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Lack of modding-tools = failed business strategy
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rivetM4n Offline
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Posts: 20
Joined: Jun 2010
Post: #1
Lack of modding-tools = failed business strategy
As a modder on Pole position 2010 (which also was a massive fail), it baffles me that a company releases a game that is virtually impossible to mod.

I am not willing to try and decompile a Unity-engine game, which in reality would be illegal..

No access to 3D-models, no access to graphics... and so on and so on.

Yet again an epic fail from Kalypso.

Why do you do this?

PS: Learned my lesson from last time - did not buy this game...
30-04-2012 07:51 PM
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ronnie Peterson Offline
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Posts: 48
Joined: Jun 2010
Post: #2
RE: Lack of modding-tools = failed business strategy
I didnt learn, bought this hoping they solved stuff. Was same old hickup.
02-06-2012 12:15 AM
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