(01-06-2012 02:05 AM)Zyriel Wrote: BUT...
its much worse town than the same town taken over peacefully
there is huge difference in towns defense strength
Annexed towns defense strength is zero , no matter how many people will live there or what prosperity level it has it stays at zero forever.
peacefully taken towns have nice defence - up to 40 cannons and 1500 soldiers in some of my towns. and that is just sad - i really love the game but it could be much better.
Thanks for pointing this out to me! I noticed that all my 'annexed' towns seem to have zero defence, even though the forts were rebuilt (at my expense!).
This is a serious bug. Fortunately I currently only have two annexed towns (and one legit takeover). I've been hoping that evenually my annexed towns will have a defensive rating, but I guess I was waiting in vain...
On top of that, it seems I can't even set my battle fleets to defend the town (apart from putting them on patrol near the town borders, and that isn't guaranteed to catch all invaders)!
The problem is that it takes SO LONG to legitimately takeover a town - it took me about 5 hours of play time (2 hrs prep work setting up the warehouses and building licenses, and 3 hours play time getting over the 'alliance change reset' issue for national loyalty).
To be honest, I think I won't be playing PR3 any further until they patch some of these issues. I currently have a 'Master of the Sea' save game with 25 fleets (all of which contain 3*liners, and many of which contain extra ships). My military might matches any national power, and I earn over a million (of whatever currency the game uses*) per month. But I only have 3 towns, and two of them are undefended!
What a waste of effort...
* - the global currency at the time was the Spanish dollar, otherwise known as a 'pieces of eight' (due to the fact it was worth 8 reales). But the S$ was a silver coin, and PR3 shows gold coins, so I'm not sure what currency the game uses.