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Is the gameplay meant for me to fire workers?
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ycat
Junior Member
 
Posts: 15
Joined: Sep 2009
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RE: Is the gameplay meant for me to fire workers?
City Builder Wrote:I know that I *can* fire workers, but I'm wondering if that is part of the gameplay that they use to slow down things going on in the game and meant for me to do?
What I mean is take for example my construction shop has got some pregnant woman working there, I follow her around for a while to see what she's going to be working on and find her just aimlessly wandering around down near the ocean, is she stuck in there so that as an added bit of micro I am to keep track of each buildings workers and fire those that seem to wander around aimlessly, or is just a randomness of who was hired into that position and left to the games own devices she will eventually become a good part of the work force?
It seems my construction crews do a whole lot of aimless walking around doing nothing and only a couple of them actually do any real constructing.
I get the same. They walk around not building things even though i have a ton of stuff to be built. its like 3-4 out of the whole crew is working while the rest walk around.
Early game it seems to not happen, but i guess once the city gets bigger they decide to wander around.
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| 15-09-2009 02:50 AM |
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kwah2249
Newbie

Posts: 7
Joined: Sep 2009
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RE: Is the gameplay meant for me to fire workers?
Just a couple thoughts.
If you increase their pay they seem to work better, 50% seems good.
The longer they hold that job the more experience they get and the better they become.
Workers have to fill their wants, try to design so everything is close.
Click the priority up button in the build menu, only one or two buildings at a time, and try to have your Mayor on-site when they are constructing.
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| 15-09-2009 04:51 AM |
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Zhacarius
Newbie

Posts: 1
Joined: Oct 2009
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RE: Is the gameplay meant for me to fire workers?
I am actual abundant accede with your account CoconutKid.
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private labeling
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| 01-10-2009 05:18 AM |
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BlueTrin
Junior Member
 
Posts: 17
Joined: Sep 2009
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RE: Is the gameplay meant for me to fire workers?
CoconutKid Wrote:kwah2249 Wrote:...
Workers have to fill their wants, try to design so everything is close.
...
You have probably hit the problem. The Construction Workers are NOT Zombies; they have to fullfill needs just like all Tropicans.
- Rest -- need a home, even if it is a shack.
- Food - Have to go to a market with food stocked or other food source.
- Entertainment - Have to visit an entertainment building.
- Religion - Have to visit a church or cathedral.
- Health Care - Have to visit a clinic or hospital.
If those buildings are not available, they will spend time wandering around.
For T1, there was an ocean of ink spilled about the "Brain Eating Plague" when workers of all kinds would go on a 'walk-about'. It turned out to be either a lack of the support buildings or a path-finding program glitch. Since T3 uses an entirely new engine, one would doubt that it is a path-finding problem.
BTW, I'm curious how you know a worker is pregnant.
Yes but I find a big problem in Tropico is that there is no selection at hiring. They tend to hire anybody who is available and people do not even try to relocate when you build more housing.
New housing should go to people working close by in priority. Workers at any place should be chosen from areas which are commutable.
I understand you need to provide housing entertainment and religion close-by. But when I see people commuting from a flat on the other end of the island.
At my current office in real life, if I can show up only 2 hours at work every day, you can be sure that I will be sacked.
On another note, even if companies don't sack pregnant women, they get temp staff to replace them. Do you see people building more offices to compensate for pregnant women who are not at the office ? No they just hire temp staff and suffer the added costs ...
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| 01-10-2009 09:48 AM |
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player1
Member
  
Posts: 67
Joined: Sep 2009
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RE: Is the gameplay meant for me to fire workers?
kwah2249 Wrote:You have probably hit the problem. The Construction Workers are NOT Zombies; they have to fullfill needs just like all Tropicans.
- Rest -- need a home, even if it is a shack.
- Food - Have to go to a market with food stocked or other food source.
- Entertainment - Have to visit an entertainment building.
- Religion - Have to visit a church or cathedral.
- Health Care - Have to visit a clinic or hospital.
If those buildings are not available, they will spend time wandering around.
It's interesting to point out that, as far as I understand (correct me if I'm wrong), work hours as set in some jobs (sweat shop and such), don't really have anything to do with the amount of time works will come at work.
14h workday doesn't mean 60% of the day worker will work. Just that he will get some production bonus when working and that his job quality is lower.
Workers will only come to work if they have their other needs satisfied to some extent.
(This post was last modified: 01-10-2009 11:09 AM by player1.)
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| 01-10-2009 11:03 AM |
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