PizzaVideos555
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Posts: 11
Joined: May 2012
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RE: SimCutie's MOD
(22-05-2012 08:10 AM)simcutie Wrote: UPDATED: 2012-Jun-10 Sun 15:00Z UTC ( US Pacific time Jun-10 AM 08:00)
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6th Beta version 2012 June 10
NEW UPDATES (Beta 6. Beta 5 included also):
Few new features and Bug Fix.
1. Overlay All Resouces
2. Bio Farm Food/Cash Crops Ovelay
3. Adjust Loud Sounds mod
4. Grade school skill training become more varied and weighted.
5. Don't lock classic buildings in Modern Times game
6. "Cheats and Events" window.
7. Avtar commands may be queued.
8. Bug Fix:
- All schools info panel faction converts number.
- MT Expansion task offer in original game.
- Bug fix on Children Can Graduate Grade School Mod
and Avatar Queued Command Mod.
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This is Mod for Tropico 4 and its expansion, Modern Times.
MOD distribution and discussion:
http://forum.kalypsomedia.com/showthread.php?tid=14909
THIS IS BETA TEST VERSION. USE IT AT YOUR OWN RISK.
I DON'T RECOMMEND TO USE IT FOR REAL GAME PLAY.
You can enable/disable/select/config individual mods
by editing "_SimConfig.lua" file directly with any text editor.
Included Mods:
-----------------------------------------------------------------------
Sim UI Mod
Sim Almanac Mod
Sim Toolbar Mod
Sim Cheats and Events Mod
Don't Lock Classic Buildings Mod
Housing Double Mod
Bank Urban Development Mod
Academy Of Science Research Mod
Building Upkeep Inflation Mod
Happy Worker Mod
Pool No Dress Code Mod
Prison Safety Effect Mod
Children Can Graduate Grade School Mod
Add Soundtrack Folder scan
Dated Save Name Mod
Avatar Queued Command and Action
Overlay All Resouces
Bio Farm Food/Cash Crops Ovelay
Limit Expensive Imports Mod
Edict Criticize Europe Mod
Camera Mod
Bug Fix:
-- Tour Office flag can not be moved and placed.
-- Secret Agent has always "Miner" icon
-- Numbers in Mine upgrade hint are displayed incorrctly.
-- All school info panel does not update faction converts correctly.
-- MT Expansion task offer in original game. (ex: build Telecom HQ)
-- Fix various errors in description/translations texts.
-----------------------------------------------------------------------
How to install
1. Unzip file and you will get 3 files:
README.txt, _SimConfig.lua, SimMods.hpk
2. Put "SimMods.hpk" to "{Tropico 4 Install folder}\Packs" folder.
3. Put "_SimConfig.lua" config file to:
For Original Tropico 4: To "{Tropico 4 Install folder}\Game" folder.
For Modern Times Expansion: To "{Tropico 4 Install folder}\ex\Game" folder.
4. Edit config file "_SimConfig.lua" file to select mod to activate.
Put "-- " in front of lines to comment out feature/mods you don't want.
5. To uninstall mod, just remove these files from the folder.
Code:
Sim UI Mod
Changes various behavior of keys and icon buttons on screen
related to hotkey, on screen icons and Almanac.
- Simpler navigation with <<, >> tab button.
(web-browser-like history navigation has removed)
- You can use '<', '>' key and '[', ']' key
to navigate among Almanac left page tabs and right pages.
- Almanac now remembers last used right pages correctly.
- Right click on upper menu bar or empty area on Almanac page will close it.
- Icon buttons above Minimap will toggle. (Overlay, Edicts icon)
- Pressing icons below minimaps now works right.
It will open related Almanac left and right page. (non-toggle)
- Pressing Date (year/month) icon will show "Old Pop Up Notifiction"
- Date (year/month) icon/date will show approx. week number of month
in mouse-over hint (4 Weeks = 1 Month)
- "Show Last Overlay" (default "V" key, user configurable).
- "Follow Citizen" hot key and "Default Camera" (go Palace) hot key
now exposed. (default: "I" and "X" key, user configurable)
- "Show Old Popup" (default: "N" key, user configurable)
It shows old pop-up notifications.
- Large Popup Notification box and player tasks pop-up can be closed with
Right-click or hitting <Enter> key
except some popups that needs explicit player choice.
