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New Patches in Development??
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danger_ahead Offline
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Post: #1
Wink New Patches in Development??
Hi guys at Kalypso.
The forum has gone quiet over the last few days, are you able to tell us if anything can be expected in the near future??

Thanks in advance
SmileSmileSmileSmile
04-05-2012 08:23 PM
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Varaosa Offline
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Post: #2
RE: New Patches in Development??
I agree that we need a new update to the game or new game is clearly new features or enhancements. I have a number of ideas and thoughts of what could be done better or differently, and here I could tell them whether or not taking a position or if the ideas would have an impact on the next update, The game is excellent in my opinion, one of the best manager game ever, which I have been playing, but the lack of things that I miss the game even more, to make the game even better...
07-05-2012 01:42 PM
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danger_ahead Offline
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Post: #3
RE: New Patches in Development??
To answer my own question, since kalypso seem to tell our German friends more, I have a translation from the German forum:

to answer the questions: The developers are currently working on yet another patch. When this will be completed, can not currently say.
10-05-2012 08:22 PM
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Adam.Freeman Offline
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Post: #4
RE: New Patches in Development??
is there going to be some sort of announcement for a new patch, im just starting to think the developers arent bothered about the 2012 edition of the game which is sad because i was looking forward to it alot, still enjoying the 2010 game but until some of the issues (game freezes and other unplayable bugs) are sorted I wont be invested £20 oin this. Potential to be a great racing management series if a little more time was spent ironing ot the bugs, come on guys!
17-05-2012 09:12 AM
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Walt Offline
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Post: #5
RE: New Patches in Development??
there will be a new patch coming bute we can not say an exact date yet.

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17-05-2012 11:44 AM
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lotus_for_win Offline
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Post: #6
RE: New Patches in Development??
Is it possible to add a button that replaces current parts with the ones that are in best condition? I noticed that "scrap/delete" button doesn't work as it should be. It only does the same as the recycle button does.

Also, a pit stop should last 20-30 seconds not 3-10 seconds. Longer pit stops will give some significance to making race stradegy.

There are also too many tyre choices leading to too few pit stops. The best stradegy with these tyres are also to choose Hard C and Hard A, in this way you can complete the race with only 1 pit stop in most of the tracks. At the same time AI always chooses soft tyres leading to at least 3 stops. The problem is also that hard tyres can be even faster than soft. If there's going to be vast variety of tyres then there should be a significant difference between diffrent tyre types.

Is it possible to make that way that tyres would wear from the start of the race weekend. Meaning that if you destroy your soft A (for example) in practice then you don't have that tyre type in a qualification or in a race. Now this link is only between qualification and race.

Why is it that you can only have failure in your car when a part's condition is 0%. It would be more realistic if a failure can occur even with a high condition value. And there is no retirement because of an accident or a driver error (haven't noticed a single crash between two cars leading to retirement). Could you add these possibilities? It is good though that there's no longer any random outs.

AI should be improved in a way that it would try to get the best drives available ( and within their budget) and also choose the best parts available (not always the cheapest ones). There should also be noticeable reasearch work done by AI.

I would also like to see a race review information included. And I think that it's just stupid that only thing you can see from the history screen is top three finishes in both drivers and teams without any additional information (at least points and wins should be included).

There's load of potential in this game. I just finished my first full season and there were 8 diffrent winners thanks to the editor ( Ferrari drivers failed to win any even though they were leading in few races). I couldn't choose the best part available in order to keep things interesting (the problem is addressed above).

That's all for now. I have high hopes for the coming patch. Hope you guys give the f1 manager fans the kind of game they deserve after all these years.
(This post was last modified: 17-05-2012 03:03 PM by lotus_for_win.)
17-05-2012 02:56 PM
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lotus_for_win Offline
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Post: #7
RE: New Patches in Development??
Can somebody from Kalypso give us prediction when the next patch is coming? Is it a week, several weeks, months, years? This unawareness is bad. Could you also give us some estimation what will the patch include?
25-05-2012 07:21 PM
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Walt Offline
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Post: #8
RE: New Patches in Development??
A final update should be available within the next days:

Changelog:
- Bug fixed: When you deactivated or activated a team, that team would be doubled
- Bug fixed: Self-developed fuel tanks above level 2 could not be installed
- The effect of the driver attribute “Quick on Curves” has been reduced
- Bug fixed: An incorrect value was displayed for handling in the wind tunnel
- The amount of gas now has a stronger effect on lap times.
- The difference between hard & soft tires is now greater
- New drivers now demand a salary depending on their talent (no longer just 10,000)
- Emails are now sorted by date
- When you save a game, the date is now also included in the savegames’ name
- Bug fixed: The tire rule was no longer working
- Changes in weather have now been greatly reduced
- Chance of rain reduced
- Bug fixed: Extremely slow cars should now no longer hold up following cars.
- Bug fixed: After starting a new game, it was possible to select a sponsor from the old game
- Members of the pit crew are now between 19 and 30 years old
- Employee talent now increases randomly
- Tire wear now has a stronger effect on lap times
- In training & qualification, you can now view the intervals for the first and leading car, using a new button in the race display
- In a race, you can now view the intervals for the first and leading car relative to the last checkpoint, using a new button in the race display
- The strength of NPC teams increases & decreases
- The leading car in a race is now marked with a star-symbol
- Only the current year is displayed in the lower bar: “2012 Season”
- Bug fixed: The salary for your own drivers was not being deducted
- Bug fixed: Rain tires B deteriorated too quickly
- The talent of the junior drivers no longer increases so quickly
- Bug fixed: The salary for personnel was not being deducted
- Random events now occur less frequently, some have been removed
- Bug fixed: Weather conditions were only being adopted by the cars for a few seconds after the start of a race
- Bug fixed: The winner of a race isn’t overwriting the winner of the previous race anymore.
- An icon now indicates which driver is selected in a race
- When both cars are called to the pit at the same time during a race, there’s no longer a bug that left one car stuck in the pit. The second car will recognize that the pit is occupied and will attempt a pit stop during the next lap.

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(This post was last modified: 30-05-2012 01:30 PM by KalypsoSebastian.)
30-05-2012 08:54 AM
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lotus_for_win Offline
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Post: #9
RE: New Patches in Development??
Finally! Smile

The most severe problems that needed fixing are taken care of... hope these also works (especially when it says final patch).

I would like to adress few things that should really be in this final patch though:

- It doesn't matter how low value you but to your own team in editor... it seems that only car parts count.
- There really should be a possibility to view race stats also during the season not only right after race (results, fastest laps etc.)
- Cars crashing to each other should be possible
- There seems to be no fix to the 'problem' that player cars can not retire to a mechanical problem unless the part's value is 0 %
- Also the problem with sponsors haven't got any attention. There should be greater differences between the income from different sponsors and it should also count where you place your sponsors logos ( different locations having different income rates).

Please consider these as I believe they are really important Smile

Can you also check that also AI obeys the tyre rule ( I'm remembering that Ai was ignoring the rule previously and didn't get any penalty from that?)...
(This post was last modified: 30-05-2012 01:49 PM by lotus_for_win.)
30-05-2012 01:46 PM
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lotus_for_win Offline
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Post: #10
RE: New Patches in Development??
I forgot that you're missing fuel loads effect on lap times and rain tyre vs. normal tyre differences in lap times. Could you please add Smile (would be logical when there already worn tyre effect and hard vs soft tyres difference)

Apparently you released the "final patch" but please add these...i really hope you do Smile
30-05-2012 03:00 PM
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