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Star Lanes - not again :(
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Destraex Offline
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Post: #1
Star Lanes - not again :(
Reading a preview on another site they mentioned their would be star lanes like in SOSE.
I can understand trade lanes, but star lanes are a little restrictive.

Star lanes mean:
* I cannot hang in ambush close to a planet but not on top of it
* I always know where the enemy will come from
* My star base cannot be between planets
* Everything must be built right on top of anything and nothing feels remote as its all usually part of a major star lane.
* Star lanes mean there is no point to dropping fleets out of hyperspace to ambush them
* Star lanes mean I cannot assemble a fleet anywhere but at a planet
* Star lanes force a game of attrition like ww1 trenches
* Star lanes mean every territory and asteroid field is tiny and leaves no room for strategy
* Star lanes lend nothing to Z axis space.... I want to lay a fleet off the top of a world far enough away to attempt to draw the enemy out to fight away from defences
(This post was last modified: 23-04-2012 10:25 PM by Destraex.)
23-04-2012 10:23 PM
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Ashber76 Offline
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Post: #2
RE: Star Lanes - not again :(
The plus side is you get concentrated forces which always helps the A.I.The A.I in open space games always have trouble knowing what system to invade and how to defend large fronts.
(This post was last modified: 23-04-2012 10:41 PM by Ashber76.)
23-04-2012 10:38 PM
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Kalypsochris Offline
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Post: #3
RE: Star Lanes - not again :(
(23-04-2012 10:23 PM)Destraex Wrote:  Reading a preview on another site they mentioned their would be star lanes like in SOSE.
I can understand trade lanes, but star lanes are a little restrictive.

Star lanes mean:
* I cannot hang in ambush close to a planet but not on top of it
* I always know where the enemy will come from
* My star base cannot be between planets
* Everything must be built right on top of anything and nothing feels remote as its all usually part of a major star lane.
* Star lanes mean there is no point to dropping fleets out of hyperspace to ambush them
* Star lanes mean I cannot assemble a fleet anywhere but at a planet
* Star lanes force a game of attrition like ww1 trenches
* Star lanes mean every territory and asteroid field is tiny and leaves no room for strategy
* Star lanes lend nothing to Z axis space.... I want to lay a fleet off the top of a world far enough away to attempt to draw the enemy out to fight away from defences

Hello there!

First of all let me thank you for interest in Legends of Pegasus.
I understand you point and think you are right in some of the factors that star lines bring with them. On the other hand, I want to try to silence some of your scruples.

- A starlane does not connect a planet to a planet. It connects a system to other systems. You can explore each system freely and as long as you do not have sensors put up everywhere, there will be fog of war in the system and enemy ships will have a chance to hide behind an asteroid field, a planet, etc. They can also use these natural barriers in the actual battle.
- When you set up a match, you can decide whether the galaxy you will play in should be a flat, spiral galaxy, a disc-like galaxy or a star cluster. The biggest influence this has is on the starlanes. spiral systems tend to have a very strict line of connecting systems to each other. So in one arm of the spiral galaxy, the systems will be lines up like on a pearl necklace. But in a star cluster, the systems are much more closely and diversly connected to each other because it adds a Z-axis to the layout of the galaxy. This of course means that matches in these galaxies tend to be faster-paced as it is easier to reach the other side of the galaxy and meet your opponent. Disc galaxies are something in between.
- Starlanes do connect one system to another but there may be several starlane entry points into one system. So it is not always clear where the enemy comes from.
- Within star systems, you can build up your star bases, sensor arrays, mining stations etc. anywhere by building freighters that then transport the materials for the structure to the building destination and build up the structure there. Meaning you could lure the enemy into your system and then welcoming them with two big starbases right at the entry point of the star lane. Of course star bases cost a lot of resources so this is a very expensive strategy.
- If you know that a star lane or system is heavily guarded but the shortes route to your destination would go right through that system, you can order your ships to avoid that system when setting up a route to the destination. This is done by a simple mouseclick on the overhead map.

Of course, everything I post may eventually be subject to change due to balancing reasons, etc. But that is the way it is set up right now. Let me know what you think of this.