- Pressing "1" key will select El Presidente Avatar (non-toggle)
- Almanac hotkey, Demolish tool, road construction tool,
last built building hotkey, and Avatar hot key now toggles.
- Game speed increase hokey key cycles.
- Quick Save hotkey ==> F9 (was F5)
- Quick Load hotkey ==> F11 (was F9)
- Pause hotkey ==> space bar (was Pause key)
- "open console key" ==> F12 (was Enter, for devs only)
- "Enter" key will close most open/pending dialogs and tools.
- Control-R, Control-T,.... , Control-P hot key (not configurable) will
directly open each almanac pages: Overview, People, ..., Lists.
- Alternate set of control hotkeys (not user-confiurable) :
SpeedDown: Ctrl-C
SpeedUp: Ctrl-X
SpeedPause: Ctrl-Z
TasksPopUp: Ctrl-V
ViewOnScreenNote: Ctrl-G
DefaultCamera Ctrl-D -- original: "Home"
FollowCitizenCamera:Ctrl-F -- original: "Space"
Almanac: Ctrl-B
Avatar: Ctrl-A
Timeline: Ctrl-H
- Sense of building rotation is reversed.
'<' for clockwise, '>' for counterclockwise.
- Skip Annual Almanac report if game is running in max speed.
Sim Almanac Mod
Page layout of many Almanac pages are changed.
Too numerous to list here. Just browse each Almanac pages yourself.
Sim Toolbar Mod : My custom Toolbar
-- It adds custom toolbar with 10 button icons above minimap panel.
-- Action on pressing button is customizable in config file.
-- Press "F8" key (confiurable) to toggle toolbar on/off.
-- Toolbar toggling menu is added to in-game main menu. (Thanks, Swixel)
-- "RESTART" menu is moved to 3rd place.
Sim Cheats and Events Mod
-- This is mod to activate cheat code or Timeline event of Modern Times
-- expansion i.e. unlocking MT modern builings like Bio Farm.
-- Press "control-M" hotkey (not user confiurable) and select cheat or
-- building unlock event from the list by clicking it and press "OK" button.
--
-- WARNING: If you activete cheat or unlock event, your current game
-- is marked as "cheated" and you may not get some "Archivements"
-- in the game, just like normal cheat code activated via keyboard.
Don't Lock Classic Buildings Mod
-- This mod keeps old, classic buildings avilable even after new Modern Times
-- building become unlocked. For example, you can build old Farm from menu
-- after new Bio Farm is unlocked. This mod works only in "Sandbox" game
-- with "Modern Times" expansion and "Timeline" setting ON.
-- You can enable/disable this in game options dialog / Online tab,
-- "Don't Lock Classic Buildings" option.
--
-- WARNING: This mod is also considered as "cheat" even in sandbox game.
-- So you may not get "Archvements" in the MT sandbox mode.
-- This mod does NOT work in non-sandbox game or game without Modern Times
-- expansion or Timeline setting off: i.e. classic/MT campaign missions or
-- MT sandbox game with Timeline off or Challenge games.
-- So they are not affected and not marked as "cheated".
--
-- WARNING 2: Game with both classic/MT builings may not be tested by devs.
-- So it is totally uncharted territory. I am not sure of any conflict or bug.
-----------------------------------------------------------------------
Housing Double Mod
-- Semi-balanced housing mod (Apartments, etc)
-- Double capacity with double price.
-- Double the capacity and price, build time, pollution, crime,
-- electricity, etc of common housings.
-- Tenement, Apartment, Condominium, and Modern Apartment,
-- Modern Condominium and Ziggurat of MT exp. only.
Bank Urban Development Mod
-- For Bank in urban development mode, switching bank working mode
-- to other mode and back will reset the current discount rate immediately
-- and takes full time to recover. So I modded such behavior.
-- With this mod, the benefit of construction cost discount will decay
-- slowly over several months gradually in other working mode.
-- The more skilled bank workers are, the slower decay rate be.
-- Original basic bank and National Bank of TM exp. supported.
Academy Of Science Research Mod
-- Original Academy Of Science endows blueprint cost discount only in
-- "Research Grants" mode. But the discount amount in the mode does not
-- depends on time spent in Research Grants mode. It depends on
-- service quality, i.e time and workers regardless of working mode.
