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financial problem
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Fromagorat Offline
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Post: #1
financial problem
So i need money to get my little island back on track.I have like 50.000 in my bank account,but i don't know if i can put them in the treasury.If i can,how?
08-04-2013 02:12 PM
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CoconutKid Offline
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Post: #2
Rolleyes RE: financial problem
You may NOT transfer money from your Swiss Bank Account to the treasury.

Wink
08-04-2013 04:31 PM
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Server-Toni Offline
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Post: #3
RE: financial problem
But that would be a nice feature. (And it should be much easier for the bankers).
12-04-2013 02:24 PM
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CaptainPatch Offline
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Post: #4
RE: financial problem
Hmm. The Swiss Bank Account grows significantly over the course of campaigns and sandbox games. If you can give Tropico "loans" or even "donations" at the very start of a mission, instead of starting with just $10-30,000, you could be starting with a potential Treasury of a couple million dollars. That sort of negates the challenge of working with a limited Budget.

"Until you know what is worth dying for, Life isn't worth living."

"Choose wisely."
12-04-2013 09:32 PM
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DavDarkelf Offline
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Post: #5
RE: financial problem
(08-04-2013 02:12 PM)Fromagorat Wrote:  So i need money to get my little island back on track.I have like 50.000 in my bank account,but i don't know if i can put them in the treasury.If i can,how?

What you should ask is how can you get your economy back on track? Where has it gone wrong. Depending on the scenario it is usually not that hard to build a working economy. Most of the problems that you will encounter are with trying to expand to quickly. For example try not to use the Build Quickly option as that drains your treasury really quickly. It is usually better to build another Construction Office instead and set the wages of your builders slightly higher so that the positions are filled.

A good start to most games is to try and build either 2 mines or 2-3 farms. Next build a Immigration Office. Then build a ministry and hire a Foreign Affairs person. You can then enact the USSR development aid which makes building housing 50% cheaper.

You may run into trouble here if you High Democratic expectations. You need to rapidly improve the happiness of your citizens if it is low. Good quality housing and entertainment help. You can also build a newspaper to increase the liberty rating.

Don't try and increase the Crime or Religous rating early on because both of these require high school educated people.
13-04-2013 05:18 PM
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El Californio Offline
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Post: #6
RE: financial problem
(08-04-2013 02:12 PM)Fromagorat Wrote:  So i need money to get my little island back on track.I have like 50.000 in my bank account,but i don't know if i can put them in the treasury.If i can,how?

Edicts: Hit the printing press and let the foreigners blow up some nukes. It'll piss some people off, but it'll give you some quick cash to get your island back in the green.

You're not able to transfer Swiss account money to the island coffers either.
(This post was last modified: 13-04-2013 10:36 PM by El Californio.)
13-04-2013 10:35 PM
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CaptainPatch Offline
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Post: #7
RE: financial problem
I strongly disagree with the Print Money edict idea. You get a one-time boost in cash, BUT then pretty much EVERYTHING becomes more expensive thereafter for the rest of the scenario because of the rise in inflation. By mission's end, that amounts to literally _millions_ in additional expenses, just for that less-than-$100,000 cash boost.

"Until you know what is worth dying for, Life isn't worth living."

"Choose wisely."
15-04-2013 09:44 PM
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ChiperM Offline
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Post: #8
RE: financial problem
As Captain said, never print money. If there's a budget problem, lower people's salaries and issue a Nuclear Test; the environmentalists will not be happy, but no one cares about them except for Penultimo, and that's because he is banging Sunny Flowers.

Try investing on industry, that's what makes money in Tropico. Have your avatar with booze baron and start with a Rum distillery right off the beginning, make sure your avatar stays on the factory so to bust production. If you don't have enough sugar, simply import it; and the same goes to high-school educated people: if you don't have any, hire foreign experts.

Don't forget to keep an eye on traffic and logistics: your teamstress have to be able to transport the products from the factories to the docks, and traffic jams are a pain in this game. Try to make people live near their workplaces so they can go there by foot, and offer plenty of services in the surroundings so they don't have to cross the island in search of a church.

And try to expand at pace, or you will suffer workforce and money issues.
(This post was last modified: 17-04-2013 06:18 AM by ChiperM.)
17-04-2013 06:12 AM
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Engioc Offline
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Post: #9
RE: financial problem
As others have said no you can't transfer money from the Swiss bank account back to you treasury, and personally its not something I'd want because it then becomes too easy.

If you're needing to allow nuclear testing, or printing money in order to survive financially then you really need to be finding out where it is you've gone so wrong. These two edicts only lead to more problems down the track and really aren't worth it just for a very short term gain.

Best way of making money is to cover as many types of farming, industry, mining, tourism as you can. Start off with simple items like oil wells, farming, fishing. As the game progresses expand more on farming and gradually introduce industries to turn your farm produce in to higher priced goods. I actually tend to leave tourism till last just because when I get in to it I want to be able to do it well enough to not drop my tourism rating, and of course that needs plenty of money to build the fancy hotels and entertainment options they want. Of course as you start moving in to tourism you should also be already investing in oil refineries, even higher level mining and industry. Depending on the size of your island is it possible to do enough of all of these things to have a booming economy running in to the millions.

One thing I also say when it comes to items such as mining where there is a limited amount to be had. Just because you see 5 gold mine deposits on your map doesn't mean you should build on all of them at one time. Example if I had those 5 gold deposits I would mine them one at a time and ensure that the jewelry factory comes online just before the gold mine itself, also try to ensure you have the electricity and money to pay for the upgrades to these buildings, that way you ensure maximum profit out of each mine. In this case hopefully most of that gold will end up at the jewelry factory, rather than just being sold as plain gold. If you attempted to mine all 5 deposits there's a good chance most of it will end up at the dock and not be made in to jewelry, in a way your wasting that resource by allowing it to be sold at its base value. Jewelry will give you a higher sale price so you want as much of it as possible to end up as jewelry.

http://www.youtube.com/user/engioc72
(This post was last modified: 22-04-2013 12:58 AM by Engioc.)
22-04-2013 12:51 AM
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