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[Strategy] Tips and Tricks
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IVANEATSYOUUP Offline
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Cool [Strategy] Tips and Tricks
Port Royale 3
In Port Royale 3: Pirates and Merchants, players will embark upon an epic adventure through the Caribbean during the turbulent 17th century where the naval powers of Spain, England, France and the Netherlands all fight for supremacy in the colonies.

Players take on the role of a young captain trying to build his fortune and reputation in the new world colonies. The campaign consists of two different paths for the young protagonist to follow: adventurer and trader.

Following the path of the adventurer will lead the player on a naval conquest where they must gain notoriety through raids, piracy, bounty hunting, plundering and conquering cities as they strive to build their new Caribbean empire.

The route of the trader sees the player using their economic know-how to become the most powerful trading tycoon in the New World by setting up trade routes, building production facilities and developing cites.

In free-play mode, the player crafts a combination of the two paths, creating a unique and challenging scenario on the path to increase wealth and power.

In addition to the single-player campaign, there are robust multiplayer modes where players can go head-to-head using commercial, economic and conquest simulations to allow for fast-paced gameplay.

Tips And Tricks
Below is the compilation of tips and tricks I've learnt from the forums, full credit goes out to those who made it possible in the first place. If I miss out on anybody, don't be angry!

Trading

Recommended Price List

Wood 57 40
Bricks 57 40
Wheat 57 40
Fruit 85 58
Corn 85 58
Sugar 85 58
Hemp 85 58
Cloth 250 200
Metal 130 95
Cotton 85 58
Metal W. 350 255
Dyes 170 125
Coffee 250 180
Cacao 250 180
Tobacco 170 125
Meat 500 370
Clothing 800 555
Ropes 260 190
Rum 450 335
Pastries 250 180

Map

http://ipaddr.me/pr3/

Trade Routes


Northern Route

Hometown -> Port-au-prince -> Santiago -> Isabella -> Turks Islands -> Tortuga -> Andross -> Nassau -> Cat Island -> Charlestowne -> Eleuthera -> Grand Bahama -> Charleston -> St. Augustine -> Ft. Caroline.

Western Route

Hometown -> Cayman -> Evangelista -> Nombre de Dios -> Havana -> Florida Keys -> Tampa -> Port St. Joe -> Biloxi -> Pensacola -> New Orleans -> Corpus Christi -> Tampico -> Vera Cruz -> Villa Hermosa -> Campêche -> Sisal -> Cancun.

Eastern Route

Hometown -> Santo Domingo -> San Juan -> St. Thome -> St. Martin -> St. Kitts -> Antigua -> Guadeloupe -> Martinique -> Barbados -> St. Lucia -> Grenada -> Georgetown -> Port of Spain -> Puerto Santo -> Cartagena -> Margarita -> Puerto Cabello.

Southern Route

Hometown -> Santiago -> Trinidad -> Evangelista -> Cayman -> Belize -> Roatàn -> Providence -> Cartegana -> Santa Martha -> Maracaibo -> Gibraltar -> Coro -> Curaçao -> Puerto Cabello -> Caracas.

Capital Route

Hometown -> Turks-islands -> Grand Bahama -> St.Augustine -> Havana -> New Orleans -> Vera Cruz -> Belize -> Caracas -> Margarita -> Guadeloupe -> San Juan.

Alternative Routes
Alt 1

Port Royale -> Cayman -> Sisal -> Cancun -> Evangelista -> Trinidad -> Saniago -> Port-au-Prince -> Tortuga -> Gibara -> Turk -> Isabella -> Santa Domingo

Alt 2
St.Kitts -> Tortuga -> Trinidad -> Cacun -> Cayman -> Port-au-Prince -> Santo Domingo -> St Kitts.

Basic Ideas to Route Making
1)At the start of the game it's recommended to buy every ship you have the chance to and make a profit trade route.This way you make money very very fast.