-- This MOD will change like this:
--
-- The blueprint cost discount is applied regardless of working mode.
-- But the discount amount will rise faster in "Research Grants" mode.
-- Except base discount 20%, the influence of service quality will be
-- limited to additional 10% discount (max 30%) without spending time in
-- "Research Grants" mode. With "Research Grants", the discount will rise
-- considerably faster and maximum will be extended up to 60%.
-- The base discount at construction is lowered to 20% from original 30%.
-- Construction cost and construction work are lowered by 20% of original.
Building Upkeep Inflation Mod
-- Raises builing upkeep cost each year by some inflation rate.
-- Inflation rate may be compound or simple(linear) rate.
-- New upkeep cost only applies to buildings constructed after activating
-- this MOD, not existing ones.
--
-- For comound rate, upkeep at year 2000: (1 + r) ^49
-- 1% = 163%, 1.5% = 207%, 2.0% = 264%, 2.5% = 335%,
-- 3.0% = 426%, 4.0% = 683%, 5.0% = 1092%
-- For simple rate, 2% = 198%, 3% = 247% 4%= 296%, 5% = 345%, 7% = 453%.
Happy Worker Mod
-- Happy people will work harder or less in their workplace depending
-- on their individual happiness. At 50% personal happiness,
-- workser will perform same as normal performance.
-- Happiness factor is limited up to 50%
-- Student's study performance of schools are not affected with this mod.
-- ChildrenCanGraduate_GradeSchoolMod() will affect children's
-- study performance of Grade School
--
-- ex) Happiness factor 40% means 100% happy (extremely happy) workers
-- will work 140% of normal perfrmance in their workplace.
-- 0% happy (extremely unhappy) worker, 60% performance.
Pool No Dress Code Mod
-- It is absurd that eco and wealty tourists can not visit Pool
-- in "No Dress code" mode. Mode description says that casual clothes
-- accepted, which means anyone can visit pool in the mode.
-- Eco and wealty tourists will visit Pool in "No Dress code" mode
Prison Safety Effect Mod
-- PrisonSafetyEffectMod()
-- Prison and Dungeon (upgraded Colonial Fort) will have safety area effect.
-- Safety effct area: Prison (31%), Dungeon (41%) of Police Station
Children Can Graduate Grade School Mod
-- Normally, children can't graduagte from Grade School until they grow up.
-- With this mod, Grade School will work similar way as High School:
-- i.e. once children learn enough, they will graduate from Grade School
-- without growing up. But children can not join to High School still.
-- This mod requires BUGFIX_Schools_FactionConverts bug fix.
--
-- One more teacher is hired (3 teachers)
-- Students per teacher is reducd to 4 from 6: A teacher can teach 4 children.
-- Upkeep cost increased same as High School.
-- Grade school eduaction takes about double period of High School.
-- If Happy Worker MOD is activated, chidren's study performance is
-- affected by children's happiness, not teacher's.
-- Now job skill training of "Field Trips" mode become more useful.
-- Graduates will get more varied and weighted job skill assignment.
-- Majority will get FactoryWorker or Farmer skill and some Builder.
-- And Teamster, Miner, Attendant, Lumberjack, Maid, Barmaid, Cook
-- depending on thier gender.
Weather Staion Non-Sunny Mod (under development)
-- Weather Staion gives good benefits in "Always Sunny" work mode.
-- But not much, or even bad effects in "Truthful Reports"
-- or "Always Rainny" mode. So I will improve weather station effects
-- in these modes.
-----------------------------------------------------------------------
Add Soundtrack Folder Scan
-- Add additional Soundtrack folder and Main menu music.
-- On start up, it scans *.ogg files recursively in the given folder
-- including folder in <Tropico 4>/Packs/*.hpk files.
Adjust Loud Sounds mod
-- Some of in-game sound and ambient noise are too loud and quickly
-- become annoying. ex) Wind noise, Firework, Disaster sound like Tornado.
-- This mod reduces volume of some sounds selectively.
Dated Save Name Mod
-- Set default save file name to prefix name + game date (game year-month)
-- default prefix name is map name.
