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Hypochondriac ?
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Simanos Offline
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Post: #1
Hypochondriac ?
Is Hypochondriac worth it?
What does raising the service quality mean? Does it get patients "serviced" and out of the clinic a (proportional?) bit faster? Or does it increase healthcare happiness too?

But more importantly, what does it mean that people attend clinics twice as often? Does it mean their health satisfaction bar drops twice as fast and this is just a waste of their time (and less money for the treasury from their work-hours missed)?
Also does it at least increase healthcare happiness if they visit clinics more often? Or is it just tied to how low (or high) their health bar is?

Thanks in advance.
(This post was last modified: 24-05-2012 11:50 AM by Simanos.)
24-05-2012 11:50 AM
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Swixel Offline
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Post: #2
RE: Hypochondriac ?
I (or someone else) could give you exact numbers and impacts, but this is really one of those "try it to see" type things. If you feel it works for you, awesome, otherwise only play it for achievements ...

That said: there are two traits I really dislike using, but I still use them for a challenge.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
24-05-2012 12:00 PM
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Simanos Offline
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Post: #3
RE: Hypochondriac ?
I like numbers >.<
I keep on asking DEVs in all games I play to release game mechanics (if they are hidden). It's just who I am ^.^
BTW is that *wild data appeared* link to a mod of yours? The traits there seem to have 0 bonus for level 1 star.

Hmm, I didn't really ask for hard numbers though. Just general questions. Could you answer them with yes or no please?
24-05-2012 12:10 PM
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Swixel Offline
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Post: #4
RE: Hypochondriac ?
The link in my signature is information I pulled out of Tropico in a systematic/programmatic way. The data there was pulled from the compiled Lua (without decompiling it Tongue). That's all for vanilla Modern Times.

Yeah, there's a bug in that (you'll see it differs from in game). The "steps"/"increases" are right, but the minimum broke when I was tweaking something before the last upload. Unfortunately, the code which broke it (part of a rewrite) is incomplete, and I'm too lazy to dig out, rebuild, then reupload it until I finish...

As for hard numbers, you have them if you have that site.

"I am not ashamed to confess I am ignorant of what I do not know" ― Cicero.

"You had to hand it to the Patrician, he admitted grudgingly. If you didn't, he sent men to come and take it away." ― Terry Pratchett (Guards! Guards!)
24-05-2012 12:20 PM
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Simanos Offline
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Post: #5
RE: Hypochondriac ?
The local effects of buildings are really nice (to know) in your site.
(I used to mod lua files for various RTS games I played, so I feel at home here)

But I didn't find any answers per se to my original post questions. Sad
You site has info on stats, but not much on game mechanics algorithms. Or maybe I overlooked something?

Hey, since I have you here ^.^ can I ask an unrelated minor thing?
When I construct (or click on constructed) buildings with an overlay (farms, mines, police, garbage, etc) I get a square with 4x4 smaller squares in it, on the top left part of my screen. The small squares have various shades of grey (always the same) and don't seem click-able or to change ever. What is that?
(This post was last modified: 24-05-2012 02:00 PM by Simanos.)
24-05-2012 01:39 PM
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CoconutKid Offline
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Post: #6
RE: Hypochondriac ?
(24-05-2012 01:39 PM)Simanos Wrote:  ...
When I construct (or click on constructed) buildings with an overlay (farms, mines, police, garbage, etc) I get a square with 4x4 smaller squares in it, on the top left part of my screen. The small squares have various shades of grey (always the same) and don't seem click-able or to change ever. What is that?

That tells you that you have an overlay turned on.

Wink
24-05-2012 02:25 PM
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ambrennan Offline
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Post: #7
RE: Hypochondriac ?
Quote:Is Hypochondriac worth it?
Firstly, the free hospital isn't really worth it - by the time you have power and the college educated males to run it, 15k doesn't matter any more.

In my experience, the service quality boost allows you to make do without hospitals but you'll need more health care buildings - you will need to build a 2nd clinic early on and hire doctors from abroad or people *will* die from poor health care (i.e. lack clinic/hospital slots)
24-05-2012 04:18 PM
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Simanos Offline
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Post: #8
RE: Hypochondriac ?
Thanks CocunutKid
That's a weird choice... considering I already see the overlay >.<
It's too big an indicator and confusing. Makes me feel it has some unknown importance, when it really doesn't. Nor any useful functionality.
Hehe it's kinda funny that way ^.^

Thanks Ambrennan
I usually use the Aid Camp the first years anyway (with food for the people on too).
So how bad is the double need for healthcare? I read someone say it can cause big unrest.
(This post was last modified: 24-05-2012 04:25 PM by Simanos.)
24-05-2012 04:19 PM
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Simanos Offline
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Post: #9
RE: Hypochondriac ?
Hmm, I guess you need to know there's overlay on a few times, like when I go with my 100% less crime traits, or when there's no visible grid because of too low values everywhere.


(oops I thought it would add this to my previous reply/post, but I guess there's a time limit before it stops doing it automatically)
(This post was last modified: 26-05-2012 11:12 AM by Simanos.)
26-05-2012 11:11 AM
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