2)There's 2 general rules for profit trade routes imo: the number of cities connected and the area covered.The more cities you connect,the better and the wider the area you cover,the better.But dont make trade routes that go from (for example)the top left area of the map to the bottom right one,try to cover one area,connecting all the cities in it.

3)3)In a more advanced game stage(when you start building businesses and residences)you should stop making "profit" trade routes,and focus on "prosperity" and "stock and supply" routes to help your colonies grow up faster.I say stopping at 7-10 "profit" trade routes is ok(altho adding a new one every now and then can't hurt).

Those 2 other types of trade routes work different from profit ones,this time the rule "the more cities connected the better" does not apply.For "prosperity" routes you shouldnt connect more than 8-10 cities,while for "stock and supply" ones you should only connect the towns that produce the materials needed for your buildings(4 to 6 in total normally)



Combat and Whatnot


Hideout Detecting

1) There's the information in the town-hall.
This information isn't always accurate, but it gives you some idea where to look.

2) There are the occasional informers in the tavern.
These guys are able to pinpoint the location of the pirates - or the hide-outs - a lot better.

3) The flags in the water
These show who've been the strongest force in a particular area - reason why it changes to your flags if you have a lot of ships there - so when a pirate flag shows up, a pirate is somewhere nearby.

4) The logbook shows the area the pirate is in.
However, this is usually as accurate as the information found in the town-hall.

5) Accidentally running into a pirate-convoy.
If a pirate feels bold enough, they attack your trading convoys. This is shown at the mini-map with a red dot and at the world map with two crossed swords, while at the top-left of your screen you get a bar with your name in it.

6) Mission given by a former officer.
These missions are to take revenge at a pirate-feet, which is located in a particular region.However, the pirate is there for a limited amount of time, so you need to act fast.

7) Patrol
Getting the information of the hideout from the tavern and then leaving my ship close to where the information says in patrol mode always finds the hideout.

8) A correct sequence for finding a hideout would probably be:

a) Reduce your game speed to x0.1 immediately after a trade convoy is attacked so you can locate the combat area.
b) Tail the pirates with the plundered convoy (they don't seem to attack plundered ships, and if they do, you have nothing to lose).
c) Move your main military convoy to the pirate's position, then take over following the pirate ship with your military convoy and send your trade convoy back to it's route.

As long as you've got a good speed on your military convoy (11 knots is more than enough), you should be able to keep up with the pirate ship which will eventually return to it's hideout. (sometimes taking up to 3 months)

Note: Seeing a pirate ship disappear on the coastline seems to trigger the hideout's appearance, but a pirate ship emerging will not trigger the hideout location discovery.


Combat Tips

1) Use 1 ship and 1 ship only to fight manually with. i can use a barq and take down a set of 3 large ships (frigate, galleons and/or WarGalleons). Having a NPC controlled vessel on the screen just complicates matters. They get in the way and they also cause you to change focus back and forth which doesnt help at all.

2) Use the spacebar to speed the battle up. I use it on average 70-80% of the fight. I can easily shoot 100+ rounds off in under a minute. which could be the sinking of a ship the size of a frigate, using a barq.

3) Possibly the most important thing to think about. Especially if its a battle taking part on the reefs and that is the DRAUGHT of the ship your using. Draught means the amount of ships hull required below the surface of the water to keep it afloat. This also leads to the depth of the hull below the surface of the water being greater for larger ships. The smaller boats dont get affected by the reefs and run straight over them without slow down. medium sized ships get ~50% slowdown and the large ships almost stop. This is a huge advantage for smaller ships to get many volleys off at larger ships and with relative safety.

4) There are certain golden positions you can get by having a greater speed than the enemy ship, due to the cannons being located from the middle to the rear of any ship.