-- ex) "New Savegame 1" ==> "DoroDoro-1974-03"
Avatar Queued Command and Action
-- While pressing shift key, select avatar and give avatar command,
-- (i.e. press shift key and right mouse button click) will queue the command.
-- The queued commands will be executed while Avatar is idle.
-- Up to 10 avatar commands are queued and up to 3 months before.
-- Normal right click command will cancel all the queued commands.
--
-- This mod also prohibits Avatar from visiting some buildings that have
-- no service quality to improve. Avatar's visiting them is useless.
-- Useless visit: "Dock", "Prison", "NuclearPowerPlant", "ShoppingMall"
Overlay All Resouces
-- "Natural Resouces Overlay/All Metals" overlay normally shows
-- Iron, Gold and Bauxite mine/deposites. With this mod, the "All Metals"
-- overlay display will include "Salt" Mines and "Oil" Wells, too.
Bio Farm Food/Cash Crops Ovelay
-- While construction placement, Bio Farm shows overlay and infobox
-- of old classic farm. This mod addes "Food Crops" and "Cash Crops" modes
-- to Bio Farm construction overlay.
Limit Expensive Imports Mod
-- Put limit on sudden import of large amount of expensive goods
-- when the Dock Max Import/ship slider is set to "No limit".
-- Applys to Uranium for nuclear plant and Luxury Goods for shopping mall.
-- It limits stock amount of nuclear plant and shopping mall, too.
Edict Criticize Europe Mod
-- New Foreign Edict: "Criticize Europe"
--
-- Lowers relations with Europe by -20 and raises US, USSR relations
-- by +5 each for 3 years. Works similarly with "Praise US/USSR" Edict.
-- Cost: $500 (one time)
Bug Fix:
-- Bug Fix: IslandTourOffice flag can not be moved and placed.
-- Undo incorrectly set building_construction.work_mode
-- Bug Fix: Secret Agent has always "Miner" icon
-- clear cached icon of SecretAgent class
-- Bug Fix: Increase numbers in Mine upgrade hint are displayed incorrctly.
-- Update Translation text
-- BUG FIX: All school info panel does not update faction converts correctly.
-- fix info panel update and faction converts value update.
-- Bug Fix: MT Expansion player task offer in original game.
-- i.e. Giving task offer to build Telecom HQ in original Tropico 4 game.
-- Check task name for expansion only task and avoid it.
-- WARNING: This is rarely occuring bug so it is not tested well.
-- Bug Fix:
-- Fix various errors in description/translations texts.
-- Factions Edict Task Description
-- Reward: +15 <faction> Respect "until" the edict is active
-- ==> Reward: +15 <faction> Respect "while" the edict is active
-- Organic Ranch description: remove "depending on the work mode"
-----------------------------------------------------------------------
Camera mod and Swixel's No Limit Mod are included for your convenience.
-- ====================================================================
parameterized Mod arguments. Bracketed [ name ] means optional arg.
----------------------------------------------------------------------
-- Static assigment example.
SimToolbar.InitButtons = {
{ button = 1, image = "button image file path",
hint = "hint text string",
action = key_action_function }, }
-- Dynamic assigment example
-- Called on OnMsg.EnteringGameplay() time.
function SimToolbar.OnInitButtons(self)
self:SetButton( iButton_num, [button_image],
[hint_text], [action_function] )
end
-- See "_SimConfig.lua" for example
SimToolbarMod( [bShow_on_startup] )
BuildingUpkeepInflationMod( str_inflation_rate [, b_compound_interest] )
HappyWorkerMod( happiness_factor_in_percent )
DatedSaveNameMod( [savefile_prefix_string] )
local your_music_folder = "D:/Music/GameMusic/"
CreateRealTimeThread(
function()
AddSoundtrackFolder( your_music_folder,
{ your_music_folder .. "main_menu_track_01.ogg", ... } )
end )
-- ====================================================================
SimLib Summary:
This section is for game modder only.
... Omitted ...
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Camera mod and Swixel's No Limit Mod are included for your convenience.
Last Edited: 2012-06-11 오전 00:00
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P.S. Help wanted: someone with art/Photoshop skill to make few icons for my custom toolbar?
I don't have any artistic talent to create nice-looking icon image.
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SimCutie MOD BETA 6 ZIP file Download
I can help make icons!
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