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New DLC - Drugs
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Smakpopy Offline
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Post: #1
New DLC - Drugs
Could someone make DLC to add the ability to grow various illegal drugs like marijuana, opium, and cocaine? It would be interesting to see how various foriegn powers react to having drugs exported to them.

Along with factories that can refine the drugs to more profitable forms, and add in all kinds of events related to drug production like cartels that can operate on your island that you can either support or appose.

Maybe even military actions that wont topple your govt but will bring covert us forces that either support or appose the drug production.

I also think there should be rebel camps/bases that form on your island that you can manually attack with your soldiers instead of waiting for rebels to appear from nowhere.

I also think you should be able to allow middle eastern terror camps/bases on your island or soviet nuke sites to provoke the usa.

I also think you should be able to send your criminals on missions to other countries with various effects.

Anyone have other ideas for new DLC?
05-05-2012 07:48 AM
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gbboone Offline
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RE: New DLC - Drugs
No, drugs mean an adult rating, which means that less people can by Tropico, which means no more squeals are made.
06-05-2012 01:59 AM
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Smakpopy Offline
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RE: New DLC - Drugs
There is already alchohol, tobacco, and murder, also several hidden sexual references. What is it? 500 dollars you can kill any subject or tourist, or 1000 to enslave them in a prison for hard labor? There is also an option for same sex marriges, do you think children know about such lifestyles?

There are several other adult themes in the game, i dont see how adding drugs would make it any worse.
06-05-2012 05:39 AM
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SapphireBullets Offline
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RE: New DLC - Drugs
Because while games about shooting people in the face are fine, any reference to smoking marijuana or hint of a nipple is enough to get certain rating agencies to flip their lids.

(Partially it's a self fulfilling issue. In that while people are somewhat used to dark humour about murder and totalitarianism, we probably have less humour around about drug use, beyond amusing unintended psychedelic trips.)

Also I can see issues in the implementation. Who would be the main exportee? Would they like you less for flooding their market with drugs.
06-05-2012 10:50 AM
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hugorune Offline
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RE: New DLC - Drugs
(06-05-2012 05:39 AM)Smakpopy Wrote:  There is already alchohol, tobacco, and murder, also several hidden sexual references. What is it? 500 dollars you can kill any subject or tourist, or 1000 to enslave them in a prison for hard labor? There is also an option for same sex marriges, do you think children know about such lifestyles?

There are several other adult themes in the game, i dont see how adding drugs would make it any worse.

Just on that middle one, any child old enough to play Tropico who doesn't know about same sex relationships would be pretty sheltered IMHO given that it's 2012.
Regardless, I don't necessarily disagree with you on the point, but drug references get treated very harshly by censors. (Non-explicit) Violence and tyranny don't. These are the factors which designers will take into account.

I'm sure if you really wanted it, you could mod it in (maybe replacing an existing cash crop).

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06-05-2012 05:13 PM
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astondb9 Offline
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Post: #6
RE: New DLC - Drugs
Sure, lets add prostitutes and brothels to lower unemployment and an STD clinic for all those naughty tourists!

On a kinda site note, I do think there should be more buildings/side effects of tourists and alcohol, alot of places make all their money from drunk teenagers and young adults. 'Spring break' tourists I guess fit this but they should have huge side effects on crime, healthcare and beauty.
06-05-2012 08:42 PM
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Tropi'je Offline
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RE: New DLC - Drugs
Some in the world want to deem certain drugs bad... (funny how on the other side they want to sell you their chemically manufatured drugs which kill more but hey.. thats is the screwed up world we live in)


Kill all you want, but don't smoke the evil weed! that is what the ratings say....


I keep saying they should do a mature DLC.. a drug/crime/nightlife DLC.. but so far they seem reluctant.

the only other thing left would be to someone make a mod for the game.. and so far that has not been done.
06-05-2012 10:24 PM
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Swixel Offline
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RE: New DLC - Drugs
(06-05-2012 10:24 PM)Tropije Wrote:  the only other thing left would be to someone make a mod for the game.. and so far that has not been done.

Getting models in was hugely annoying, and I'm not in a position to ship them Tongue

Maybe if people made texture packs as part of larger mods we'd get somewhere in a modding direction ... but I have no artistic abilities worth mentioning.