As long as you stay ahead and parallel to the enemy ship, you can ALWAYS shoot him for maximum damage (Green Crosshair), and he cannot retaliate at all. The only way the enemy ship can engage you is by turning away from your ship (the enemy AI will do this only occasionally). When this happens, fire a few more times, then turn in the opposite direction AWAY from him, and circle around to try and get into this position again. (If you follow him, you will end up parallel, but lagging behind the ship, which will get you killed easily)

This is exactly why a fast ship is able to deal so much damage - it can easily maneuver into this position, and doesn't lose any speed sailing on shallow waters. Using Q to slow your ship down lets you maintain a position where you can ravage enemy ships while safe from retaliation.

Later in the game, destroying a pirate convoy can give you up to 144k gold in bounty, so it really doesn't matter in terms of giving money. Some pirate hideouts leave 4-5 convoys of 30-50 strength in the bay. When you find these, remember to leave the hideout alive so you can repeatedly annihilate the convoys for money. Just rush in, smash up the convoys for an easy 800k gold, then cancel the attack on the hideout. After getting repairs and waiting a bit, most of these weak convoys will have respawned.

5) Video (Tutorial)
http://www.youtube.com/watch?v=IYSKWIhil...e=youtu.be

Ending notes
If there's anything you would like me to add, just simply paste the thread link!


Credits

Thorin Oakshield
JohnOnTheHighSeas
TheDudeAbides
untamed
Mayo
weltall
billyplod
Fortunis
The Bull
(This post was last modified: 11-05-2012 11:57 AM by IVANEATSYOUUP.)
11-05-2012 03:32 AM
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Mayo Offline
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Post: #2
RE: [Strategy] Tips and Tricks
Remove point 8) for Hideout Detecting, I was wrong.

A correct sequence for finding a hideout would probably be:

1) Reduce your game speed to x0.1 immediately after a trade convoy is attacked so you can locate the combat area.
2) Tail the pirates with the plundered convoy (they don't seem to attack plundered ships, and if they do, you have nothing to lose).
3) Move your main military convoy to the pirate's position, then take over following the pirate ship with your military convoy and send your trade convoy back to it's route.

As long as you've got a good speed on your military convoy (11 knots is more than enough), you should be able to keep up with the pirate ship which will eventually return to it's hideout. (sometimes taking up to 3 months)

Note: Seeing a pirate ship disappear on the coastline seems to trigger the hideout's appearance, but a pirate ship emerging will not trigger the hideout location discovery.

This also means that the Old Naval Officer is actually FAR more useful for detecting a hideout location than the Pirate Hideout Informant.
(This post was last modified: 11-05-2012 03:45 AM by Mayo.)
11-05-2012 03:44 AM
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IVANEATSYOUUP Offline
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Post: #3
RE: [Strategy] Tips and Tricks
Thanks, it has been done. They have to put some form of signal or ping whenever your convoys get attacked though.
11-05-2012 03:49 AM
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Mayo Offline
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RE: [Strategy] Tips and Tricks
(11-05-2012 03:49 AM)IVANEATSYOUUP Wrote:  Thanks, it has been done. They have to put some form of signal or ping whenever your convoys get attacked though.

There is one. For unguarded convoys, you'll hear the cannon fire only.

If the convoy is guarded, you'll hear the cannon fire followed by the battle timer popping up.

Both will cause the crossed swords to appear on the map, so you need to find it fast.
(This post was last modified: 11-05-2012 03:53 AM by Mayo.)
11-05-2012 03:51 AM
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The Bull Offline
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RE: [Strategy] Tips and Tricks
Seeing a pirate convoy disappear on the coastline does not trigger the hideout everytime.I went to the area where the informer told me to go and i was lucky enough to catch a pirate convoy going back to the hideout.I had a save just before that and no matter how many times i reloaded(changing position and also positioning myself where the pirate convoy disappears) the hideout never appeared.

In the same game(but months later) i was testing stuff with 5x speed,went back to that area and eventually saw the pirate convoy again and this time the hideout triggered.

So i guess it's either random,or you have to see the convoy enter/leave the hideout twice,or buying the same information about its location twice or 3 times raises the chanches of finding it.

