well what i see, is no upper end level money making. You skipped tourism, which hotels make a decent amount of money with out much tending. Just focus on things that both tropicans and tourists can use and you should be good for getting wealthy tourists. (casino, sports complex, cabarret, pyramid museum, gourmet restraunt, movie, and if room a zoo) though you can add a beach site and senic outlook too, because they are pretty cheap, and give good ratings.
i don't see mention of coffee, cigars, or rum. which, you should have atleast 2-3 buildings of this type. (get tv station with learning with larry near industrial park.. and try to get some banks inside this radious too
I also see no mention of media. a radio station in the city near tenements set to pop station, , or another near condos on something else, i forget the name should bring in money. a tv station is also a good idea, or even a newspapper set to cupons. Tv station radius of effect is about 3x as it is long. the radio is slightly smaller, the news papper slightly bigger.
You mention armories, but i'm not sure why. those buildings are for military. they let you call an edict (i think) but minaly they are just generals, so you can build more gaurd posts. So they don't have anything to do with economy.
in T3, adding teamster buildings really isnt nessesary. Just have enough garages. A good garage layout is key. tropicans don't like to walk, and walking a long way really kills your economy. You want a garage near farms, or basically anywhere that you have people. the most you want a tropican to walk is maybe 3 blocks, but typically should be less than 2 blocks. think of a block as 2 tenements, a garage, then 2 more.. sqaures of that size are good.
If you have inputs over 600 constantly, look into building more garages in places they might help. You can build another teamster office if you like, and then close off slots in your garages. Better job rating, but it does reduce the amount of cars it can service.. (atleast i think it does)
I really think if you build an industrial sight, that has a couple tabbaco buildings, your furnature factory, then also get a construction office and teamsters building near by... in a tv station with learning with larry going.. it also would be a good idea to find room for 2-3 banks just on the outskirt radious of the tv station, closer to town..
give that a try and watch the money roll in..
here is a screenie from an early mission in the t3 campaign.. I think it is the third mission.. gives you an idea of what i was talking about.. the industrial park is down near the shore on the other side. though remember, this mission has limited avaiablity of buildings, so no tourism and i don't think i used media either but atleast it is an idea of what a layout could be like.