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07-05-2012 12:18 AM
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SapphireBullets Offline
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RE: New DLC - Drugs
(06-05-2012 10:24 PM)Tropije Wrote:  I keep saying they should do a mature DLC.. a drug/crime/nightlife DLC.. but so far they seem reluctant.
Limited market, plus possibly diluting the darkly comic brand = Poor sales.

(06-05-2012 08:42 PM)astondb9 Wrote:  Sure, lets add prostitutes and brothels to lower unemployment and an STD clinic for all those naughty tourists!
For the latter, you could pretend that's what the Rehab Sanitarium is doing.

"Come to Tropico! Clear out your Chlamydia in privacy and comfort! Discretion guaranteed with a simple annual payment of blackmail funds!"

For prostitutes... well, maybe you could pretend that's what goes on at your Cabaret or Burlesque Theatre.

Quote:On a kinda site note, I do think there should be more buildings/side effects of tourists and alcohol, alot of places make all their money from drunk teenagers and young adults. 'Spring break' tourists I guess fit this but they should have huge side effects on crime, healthcare and beauty.
Arguably the Mardi Gras could represent just a looser attitude to funtimes for this purpose.
07-05-2012 10:05 AM
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simcutie Offline
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Post: #10
RE: New DLC - Drugs
Devs/publisher may not release such DLC due to adult rating problem as said above. But, user-made mods are not bound/subject to such restriction. Player can make such "adult thing" and distribute it as long as it does not include excessive copyrighted materials from original game. Such adult-contents user mods are just like so-called "nude patch". Publisher/devs takes no responsibility for such user-made patch and generally does not prohibit such thing. Publisher has no legal power to prohibit such thing. Problem is that there is not much interest to make such user-made contents for Tropico: i.e. Lack of player's interest.
(This post was last modified: 08-05-2012 01:43 AM by simcutie.)
08-05-2012 01:42 AM
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Tropi'je Offline
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RE: New DLC - Drugs
I honestly don't think it is lack of interest.. I think it IS lack of interest by someone that is capable of making mods.

Soo far sence T3 reopned the tropico era, just a couple people have talked about moding, or actively modded for this game. Swix, is really the biggest modder as far as being known, and taking requests and helping others. He also has certain things he doesn't do either because it isn't under what he likes to do, or what he feels familiar with. From what i've gathered on him, he is basically number changes, modding up what exists, and a few AI things he has worked on. (atleast i think that is it.. cars are AI yes?) He kinda mods for people wanting to go Big Island..

Basically there really hasnt been any graphical modding people that i know of, or any big projects that would use both sets of skills.. (engine/code/AI, and graphical adaptations) which if you wanted to make real farms, or really go into a drugs mod, you would need both.

Unless of course someone wanted to take existing farms and just rename them.. Which i think could be done. the obvious choices would be coffee and tabbaco. But how you would have two seperate products from one resource type i am not sure.

the simple mod would be to just rename the resource type, but i think people would rather go the whole route, which is a lot more work as you would be adding a whole new resource to the game.

Perhaps swix could give more info on how difficult that is. (not sure if you could use a work around to dupplicate using 2 different tabbacos, and coffees, obvoiusly 1 would need renaming.)
(This post was last modified: 08-05-2012 11:51 PM by Tropi'je.)
08-05-2012 11:49 PM
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Swixel Offline
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RE: New DLC - Drugs
(08-05-2012 11:49 PM)Tropije Wrote:  I honestly don't think it is lack of interest.. I think it IS lack of interest by someone that is capable of making mods.

[...]

Perhaps swix could give more info on how difficult that is. (not sure if you could use a work around to dupplicate using 2 different tabbacos, and coffees, obvoiusly 1 would need renaming.)

Well, I'm not interested, so, you're right about that Wink

It's easy. Graphically it's a huge pain, because even though I got the data *out* of Tropico 4 for the models, I lack the tools and patience to do it (or raw skills to do itquickly) . If you don't mind the same models, it's easy.

simcutie may be interested ... and it's not like it's hard now. As he said, he got LuaDec 3.2 working, so I compiled it and uploaded it in another thread: anyone who wants it can use it to decompile all of T4's Lua. It's dodgy, but it's what he has, so, you can use that + ChunkSpy to get closer to what I have if you really want.