Also, for trade routes,i suggest 3 things:

1)At the start of the game it's recommended to buy every ship you have the chance to and make a profit trade route.This way you make money very very fast.

2)There's 2 general rules for profit trade routes imo: the number of cities connected and the area covered.The more cities you connect,the better and the wider the area you cover,the better.But dont make trade routes that go from (for example)the top left area of the map to the bottom right one,try to cover one area,connecting all the cities in it.

For example,make a trade route that starts from Turk Islands and connect all the eastern english colonies and then ends up in Port Royale and Port Au Prince.

The routes you suggest are ok except for the capital,alt1 and alt2 ones.Anything less than 18 cities makes you lose money.

3)In a more advanced game stage(when you start building businesses and residences)you should stop making "profit" trade routes,and focus on "prosperity" and "stock and supply" routes to help your colonies grow up faster.I say stopping at 7-10 "profit" trade routes is ok(altho adding a new one every now and then can't hurt).

Those 2 other types of trade routes work different from profit ones,this time the rule "the more cities connected the better" does not apply.For "prosperity" routes you shouldnt connect more than 8-10 cities,while for "stock and supply" ones you should only connect the towns that produce the materials needed for your buildings(4 to 6 in total normally)

Everything is obviously imo,hope it helps.
(This post was last modified: 11-05-2012 05:06 AM by The Bull.)
11-05-2012 04:36 AM
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Fortunis Offline
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Post: #6
RE: [Strategy] Tips and Tricks
You can add my video link to the tips n tricks if you like Smile

http://www.youtube.com/watch?v=IYSKWIhil...e=youtu.be

Also you may want to make the usage of the Q key stand out a little. As this is important and doesnt seem kalypso wanted people to use it, by not having it documented.

also combat tips number 2) change '40+ rounds' to '100+ rounds'. I realised that at 10x time speed you almost fire 2 rounds per second.
(This post was last modified: 11-05-2012 10:19 AM by Fortunis.)
11-05-2012 10:13 AM
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Timo Offline
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Post: #7
RE: [Strategy] Tips and Tricks
Awesome, repping +2!

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11-05-2012 11:18 AM
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IVANEATSYOUUP Offline
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Post: #8
RE: [Strategy] Tips and Tricks
Thanks guys for support.

@The bull
Added your stuff in. The capital Route is mainly for increasing your reputation in towns where there is the important symbol in that town.
11-05-2012 11:59 AM
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canucks33 Offline
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Post: #9
RE: [Strategy] Tips and Tricks
GREAT JOB!!!!!

I was looking for the "ideal" prices to buy/sell. I found it "boring" somehow the quest (trader). So I would like to start the FREE PLAY asap. Thanks for this wonderful work!!!

AWESOME GUYS!!!!

is there a way we could put this thread into "IMPORTANT" instead of Normal?
(This post was last modified: 11-05-2012 05:16 PM by canucks33.)
11-05-2012 05:13 PM
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Fusiler Offline
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RE: [Strategy] Tips and Tricks
Hello guys. Awesome forum you've got yourselves here.

I just wanted to say that even though i've adjusted your guidelined prices , trading with them automatically on trade routes keep reducing my relationships with all of the nations. which, naturally, is not what i want.

Have top-najs weekend!

/Fusiler
12-05-2012 10:39 PM
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miguellima Offline
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RE: [Strategy] Tips and Tricks
(12-05-2012 10:39 PM)Fusiler Wrote:  Hello guys. Awesome forum you've got yourselves here.

I just wanted to say that even though i've adjusted your guidelined prices , trading with them automatically on trade routes keep reducing my relationships with all of the nations. which, naturally, is not what i want.

Have top-najs weekend!

/Fusiler

Nations or cities? If you use this correctly any trade that your convoys on auto trade routes do shouldn't lower your reputation within the city. On the contrary it should raise it. After like 10-15 mins of playing i'm already building warehouses in 2-3 cities.
13-05-2012 11:14 PM
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cywang86 Offline
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Post: #12
RE: [Strategy] Tips and Tricks
There's nation reputation and city reputation.

