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Disabling instant roads
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Teddy Bär Offline
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Post: #1
Disabling instant roads
I am a bit disappointed to see instant roads and cannot fathom why they would do this.

I vote 'Yes' to removing instant roads...

Cheers,

Teddy Bär
13-09-2009 07:04 AM
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Bornswavia Offline
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Post: #2
RE: Disabling instant roads
Why does it matter? Roads would be a waste of time to build.
13-09-2009 07:38 AM
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BlackDog Offline
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Post: #3
RE: Disabling instant roads
Because everything else is built by the construction workers, why make the roads any different? Nothing you can build is instant besides the roads, would make sence for the roads to also be constructed by the workers rather than just poofing into existance.

One of my disapointments was that i cant plant trees and plants anymore unless their in decorative stone displays, i liked being able to plant trees and then 10 years later be able to harvest them to the fullest
13-09-2009 07:49 AM
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ninja87 Offline
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Post: #4
RE: Disabling instant roads
Roads built by workers would be more realistic, sure.

But I suspect it would slow down the game far more than in T1, given the new transport system (e.g. buildings needing a road connection roads for efficient movement of goods). And building garages takes time, which is major part of a good road system.

Just use you're imagination, pretend that the construction workers are so fast and hardworking that it looks like they build roads instantly Tongue

PS: Was anyone else annoyed by roads in T1? E.g. having to disable all other constructions to force your workers to build the roads first.
13-09-2009 08:28 AM
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BlackDog Offline
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Post: #5
RE: Disabling instant roads
Slow gameplay in a tropico game? noooooooo.

Tropico gameplay has always been slow, thats one of the reasons we love it, it dosnt shove everything at us so fast we miss somthing, War, peace, WAR, PEACE, the beatles, MOON LANDING!
13-09-2009 08:31 AM
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Teddy Bär Offline
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Post: #6
RE: Disabling instant roads
Actually the more I think about it the more I think roads should be a luxury. Additionally I would like to see a dirt road option as well.

I do not see why building roads should be any different to building anything in Tropico 3 and I fell to say any different leaves the door open to suggest the same for other construction.

And no I was not annoyed about T1's "having to disable all other constructions to force your workers to build the roads first" as again to suggest so could be applied to just about every other construction.

Cheers,

Teddy Bär

Cheers,

Teddy Bär
13-09-2009 09:24 AM
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eagle Offline
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Post: #7
RE: Disabling instant roads
The only thing I don't like about the roads is that they are all the same. There also seem to be a few bugs with different terrain height for buildings <-> roads.
13-09-2009 11:50 AM
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ninja87 Offline
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Post: #8
RE: Disabling instant roads
Teddy Bär Wrote:And no I was not annoyed about T1's "having to disable all other constructions to force your workers to build the roads first" as again to suggest so could be applied to just about every other construction.
Not really. If you wanted a building to be constructed first, you would just increase the priority from normal to maximum. But the roads you literally had to disable every other construction. It's quite different imo. But maybe that says roads needed it's own priority setting as well.

A dirt road option would be cool and useful though. Make them free even, since they'd only really cost the construction workers labour, might also make them attractive.
13-09-2009 12:22 PM
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Bornswavia Offline
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Post: #9
RE: Disabling instant roads
I wouldn't care either way, though I suppose if you're going for realism there are many, many other things to complain about that seem like they would deem themselves for important than road building. You know, like 3 people building an apartment block in a month.
13-09-2009 06:13 PM
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Luwinkle Offline
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Post: #10
RE: Disabling instant roads
Bornswavia Wrote:I wouldn't care either way, though I suppose if you're going for realism there are many, many other things to complain about that seem like they would deem themselves for important than road building. You know, like 3 people building an apartment block in a month.

Or soldiers carrying M16's 20 years before they were accepted by the US military. Hell, before they were even invented!
30 years when you consider the soldiers are carrying M16A2's. Wink
Same with Rebels carrying AK-47's 3 years after it was adopted by the USSR. Before they were in widespread use.
It would have been a bit more 'realistic' for the soldiers to have M14's or even M1 Garands and the rebs having SKS's, or even old WW2 bolt-action rifles for everyone.
Yes, I'm a gun nut. :\

But I'm fine with instant roads..I'm impatient enough as it is. Big Grin
(This post was last modified: 13-09-2009 09:05 PM by Luwinkle.)
13-09-2009 09:04 PM
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Teddy Bär Offline
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Post: #11
RE: Disabling instant roads
Bornswavia Wrote:I wouldn't care either way, though I suppose if you're going for realism there are many, many other things to complain about that seem like they would deem themselves for important than road building. You know, like 3 people building an apartment block in a month.

