Agree 1 million percent with you there. PR3 is lacking many features and/or backwards in thinking/operation.
Example- Im a commodore, i have many business's in Port Royal. The rep at PR is 100% and the population think im a hero, But my nations rep is stuck at 25%. Surely with that rep at PR and the rank i am would automatically set a new lower rep limit for that nation. i.e. 50%, with less increase in rep for more towns of that nation.
It doesnt appear that theyve made any decent formula for rep. Its just if u havnt kept up with viceroy missions then rep falls no matter what else u do. Thats VERY lame.
Sea battles are very tedious, even if your able to run around firing while holding space down for 10x time speed.
As for capturing ships, theres just too little a distance that grappling hooks reach. This goes hand in hand that we have a limited load for grape and bar ammo. Isnt it much easier for us to dictate how much ammo we take and the ammo counts towards cargo space capacity?!!
Sieges, well they are the worst ive seen in a swashbuckling game. Seriously no skill involved. Its just a total kamikazi run, which leads to losing 3 ships in most cases and a second convoy is needed to swiftly come in and finish it off.
We need some form of fighting the defending ships aswell as the forts at the same time. While having a limit on how far we go away from the port that determines we leave/left the battle. OR make it so the defending ships dont follow too far out and only fight within range of the forts guns.
alexnode Wrote:There are nice things in the game ... but after playing PR2 it seems that PR3 is still a bit out of tune.
Agree here, its a very nice game but is being ruined by many features that dont seem to be balanced or thought through properly.