Nation rep will decrease over time. Trading with that nation won't have any impact on its rep.

City rep will be decreased if you buy their needed goods, and increased if you sell them needed goods.
14-05-2012 12:36 AM
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Fusiler Offline
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RE: [Strategy] Tips and Tricks
Its the nations' reputation i've got issues with. and as you all say in your wisdom it's probably just decreasing over time.

What happens when it reaches 0? should i do much to avoid that?
14-05-2012 09:22 AM
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weltall Offline
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RE: [Strategy] Tips and Tricks
(14-05-2012 09:22 AM)Fusiler Wrote:  Its the nations' reputation i've got issues with. and as you all say in your wisdom it's probably just decreasing over time.

What happens when it reaches 0? should i do much to avoid that?

The "0" reputation as you say it is actually 25% reputation. If your under 25% natiions will be hostile against you and attack you and if your at 25 and up they will be friendly with you. As time passes reputation slowly moves back to 25% and thus you will never have a problem about reaching 0%. 25% is just neutral. The only time you will have to worry is if you attack a nation, only then the reputation with them might go under 25%, so if you never attack a nation you will never have a problem.
14-05-2012 10:27 AM
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Trii Offline
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RE: [Strategy] Tips and Tricks
(14-05-2012 10:27 AM)weltall Wrote:  
(14-05-2012 09:22 AM)Fusiler Wrote:  Its the nations' reputation i've got issues with. and as you all say in your wisdom it's probably just decreasing over time.

What happens when it reaches 0? should i do much to avoid that?

The "0" reputation as you say it is actually 25% reputation. If your under 25% natiions will be hostile against you and attack you and if your at 25 and up they will be friendly with you. As time passes reputation slowly moves back to 25% and thus you will never have a problem about reaching 0%. 25% is just neutral. The only time you will have to worry is if you attack a nation, only then the reputation with them might go under 25%, so if you never attack a nation you will never have a problem.

A question/theory, lets say you have 100% reputation with a nation, what happens if you attack it? does it automatically drop below 25%? or does it only drop some? so can u actually take a town and then compensate it back?

seems a little bit like an exploit though im not sure if it even works
(This post was last modified: 14-05-2012 10:15 PM by Trii.)
14-05-2012 10:14 PM
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Mayo Offline
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RE: [Strategy] Tips and Tricks
(14-05-2012 10:14 PM)Trii Wrote:  
(14-05-2012 10:27 AM)weltall Wrote:  
(14-05-2012 09:22 AM)Fusiler Wrote:  Its the nations' reputation i've got issues with. and as you all say in your wisdom it's probably just decreasing over time.

What happens when it reaches 0? should i do much to avoid that?

The "0" reputation as you say it is actually 25% reputation. If your under 25% natiions will be hostile against you and attack you and if your at 25 and up they will be friendly with you. As time passes reputation slowly moves back to 25% and thus you will never have a problem about reaching 0%. 25% is just neutral. The only time you will have to worry is if you attack a nation, only then the reputation with them might go under 25%, so if you never attack a nation you will never have a problem.

A question/theory, lets say you have 100% reputation with a nation, what happens if you attack it? does it automatically drop below 25%? or does it only drop some? so can u actually take a town and then compensate it back?

seems a little bit like an exploit though im not sure if it even works

Yes, you can, but Town's will usually have trade convoys in them that you have to fight through to attack the town.

If there are too many convoys, you will drop to 0% from 100%. So pick your towns wisely!

