(05-05-2012 11:13 PM)Falko Wrote: howto for automatic fight:
1) take the 21 ships in one convoy
2) take out all non military ships these ships should trade to supply the remaining fight-convoy
3) give that convoy full men/munition and sword/riffles in 70/30 ratio
4) press max button
5) autofight the first pirate
6) organise
7) deselect the damaged ships
8) select 3 other undamaged ships
9) search for the next pirate and goto 5)
if no undamaged ships exists or you dont have enough munition/men/sword.. go to your hometown and repair -> after that goto 3)
- in autofight bigger is better
- in autofight have enough sailors on your ships it gives more strength
- the more convoys make automatic fights the higher the chances are you loose track of what happens where and is there a convoy in need of asssistance (refill/repair/...)
The costs of having 21 ships in a convoy with all the ships fully pumped with men would , as far as I have experienced the game-play , be insanely costly , also guns are expensive....
As far as I am concerned then while Kalypso may have learned a little from its total screw up with the "Patrician IV" game with pirates and difficulty and seemingly made it easier (at least at easy difficulty setting in Port Royale 3) and at the same time seemingly turned Port Royale 3 into some Patrician IV clone , then Kalyso have so totally f***** up the "Port Royale 3" ships fighting also as "Kalypso" seems to have learned ABSOLUTELY NOTHING with respect to the ships (in) fighting system (ref. : "Patrician IV")......
They should have made the ships battle system like e.g. the "East India company" game where one can choose between "arcade mode" and "realistic mode" and where one can pause the game , make strategic decisions, choose ones ships , "issue orders" , point and click and then let the ships fight it out , while pausing in between making new strategic decisions and issuing new orders....
Ofcourse the "East India company" game is far from perfect itself (and got some stability issues and some bugs) and ships in the "East India company" game are so stupid that they will sail onto the rocks in game while in battle, but at least the idea of the battle system concept is far better than the constant "s**t" flowing from the Kalypso game designers !!!
I do know why it is so hard for "Kalypso" to understand :
If I want to play a "simulator" then I will buy a simulator game , if I buy a "supposedly" trade and "strategy game" the I have absolutely NO INTEREST WHAT SO EVER in having to play the battles as I were playing a simulator , I do not want the work , I do not want the hassle and I do not want the stress.
Yes , I can choose "auto battle" and that has been necessary for me to do as I wanted to play the game , but one of the "cool things" about e.g. "Port Royale 1" were that you could play the battles as strategy and NOT have to do it as "simulation" and at the same time one could , by making the right STRATEGIC decisions (while game paused) , sometimes capture the ships one fought and then either keep them or sell them.....
Basically the batlle system of Port Royale 3 sucks as big time as that of Patrician 4 because it absolutely have to be the f***** darn simulator "realistic" piece of s**t it is !!!!
And on the "Pirate subject" of "Port Royale 3" then I have seldomly been playing a game with something as annoying and totally pointless and stupid as the "Psst , I have a tip for you" with the idea of where the pirate hideouts might be , because not not only have "Kalypso" taken the standpoint that people do nolonger have "the right" to expect that a map be included with the standard version of the game (oh no that is only for the "collectors edition" not available in UK language) but also they uses expression and names, when hinting the supposed location of the pirates hideout, that are so vague stupidly expressed that one doesn't know where to go..... "North East of the Bermuda Islands" the idiots says/writes but how the f*** am I going to know where that is and which isles counts as in and which is out (do I need to consult history books or a map just to play this darn game?) and HOW FAR North East..... It is so totally "moronic" and useless information that one is given if paying the guy in Tavern that sells the information..... In the original Port Royale one would be given the location with an X marks the spot (as far as I remember) and that were at least a lot easier to find out....
I have already spent 30 hours trying to play this game , but I think Kalypso disappoints greatly again........ The game absolutely have its brighter spots but a lot of the game/"game concepts" is/are extremely annoying....