It is not about realism as the game is very abstract and that is part of the charm.

It is about consistency in game play and as this is a strategy game about managing your limited resources and instant building of anything is a crutch.

The whole road system I feel is a crutch and does not add to game play.

Cheers,

Teddy Bär
13-09-2009 10:23 PM
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Luwinkle Offline
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Post: #12
RE: Disabling instant roads
The whole road system (and therefor automobiles) does not add to game play?

My major gripe about Tropico 1 was the lack of real roads and automobiles. Workers would get tired and turn around and go back home the moment they got to their workplace after you branch out a bit.
13-09-2009 10:30 PM
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Teddy Bär Offline
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Post: #13
RE: Disabling instant roads
Luwinkle Wrote:The whole road system (and therefor automobiles) does not add to game play?

My major gripe about Tropico 1 was the lack of real roads and automobiles. Workers would get tired and turn around and go back home the moment they got to their workplace after you branch out a bit.

Indeed this was a major issue with T1 that should have been patched out with smarter AI that would set up shacks closer to work if you did not build accommodation close enough.

We must remember that in a lot of non-western countries having a car is a major deal and very expensive in relation to your wage.

The cars for citizen should be limited to the rich/upper class and a way for the player to accommodate their needs for fancy accommodation and nice locations away from the slums and industrial areas.

For the rest of the population a bus system should be in place that you spend more money on to improve and keep going and a radius thus requiring multiple instances.

This would fit in with the world that we are a leader of and as a result it would add to the atmosphere and game play.

Cheers,

Teddy Bär
13-09-2009 10:49 PM
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Luwinkle Offline
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Post: #14
RE: Disabling instant roads
I also thought cars were going to be purchased from a dealership of some sort and just simply stored in garages. Like someone parks their car in the garage..goes about their business (be it work or some entertainment place or whatever) then walks back to the garage, gets back in their car, and goes back home.

Oh well.
13-09-2009 10:51 PM
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noblee Offline
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Post: #15
RE: Disabling instant roads
Yes, the roads are definitely the biggest disappointment. Who would have thought that there would be no road parking, so you need garages at every housing area (plus no public transportation, which is very weird).

And why is Tropico in the 50s better paved than Vermont is now? I really would have loved to have seen dirt roads first that slowly upgraded to paved over time. It would have been just like they did with sidewalks in the game (where you get an insta-road that slowly upgrades to having sidewalks) and actually made sense and be pretty easy to do.

Further, the lack of a bus system is extremely disappointing. I would have liked to have seen lots of taxis and buses and not much else. Any nice housing building should come with an internal garage and parking should have been on street for those workers who do have cars.

Overall I am very impressed, but I did think these were pretty annoying weaknesses. Transportation is always a major issue in city games and the lack of polish here is sad.
14-09-2009 01:13 AM
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Luwinkle Offline
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Post: #16
RE: Disabling instant roads
Oh yeah, that reminds me..what happened to the taxis? They were ALL OVER the place in the screenshots.
14-09-2009 02:21 AM
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Bornswavia Offline
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Post: #17
RE: Disabling instant roads
Luwinkle Wrote:Oh yeah, that reminds me..what happened to the taxis? They were ALL OVER the place in the screenshots.

Maybe for tourists?


I would like dirt roads back, though I am still very pleased with the transportation system.
14-09-2009 02:29 AM
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ycat Offline
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Post: #18
RE: Disabling instant roads
I hate how construction workers decide to walk from one side of the city to another instead of going to the garage (always close by) and getting a car when trying to get to a construction site.
(This post was last modified: 14-09-2009 03:22 AM by ycat.)
14-09-2009 03:18 AM
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Luwinkle Offline
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Post: #19
RE: Disabling instant roads
Bornswavia Wrote:
Luwinkle Wrote:Oh yeah, that reminds me..what happened to the taxis? They were ALL OVER the place in the screenshots.

Maybe for tourists?


I would like dirt roads back, though I am still very pleased with the transportation system.

I think I remember seeing somewhere that the taxis were for everyone.
Then again I could be making it up..I've had like 4 hours of sleep and am totally out of it. Big Grin
14-09-2009 03:23 AM
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