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To the Devs, paved/cobblestone ground
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mrfisse Offline
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Post: #1
To the Devs, paved/cobblestone ground
Can you PLEASE add a brush or something ingame so we can place the cobblestone ground texture manually. This cant be any major addition, it was tiresome to place apartments before but it atleast worked. Now you for some strange reason you patched that out we are forced to live without. Impossible to create a realistic looking town now. Sad
So pretty please?
31-03-2012 09:28 PM
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Feeblezak Offline
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Post: #2
RE: To the Devs, paved/cobblestone ground
this has almost ruined the game for me.

As a brutal stalinist dictator, i like to have large squares, for the morale of the people and propaganda reasons, grand government buildings with a square infront of them, my own palace has a 7 tenement wide and long square with the eternal flame and golden statue in the middle...

I miss this feature, we need paved ground back in, add a brush or somthing that adds it.

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31-03-2012 09:40 PM
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rizt Offline
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Post: #3
RE: To the Devs, paved/cobblestone ground
I vote for an expansion of player free will.
01-04-2012 12:16 AM
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UsF Offline
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Post: #4
RE: To the Devs, paved/cobblestone ground
I support this. This has been requested since Tropico 3 and it is not in yet. You would think adding it under DLC Decorations or Miscellaneous.

I would like stamps for cobblestone, dirt, sand and maybe even grass, to make custom parks. Please add this.
It is also required for the new skyscrapers, since their base is so small, you get empty spots if you leave a little bit of room inbetween them.
01-04-2012 02:46 AM
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City Builder Offline
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Post: #5
RE: To the Devs, paved/cobblestone ground
Agreed. I used to do the whole placing of a building and removing it to get my ground flooring. Why was this removed?

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(This post was last modified: 02-04-2012 05:58 PM by City Builder.)
02-04-2012 05:58 PM
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Tropi'je Offline
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Post: #6
RE: To the Devs, paved/cobblestone ground
(02-04-2012 05:58 PM)City Builder Wrote:  Agreed. I used to do the whole placing of a building and removing it to get my ground flooring. Why was this removed?


well if was rather annoying when you placed something by accident, then were stuck with a huge patch of cement that you did not want.. like placing a garage on a beach, and deciding it was in a bad spot and moving it, now you have a giant concrete patch on your beach.. (just one example)


that said, I really wish they would take the smallest Brush from the tool editor, and have Grass, cement, sand, and trees.. For a cost you could "paint" the terrain to your liking. I say a cost, cause if you can paint trees, it would be to easy to keep adding them for your industry.

also adding beach would effect economy as well, as giving you more acess to beach front industry. But i'd guess there could be some sort of balance in this, for cost/reward. Is it worth 100k to you to spiffy up your city? or plant grass? Perhaps.. But that would be a sizable investment.

Perhaps sand and trees could cost more.. as adding grass and cement would not effect the economy, but i dont see an issue with having a cost involved
(This post was last modified: 02-04-2012 08:01 PM by Tropi'je.)
02-04-2012 08:00 PM
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Swixel Offline
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Post: #7
RE: To the Devs, paved/cobblestone ground
(02-04-2012 05:58 PM)City Builder Wrote:  Agreed. I used to do the whole placing of a building and removing it to get my ground flooring. Why was this removed?

(02-04-2012 08:00 PM)Tropije Wrote:  as adding grass and cement would not effect the economy, but i dont see an issue with having a cost involved

There are things that aren't immediately obvious, but are there. Two words: tree growth. "Fixing" that would overcomplicate the editor with another fertility...

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02-04-2012 08:32 PM
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Tropi'je Offline
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Post: #8
RE: To the Devs, paved/cobblestone ground
(02-04-2012 08:32 PM)Swixel Wrote:  
(02-04-2012 08:00 PM)Tropije Wrote:  as adding grass and cement would not effect the economy, but i dont see an issue with having a cost involved

There are things that aren't immediately obvious, but are there. Two words: tree growth. "Fixing" that would overcomplicate the editor with another fertility...



well, thinking about it more, they could just go with the simple grass (which is a texture layer, and has nothing to do with fertility)

There are also a few tree layers, Atleast i think there is, that adds looks like vegitation, but it is not harvestable. Basically they are a few of the pallet options in the editor. If you play around with it, you can see which ones im talking about. Basically as you manipulate them, you can see it is all visual, vrs any sort of back ground changes.

the only one i'm not sure about is the sand, and how adding coast works. Perhaps there could be some sort of way to make it so you couldn't add coast? Only adding sand inland say a few sqaures worth. (perhaps the width of a small building for size compairison.)
03-04-2012 12:59 AM
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Swixel Offline
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Post: #9
RE: To the Devs, paved/cobblestone ground
Tree growth is based on the terrain brush, otherwise they'd need to store more (which I assume is primarily a problem for the XBox).

Sand is a tree-free zone, and the coastal placement has to do with the gradient (at least regarding dock placement).

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
03-04-2012 02:11 AM
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elLobo Offline
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Post: #10
RE: To the Devs, paved/cobblestone ground
I commented on this before. In T3 gardens are comprised by pavement and objects. You could plot a garden and then manually remove the objects and only have the pavement left. It was a neat little feature that allowed you far more detailed control than plotting down a house and then deleting it. Alas, they left that out in T4 and now gardens seem to be a single entity instead.
(This post was last modified: 14-04-2012 03:25 PM by elLobo.)
14-04-2012 03:24 PM
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ezwip Offline
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Post: #11
RE: To the Devs, paved/cobblestone ground
In T3 if I had concrete that I didn't want I could always add a ranch for a second to remove it. I'd have preferred to have had the grass back but it was still manageable. A brush would be great I like concrete as well. One for cobble, dirt, grass, concrete, etc would be ideal.
14-04-2012 04:44 PM
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astondb9 Offline
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Post: #12
RE: To the Devs, paved/cobblestone ground
Theres nothing like a telecom HQ or a high tech metro station with sand and dirt around it despite the fact El Presidente can send a man into space and yet cannot pave over some dirt....

Please give us a paintbrush too or maybe even just another 'decoration' that has nothing on it, its just paved land! (a small and large would be handy!)
14-04-2012 06:36 PM
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HowPow Offline
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Post: #13
RE: To the Devs, paved/cobblestone ground
Agree, we need a DLC with ground painting.
17-04-2012 12:08 PM
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mrfisse Offline
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Post: #14
RE: To the Devs, paved/cobblestone ground
Dont need no more shitty DLCs not paying for such a feature and i seriously dont hope you are suggesting that. Could just patch it in and the ability to build old buildings in MT to show some goodwill. Doubt they will though. A constant lack of communication from the devs, and it seems their only focus is to generate as much cash from this game as possible. Just look at the modern times buildings etc. poorly made and lack of detail. Just a rush job. And they wonder why people pirate games. *sigh*
18-04-2012 12:33 AM
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ZalmanK Offline
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Post: #15
RE: To the Devs, paved/cobblestone ground
(18-04-2012 12:33 AM)mrfisse Wrote:  Dont need no more shitty DLCs not paying for such a feature and i seriously dont hope you are suggesting that. Could just patch it in and the ability to build old buildings in MT to show some goodwill. Doubt they will though. A constant lack of communication from the devs, and it seems their only focus is to generate as much cash from this game as possible. Just look at the modern times buildings etc. poorly made and lack of detail. Just a rush job. And they wonder why people pirate games. *sigh*