Many greetings,
Chris
23-04-2012 11:45 PM
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Destraex Offline
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Post: #4
RE: Star Lanes - not again :(
Thats sounds better. I love the idea of having a system to explore between space lanes instead of just a tiny immediate surrounding of a planet.
24-04-2012 04:12 AM
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Falko Offline
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Post: #5
RE: Star Lanes - not again :(
(23-04-2012 11:45 PM)Kalypsochris Wrote:  - Within star systems, you can build up your star bases, sensor arrays, mining stations etc. anywhere by building freighters that then transport the materials for the structure to the building destination and build up the structure there. Meaning you could lure the enemy into your system and then welcoming them with two big starbases right at the entry point of the star lane. Of course star bases cost a lot of resources so this is a very expensive strategy.
can i send these freighters to other systems?
e.g. i use an spiral galaxy and find one or two essential systems in one arm that could protect my systems
if i fortify these systems how could i do that if these systems have no planets usable for my race (for my current technology level?)
can these "star base"-freighters use starlanes (or are there 2 types cheaper system-only freigther and more expensive starlane-travel-freighters?) so i can build a starbase in my "industrial center" and send it on its way to the front
can i transfer production power and/or population from my nearby (save) systems e.g. if i have a small planet that used up all building space but has not a big enough industrial output to use a shipyard (building ships would take to long) can i send my industrial "points" (with an malus) to another system? that way i dont have to micromanage this small system .. only if there is a new technology development for an building upgrade i have to take a look at that small system again
24-04-2012 08:51 AM
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Baltizar Offline
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Post: #6
RE: Star Lanes - not again :(
So with regards to star lanes...will there be many entry points to a system, wormhole entry points similar to Haegemonia or will it be similar to SOSE
28-05-2012 01:00 PM
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Kalypsochris Offline
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Post: #7
RE: Star Lanes - not again :(
That depends on the type of galaxy you start your game in. If you have a spiral galaxy, the systems are connected very linear, like a pearl necklace. But if you choose to play in a star cluster galaxy, the system are much more interconnected with more entry points to each system. There will also be wormholes that you can discover that span great distances and may lead into the backyard of your enemy.
28-05-2012 02:27 PM
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Baltizar Offline
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Post: #8
RE: Star Lanes - not again :(
Will ships be able to automatically use the star lanes or will you need to research this first before you are able to use them
28-05-2012 02:51 PM
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Kalypsochris Offline
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Post: #9
RE: Star Lanes - not again :(
They are able to use star lanes from the beginning on. As soon as you put an engine into the blueprint of a ship, it gets the ability to "move" and "move through a stargate". But the more advanced engines you use, the faster your ships move through starlanes.
28-05-2012 03:37 PM
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Baltizar Offline
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Post: #10
RE: Star Lanes - not again :(
In the actual solar systems ithemselve...can an enemy colonize a planet within the same system as you without you knowing- similar to haegemonia
(This post was last modified: 31-05-2012 04:05 PM by Baltizar.)
31-05-2012 04:03 PM
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BobbyDylan Offline
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Post: #11
RE: Star Lanes - not again :(
Is Haegemonia any good? I've not played it. Has it aged well?
01-06-2012 09:54 AM
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Anguille Offline
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Post: #12
RE: Star Lanes - not again :(
(01-06-2012 09:54 AM)BobbyDylan Wrote:  Is Haegemonia any good? I've not played it. Has it aged well?
I you haven't played it, i highly recommend you get it on GOG....it's a great game...haven't played the campaign a second time yet but it still looks great.

Cheers

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01-06-2012 10:53 AM
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Baltizar Offline
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Post: #13
RE: Star Lanes - not again :(
(01-06-2012 09:54 AM)BobbyDylan Wrote:  Is Haegemonia any good? I've not played it. Has it aged well?

Its one of the best space games i have played for a long long time. It has also aged very well with time. One aspect about it was the modding tools which allowed me to create my own solar systems and ships. The only draw back was you were limited to 10 star systems but in creating your own maps I was able to create binary systems with their own planets and moons which slowly orbited round each other. The ship explosions were something to behold. portions of ships would break off and float away, destroyed ships would float aimlessly in space where you could salvage them for raw materials. They also had a spy network which allowed you to steal other civilizations invention, sabotage their defences . You could also terraform planets.
(This post was last modified: 01-06-2012 12:03 PM by Baltizar.)
01-06-2012 11:59 AM
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BobbyDylan Offline
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Post: #14
RE: Star Lanes - not again :(
(01-06-2012 11:59 AM)Baltizar Wrote:  
(01-06-2012 09:54 AM)BobbyDylan Wrote:  Is Haegemonia any good? I've not played it. Has it aged well?