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09-05-2012 02:37 AM
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LKRTM1874 Offline
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RE: New DLC - Drugs
(06-05-2012 01:59 AM)gbboone Wrote:  No, drugs mean an adult rating, which means that less people can by Tropico

Well, its already a 16..... Tongue
10-05-2012 05:50 PM
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TurtleShroom Offline
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RE: New DLC - Drugs
(06-05-2012 01:59 AM)gbboone Wrote:  No, drugs mean an adult rating, which means that less people can by Tropico, which means no more squeals are made.

No. No drugs. It'd alienate most of the market. While violence, to a reasonable extent, is okay for video games, sex and drugs are bound to irk any true Board of Censors. Cool

As an amateur censor myself, I can assure you that drugs and sex will doom Tropico to a M rating, and as a strong Christian, I had to receive permission to own and play Tropico because it's rating was T. I took a vow never to purchase any M-rated game. That was imposed on myself.

I play a M-rated game, the trust and "in the loop" beliefs in my family would warrant the following: it must be cleared by the man that invited me to play, I must be at his or her house, and I must inform my parents that I'm about to partake in it, and wait for their affirmation or rejection.

I don't want those things in Tropico. I'm here to play Cuba Tycoon, not Drug Lord Tycoon. There are other games for that.

-and if you're really such a twisted filthy soul that clamors for prostitutues, just issue "Festival of Love" and unleash the whores. (Every time I enact "Festival of Love", I think someone shouts "UNLEASH THE WHORES!".)






(05-05-2012 07:48 AM)Smakpopy Wrote:  I also think you should be able to allow middle eastern terror camps/bases on your island or soviet nuke sites to provoke the usa.

I also think you should be able to send your criminals on missions to other countries with various effects.

Anyone have other ideas for new DLC?

Now THIS, I like.
Kalypso, you should seriously do more with that Nucler Program. It needs more features, benefits, and missions, much like the Space Program does! Smile

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10-05-2012 06:49 PM
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Tropi'je Offline
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RE: New DLC - Drugs
heh that cracks me up... How is random killing and repression not anti christian? then again they weren't against burning people at the stake cause someone called um a witch and repression is part of the MO. But speaking of stakes... We should have public burnings.. that would be fun to see..





PS,, alcohol and tabaco are both drugs.. and we have a chemical lab, which make drugs as well.. so technically, there are already drugs three different drugs in the game already..

I wont tell if you don't...
13-05-2012 03:26 AM
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CoconutKid Offline
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Exclamation RE: New DLC - Drugs
Talking about ratings and rating agencies - or even about game marketing issues - makes absolutely no impression on those who persist in flogging the dead horse of including nudity, sex slavery, and illegal drugs in games. They can't describe how such inclusion would make gameplay more interesting - or even how it should be done. Then the discussion goes from the ridiculous to the sublime of on-screen rape, torture, and public executions of people by people - no monsters or dragons involved.

(13-05-2012 03:26 AM)Tropije Wrote:  ... How is random killing and repression not Antichristian?

When the Christians are doing it themselves. They most often call it "protecting the faith." The common name is "Inquisition" (it's in the game) but Protestants have other names and the RCs are not consistent.

(13-05-2012 03:26 AM)Tropije Wrote:  ... then again they weren't against burning people at the stake 'cause someone called 'um a witch and repression is part of the MO. But speaking of stakes -- We should have public burnings, that would be fun to see. ...

You need to look up the actual technology; it would be just a cloud of smoke with screams coming out of it. Hollywood gets it wrong. Flames are undesireable because they allow the condemned to breathe them in to kill themselves too soon. The idea is to use a goodly portion of green wood to control the flames yet generate plenty of heat - thereby slowly roasting the condemned alive, slowly mind you.

The condemned or his\her friends usually tried to bribe the monk\priest who gave the last rites at the stake to render the mercy of garroting the condemned as the fire was started. That saved them about thirty to fortyfive minutes of agony. The crowd didn't like it because it deprived them of hearing the screams.