And yeah, it's a pretty good way to acquire land.
15-05-2012 04:34 AM
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KillaCam Offline
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RE: [Strategy] Tips and Tricks
This post should be stickied if possible Big Grin

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25-10-2012 06:47 PM
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Tropi'je Offline
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RE: [Strategy] Tips and Tricks
(25-10-2012 06:47 PM)KillaCam Wrote:  This post should be stickied if possible Big Grin

i agree,, very helpfull post, thanks to the creator
26-10-2012 01:02 AM
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miguellima Offline
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RE: [Strategy] Tips and Tricks
(11-05-2012 03:32 AM)IVANEATSYOUUP Wrote:  Wood 57 40
Bricks 57 40
Wheat 57 40
Fruit 85 58
Corn 85 58
Sugar 85 58
Hemp 85 58
Cloth 250 200
Metal 130 95
Cotton 85 58
Metal W. 350 255
Dyes 170 125
Coffee 250 180
Cacao 250 180
Tobacco 170 125
Meat 500 370
Clothing 800 555
Ropes 260 190
Rum 450 335
Pastries 250 180
are you sure about the fruit/corn/sugar/hemp/cotton buy price?
58 for those is usually 3 bars which doesn't happen ( at least for me) and i end up not getting any of those in my trade routes
(This post was last modified: 15-12-2012 11:41 PM by miguellima.)
15-12-2012 11:40 PM
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Falko Offline
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Post: #20
RE: [Strategy] Tips and Tricks
the sell/buy price depends on the difficulty setting
selling 1 good in a town where not one item is available in normal difficulty bring a 100% profit (in regard to the production price)
selling 1 good in a town where not one item is available in professional difficulty bring "only" 60% profit (in regard to the production price)
16-12-2012 12:01 AM
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miguellima Offline
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RE: [Strategy] Tips and Tricks
(16-12-2012 12:01 AM)Falko Wrote:  the sell/buy price depends on the difficulty setting
selling 1 good in a town where not one item is available in normal difficulty bring a 100% profit (in regard to the production price)
selling 1 good in a town where not one item is available in professional difficulty bring "only" 60% profit (in regard to the production price)

I know but playing on normal difficulty the goods i mentioned have a 120% price(the usual price available in the cities) at 60.

For example:
hemp has a production price(100%) of 50
if you buy hemp in a town which produces it you will usually find it at 120% of the production price, which is 60
58 is at 115% - 116%, which, as i said is 3 of the 4 bars. And that doesn't happen often.
16-12-2012 12:37 AM
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billyplod Offline
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Post: #22
RE: [Strategy] Tips and Tricks
I've done some measurements and at Normal difficultly the first column (after the commodity) is the -
Price at which Green bars move from 2 to 1. The second column is the production price at 100% utilization of the production facility. Then the third column is the actual % that the steward should buy at to maintain 2 Green bars.
In the game the maximum but % is set at 120% and you now have increments of 5% to work with and most commodities fall between 120% and 115% but Sugar (113%) Tools (112%) and Cocca ( 106%) fall outside that range.
It's something to be aware of when setting that percentage.


Wood *-------* 39 *-------* 33 *-------* 118.18
Bricks *-------* 39 *-------* 33 *-------* 118.18
Wheat *-------* 39 *-------* 33 *-------* 118.18
Fruit *-------* 59 *-------* 50 *-------* 118.00
Corn *-------* 59 *-------* 50 *-------* 118.00
Sugar *-------* 59 *-------* 52 *-------* 113.46
Hemp *-------* 59 *-------* 50 *-------* 118.00
Cloth *-------* 180 *-------* 153 *-------* 117.65
metal *-------* 99 *-------* 83 *-------* 119.28
Coton *-------* 62 *-------* 52 *-------* 119.23
Tools *-------* 240 *-------* 213 *-------* 112.68
Dye *-------* 125 *-------* 101 *-------* 123.76
Coffee *-------* 180 *-------* 149 *-------* 120.81
Cocoa *-------* 168 *-------* 158 *-------* 106.33
Cigars *-------* 120 *-------* 100 *-------* 120.00
Meat *-------* 370 *-------* 347 *-------* 106.63
Clothes *-------* 555 *-------* 460 *-------* 120.65
Rope *-------* 180 *-------* 150 *-------* 120.00
rum *-------* 320 *-------* 272 *-------* 117.65
bread *-------* 170 *-------* 145 *-------* 117.24

