at the bottom of the article.

Good review and some nice articles, thanks for posting these.

I'm enjoying Modern Times. I played the first campaign mission to a success and then continued it on and on... a bad habit of mine Wink. As I am playing on an Xbox I'm topping out at about 600 people. Being able to get rid of a lot of the cars by using Metros seems to help the frame rate.

I don't really mind that some building are no longer available once their MT counterpart has appeared. It's just part of the challenge. And it's fun to re-imagine my cities with the new buildings as well.

There is a subtlety to the new business centers. Not only am I not able to set the wages, the wages change over time. How can I keep my men slogging down in the mines when they can get paid more to sit in a cubicle? Big Grin
04-04-2012 09:37 PM
Find all posts by this user Quote this message in a reply
rizt Offline
Junior Member
**

Posts: 25
Joined: Feb 2012
Post: #55
RE: Modern Times, how are you finding it?
Quote:We simply can not retroactively redesign the classic campaign to accomodate all the new features, buildings and edicts. Instead, we created a new "Modern Times" campaign. This is standard practice for expansion packs.
I have alot of missions in my Tropico Gold game. I would dispute this practice as standard.

Quote:It would be wonderfull if they would release the Scripts for all the campaign missions so we can use their editor to go back and mod them.. that would be a wonderfull project for the fan base..
05-04-2012 05:18 AM
Find all posts by this user Quote this message in a reply
vmp0514 Offline
Junior Member
**

Posts: 46
Joined: Dec 2010
Post: #56
RE: Modern Times, how are you finding it?
(04-04-2012 09:37 PM)jztemple Wrote:  
(04-04-2012 07:26 PM)vmp0514 Wrote:  In response to the OP, rather than re-hash what I said, you can read my review here:

http://vincentpaone.wordpress.com/2012/0...es-review/

There's some guides for Tropico there as well, if you are interested, links at the bottom of the article.

Good review and some nice articles, thanks for posting these.

I'm enjoying Modern Times. I played the first campaign mission to a success and then continued it on and on... a bad habit of mine Wink. As I am playing on an Xbox I'm topping out at about 600 people. Being able to get rid of a lot of the cars by using Metros seems to help the frame rate.

I don't really mind that some building are no longer available once their MT counterpart has appeared. It's just part of the challenge. And it's fun to re-imagine my cities with the new buildings as well.

There is a subtlety to the new business centers. Not only am I not able to set the wages, the wages change over time. How can I keep my men slogging down in the mines when they can get paid more to sit in a cubicle? Big Grin

That's what I like about Tropico in general, the replay value. No matter how many times I play a scenerio, I can do it different ways and try different approaches to see what is actually the most effective way to go about doing it.

There is a huge demand for city builders but most of us are stuck with games like Simcity 4, Casesar, and some other games that came out years ago...I didn't enjoy Cities XL all that much. Simcity 5 was announced but we'll see how that goes...the constant internet connection it requires turns me off a bit. I wish there were more games like Tropico out there.

Anywho, glad you liked the articles. It's just my opinion and others will no doubt disagree, but it would be boring if we all had the same opinion. Smile
05-04-2012 10:42 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Krisz87 Offline
Newbie
*

Posts: 6
Joined: Sep 2011
Post: #57
RE: Modern Times, how are you finding it?
How hard can it be to mod the building so we can build all of them?

I am no moder just wondering.
05-04-2012 01:16 PM
Find all posts by this user Quote this message in a reply
Anlauf Offline
Junior Member
**

Posts: 10
Joined: Dec 2011
Post: #58
RE: Modern Times, how are you finding it?
For me the DLC worth to have.
It adds to the game, and it's hell of fun, really enjoying it, even with minor bugs and glitches on maps and the damn pop limit.


Hope more DLCs come in future.

Still, some new buildings are odd... I can't tell where is the front or the rear.
And someone really enjoy futuristic architecture.
(This post was last modified: 05-04-2012 03:02 PM by Anlauf.)
05-04-2012 03:00 PM
Find all posts by this user Quote this message in a reply
SapphireBullets Offline
Member
***

Posts: 119
Joined: Feb 2012
Post: #59
RE: Modern Times, how are you finding it?
(05-04-2012 03:00 PM)Anlauf Wrote:  Still, some new buildings are odd... I can't tell where is the front or the rear.
And someone really enjoy futuristic architecture.
Most of the buildings in the game have exits at the front and rear for easy access.

(Built in Garages only face one way but there's still multiple walk-in entrances on most of the factories.)
05-04-2012 03:40 PM
Find all posts by this user Quote this message in a reply
Anlauf Offline
Junior Member
**

Posts: 10
Joined: Dec 2011
Post: #60
RE: Modern Times, how are you finding it?
[/quote]Most of the buildings in the game have exits at the front and rear for easy access.

(Built in Garages only face one way but there's still multiple walk-in entrances on most of the factories.)
[/quote]

Yeah! But they are easy to see.
Some new building look the same, entrance and exit.

Which is funny though, is that I only realized that I always have placed the Apartments with back entrance to the road when I upgraded the Modern Apartments and placed the "front door" upgrade.
Was like: "wow, Really? I was putting "wrong" all this time?!"
05-04-2012 04:19 PM
Find all posts by this user Quote this message in a reply
Post Reply 


Forum Jump:


User(s) browsing this thread: 1 Guest(s)

Contact Us | kalypso media :: website | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication