I am going to tweak a few things.. the sugar should be island wide as the idea is for the scenerio to be almost sand box and allow each user to build the best island they can
Trees I think are best left off the map , as that then defines part of the island as logging and doesnt allow the free reign, In your orginal (pre MT version) I used the Horticultural Station too place forests were I wanted them.
we dont have that option with resources so have tried to distribute them in a manner that allows players to design their own Island
Similarly I have cut down majorly on the offshore oil deposits from the original and moved the fixed buildings to the centre of the map- two things I personally felt were not quite right with the original
The major difficulty with the MT version over your original is that electricity/power comes into play much earlier and will drain a lot of early money if MT buildings are to be used.. that makes it a very different scenerio from the pre MT version.
I am loath to play with the weighting on happiness et al as I am unsure of the balancing within the game and playng about with one may make another too prominent
As it stands it is a sand box with orginal game parameters albeit a little ahead in time than the developers intended - something I think/hope I have carried over from your excellant original
As for the cheating.. that is something I hope that the developers look at closely.. I have to admit I havent played my own challenge in slow time and micromanaged.. just on full speed to ensure it plays out correctly- and even on that setting I have acheived 750K+ The tourism boost has changed the dynamics of the game a lot