Expecting a developer to provide free content when they remove content that was available when the game was first released then later removing it and re-releasing it as THREE separate DLCs for $5 a pop is foolish. It's worse than Day 1 DLC. It's just another company that doesn't care once they get your money. Next thing you know they'll start making patches paid DLC.
(This post was last modified: 18-04-2012 01:25 PM by ZalmanK.)
18-04-2012 10:52 AM
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Ivko Offline
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Post: #16
RE: To the Devs, paved/cobblestone ground
(18-04-2012 12:33 AM)mrfisse Wrote:  Dont need no more shitty DLCs not paying for such a feature and i seriously dont hope you are suggesting that. Could just patch it in and the ability to build old buildings in MT to show some goodwill. Doubt they will though. A constant lack of communication from the devs, and it seems their only focus is to generate as much cash from this game as possible. Just look at the modern times buildings etc. poorly made and lack of detail. Just a rush job. And they wonder why people pirate games. *sigh*

Buildings weren't properly returning the previous terrain when cancelled during construction. I fixed that, because it was a bug in the code. At the time, I didn't realize that you - the players - were using this to make your cities more beautiful. So I take the blame, even if I did that in an attempt to make the game more polished.

I'm really sorry that this leads to disappointment.
18-04-2012 11:24 AM
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Sovereign Offline
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Post: #17
RE: To the Devs, paved/cobblestone ground
Agree 100%

Add some way of placing cobblestones and stuff.

Personally i use fountains to make things realistic but then i end up with a city made from fountains if i dont want the ground around my ministery of golden statue to be made out of dirt.

This is nothing less than a mistake wich has been overseen and a downloadable free update would increase the game experience for all those who have bought the game - increasing the likleyhood of all, to buy T5 if there will be one Smile

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18-04-2012 09:54 PM
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AgentOrange330 Offline
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Post: #18
RE: To the Devs, paved/cobblestone ground
I agree completely.

The other thing that would be nice is a way to scroll through buildings that have multiple choices, like the Tenements or Apartment Buildings. Sometimes I like to use certain models and it would be nice to be able to choose which one I want.
20-04-2012 02:05 AM
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Swixel Offline
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Post: #19
RE: To the Devs, paved/cobblestone ground
Model selection is [ and ]

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20-04-2012 02:29 AM
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elLobo Offline
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Post: #20
RE: To the Devs, paved/cobblestone ground
(18-04-2012 11:24 AM)Ivko Wrote:  Buildings weren't properly returning the previous terrain when cancelled during construction. I fixed that, because it was a bug in the code. At the time, I didn't realize that you - the players - were using this to make your cities more beautiful. So I take the blame, even if I did that in an attempt to make the game more polished.

I'm really sorry that this leads to disappointment.
Please let it remain corrected. It would be far better if you guys could return the way how gardens functioned in T3 instead. That would not only let us place and remove pavement at will but also let us customize the gardens as well.
(This post was last modified: 20-04-2012 02:07 PM by elLobo.)
20-04-2012 02:07 PM
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gerbilskij Offline
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Post: #21
RE: To the Devs, paved/cobblestone ground
I'm wrong or this issue is still present in the current version of Tropico 4 (+ DLCs)?
17-03-2013 07:17 PM
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kanz Offline
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Post: #22
RE: To the Devs, paved/cobblestone ground
Maybe this is a different thing from what you guys are talking about , however whenever I lay a biofarm etc , im left with a huge patch of paved ground? Am i hot or cold?

Tho a paint tool to just do a level surface of paved concrete or whatever would be nice , for when i try to make my citys look pretty.
(This post was last modified: 19-03-2013 04:35 AM by kanz.)
19-03-2013 04:34 AM
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ralph409 Offline
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Post: #23
RE: To the Devs, paved/cobblestone ground
I think adding a paving tool would be a great addition to the game, it could be placed under the decorations category.

It might not pack enough content for a DLC, but maybe it could be included in Tropico 5.

Another thing I would like to be added is a way to plant trees without having to use a garden. And I mean NORMAL trees, not the short, flowery kind that gets planted by the horticulture station, because I think they do not look right and take up too much space. So I am thinking tropical-looking trees, palm trees, that sort of thing. It could be also applied in a brush format, as mentioned earlier. With the addition of these two things I think it would make the game more enjoyable for people who are perfectionists about their islands.
21-03-2013 02:20 AM
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