City Builder
Awesome Member
     
Posts: 880
Joined: Feb 2008
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For those that have the full retail version: How is the Random Island Generator?
For those lucky enough to have the full retail version, how is the random island generator?
What are the islands like? Are they large enough, small enough, hilly enough, smooth enough?
Are they as shapely as they were in Tropico 1? Is there a lot of obstacles like rocks that can't be built over, or how about the cliffs? Do they all line up properly or are they gapped?
What about beaches? Is there enough beach space (I always thought there was plenty of beach space for tourists in Tropico 1) to layout some nice looking resort villages?
Do the islands look natural when created from the Map Generator or do they look more artificial?
Lastly, does Tropico 3, "name" any of the island areas like in Tropico 1 where if you started an area away from the main town it would give that a new town name?
Anything else you want to say on them, please do, Im more interested in the RMG then any scenarios that might ship with the game.
Oh, lastly if you could take some screenshots of your islands as an overview and post them that would be great.
Thanks,
Edit: Lastly, are there more uniforms for the female avatar then in the demo? I can't remember how many were in the demo but it was a very short list so much so that I never played another female Presidente.
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(This post was last modified: 26-09-2009 02:11 AM by City Builder.)
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| 26-09-2009 02:08 AM |
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kav2k
Wannabe Presidente
 
Posts: 20
Joined: Sep 2009
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RE: For those that have the full retail version: How is the Random Island Generator?
fourthstreet Wrote:Anantram Wrote:It's pretty cool, you can choose island size, flatness, how many minerals are on it, vegetation. Lots of stuff to choose in sandbox mode. You can do "God Mode" too where there are no elections, you start off with 100k i think, and its really easy, but you dont earn achievments.
I am FREAKING HAPPY to hear you say these things - I think there is a misconception out there that there is no terraforming options, and from what you say there is! I loved making ridiculously mountainous islands (even thought from what I read I might not be able to build roads on them LOL).
There's no indication of what you said in this post. Furthermore, I heard that there's no terrain editor, only random generator. But then I don't have the full game yet.
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| 26-09-2009 09:38 PM |
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Rebel-Yell
Posting Freak
    
Posts: 439
Joined: Sep 2009
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RE: For those that have the full retail version: How is the Random Island Generator?
City Builder Wrote:There's a thread on this forum (I think it's the I challenge you thread) where a person shows off his island that was randomly generated. Are all randomly generated islands round looking or do some of them have more details and it's just a matter of fiddling with the settings to get a more detailed looking island?
Thanks,.
An interesting question. I did a quick test: I generated islands in each size with each elevation (vegetation and minerals somewhere in the middle position, as I don't think it has an impact on the layout of the island)
The result was quite interesting - the size (!) setting seems to have an influence on the shape, elevation merely adds rocks and some elevated parts to the map.
Now what size give which islands? Labeling them from 1=smallest to 5=biggest, my impression is that the sizes 1,2 and 5 lead to that round islands, sometimes more like a rhombus with rounded corners...but not very exciting. However, things are better with size 3 - I almost always get a more natural shoreline and/or lake or bay. A sideeffect of the elevation setting in this case might be the size of the lake, also it tends to "bite" out the circular base shape more. Size level 4 has also a slight tendency to smaller inland lakes, but overall the circular shape is more visible here.
So to sum up, the tendency is round, but with the right setting and some patience (an advantage in T3 is that you see what you generate, before strating in the game - so you can generate tone of island within a minute, until you get something you like) you can fight it to a certain degree.
(This post was last modified: 27-09-2009 02:45 PM by Rebel-Yell.)
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| 27-09-2009 02:45 PM |
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fourthstreet
Junior Member
 
Posts: 12
Joined: Jul 2009
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RE: For those that have the full retail version: How is the Random Island Generator?
Rebel-Yell Wrote:City Builder Wrote:There's a thread on this forum (I think it's the I challenge you thread) where a person shows off his island that was randomly generated. Are all randomly generated islands round looking or do some of them have more details and it's just a matter of fiddling with the settings to get a more detailed looking island?
Thanks,.
An interesting question. I did a quick test: I generated islands in each size with each elevation (vegetation and minerals somewhere in the middle position, as I don't think it has an impact on the layout of the island)
The result was quite interesting - the size (!) setting seems to have an influence on the shape, elevation merely adds rocks and some elevated parts to the map.
Now what size give which islands? Labeling them from 1=smallest to 5=biggest, my impression is that the sizes 1,2 and 5 lead to that round islands, sometimes more like a rhombus with rounded corners...but not very exciting. However, things are better with size 3 - I almost always get a more natural shoreline and/or lake or bay. A sideeffect of the elevation setting in this case might be the size of the lake, also it tends to "bite" out the circular base shape more. Size level 4 has also a slight tendency to smaller inland lakes, but overall the circular shape is more visible here.
So to sum up, the tendency is round, but with the right setting and some patience (an advantage in T3 is that you see what you generate, before strating in the game - so you can generate tone of island within a minute, until you get something you like) you can fight it to a certain degree.
For those of us waiting for the game, if anyone posts screenshots of what the largest, most mountainous custom island might look like, we would love to see them!!!! And if you have played it for a bit with some roads and a city, that would be even better!!
this is gonna be a looooooong month waiting for this to hit our shelves . . . .
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| 27-09-2009 04:24 PM |
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Anantram
Junior Member
 
Posts: 33
Joined: Sep 2009
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RE: For those that have the full retail version: How is the Random Island Generator?
City Builder Wrote:There's a thread on this forum (I think it's the I challenge you thread) where a person shows off his island that was randomly generated. Are all randomly generated islands round looking or do some of them have more details and it's just a matter of fiddling with the settings to get a more detailed looking island?
Thanks,.
I generated an island that was the shape of a big U, I used the largest island size too, so it was nice. I used one whole side for tourism and homes.
I'v had several earthqakes (The screen just shakes) then you can see your buildings falling (If there are any) I had a garage and my apartments and tenements fall, only the tall buildings are the ones effected. IT tells you what buidling, how many of that kind, how many people were hurt and you get aid.
I built the same buildings in the same spot after an earthquake and they fell again.
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| 27-09-2009 06:40 PM |
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Eastern Dictator
Member
  
Posts: 51
Joined: Sep 2009
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RE: For those that have the full retail version: How is the Random Island Generator?
Anantram Wrote:Eastern Dictator Wrote:You start off with 100k because you chose low difficulty.
Your wrong. Whatever difficulty you choose, you actually start off with 500k in God mode, I just tested it on all difficulty levels. it doesn't matter how difficult it is, you will start with 500k if you put god mode on.
Yeah, sorry. Didn't notice you were talking about "god mode".
Regarding topic, map generator:
It is lacking compared to T1. Initital island is just a quad with a curved corners(not a circle) with features like elevation and 1-3 lakes randomly inserted in the midle or closer to the sides. If the lake is placed too close to the side it might form a lagoon. It seems you never get a higher elevation than a one level plato. Sometimes water splits island in half, without bridges one side is useless.
So basicaly it just generates an area of land inside this quadratic area deformed with water basins and lame elevations. Island won't be in any other form like T1 had(pure random form).
And for some reason even on lowest resource setting oil fields are the most abundant (3 - 5 fields on lowest).
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| 28-09-2009 09:51 AM |
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