Its one of the best space games i have played for a long long time. It has also aged very well with time. One aspect about it was the modding tools which allowed me to create my own solar systems and ships. The only draw back was you were limited to 10 star systems but in creating your own maps I was able to create binary systems with their own planets and moons which slowly orbited round each other. The ship explosions were something to behold. portions of ships would break off and float away, destroyed ships would float aimlessly in space where you could salvage them for raw materials. They also had a spy network which allowed you to steal other civilizations invention, sabotage their defences . You could also terraform planets.

Ok, you sold me.
01-06-2012 01:26 PM
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Baltizar Offline
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RE: Star Lanes - not again :(
(01-06-2012 01:26 PM)BobbyDylan Wrote:  
(01-06-2012 11:59 AM)Baltizar Wrote:  
(01-06-2012 09:54 AM)BobbyDylan Wrote:  Is Haegemonia any good? I've not played it. Has it aged well?

Its one of the best space games i have played for a long long time. It has also aged very well with time. One aspect about it was the modding tools which allowed me to create my own solar systems and ships. The only draw back was you were limited to 10 star systems but in creating your own maps I was able to create binary systems with their own planets and moons which slowly orbited round each other. The ship explosions were something to behold. portions of ships would break off and float away, destroyed ships would float aimlessly in space where you could salvage them for raw materials. They also had a spy network which allowed you to steal other civilizations invention, sabotage their defences . You could also terraform planets.

Ok, you sold me.

For the graphics and to see what the game is about have a look on youtube. here is an example http://www.youtube.com/watch?v=jmjJpy4ub...re=related also http://www.youtube.com/watch?v=6_ZPGcpjw...re=related
(This post was last modified: 01-06-2012 02:53 PM by Baltizar.)
01-06-2012 02:35 PM
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Vasot Offline
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RE: Star Lanes - not again :(
(01-06-2012 09:54 AM)BobbyDylan Wrote:  Is Haegemonia any good? I've not played it. Has it aged well?

Haegemonia LOL i remember that old game
It was good but the Single player Campaign had very few missions....

Overall as a Single player game it was short with a poor story from what i remember
(This post was last modified: 05-06-2012 07:44 PM by Vasot.)
05-06-2012 07:44 PM
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Moofan Offline
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RE: Star Lanes - not again :(
The atmosphere in Haegemonia was very good. To this date I still feel that it has the best looking explosions of any 4X or spacesim game. The pace of the battles were just right; it felt like being in your own scifi movie.

The only reason I'm not still playing it is that it lacked a random galaxy feature.

(23-04-2012 11:45 PM)Kalypsochris Wrote:  - Within star systems, you can build up your star bases, sensor arrays, mining stations etc. anywhere by building freighters that then transport the materials for the structure to the building destination and build up the structure there. Meaning you could lure the enemy into your system and then welcoming them with two big starbases right at the entry point of the star lane. Of course star bases cost a lot of resources so this is a very expensive strategy.

Is there a way to counter this (EG: creation of new lanes/entrypoints through tech or random event)? Especially in flat galaxies this might create chokepoints and enabling players to turtle.
(This post was last modified: 13-06-2012 05:31 PM by Moofan.)
13-06-2012 05:30 PM
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Kalypsochris Offline
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Post: #18
RE: Star Lanes - not again :(
Most Star Systems have too many entry points for you to guard all of them with lots of starbases. Also, turtleing is a valid strategy. The enemy may have to find a way around or to break through the barricade with superior technology or sheer mass. There will also be wormholes that you can discover with the right technology that may lead directly into the backyard of the enemy.
14-06-2012 01:34 PM
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Martok Offline
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Post: #19
RE: Star Lanes - not again :(
(13-06-2012 05:30 PM)Moofan Wrote:  Is there a way to counter this (EG: creation of new lanes/entrypoints through tech or random event)? Especially in flat galaxies this might create chokepoints and enabling players to turtle.

A lot of 4x players *like* to turtle, though.




(14-06-2012 01:34 PM)Kalypsochris Wrote:  Most Star Systems have too many entry points for you to guard all of them with lots of starbases. Also, turtleing is a valid strategy. The enemy may have to find a way around or to break through the barricade with superior technology or sheer mass. There will also be wormholes that you can discover with the right technology that may lead directly into the backyard of the enemy.

Cool. Sounds good so far.
14-06-2012 02:42 PM
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Ethelryn Offline
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RE: Star Lanes - not again :(
The more I hear about this the more exciting it sounds.
I'm looking forward to play this game.
16-06-2012 04:16 PM
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