The most difficult thing about this was lining up the numbers !
16-12-2012 02:51 PM
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IronMajor Offline
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Post: #23
RE: [Strategy] Tips and Tricks
Another question for those that have cracked the code,... How do you FIRE a ship's cannons when you are in the "manual mode?" I've tried virtually every key and combintion of keys to no avail.
11-01-2013 06:37 PM
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billyplod Offline
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Post: #24
RE: [Strategy] Tips and Tricks
@IronMajor
Mouse
Left Mouse Click on the water Fires Cannons, you can steer and fire at the same time.
11-01-2013 09:45 PM
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Shylo132 Offline
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RE: [Strategy] Tips and Tricks
sorry to be a bit of a new person here, but for the my strategy, do i input that into the:

Ship -> Market
Ship <- Market
Ship -> Warehouse
Ship <- Warehouse


Ive been testing with it, but it seems im only messing up my markets even more.

been playing only PR3 for a good 5 days.... currently have 17 cities currently not having my presence (economy or military wise) currently own about 8.

found out the hard way, war is not ever good :/ so trying to get this eco set-up.

any help would be nice


-Shy
13-01-2013 10:21 PM
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billyplod Offline
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RE: [Strategy] Tips and Tricks
@Shylo132

it really does depend on "your Strategy". You can in any given town sell goods to the Market - buy Goods from the Market, Transfer good to and from the Warehouse (if you have a Warehouse in the town).

You need to be clear about what you want to do at each town. I find that writing it down helps.

In a simple senario:
You are producing Rum and Cotton in Port Royal - You could set up a Convoy with " My Strategy" on a route round the local Sugar producing towns (Cayman; Trinidad; Tortuga; Santo Domingo; Port au Prince) add in Santiago and Isabella for Wood

In Port Royal you can with a "My Strategy" trade route
Unload to Warehouse; Sugar & Wood (Trinidad) - for the Rum manufacture.
Load from Warehouse; Rum - sells in all towns & Cotton sells in cloth making towns (Trinidad, Santo Domingo, Port au Prince)
Buy from town Metal - that sells in Cayman; Trinidad; Port au Prince (tool making)
Sell to town Cloth & Tools that you are helping to produce in other towns.
13-01-2013 11:23 PM
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Shylo132 Offline
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Post: #27
RE: [Strategy] Tips and Tricks
@billyplod

So its allowing me to customize what to get rather than waste money going around a full circut buying and selling everything....

Makes my trading a lot easier, but a lot more time consuming... but hey more money.....

ive finalyl reached the point where i cant farm pirates anymore while i piggy back off wars to ninja then raise the status back up real fast with those.... im not to fond of having to do missions >.>

Thanks for the info, hard to find anything precise around here Smile

-Shy
14-01-2013 06:44 PM
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MoridinUK Offline
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Post: #28
RE: [Strategy] Tips and Tricks
(16-12-2012 02:51 PM)billyplod Wrote:  The most difficult thing about this was lining up the numbers !

Does this help? Your numbers help me alot!

Code:
Wood   *-------*    39     *-------*    33     *-------*    118.18
Bricks *-------*    39     *-------*    33     *-------*    118.18
Wheat  *-------*    39     *-------*    33     *-------*    118.18
Fruit  *-------*    59     *-------*    50     *-------*    118.00
Corn   *-------*    59     *-------*    50     *-------*    118.00
Sugar  *-------*    59     *-------*    52     *-------*    113.46
Hemp   *-------*    59     *-------*    50     *-------*    118.00
Cloth  *-------*    180    *-------*    153    *-------*    117.65
metal  *-------*    99     *-------*    83     *-------*    119.28
Coton  *-------*    62     *-------*    52     *-------*    119.23
Tools  *-------*    240    *-------*    213    *-------*    112.68
Dye    *-------*    125    *-------*    101    *-------*    123.76
Coffee *-------*    180    *-------*    149    *-------*    120.81
Cocoa  *-------*    168    *-------*    158    *-------*    106.33
Cigars *-------*    120    *-------*    100    *-------*    120.00
Meat   *-------*    370    *-------*    347    *-------*    106.63
Clothes*-------*    555    *-------*    460    *-------*    120.65
Rope   *-------*    180    *-------*    150    *-------*    120.00
rum    *-------*    320    *-------*    272    *-------*    117.65
bread  *-------*    170    *-------*    145    *-------*    117.24