Wink
13-05-2012 04:07 PM
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Tropi'je Offline
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RE: New DLC - Drugs
haha coconut.. you crack me up. But you are right, trying to reason with logic to the irrational is a complete lost cause. Was just this past year i saw yet again another study (and a crock of one at that) that said video games are responsible for all the problems with children and politions looking to ban them yet again. Yet turn on the evening news and it is nothing but death, murder, horible accidents and of course the obligitory drug bust. Just make sure there is noone in a skirt deemed to short and all is well. Ahh what ever happened to the good ol 60-70's when you could just walk around naked and noone said a word?

But onto the topic at hand, Burning at the stake.. Seeing the tropicans are not really alive, we can take a cue from hollywood and let um burn and scream from the flames for a while Big Grin and perhaps take a tip from pirates cove and let the skeleton hang there for a while..

Id also like to see hangings as well and firing squads..

man all this talk is making me want to mod up some of this stuff.. but sadly at this time i lack the skills.. who knows though maybe if all goes well ill be back in school learning to do just that..
13-05-2012 10:57 PM
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Poplioteco Buibui Offline
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RE: New DLC - Drugs
(06-05-2012 10:50 AM)SapphireBullets Wrote:  Because while games about shooting people in the face are fine, any reference to smoking marijuana or hint of a nipple is enough to get certain rating agencies to flip their lids.

(Partially it's a self fulfilling issue. In that while people are somewhat used to dark humour about murder and totalitarianism, we probably have less humour around about drug use, beyond amusing unintended psychedelic trips.)

Also I can see issues in the implementation. Who would be the main exportee? Would they like you less for flooding their market with drugs.

The main importer would be the U.S., as in the real world. Fewer Tropicans would turn to crime, since the drugs would be legal, and tourists would come to Tropico in order to take advantage. The downfall would be a harsh reaction from the U.S., with maybe a Timeline event for the War on Drugs. I would also lower overall productivity, and make citizens need healthcare more often. When illegal, maybe some little crops would pop up out in the woods, and an occasional user would overdose. Crime goes up, and maybe a Mafia/Cartel faction becomes prominent. But that's a whole, awesome can of worms for another thread.

(06-05-2012 08:42 PM)astondb9 Wrote:  Sure, lets add prostitutes and brothels to lower unemployment and an STD clinic for all those naughty tourists!

Prostitution would be interesting as well. Legalizing it would also lower crime and increase tourism. Legalization might actually lower medical needs, as bringing that sort of thing out into the light tends to make it safer. As a side note, banning contraception should require more medical treatment, as the barrier method is the best protection against STI's.

If the developers treated drug use and prostitution maturely, it might not get such a harsh reaction. But they're part of real life, and the game doesn't quite feel complete without those aspects.
19-05-2012 06:02 PM
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ambrennan Offline
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RE: New DLC - Drugs
Pretty sure it's to do with the name - Med-X is fine, but morphine will get you a ban. So regardless of developer intentions, we won't see any illegal drugs in the game.
20-05-2012 12:30 PM
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CoconutKid Offline
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Rolleyes RE: New DLC - Drugs
(19-05-2012 06:02 PM)Poplioteco Buibui Wrote:  ... The downfall would be a harsh reaction from the U.S., with maybe a Timeline event for the War on Drugs. ...

... If the developers treated drug use and prostitution maturely, it might not get such a harsh reaction. But they're part of real life, and the game doesn't quite feel complete without those aspects.

Timeline: The first U.S. law that restricted the distribution and use of certain drugs was the Harrison Narcotics Tax Act of 1914. The first local laws came as early as 1860. The Federal Bureau of Narcotics was created and established in the Department of the Treasury by an act of June 14, 1930, (46 Stat. 585). The term "War on Drugs" was first used by President Richard Nixon in 1971.

If you are looking for parts of "real life" to include in the game how about:
  • Domestic Violence
  • Rape
  • Statutory Rape - the child icons would have something to do other than just play around.
  • Civilian Murder - random tropican (citizen & tourist) on tropican in addition to the government instigated assassinations.
  • Traffic accidents with deaths and injuries.
  • Disabled citizens - new icon.
  • Random insanity.
I've missed a lot of possibilities; but that sample illustrates the richness that is available to expand the fun of gameplay.

Mature treatment by the developers is all that is needed for inclusion of real-life stuff.

Wink
24-05-2012 02:21 PM
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