I think that having the price where 0 green bars becomes 1 could be useful (and the corresponding percentage of production cos for steward selling settings!)
25-01-2013 11:16 PM
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RedWhiteNRage Offline
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Post: #29
RE: [Strategy] Tips and Tricks
A strategy I have been using is this:

All of my trade convoys start and stop at Port Royale. I build 3 warehouses there. The convoys do not sell to Port Royale. They put everything on their ships at the time in my warehouses. When they leave they take 50 of each item from the warehouse with them. Except the route who go south they don't take Cacao because its all made down there, also the routes who go north don't take Dyes. Those two are the only products that are regionally specific. The warehouse master is set to sell items to the town so Port Royale is always stocked. Its a great way to get the Cacao and Dyes spread out easier. Any other cities I have businesses or warehouses in my convoys put required goods in the warehouse and never sell it to that town. They also do not buy those items there as I have my warehouse master buying those at the ideal price.

Maybe you will like this maybe not just how I do business!
06-02-2013 06:45 AM
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paigeturner Offline
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Post: #30
RE: [Strategy] Tips and Tricks
Ok, here's the coward's way of having a trading game without losing ships all the time.

FREE PLAY - select highest $$ and ships 500K (10 ships I think.) and all cities found

1) port royale as home port
2) with harbor master - keep only 1 ship in a convoy - move all others to harbor
3) using one ship - no weapons or sailors, begin creating 1 ship convoys on profit/prosperity - 13 to 18 cities
4) keep two ships for yourself - but send all others out on profit/prosperity routes
5) I decided to focus my economy on 6 cities: port royale, caracus, caymen, havana, florida keys, and new orleans
6. VERY EARLY, build at least a warehouse in each city
7. you should be near 1M in no time
8. begin to develop your supply chains (I waited on ale, tools, and bread)
9. Set up bricks, corn, meat logs in Caracus (Note: corn is needed for meat in Caracus.)
10. corn, cotton, cigars in Port Royale
11. Fruit, sugar, cigars in Caymen
12. Bricks, wheat, cotton and cigars in havana
13. fruit, corn, bricks and dyes in Florida keys
14 developed New Orleans last - sugar
15. Begin to change some of the Trading routes to My Strategy so that the ships can benefit from the warehouse good.
16. Also set up a couple of Sell/supply or Distribute goods routes -- also set up My Strategy routes using the good Buy/Sell info in this thread so trade routes formerly profit/prosperity can still make good money and reap the benefits from the warehouse goodies.
17. When you're ready - hire stewards in warehouse cities.

Note: check your "Trading routes" -- when your ships are showing 89% - call them all in for repairs at the same time -- runs maybe $10k but more than likely less.

18. By now you should start hearing gun fire - pirates are hitting ships, but because there are no sailors/weapons, they only take the loads -- not a big deal since each trip is profitable and and I'm over $1M

19. Now begin to work on your tools (logs and metal) and Ale (logs and sugar) supply chain with a couple of new supply/distribute routes.

20. Expand your chains and holds on the 6 cities.

So why did I do this? Frankly, I hated the combat system in the game but liked the rest.

I played to viceroy and didn't lose a ship -- goods yep, lots, but never enough to make my profit go backwards. When I stopped I had over $8M and climbing.

Good luck!

My next task ... see if I can get a handle on their insane combat system.
(This post was last modified: 31-03-2013 01:57 AM by paigeturner.)
31-03-2013 01:53 AM
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